Cloning the core concepts of a game for an App Store title is one (profitable) thing, but stealing a game's name, assets and even code -- and reaping the profits -- is just a tad illegal. Ars Technica has such tales of woe from a couple companies. One example is a small dev called Halfbot that was planning to port its Flash-based game The Blocks Cometh to the iPhone. Only, the two-man team soon found out it'd been beaten to the punch by someone who had essentially copied and pasted the game onto the App Store.
The Halfbot team scrambled to rectify the situation and got the app pulled, but only after the title was featured on the "new and noteworthy" section of the App Store, eventually breaking into the top 100 as a $0.99 app. Developer Derek Laufman told Ars, "If we don't make it into the top 100 games when our version is released then we'll know it definitely [affected] our game in a negative way."
The full Ars piece is a solid read to get an idea of how, in this world of small-scale development, with relatively hands-off platforms like the App Store and Android Marketplace, this could become a serious issue -- well, more serious than it already is.
Reader Comments (39)
Posted: Feb 16th 2011 9:32PM Ezio Auditore da Firenze said
You'd have to be one sad ass individual to even consider doing something like that.
Posted: Feb 16th 2011 9:37PM Ezio Auditore da Firenze said
@Ezio Auditore da Firenze
This also reminds me of the dude who's basically copy/pasting Minecraft, uprezzing the graphics, and planning to release it on XBLIG. It's kind of pathetic.
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This also reminds me of the dude who's basically copy/pasting Minecraft, uprezzing the graphics, and planning to release it on XBLIG. It's kind of pathetic.
Posted: Feb 16th 2011 10:15PM Vault Boy said
@Ezio Auditore da Firenze
http://thesiteformerlyknownas.zachtronicsindustries.com/?p=713
Reply
http://thesiteformerlyknownas.zachtronicsindustries.com/?p=713
Posted: Feb 16th 2011 10:42PM beanninja said
@Ezio Auditore da Firenze Wasn't that the original idea for Minecraft? http://www.minecraftwiki.net/wiki/Infiniminer
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Posted: Feb 16th 2011 9:35PM Bluebreaker said
Re: Gameloft by any chance?
Posted: Feb 16th 2011 9:57PM ItsameMatt03 said
@Bluebreaker
Not quite. This is different. Gameloft liberally rides the coattails of big name games, but they don't exactly copy games.
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Not quite. This is different. Gameloft liberally rides the coattails of big name games, but they don't exactly copy games.
Posted: Feb 16th 2011 11:03PM Bluebreaker said
@ItsameMatt03
This may be out of the scope of a post what is the "line" between copy and not copied though? Has there been known standards established?
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This may be out of the scope of a post what is the "line" between copy and not copied though? Has there been known standards established?
Posted: Feb 17th 2011 12:47AM (Unverified) said
@Bluebreaker
Plus, Gameloft don't exactly drive the big companies out of business, or even hurt their sales a whole lot. They just mooch off of their success.
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Plus, Gameloft don't exactly drive the big companies out of business, or even hurt their sales a whole lot. They just mooch off of their success.
Posted: Feb 17th 2011 9:10AM (Unverified) said
@Bluebreaker Naw. The way I see it, Gameloft create titles similar to other titles that never come to mobile platforms. So there's a group of people who like a game A and would like to play it on the go, but that game would never be created, so Gameloft creates something similar to that game to fill that niche. And you really cant get mad at them for that.
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Posted: Feb 16th 2011 9:39PM ND92 said
It's been happening quite a few times with blatant copies and actual ports. It's really unfortunate and discouraging..
Posted: Feb 16th 2011 9:44PM CaptainProtonX said
Game making is cut throat, indie or not. Always watch your back.
Posted: Feb 16th 2011 9:55PM Shadowbender said
Looks like there's a lot of this going around lately.
*Looks back a few posts*
*Looks back a few posts*
Posted: Feb 16th 2011 10:09PM Victoryismine52 said
This makes me sick
Posted: Feb 16th 2011 10:25PM BananaBoat said
The sad part is that these people know they can probably get away with it, because indie developers don't have the cash to hire law firms to go after them. By the time the game is pulled from the App Store, the crooks have made off with a nice chunk of change, with little risk of facing any sort of consequences.
Even if it costs them more than they'll get back, I hope they pursue legal action. IANAL but surely this constitutes fraud at the very least (the authorities should be involved). Apple would do well to put their muscle behind any lawsuits as well, because surely these people put themselves up as the rightful holder of the copyright when they submit their apps for approval. It would be great PR if Apple paid for any legal costs associated with the indie devs going after these guys.
Even if it costs them more than they'll get back, I hope they pursue legal action. IANAL but surely this constitutes fraud at the very least (the authorities should be involved). Apple would do well to put their muscle behind any lawsuits as well, because surely these people put themselves up as the rightful holder of the copyright when they submit their apps for approval. It would be great PR if Apple paid for any legal costs associated with the indie devs going after these guys.
Posted: Feb 16th 2011 10:25PM dcfox said
I imagine Halfbot could sue the developers of the rip off app. Also on Apple's end, any developer caught doing something like should be permanently banned from submitting anything to the app store.
Posted: Feb 17th 2011 1:09AM Courtney said
@dcfox
Problem with that idea is similar to what was happening in the old Atari days. "Developers" like this would just change names every time they released a game, so there was no connecting trail to show that the same people copied 20 games. Given that they are willing to copy and publish games wholesale, I don't see why they wouldn't be willing to just churn through names and registrations to keep pushing their crap out.
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Problem with that idea is similar to what was happening in the old Atari days. "Developers" like this would just change names every time they released a game, so there was no connecting trail to show that the same people copied 20 games. Given that they are willing to copy and publish games wholesale, I don't see why they wouldn't be willing to just churn through names and registrations to keep pushing their crap out.
Posted: Feb 16th 2011 10:35PM Anticrawl said
Only reminds me of Capcom.
Posted: Feb 17th 2011 9:23AM (Unverified) said
@Anticrawl Yeah, that's the first thing that popped into my head too. Especially with the whole Smurf thing, Capcom is looking mad sketch.
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Posted: Feb 16th 2011 10:39PM The Only Girl said
QUICK! Put it on Android! :P
Posted: Feb 16th 2011 10:51PM vidjagamer said
Good think the larger companies such as Konami would never do something shameless like this...
http://www.joystiq.com/2011/02/16/konami-announces-doctor-lautrec-and-the-forgotten-knights-for-3d/
.........
Doh!
http://www.joystiq.com/2011/02/16/konami-announces-doctor-lautrec-and-the-forgotten-knights-for-3d/
.........
Doh!
Posted: Feb 17th 2011 4:09AM SSUK said
@vidjagamer
Or more directly related to the article: Capcom's MaXsplosion.
http://www.joystiq.com/2011/01/11/capcom-mobile-rips-off-splosion-man-for-maxplosion/
Mobile markets are like the Wild West at the moment. It's quite saddening that most people can't even take a core idea and try and expand upon it and instead just clone a game out-right.
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Or more directly related to the article: Capcom's MaXsplosion.
http://www.joystiq.com/2011/01/11/capcom-mobile-rips-off-splosion-man-for-maxplosion/
Mobile markets are like the Wild West at the moment. It's quite saddening that most people can't even take a core idea and try and expand upon it and instead just clone a game out-right.
Posted: Feb 16th 2011 11:06PM Integral said
Yeah, this kind of thing pisses me off. Some people have no pride.
Posted: Feb 16th 2011 11:17PM Flapjackal said
@Integral No pride or no shame? Complete opposites there.
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Posted: Feb 16th 2011 11:19PM ArcaneAmoeba said
How was this not caught sooner? With Apple's seemingly very scrutinizing oversight of apps that come into it's marketplace, you'd think this app would be pulled before getting into the top 100 if not before it even made it into their system. I realize Apple isn't omniscient, but they could at least do a background check to make sure the incoming apps aren't infringing on copyright.
Posted: Feb 17th 2011 12:20AM ANeM said
@ArcaneAmoeba
Honestly? Apple does not care about the little guys.
They put up a "pirate" copy of Lugaru when there was an official copy already up. The author of the fake version claimed that since Lugaru went open source he was within his rights to steal all the game content (not provided with the source code) port it over to the ipad himself and throw it up for a fraction of the official price (Regardless of the fact that when the source code was released it specifically stated that A: It was not to be used for commercial projects and B: None of the games content was covered under the open source license, and could not be redistributed.)
When complaints came in about the cloned copy Apple still allowed the fake to double his asking price as he made a last ditch effort to cash in.
This stuff happens a lot. The reason Apple certification takes so long is not because they spend a lot of time, but because they fast track apps from bigger publishers. For most apps they only do a brief check for inappropriate content, or obviously copyrighted material.
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Honestly? Apple does not care about the little guys.
They put up a "pirate" copy of Lugaru when there was an official copy already up. The author of the fake version claimed that since Lugaru went open source he was within his rights to steal all the game content (not provided with the source code) port it over to the ipad himself and throw it up for a fraction of the official price (Regardless of the fact that when the source code was released it specifically stated that A: It was not to be used for commercial projects and B: None of the games content was covered under the open source license, and could not be redistributed.)
When complaints came in about the cloned copy Apple still allowed the fake to double his asking price as he made a last ditch effort to cash in.
This stuff happens a lot. The reason Apple certification takes so long is not because they spend a lot of time, but because they fast track apps from bigger publishers. For most apps they only do a brief check for inappropriate content, or obviously copyrighted material.
Posted: Feb 17th 2011 1:38AM krizoitz said
@ArcaneAmoeba
How is Apple supposed to know that the game Developer A submits is a rip off of a game Developer B might submit in the future? They can't possible scour the internet looking for every game out there. Sure if its a title they know about they might catch it, but that will depend on the people reviewing it. Best they can do is respond when they are alerted, pull the game, freeze the account of the offending dev and help the original developer work with the proper authorities to sue the **** out of the offender.
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How is Apple supposed to know that the game Developer A submits is a rip off of a game Developer B might submit in the future? They can't possible scour the internet looking for every game out there. Sure if its a title they know about they might catch it, but that will depend on the people reviewing it. Best they can do is respond when they are alerted, pull the game, freeze the account of the offending dev and help the original developer work with the proper authorities to sue the **** out of the offender.
Posted: Feb 17th 2011 1:58AM ArcaneAmoeba said
@krizoitz
Google search would pretty much take care of that. If they see anything obviously copied contact the submitter and ask for proof that they are the legitimate developer. Withhold approval until proof is given. Pretty simple stuff IMO.
Sure, a couple games would slip through but those could be easily caught later and wouldn't be even half as severe as this was.
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Google search would pretty much take care of that. If they see anything obviously copied contact the submitter and ask for proof that they are the legitimate developer. Withhold approval until proof is given. Pretty simple stuff IMO.
Sure, a couple games would slip through but those could be easily caught later and wouldn't be even half as severe as this was.
Posted: Feb 17th 2011 4:18AM SSUK said
@krizoitz
So if I submit say, a Mirror's Edge clone onto the Market, which looked quite a lot like it and called it "Ultra Rush: Roof Jumping", do you think a Google search would pop up with Mirror's Edge?
Apple's screening process is simply to identify nonsense applications, enforce the App Store rules (no malicious content, no 'duplicate functionality', etc) and make sure that their walled garden remains a walled garden. That's it. If someone has a grievance with another app on the App Store, they submit a complaint, like in this case. Apple since removed the application.
It's unreasonable to think Apple would have encyclopaedic knowledge of every game ever made, especially when the App Store is far more than just games anyway. It's like governments telling YouTube to approve every video submitted (about 24 hours of video submitted every minute) incase it has copyrighted material or has hateful content such as kids beating up other kids or abuse to vulnerable people... It can't realistically happen. It's why YouTube has a "flag" option so the community can report what slips through the net. Not sure if the App Store has that ability, but I would think it does. So if you see a cloned game, report it as such.
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So if I submit say, a Mirror's Edge clone onto the Market, which looked quite a lot like it and called it "Ultra Rush: Roof Jumping", do you think a Google search would pop up with Mirror's Edge?
Apple's screening process is simply to identify nonsense applications, enforce the App Store rules (no malicious content, no 'duplicate functionality', etc) and make sure that their walled garden remains a walled garden. That's it. If someone has a grievance with another app on the App Store, they submit a complaint, like in this case. Apple since removed the application.
It's unreasonable to think Apple would have encyclopaedic knowledge of every game ever made, especially when the App Store is far more than just games anyway. It's like governments telling YouTube to approve every video submitted (about 24 hours of video submitted every minute) incase it has copyrighted material or has hateful content such as kids beating up other kids or abuse to vulnerable people... It can't realistically happen. It's why YouTube has a "flag" option so the community can report what slips through the net. Not sure if the App Store has that ability, but I would think it does. So if you see a cloned game, report it as such.
Posted: Feb 17th 2011 8:49AM Agnostiq said
@ArcaneAmoeba
Sadly there is no way to verify in the way you're proposing. Example, the code is copy written but you have to trademark a name, which is a huge hassle and a bit of an expense, a lot of small devs (myself included) just don't bother because we don't have a legal dept to push all the paperwork around. So only the actual code and art assets are protected at all in most cases. Further how do you know the real dev didn't pay the fake dev to port their game even if it is an exact copy. Ask to see a legal document authorizing the creation of the app? How do you prove that Dev A and Dev B arn't the same thing? Maybe they just use a different P.O. box for their flash business, do they even have an address for the one you find on google? What if the name is changed, you won't even find them on google.
Unless there's a big brother organization watching everything EVERYONE makes (and who pays for this? the people making stuff for fun in their basements? or the companies with the legal team to let them get out of paying taxes...) there's no way to track this. Then there's the whole international copywrite issue. Even if you have a copywrite for something if it's not registered internationally someone in brazil could copy/paste every since line of code (which they can get easy enough by looking up your copywrite in the US) and hit submit and it would technically be legal...
Ownership is hard to prove, harder to maintain and expensive as can be to defend. The fact that apple listens to, and actively polices the app store in response to developer requests like this I think shows that they're looking out for the little guy. In the contracts they say they can remove your app, but that doesn't mean someone who's app is removed, even legitimately, won't try to sue them...
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Sadly there is no way to verify in the way you're proposing. Example, the code is copy written but you have to trademark a name, which is a huge hassle and a bit of an expense, a lot of small devs (myself included) just don't bother because we don't have a legal dept to push all the paperwork around. So only the actual code and art assets are protected at all in most cases. Further how do you know the real dev didn't pay the fake dev to port their game even if it is an exact copy. Ask to see a legal document authorizing the creation of the app? How do you prove that Dev A and Dev B arn't the same thing? Maybe they just use a different P.O. box for their flash business, do they even have an address for the one you find on google? What if the name is changed, you won't even find them on google.
Unless there's a big brother organization watching everything EVERYONE makes (and who pays for this? the people making stuff for fun in their basements? or the companies with the legal team to let them get out of paying taxes...) there's no way to track this. Then there's the whole international copywrite issue. Even if you have a copywrite for something if it's not registered internationally someone in brazil could copy/paste every since line of code (which they can get easy enough by looking up your copywrite in the US) and hit submit and it would technically be legal...
Ownership is hard to prove, harder to maintain and expensive as can be to defend. The fact that apple listens to, and actively polices the app store in response to developer requests like this I think shows that they're looking out for the little guy. In the contracts they say they can remove your app, but that doesn't mean someone who's app is removed, even legitimately, won't try to sue them...
Posted: Feb 17th 2011 10:02AM ArcaneAmoeba said
@Agnostiq
Alright, fair enough. However, it's not like they would need irrefutable proof to approve fishy-looking apps. All they would require is a quick email from the original publisher. And as I said, some apps would definitely slip through. Does the app store have a "report app" button or something so that users can help out?
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Alright, fair enough. However, it's not like they would need irrefutable proof to approve fishy-looking apps. All they would require is a quick email from the original publisher. And as I said, some apps would definitely slip through. Does the app store have a "report app" button or something so that users can help out?
Posted: Feb 17th 2011 12:19AM Everything I say is true said
So this is the really scary part for me. There are soo many great Flash games out there that are ripe for the picking to be turned to big commercial successes on the Apple and Android and whatever mobile stores (canabalt, etc etc etc).
So what seems to be happening is that these scumbags are going out and finding popular Flash games and porting them before the real developer can.
This is like the 3rd or 4th story I've heard on this topic in the last 3 weeks. It's becoming and going to continue to be a huge problem for indie devs.
So what seems to be happening is that these scumbags are going out and finding popular Flash games and porting them before the real developer can.
This is like the 3rd or 4th story I've heard on this topic in the last 3 weeks. It's becoming and going to continue to be a huge problem for indie devs.
Posted: Feb 17th 2011 1:41AM ZippyDSMlee said
I just hope this dose not create a situation where game mechanics and software become patented or worse...
Posted: Feb 17th 2011 1:59AM (Unverified) said
how about these guys dont get anything, because they ripped off the incident.
Posted: Feb 17th 2011 5:52AM brer said
How about require proof of ownership be supplied with any app submited? Please don't tell me that's an impossible or even hard hoop for apple or a developer to jump through. In my opinion these people should do jail time and I'm completely amazed that nothing is being done to these people committing blatant criminal acts.
Posted: Feb 17th 2011 1:24PM Prestidigitator said
OH MAN how this pisses me off. we hear about crooks stealing this and that all the time but somehow this is just that much more personal.
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