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Reader Comments (139)

Posted: Jan 29th 2011 2:34PM ColorblindMonk said

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To the cloud!

Posted: Jan 29th 2011 3:45PM kmcroc said

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@ColorblindMonk wouldn't that be calling for a lawsuit seeing as how those exact words are used to promote MS product.

http://www.youtube.com/watch?v=-HRrbLA7rss

http://www.youtube.com/watch?v=_lu6v6hE_bA&NR=1
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Posted: Jan 29th 2011 4:32PM Hyperion45 said

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@kmcroc
Somebody didn't get the joke.
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Posted: Jan 29th 2011 5:34PM kmcroc said

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@Hyperion45 i got it ,but still preferred to be an ass.
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Posted: Jan 29th 2011 5:38PM ColorblindMonk said

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@kmcroc

And nobody won today.
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Posted: Jan 29th 2011 2:36PM gordogg24p said

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Handy for some people I'm sure. I already upgraded my hard drive though, so I don't really need anymore space. Now if only we could get cross-game chat...

Posted: Jan 29th 2011 2:39PM Dark Archon PSN Archonik XBL Dar said

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@gordogg24p
But if your console dies, you won't lose your saved games.
This happened to me once already: dead console = no access to saved games. Cloud Saving would be a welcome feature.
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Posted: Jan 29th 2011 2:54PM SNK180 said

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@PolishMountainMan if you put the hdd into another ps3, the ps3 will tell u that it needs to be formated. so is no use.
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Posted: Jan 29th 2011 3:25PM PN04 said

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@Dark Archon PSN Archonik XBL Dar
You know what I call insure my saves? copying them to a USB drive in MY HOUSE (Note to sony why the hell are any saves copy protected? they dont contain content like music or videos, that makes no sense if I can copy one save I should be able to copy them all!).

You know, something though it's useful if you have something like a fighting game where you character has specific stats you've built up over time but how many games are like that? When Virtua Fighter 5 came out I couldnt even save my character to a memory card to bring it to a friends house to play against because the game simply didnt support it. When you can get a game to support the feature in a way that actually HELPS me then yeah sure I'm all for it but some how I doubt copying my Final Fantasy game save to a cloud server is helping anyone.
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Posted: Jan 29th 2011 3:39PM Johnnynumber5 is powered by cell said

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@polishmountainman

The ps3 marries the specific hdd to that ps3. There is no remote utility tool either.
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Posted: Jan 29th 2011 3:42PM Johnnynumber5 is powered by cell said

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@PN04

Saves are copy protected because of trophies. If you imported a completed save file and booted up said game it'd unlock all the trophies. Some people have done this with motorstorm and modern warfare.
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Posted: Jan 29th 2011 3:42PM mywhitenoise said

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@gordogg24p
It's a hell of a lot better than a locked save! I can't even access some save files i have on my other PS3.
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Posted: Jan 29th 2011 3:44PM mywhitenoise said

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@Johnnynumber5 is powered by cell
Thats not true. Only a handful of games (motorstorm is NOT one of them) will unlock certain trophies for a save that isnt yours.
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Posted: Jan 29th 2011 3:49PM Johnnynumber5 is powered by cell said

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@mywhitenoise

It's fuel not motorstorm. But, same goes for uncharted, modern warfare 1 & 2 and many many others. Just YouTube ps3 trophy hack.
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Posted: Jan 29th 2011 3:51PM Victoryismine52 said

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@gordogg24p
Awesome! Thisis welcome for those of us with multiple ps3's
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Posted: Jan 29th 2011 5:01PM Laivindil said

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@PN04

It is up to each developer, not sony, if the saves are locked our not. I assume its done to prevent cheating.
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Posted: Jan 29th 2011 5:25PM onan said

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@gordogg24p Yeah, handy for the type of people who visit other people with PS3s and want to just log in to play their games with the progress intact. Also known as "people".

That said, if Sony's going to do this, they need to ease up on their 5 console limit. It should be like steam, if you're online on one console you just cant be online on any other console.
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Posted: Jan 29th 2011 5:52PM gofish1985 said

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@PN04

The copy protected game saves are made for people not to cheat. For example need for speed Undercover or shift since the farther you go into career you unlock cars on the way. If someone would save the file to a usb and load it onto there ps3 they would take thats users work and get it all for free. That is the reason for it. I do agree that sony should at least copy protect the file for that user is itself so if i did go to save it to a usb it would only be tied to my account to upload it back onto my own ps3.
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Posted: Jan 29th 2011 7:22PM Extinction said

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@gofish1985 Except SMART devs lock saves to your PSN profile, not your PS3
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Posted: Jan 29th 2011 8:36PM maveric101 said

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@PolishMountainMan

seriously? that sucks. when i go home for the holidays, i just bring my 360's HDD and use it with my brother's 360.
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Posted: Jan 29th 2011 8:36PM mywhitenoise said

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@gofish1985 Why would devs care if you cheat on a single player game? Who cares!?
If you're cheating online, than I could see how that's a concern, but big deal if you just want to unlock something right off the bat.
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Posted: Jan 30th 2011 1:57AM ShadowXIII said

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@PN04

...yeah but I wonder if this fixes the issue with backing up a Demon's Souls save....I would really like to do that :p.

If anybody tests this, please let me know.
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Posted: Jan 30th 2011 3:51AM Vidikron said

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@Johnnynumber5 is powered by cell

I think the point though is that copy protection isn't required to keep that specific problem from happening.
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Posted: Jan 30th 2011 4:02PM ShivanSwordsman said

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@gofish1985

Let me get this straight. So you can sit there and jerk yourself off to your awesome cars which everyone is going to unlock anyway, I'm not allowed to back-up all my hard work? This is called punishing the many for the few. I'm serious, ever since the "Trophy/Achievement" age of games came along, things have irreversibly gone to shart.

I'm sick and tired of having to jump through hoops because a few children wanna feel like they accomplished something. Let me give you a for example. My father bought a PS3 to use as a Blu-Ray, and Id use it as a console every so often for Soul Calibur 4. Well, I built up a ton of progress, and he decided to give it to me. I created my own name, settings, etc on it. Everything was groovy. I tried to port my SC4 data over... and it wouldn't. It was tied to my father's name. So, Ihad to do ALL THAT WORK OVER AGAIN.

Maybe they should do it like, oh, I don't know, STEAM. I tried to load a save I completed of HL2 after they put achievements for it in, and, GASP, it didn't unlock ANY of them! IMAGINE THAT! Someone knew how to code the goddamn game! SOMEONE CALL THE FRELLING INTERNET POLICE! They're doing it RIGHT! THOSE SAVAGES!

Forgive me for the rage, but after encountering the bullcrap of Trophy Saves on Star Ocean 3 for PS2, I've become sick of this trash. Someone having trophies doesn't effect me in the slightest, and people like me shouldn't have to suffer because people seem to get it up to their polygonal shinies in their consoles, which 0 actual people care about. Even IF you unlocked them from someone else's save, I'd still THRASH you, because you still suck. But nooo, you people made it so systems like Games For Windows Live slowly became mandatory...

Thank you for ruining the hobby I've had since the days of NES, when I grew up feeling awesome that I thrashed Chaos, even if I used 2 Knights, a White Wizard, and a Black Wizard on Final Fantasy 1. I didn't NEED achievements to tell me I did a good job.
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Posted: Jan 31st 2011 11:35AM Dizazter said

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@Dark Archon PSN Archonik XBL Dar

Agreed, hard drive size will not save you from losing game saves.

But also, cross game chat is so perversely overdue, sometimes it makes me think Sony hates us all.
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Posted: Jan 31st 2011 8:57PM tidus5ffx said

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@ShivanSwordsman Your comment was the best comment I've read EVER! Trophies are SOOOOO unnecessary. I didn't need them when I first started playing my ps3 and I still don't need em now. Both of my thumbs are WAYY up!
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Posted: Jan 29th 2011 2:37PM Dark Archon PSN Archonik XBL Dar said

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Cloud saving doesn't mean that the saved games won't be stored on the HDD (thus, "preserving precious space") but that they would be synchronized across devices. Redownloading a saved game every single time would be a waste of resources on Sony's servers compared to downloading a much smaller difference file every once in a while

Posted: Jan 29th 2011 3:00PM BLipp18 said

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@Dark Archon PSN Archonik XBL Dar

not really, game saves are generally a lot less than even a meg, which would take like seconds to download
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Posted: Jan 29th 2011 3:14PM jynxycat said

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@BLipp18 They were smaller than a MB maybe on PS1 :P
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Posted: Jan 29th 2011 3:18PM Robborboy said

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@BLipp18 And you take that space it takes up, times it by the millions of users. Each with multiple saves. Then the bandwidth required to serve all those people at the same time.
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Posted: Jan 29th 2011 3:21PM Optimaximal said

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@jynxycat they're still smaller than a meg now in most cases. The only games that tend to carry large save files on any format are sprawling RPGs.

The majority of game saves only hold things like last checkpoint and health/inventory at that time - that's kilobytes at most!
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Posted: Jan 29th 2011 3:28PM PN04 said

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@Dark Archon PSN Archonik XBL Dar

When you have a 320GB HDD, a couple dozen 8 mb game saves arent scaring me any. I just wish they'd stop blocking me from copying my saves to an external drive for no reason when I have dozens of others saved with no problem.
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Posted: Jan 29th 2011 3:57PM Dark Archon PSN Archonik XBL Dar said

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@Dark Archon PSN Archonik XBL Dar

Ok then, a simpler another example to why Cloud Saves have to be stored locally as well: no internet = no saved game. It's really simple. Can't pull off a cloud system with no local storage on a device that doesn't require internet to run. You wouldn't be able to play your games when signed out of PSN without a hard copy of the saved file!
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Posted: Jan 29th 2011 5:19PM BLipp18 said

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@Dark Archon PSN Archonik XBL Dar

this doesnt mean that saves will ONLY be saved on the cloud, it means it will give an option like "backup save on cloud service". youll still save locally, this is just a way of keeping the saves between consoles
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Posted: Jan 29th 2011 5:28PM Dark Archon PSN Archonik XBL Dar said

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@BLipp18 Yup, I know. It's the article that claims of storing "save files on a remote server, preserving the precious, precious space on their own hard drives". What I'm saying is: no space is preserved as there's still a physical copy of the save file present on the HDD.
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Posted: Jan 30th 2011 5:58AM jediyoshi said

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@Dark Archon PSN Archonik XBL Dar

..that was the joke.
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Posted: Jan 29th 2011 2:38PM sigma8 said

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A PS3 firmware update that adds something besides "security"? Am I on the Onion?

Posted: Jan 29th 2011 2:54PM Rob Liv said

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@sigma8

Haha I know what you mean. I can't remember the last time a firmware update added anything interesting.
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Posted: Jan 29th 2011 3:20PM sigma8 said

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@Rob Liv
That would have been either 3D, PS+, or possibly Hulu and/or Netflix... none of which benefits the majority of current PS3 users. That said, Netflix on the dashboard is pretty cool.
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Posted: Jan 29th 2011 2:40PM Friv0lous said

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Woulda been nice before my first YLOD. Pretty funny its only for Plus members seeing how all the next gen consoles will have cloud saving.

Posted: Jan 29th 2011 2:50PM Wiizer said

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@Friv0lous

I was thinking about this, and of course, the main reason to do this if to get people's money.


However, I think this is also a way for Sony to control the 'Cloud' of peoples' saves within a less broad network to prevent hacking.

I still think they'll get hacked, but being a PS+ member adds a minor obstacle to that.
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Posted: Jan 29th 2011 2:42PM Prboi said

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Who really has a problem with save space?

Posted: Jan 29th 2011 3:03PM SoCoolCurt said

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@Prboi

well mine is almost full but it's certainly not from game saves. i have some movies and music on it which take up all the space. game saves are minuscule in size and really aren't relevant when talking about GBs of space.
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Posted: Jan 29th 2011 3:17PM philmcfail said

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@Prboi

The problem is not space but always being reassured that your saves are always safe somewhere. Like restoring your system and backing up everything BUT your save files :( (yeah I've done it). It's nice to know you can get it back.
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Posted: Jan 29th 2011 3:34PM PN04 said

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@philmcfail
When you back up your system you get your game saves along with your music and videos, the only thing you dont get back on restore might be your PSN games; although I got mine back when I upgraded from 60gb to 320 I hear some people complain they didnt'. I also lost my games when I had a YLOD but I had all my saves back up separately on an external drive (at least the ones that weren't copy protected for no reason).
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Posted: Jan 29th 2011 3:45PM Johnnynumber5 is powered by cell said

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@Prboi

Also nice for playing games between ngp/xperia and the ps3. Take up where you left off and back again. Also protects copy protected saves from a ylod.
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Posted: Jan 29th 2011 4:23PM philmcfail said

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@PN04

I know its dumb, but I had to do it manually with usbs since I didn't have an external HDD back then. It wasn't that much of a problem since all I kept on it was a couple of albums of music and Hi-Res Wallpapers on the Music/Video sections of the PS3. I remembered to do my PS2 saves and accidentally skipped my PS3 ones. It didn't phase me until I was readding my stuff and I got back to the Games Tab.
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Posted: Feb 2nd 2011 2:25AM Prboi said

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@Johnnynumber5 is powered by cell

Well I never had a problem with that. If something happened to my game save, it would give me more reason to keep playing it. It depends on the game though. If I lost my Mass Effect 2 game save, at least I'd still have my achievement to prove what I had done.
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Posted: Jan 29th 2011 2:43PM BLipp18 said

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" preserving the precious, precious space on their own hard drives"

yea, gotta save all those kilobytes (less than a meg) on our gigabyte harddrives. honestly, its the size of some games installs *coughGT5cough* that take up all the space, not the save games. although it is very good for switching systems

Posted: Jan 29th 2011 5:02PM eNriqeu said

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@BLipp18
Heyyy!
My saves from Bioshoc take up to 10MB, and I have about 87!
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