| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (202)

Posted: Feb 3rd 2011 1:09PM adobe64 said

  • 2 hearts
  • Report
Hmm. This surprised me. I'll give it a rent.

Posted: Feb 3rd 2011 2:04PM MyAbsolution said

  • 2 hearts
  • Report
@Lucky48

Altho its not really a beta when reviewers are playing/reviewing the finished game.....
Reply

Posted: Feb 3rd 2011 2:27PM robmv said

  • 3 hearts
  • Report
@MyAbsolution

It is a beta to test the server infrastructure, testing with more load than the private beta allowed, if problems are found (as the @Killzonedotcom twitter accounts notified this morning) they are fixed server side before the day of release
Reply

Posted: Feb 3rd 2011 4:09PM Ellimem said

  • 2 hearts
  • Report
@MyAbsolution They are probably playing an early code...Yea, they are. It even says it in the disclaimer.
Reply

Posted: Feb 3rd 2011 1:13PM copa said

  • 3 hearts
  • Report
Very cool, I was not a fan of the previous 2, I am looking forward to trying this one out!

Posted: Feb 3rd 2011 7:33PM A Sandwich said

  • 3 hearts
  • Report
@copa

Given this particular review and the fact that you didn't enjoy the first 2 very much, what makes you excited about this one?

That's like saying:

"I wasn't a big fan of the first two ham sandwiches I'd eaten, but I was looking forward to the third."
Reply

Posted: Feb 4th 2011 8:56AM foxhound said

  • 2 hearts
  • Report
@A Sandwich
It's always sandwich analogies with you, isn't it? ;D
-applauds-

As for KILLZONE3, I actually don't recall if the second game had any direct updates for single player mode(definitely a few for multi-player); so I'm a bit doubtful of any significant code edits/changes for the third. I don't mind being more nimble(let's face it, KILLZONE2 had one of the slowest walk/run speeds in a FPS); but if I'm holding a mini-gun or some kind of crazy heavy pulse rifle weapon, I don't want the character moving through the stage quicker than Jamaican sprinter, Usain Bolt, LoL.

It's good to hear that the vehicular combat has been added to the multi-player; especially since the 2nd game should have had at least the exo-skeleton mechs. I'm also thrilled that I can play as riflemen or shock troopers with weapons/items differing from their classes seen in KILLZONE2. Though I wonder if they'll ever bring back the Shadow Marshals from the first game...
Reply

Posted: Feb 5th 2011 2:17AM Zeratul said

  • 2 hearts
  • Report
@A Sandwich
Probably the fact that it was stated at a couple points in the review that they added more verity to the MP, made it more accessible and fun right from the start, and made the game more weightless like COD. If a multi-player shooter fan didn't like Killzone 2, then they probably are used to the COD style of control.

All those sort of point to this one being worth a try if you didn't like the last.
Reply

Posted: Feb 3rd 2011 1:14PM xFenixKnightx said

  • 3 hearts
  • Report
I really hope the controls are better.

Posted: Feb 3rd 2011 3:32PM Levi said

  • 2 hearts
  • Report
@xFenixKnightx 
I'm really surprised you got UPvoted for this. The amount of times I brought it up and got downvoted to hell...

Thing is, I wanted to see them remove the input lag and implement a legitimately unique control feel. It sounds like they had time to optimize the engine and remove a bulk of the input lag that they supposedly intentionally created to give players a sense of weight.

Previously, in KZ2, the handgun was just as "weighty" as a rocket launcher or chain gun. I knew it was input lag and not intentionally programmed weight, as did many PC gamers, who ha experienced the same thing when it was time to upgrade our PC's. Now, it sounds like the chaingun you rip off of a turret will feel just as light as a handgun.

If they wanted to create a sense of weightiness in KZ2, they wouldn't have used input lag to do so. That was not intentional, it was a PR cover-up. It did definitely feel unique, and I wouldn't have minded it as much if there wasn't a delay in pulling the trigger too, but it was across the board, for every part of the controls. 

And if they wanted to retain the weightiness of the controls for the sequel, after tightening up the engine and reducing input lag, they would simply have changed the control snsitivity depending on what weapon class you had equipped, and maybe how much weight you were carrying. It shouldn't be that difficult in the grand scheme of things.

Either way, if I had to choose between laggy yet unique controls, and responsive yet generic feeling controls, I would choose the latter. I just wish that they had delivered on their claims of trying to implement a wrighty unique feel by using creative programming instead of using the idea as a cover up for a less than optimized engine in the 2nd game.
Reply

Posted: Feb 3rd 2011 3:53PM ptcamn said

  • 3 hearts
  • Report
@xFenixKnightx

To this day I have to understand what was the issue with the controls in KZ2. And I don't mean to see the Digital Foundry tests which are only of interest to engineers. An issue with the controls can only be measured if it affects gameplay, and KZ2's didn't at all. On the contrary: compared to most other FPS's out there KZ2's controls were top notch. I never had an issue getting out of the way, taking cover, or even lining head shots either with a regular gun or a sniping one. Comparing that to the loose feel of a CoD is just silly.

Shame they changed that.
Reply

Posted: Feb 4th 2011 4:02PM Levi said

  • 2 hearts
  • Report
@ptcamn
I disagree wholeheartedly. The controls were unique, for sure, and it matters less in multiplayer, since everyone has the same controls to compete with. But in general, I just found the fact that you had to fire early due to a delay in the response to be cumbersome. I found that, while I could also line up head shots, it takes me a lot longer to do so in KZ2 than other shooters.

Though, where KZ2 lacked in responsiveness, it made up for in accuracy. I didn't discover this until later. Love it or hate it, Call of Duty unquestionably has the most accurate analogue stick algorithm I've ever experienced in a console game. The absolute smallest movement of the stick results in the slowest aiming movement, almost unnoticeable. And it truly feels like 360 degrees.

While many console FPS's have more responsive controls, their analogue algorithm is TERRIBLE. A couple examples are Blacklight: Tango Down and Bulletstorm. It almost feels like they've mapped 8 directional aiming to an analogue stick it's so bad.

KZ2 was slow and had a delay in every button in the game, and yea, it bugged the crap out of me. But at least the controls were accurate.
Reply

Posted: Feb 3rd 2011 11:17PM SoCoolCurt said

  • 2 hearts
  • Report
@ptcamn

i second this. i never had any issue with the controls in Killzone 2. the default controller layout was a little odd but it was easily editable in the options menu and i loved the unique weighty feel. i'm still buying KZ3 but i'm kind of bummed that GG caved to the bitching. the weighty feel made it unique and gave a great sense of immersion. now that they took the unique feature away people were bitching about, watch them complain that it's too mainstream now. you just can't win. people are screwing up games for everyone.
Reply

Posted: Feb 4th 2011 9:18AM Anticrawl said

  • 2 hearts
  • Report
@ptcamn

The issue I had with KZ2 was not the control layout, but the severe input lag. For a shooter this is unacceptable. Though I hear they've fixed this with 3.
Reply

Posted: Feb 7th 2011 6:21PM Justice551 said

  • 2 hearts
  • Report
@xFenixKnightx They're not, and honestly I think they're different for the sake of being different in a way the flies in the face of common sense.
Reply

Posted: Feb 3rd 2011 1:15PM (Unverified) said

  • 3 hearts
  • Report
Open beta is now up, 802 MB, get to downloading! Loved KZ2 and recently paid this off in full so I can't wait to play it.

Posted: Feb 3rd 2011 1:15PM Epoque said

  • 2 hearts
  • Report
"The performances are strong ..."

For comparison, did you feel VO performances were strong in Killzone 2?

Posted: Feb 3rd 2011 1:26PM Andrew Yoon said

  • 2 hearts
  • Report
@Epoque I didn't like them in KZ2. The Helghast are really amazing in KZ3. Love the art style too.
Reply

Posted: Feb 3rd 2011 1:36PM Epoque said

  • 2 hearts
  • Report
Thanks. I thought KZ2's VO was very wooden, though obviously some of that had to do with terrible writing. Glad to know that's been improved.
Reply

Posted: Feb 3rd 2011 1:19PM TheTARDIS said

  • 3 hearts
  • Report
They removed the weight of the guns from KZ2!?

Guerilla y u do this!?

Posted: Feb 3rd 2011 1:23PM mywhitenoise said

  • 3 hearts
  • Report
@TheTARDIS
Because everyone and their mom bitched about them. Personally, I thought they were fine.
Reply

Posted: Feb 3rd 2011 1:30PM TheTARDIS said

  • 3 hearts
  • Report
@mywhitenoise
They were fine indeed. I felt it gave the gameplay a lot more character and set it apart from every other shooter. Curse everybody's mom for bitching about it!
Reply

Posted: Feb 3rd 2011 1:40PM xenophy said

  • 3 hearts
  • Report
@TheTARDIS

Damn those mothers, them and their anti dead space campaigns
Reply

Posted: Feb 4th 2011 4:01PM xGeneral DEATHxDEETH82 said

  • 2 hearts
  • Report
@TheTARDIS

I also appreciated the weighty feel of the weapons...anyone who's ever lugged around an assault rifle or fully-loaded shotgun for a day knows that you can't run as fast as they do in COD for long. On top of that, factor in the gear your soldier is supposed to be wearing and you've got one hefty loadout.
Reply

Posted: Feb 3rd 2011 2:31PM Troy Powers said

  • 2.5 hearts
  • Report
@mywhitenoise

Exactly! All the whiners ruined Killzone. Would it have been that hard to make gun weight an option you can turn off or on?
Reply

Posted: Feb 3rd 2011 3:05PM That Darned said

  • 3 hearts
  • Report
@mywhitenoise I welcomed the 'heft' of the weaponry; it made the experience seem more realistic, for whatever that's worth -- like I know what it's like to hold and fire real or imaginary weapons.
Reply

Posted: Feb 3rd 2011 4:38PM TNK1 said

  • 2 hearts
  • Report
@mywhitenoise me too. i hate when great games try to appeal to the mainstream too much.
Reply

Posted: Feb 3rd 2011 8:31PM Levi said

  • 1 heart
  • Report
@TheTARDIS
I know! I loved the way the revolver really felt like it weighed 50 pounds! It was so realistic!!
Reply

Posted: Feb 8th 2011 11:13PM Bricked said

  • 2 hearts
  • Report
@xGeneral DEATHxDEETH82

I hear you on that one, I own a Lee Enfield No.4 Mk.I that I take to the range, that thing is one heavy bastard. You are just not manoeuvring a battle rifle that like that as fast as you can manoeuvre an AR, as much as CoD likes to think so. That was one of the things I liked about Killzone, guns like the StA-14 felt heavy and even a tad cumbersome, like their real world counterparts.
Reply

Posted: Feb 3rd 2011 1:19PM SteveoftheGods said

  • 3 hearts
  • Report
"split screen offline co-op campaign"

I want.

Posted: Feb 3rd 2011 1:21PM MLC said

  • 3 hearts
  • Report
Just finished downloading the beta client on my system. I've been reading other reviews and the majority is saying simply: the game is fun but the story sucks. I'm cool w/ that. There was nothing special about Killzone 2's story but the campaign was still fun to me. 1 of the best experiences I've played in a shooter. I'm still definitely buying the game. 2/22 can't get here any sooner.

Hope to see y'all online.
PSN ID: Myke-Myke

Posted: Feb 3rd 2011 2:30PM Mal F4cti0n said

  • 2 hearts
  • Report
@Lucky48

They did. Almost every single review poo-pooed the campaign of CoD: MW2. And rightfully so...it was so convoluted it made absolutely no sense.

But it still got high scores because MP is da bomb.

Andrew gave this 3.5 out of 5, obviously despite of the campaign.
Reply

Posted: Feb 3rd 2011 9:45PM Generalguy41 said

  • 2 hearts
  • Report
@MLC - "There was nothing special about Killzone 2's story but the campaign was still fun to me. 1 of the best experiences I've played in a shooter. I'm still definitely buying the game. 2/22 can't get here any sooner."

+1, I feel the EXACT same way. I will see you online good sir
Reply

Posted: Feb 3rd 2011 1:21PM Dark Archon PSN Archonik XBL Dar said

  • 2 hearts
  • Report
Whoa! Didn't expect a 3.5 but Killzone is mostly a online title anyway so if that's as fun as K2 multiplayer, I'm still getting it. Shame they've made all these unnecessary changes, though.

Posted: Feb 3rd 2011 1:22PM psnkillstrike said

  • 2 hearts
  • Report
wow I am very surprised to see how this game turned out...everything made it seem like they made killzone 2 better

hmmm now i wonder if i should buy it......oh well ill let the beta and demo help with that decision along with this review

Posted: Feb 3rd 2011 1:22PM mcnerven said

  • 3 hearts
  • Report
I wish game makers would go back to the Super Metroid, Shadow of the Colossus or Half-Life approach to telling a story, where you can use visual queues, atmosphere, music and character design to tell a story rather than spoon feed us horrible dialogue.

I'd rather "feel" and "be" the story if that makes sense, rather than feel as though I'm controlling someone else. For instance, I feel I could talk a lot about Super Metroid: "Oh man, yeah and you defeat these two ninja space pirates and have to battle Ridly" or in Shadow of the Colossus: "Yeah, you defeat this huge monster and then navigate your way across the desert and through ancient ruins."

I'm not sure I'm explaining that correctly, but the point is games should be interactive, not sit back and watch shitty acting/scripts unless they're done REALLY well like in Uncharted 2 or Red Dead Redemption.

Posted: Feb 3rd 2011 1:25PM mywhitenoise said

  • 3 hearts
  • Report
@mcnerven
Saying you "beat" something, isn't telling a story. There needs to be a motivation and reason to beat an opponent, or conquer an obstacle.
Reply

Posted: Feb 3rd 2011 1:46PM mcnerven said

  • 3 hearts
  • Report
@mywhitenoise

I agree, but setting that up takes little time. In Mario you have "rescue the princess." That's all you really need, ditto for Zelda. Even in Link to the Past the world feels more alive and robust, but there isn't that much dialogue (something 3D Dot Game Heroes needed to figure out...good god that fairy drives me nuts).

Going back to Super Metroid, you have a bit of dialogue at the beginning to situation yourself in the universe and that's it. The story goes you arrive on a space station to find everyone murdered by Ridley who then steals the last remaining Metroid. You follow him to planet Zebes where you navigate the terrain and corridors, eventually finding and defeating Ridley only to find the vial that once contained the Metroid empty. Working your way back to the heart of the facility you find the Metroid has matured and it attacks you, before realizing that you spared it's life. As you fight the Mother Brain it returns, draining the life force of Mother Brain and giving it to you. You then defeat Mother Brain and escape Planet Zebes as it explodes.

Only the beginning of that is through text, the rest through gameplay. You don't need dialogue to tell a competent, immersive story and Super Metroid is a fine example of that.
Reply

Posted: Feb 3rd 2011 1:46PM Dizazter said

  • 2 hearts
  • Report
@mcnerven

Totally agree, some of this AAA titles just get way, way too scripted and choreographed, and it begins to feel more like a movie with some button pushing, than a game where you're making decisions.
Reply

Posted: Feb 3rd 2011 1:46PM mcnerven said

  • 1 heart
  • Report
@mcnerven

"situation" should be "situate" though "situation yourself" sounds oddly like an internet meme...
Reply

Posted: Feb 3rd 2011 2:16PM Jack Kevorkian said

  • 2 hearts
  • Report
@mcnerven I blame Gears of War for unnessecary bad scripts.
Reply

Posted: Feb 3rd 2011 2:42PM gatotsu911 said

  • 2.5 hearts
  • Report
@mcnerven
In short:
Dear video games: If you absolutely MUST force me to stop playing for multiple minutes at a time so as to give me a "story", please make sure it's good enough that I would watch it even if it weren't in the middle of my video game. Otherwise, anything you need to communicate to me about context and motivation can be done either during gameplay or in cutscenes of 100 seconds or less. Thank you.
Reply

Posted: Feb 3rd 2011 8:47PM mcnerven said

  • 2 hearts
  • Report
@gatotsu911

Haha agree. I enjoyed the first God of War. The cut scenes were nicely animated, usually intense and never overstayed their welcome. Felt more like a reward and brief necessary breather in the action.

I hope my original post didn't seem like I totally hate story. Games CAN tell a great story with text, cutscenes, voice acting and humor such as KOTOR, Mass Effect 2, Deus Ex, Super Meat Boy and Heavy Rain, but it just seems like too often game developers with no concept or training in dialogue or story development force some convoluted mess in a way that severely detracts from the overall experience. IMO, if you're not going to do it right due to lack of effort or talent, then don't bother and instead focus your time on what you can do well, whether that be graphics, music or gameplay.

/rant =)
Reply

Posted: Feb 3rd 2011 1:22PM Adhesive said

  • 3 hearts
  • Report
Still buying it day one

Posted: Feb 3rd 2011 1:26PM mywhitenoise said

  • 3 hearts
  • Report
@Adhesive
KZ2 got a lot of crap too, but I thought it was an extremely refreshing FPS game (despite it's totally generic voice acting and story).
Reply

Posted: Feb 3rd 2011 2:34PM Troy Powers said

  • 2 hearts
  • Report
@Adhesive

Exactly
Reply

Posted: Feb 3rd 2011 7:19PM Adhesive said

  • 2 hearts
  • Report
agreed. I liked that it was more stop and
pop than run and gun.
Reply

Posted: Feb 3rd 2011 1:23PM eNriqeu said

  • 1 heart
  • Report
You have gone to the dark side Andrew yoon.

Posted: Feb 3rd 2011 1:33PM copa said

  • 3 hearts
  • Report
@eNriqeu

Because you felt his review was dishonest?

Or because you feel that he was obligated to give the game a perfect score, regardless of what his playing experience was?
Reply

Posted: Feb 3rd 2011 1:23PM Omnistatic said

  • 3 hearts
  • Report
lol @ single player. not interested in that one bit.. in the 125 hours i logged on KZ2.... i have yet to complete the third mission in SP.

Featured Stories

Image

Silver Lining: I Am Alive's unfeeling world

Posted on May 25th 2012 7:30PM

Image

Game Of Thrones and the paradoxes of adaptation

Posted on May 25th 2012 5:00PM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW