The Darkness 2 uses Digital Extreme's Evolution Engine
by JC Fletcher
on Feb 9th 2011 3:00PM
The Darkness was developed using Starbreeze's proprietary Starbreeze Engine; however, for the
sequel, Starbreeze is out, as is its proprietary tech, in favor of some different proprietary tech. New developer Digital Extremes is using a new version of its own Evolution Engine, seen in the 2008 glaive-em-up
Dark Sector. It's evidently well-suited for games with "Dark" in the title. This title marks DI's return to ... its own engine. After
Dark Sector, the developer has assisted on Unreal games including the two
BioShocks and
Homefront.
The switch to both a new developer and a new engine suggests that
The Darkness 2 could be a very different game than its predecessor. Thankfully, we've already learned that the new engine is capable of rendering "Demon Arms," so it won't be completely foreign.