Undead Labs' Class3 to serve as precursor for MMO-focused 'Class4'
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While going down the fact sheet for Undead Labs' Microsoft-published XBLA title (codenamed) Class3, a certain something seems to be missing: Any mention of the "MMO" classification. Considering the gaming lineage of studio founder Jeff Strain, ArenaNet co-founder and former World of Warcraft lead programmer -- not to mention Undead Labs' late 2009 mission statement to create an "MMOZ" -- an absence of the genre's mention seems a bit odd. Strain recently explained to us the avoidance of the subject: Class3 will not play host to the "online world" features envisioned by the developer -- but Class4 will.
"What we've decided to do is take that first step," Strain explained. "We're going place a marker along the path, and release this game we're calling Class3, that has all of the fundamental points in terms of the way you interact with the world, the way your character progresses, the way you establish outposts, the way define your goals in the game, the way you fight zombies and the way they fight you -- the minute by minute core of the game will all be there in Class3. The only thing it won't have is the massive player participation the sequel will have."
Strain said both his studio and Microsoft Game Studios, are excited to bring an online game to the typically MMO-averse console. He explained, "right now, the plan is certainly that we'll continue working with them moving from the open world Class3 game to the online world Class4 game." He added that the former of the two titles is necessary, saying Undead Labs "wants to get something in the hands of gamers early," to develop both interest and feedback for how the "full scale online world" would shape up.
"Really what it comes down to is we just don't think saying a game is an MMO or an online world is enough," Strain added. "To make it fun, you have to make sure you have a fun game first. We're really focused on getting that core experience in place first."
Strain also mentioned that online game subscription fees on the already subscription fee'd Xbox Live Gold platform are "not possible," and that the studio's still deciding on a way to monetize Class4. As far as a release timeline, Strain said the launch of Class3 should make development much easier, explaining, "our expectation is that will allow us to develop Class4 in about half the time it would normally take us to develop a full online world game."
For more information on Undead Labs' first step towards achieving its MMOZ dream, check out our full interview with Strain later today.
"What we've decided to do is take that first step," Strain explained. "We're going place a marker along the path, and release this game we're calling Class3, that has all of the fundamental points in terms of the way you interact with the world, the way your character progresses, the way you establish outposts, the way define your goals in the game, the way you fight zombies and the way they fight you -- the minute by minute core of the game will all be there in Class3. The only thing it won't have is the massive player participation the sequel will have."
Strain said both his studio and Microsoft Game Studios, are excited to bring an online game to the typically MMO-averse console. He explained, "right now, the plan is certainly that we'll continue working with them moving from the open world Class3 game to the online world Class4 game." He added that the former of the two titles is necessary, saying Undead Labs "wants to get something in the hands of gamers early," to develop both interest and feedback for how the "full scale online world" would shape up.
"Really what it comes down to is we just don't think saying a game is an MMO or an online world is enough," Strain added. "To make it fun, you have to make sure you have a fun game first. We're really focused on getting that core experience in place first."
Strain also mentioned that online game subscription fees on the already subscription fee'd Xbox Live Gold platform are "not possible," and that the studio's still deciding on a way to monetize Class4. As far as a release timeline, Strain said the launch of Class3 should make development much easier, explaining, "our expectation is that will allow us to develop Class4 in about half the time it would normally take us to develop a full online world game."
For more information on Undead Labs' first step towards achieving its MMOZ dream, check out our full interview with Strain later today.
Reader Comments (20)
Posted: Feb 3rd 2011 3:24PM Johnnynumber5 is powered by cell said
Just update the original article before this one to remove redundancy.
Posted: Feb 3rd 2011 3:26PM HybridPara said
Class3 better have multiplayer co-op if it has a big ol' open world.
Because I'm not really interested in an MMOZ that much. But maybe an MZ, a Massive Zombie
Because I'm not really interested in an MMOZ that much. But maybe an MZ, a Massive Zombie
Posted: Feb 3rd 2011 3:37PM MicahR said
so they are going to do the torchlight formula with this game.
Posted: Feb 3rd 2011 3:49PM Prboi said
I really hope these guys can pave the way for other devs to develop MMOs for 360.
Posted: Feb 3rd 2011 3:49PM xreadmore said
Do XBOX people really care that they might have to pay subscription fees for an MMO? I don't get the problem.
Posted: Feb 3rd 2011 3:53PM Prboi said
@xreadmore
It's not the people, it's Microsoft. MS doesn't like the idea that a dev can make money off of their services without them getting a share in it. With PS3, it's fine because it's a free service anyway. But since this is a MGS published game, it'll allow the dev to work something out without there being a subscription fee since they're being backed by MS.
Reply
It's not the people, it's Microsoft. MS doesn't like the idea that a dev can make money off of their services without them getting a share in it. With PS3, it's fine because it's a free service anyway. But since this is a MGS published game, it'll allow the dev to work something out without there being a subscription fee since they're being backed by MS.
Posted: Feb 3rd 2011 5:39PM aristokrat said
@Prboi
You mean like ISP's? People make money off the "dumb pipes" all the time, and though they complain about it, it would not be fair for them to get a portion of my XBL, Netflix, etc subscription fee.
If you paid a subscription for an XBL MMO, you'd be paying 3 groups of people to get there, but none of them necessarily deserve any of each other's money. You're paying MS for social services and your ISP for the connection, and I don't see why either of them then need a share of the money that's preportedly going to maintain the online world on a completely different company's servers.
It's money-grubbing and portal control, that's what it is.
Reply
You mean like ISP's? People make money off the "dumb pipes" all the time, and though they complain about it, it would not be fair for them to get a portion of my XBL, Netflix, etc subscription fee.
If you paid a subscription for an XBL MMO, you'd be paying 3 groups of people to get there, but none of them necessarily deserve any of each other's money. You're paying MS for social services and your ISP for the connection, and I don't see why either of them then need a share of the money that's preportedly going to maintain the online world on a completely different company's servers.
It's money-grubbing and portal control, that's what it is.
Posted: Feb 4th 2011 2:48AM This Little Man Says His Name Is said
@aristokrat
XBL isn't running on your ISPs network servers though.
Reply
XBL isn't running on your ISPs network servers though.
Posted: Feb 5th 2011 1:47PM aristokrat said
@This Little Man Says His Name Is
What? So you're saying that if I stopped paying Comcast I could still use XBL? If only...
Reply
What? So you're saying that if I stopped paying Comcast I could still use XBL? If only...
Posted: Feb 3rd 2011 3:59PM Flakk said
Can we skip Class4 and go straight to the Class Six? I'm running low on Johnnie Walker.
Posted: Feb 3rd 2011 4:02PM AmanteDuck said
I say go for a F2P game with microtransactions to monetize the game. If it's done well, people will pay for anything. Including clothing for a virtual version of themselves. If users have to pay $2.00 to access another section of the world, I bet they will. Especially if the game is good.
Posted: Feb 4th 2011 2:49AM This Little Man Says His Name Is said
@Prboi
How else has Valve survived this long.
Reply
How else has Valve survived this long.
Posted: Feb 3rd 2011 4:09PM arnavdesai said
Jeff Strain has had a lot of success before opening his own Studio. I would not put it past him to make Class3 a good game. I would be willing to actually try this out & see where this goes. Also, an XBLA title is an easy pill to swallow if it is not good & avoids committing to a full title.
Posted: Feb 3rd 2011 5:12PM FrodoTBaggins said
This guy has the stuff needed to make an amazing game, and the right philosophy to making a successful MMO.
"To make it fun, you have to make sure you have a fun game first"
Final Fantasy XIV could've learnt a lot from that one line...
I hope this game does well, it might be the tipping point for me getting an Xbox 360.
"To make it fun, you have to make sure you have a fun game first"
Final Fantasy XIV could've learnt a lot from that one line...
I hope this game does well, it might be the tipping point for me getting an Xbox 360.
Posted: Feb 3rd 2011 7:58PM SaintV said
It is going to be interesting to see how much they are going to charge for a subscription and how much console players are willing to pay considering they pay for XBL.







