Jurassic Park preview: Triceratops in the headlights
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Jurassic Park represents an obvious departure from the games regularly associated with Telltale. It's not humorous, the graphical style exchanges whimsy for something more realistic, and it's even driven by some action sequences. Having played a brief demo of the game (the first episode is due in April), I think Telltale can successfully break out of its pattern.
It's not hard to see the aforementioned influences from Quantic Dream's Heavy Rain in Jurassic Park's reliance on quick-time events and context-based interactions. However, unlike Heavy Rain, you don't march your character through the environment -- instead, you move the camera and highlight points of interaction within your field of view. Select one, and a small cutscene shows the result of your action.
My return to John Hammond's failed dinosaur park was in the guise of Dr. Gerry Harding, the park's veterinarian. He's accompanying his teenage daughter, Jess, when he comes across a young Triceratops that escaped from its pen and started snacking on a branch in the middle of a road. In a sequence that was perhaps the most reminiscent of a traditional adventure game, I had to coax the Triceratops back into its pen before advancing down the road. That was the easy part: the Triceratops was apparently deathly afraid of the car horns and high-beam headlights of a nearby jeep, and was compelled to move away. But as I was closing the door to the pen, its mother emerged and rushed toward the gate.
Bursting out of its cage, Momma T slammed into the jeep, damaging the horn. As the horn blared, the Triceratops' anger grew, and a quick-time event guided me as I ripped out wires beneath the vehicle dashboard in hopes of silencing the malfunctioning car and calming the attacking beast. The noise and Triceratops threat made the sequence tense and involving, and those feelings only escalated when a Tyrannosaurus Rex emerged on the scene, ready for a fight.
I couldn't simply watch as the two dinosaurs engaged each other -- I had to grit my teeth and guide Gerry and Jess past them. "Can these people die?," I wondered. I ignored the button prompts on screen and found that, yes, you can meet your demise in Jurassic Park. Jess was gobbled up by the T-Rex, and dad got trampled by the T-Rex. It wasn't pretty.
The demo didn't give an indication of the overall plot of the five-episode series, though it does run in parallel with the first Jurassic Park movie. After Dennis Nedry (played by Wayne Knight) sabotaged the park's security systems, he received a face full of dino spit and died, dropping his Barbasol can full of embryos. "We saw this loose thread in the first movie, which looked like a great opportunity for a story that is really tied into Jurassic Park, but in a way that your outcome isn't pre-determined as it would be if you were replaying the events of the movie," executive producer Kevin Boyle told me. "So we take this loose end from the first movie, this can of embryos that Nedry loses, and there's no real final resolution to it -- it's presumed lost -- and Nedry had people he was delivering that to, keenly interested in receiving it."
Though it seems quite reliant on quick-time events, Telltale's Jurassic Park feels like a unique and tense experience, and completely different from the company's more traditional output. The game's biggest challenge, I think, will be in sustaining and properly pacing that tension for a few hours, across several episodes.
It's not hard to see the aforementioned influences from Quantic Dream's Heavy Rain in Jurassic Park's reliance on quick-time events and context-based interactions. However, unlike Heavy Rain, you don't march your character through the environment -- instead, you move the camera and highlight points of interaction within your field of view. Select one, and a small cutscene shows the result of your action.
My return to John Hammond's failed dinosaur park was in the guise of Dr. Gerry Harding, the park's veterinarian. He's accompanying his teenage daughter, Jess, when he comes across a young Triceratops that escaped from its pen and started snacking on a branch in the middle of a road. In a sequence that was perhaps the most reminiscent of a traditional adventure game, I had to coax the Triceratops back into its pen before advancing down the road. That was the easy part: the Triceratops was apparently deathly afraid of the car horns and high-beam headlights of a nearby jeep, and was compelled to move away. But as I was closing the door to the pen, its mother emerged and rushed toward the gate.
Bursting out of its cage, Momma T slammed into the jeep, damaging the horn. As the horn blared, the Triceratops' anger grew, and a quick-time event guided me as I ripped out wires beneath the vehicle dashboard in hopes of silencing the malfunctioning car and calming the attacking beast. The noise and Triceratops threat made the sequence tense and involving, and those feelings only escalated when a Tyrannosaurus Rex emerged on the scene, ready for a fight.
I couldn't simply watch as the two dinosaurs engaged each other -- I had to grit my teeth and guide Gerry and Jess past them. "Can these people die?," I wondered. I ignored the button prompts on screen and found that, yes, you can meet your demise in Jurassic Park. Jess was gobbled up by the T-Rex, and dad got trampled by the T-Rex. It wasn't pretty.
The demo didn't give an indication of the overall plot of the five-episode series, though it does run in parallel with the first Jurassic Park movie. After Dennis Nedry (played by Wayne Knight) sabotaged the park's security systems, he received a face full of dino spit and died, dropping his Barbasol can full of embryos. "We saw this loose thread in the first movie, which looked like a great opportunity for a story that is really tied into Jurassic Park, but in a way that your outcome isn't pre-determined as it would be if you were replaying the events of the movie," executive producer Kevin Boyle told me. "So we take this loose end from the first movie, this can of embryos that Nedry loses, and there's no real final resolution to it -- it's presumed lost -- and Nedry had people he was delivering that to, keenly interested in receiving it."
Though it seems quite reliant on quick-time events, Telltale's Jurassic Park feels like a unique and tense experience, and completely different from the company's more traditional output. The game's biggest challenge, I think, will be in sustaining and properly pacing that tension for a few hours, across several episodes.
Reader Comments (39)
Posted: Feb 18th 2011 6:09PM Georgia Gator said
I have yet to buy a Telltale game... this series is likely to change that, it seems.
Posted: Feb 18th 2011 6:11PM skeldare said
Looks and sounds pretty cool.
Also, will I be digging through Triceratops poop in this game?
Also, will I be digging through Triceratops poop in this game?
Posted: Feb 19th 2011 12:21AM LENSconcept said
@skeldare
If you do, make sure you wash your hands before eating anything.
Reply
If you do, make sure you wash your hands before eating anything.
Posted: Feb 18th 2011 6:13PM Integral said
This is looking awesome! It's going to feel so nostalgic! This was one of my favorite movies when I was growing up. =D
Posted: Feb 18th 2011 6:14PM Nook said
They love this episodic income model. So, this is survival horror, mainstream style using Jurrasic Park?
I'm interested, can I be a velociraptor??? i mean, I'm a human or humanoid all the time it seems, not often i get the chance to EAT humans.
I'm interested, can I be a velociraptor??? i mean, I'm a human or humanoid all the time it seems, not often i get the chance to EAT humans.
Posted: Feb 18th 2011 6:16PM EeK85 said
QTEs, meh. But the rest of the description brought me memories of one of the best JP games ever made: the Sega CD adventure game. Color me interested!
Posted: Feb 18th 2011 6:29PM Urethra Alfredo said
@EeK85
The Sega CD Jurassic Park was so awesome. I played the holy hell out of that game way back when.
Wow, I'm surprised someone actually remembered that one.
Reply
The Sega CD Jurassic Park was so awesome. I played the holy hell out of that game way back when.
Wow, I'm surprised someone actually remembered that one.
Posted: Feb 18th 2011 7:11PM (Unverified) said
@Urethra Alfredo
I remember playing that game a lot too. btw, this is what happens when you honk at a Triceratops in that game: (Warning: Volume is stupidly loud in video for some reason)
http://www.youtube.com/watch?v=XinDkYjui9A
First time playing the game, I remember this happening quite a few times to me.
Reply
I remember playing that game a lot too. btw, this is what happens when you honk at a Triceratops in that game: (Warning: Volume is stupidly loud in video for some reason)
http://www.youtube.com/watch?v=XinDkYjui9A
First time playing the game, I remember this happening quite a few times to me.
Posted: Feb 18th 2011 9:41PM Drakkenfyre said
Reminds me of the Sega CD game.
Honk the horn once, it pissed the Triceratops off and it rammed the Jeep.
Honk the horn twice, it rammed the Jeep again and knocked out an item you needed.
Honk the horn three times, it rammed it again, knocking another item out you needed.
Honk the horn four times, it killed you.
And here it is, now.
http://www.youtube.com/watch?v=gucxiF3PYDU&feature=player_detailpage#t=147s
Someone at Telltale played the Sega CD version.
Reply
Honk the horn once, it pissed the Triceratops off and it rammed the Jeep.
Honk the horn twice, it rammed the Jeep again and knocked out an item you needed.
Honk the horn three times, it rammed it again, knocking another item out you needed.
Honk the horn four times, it killed you.
And here it is, now.
http://www.youtube.com/watch?v=gucxiF3PYDU&feature=player_detailpage#t=147s
Someone at Telltale played the Sega CD version.
Posted: Feb 18th 2011 6:17PM greycolumbus said
I'm not a fan of Telltale or adventure games in general but looking at this it seems like it captures the tone and tension the first movie provided. I'm extremely impressed.
Posted: Feb 18th 2011 6:23PM Jawmuncher said
Man sounds so good, this looks Luke the Jurassic park game I have been waiting for.
Posted: Feb 18th 2011 6:33PM Chareth Cutestory said
Needs more Goldblum.
Posted: Feb 18th 2011 6:54PM Bakeriffic said
But didn't the can of embryos only contain enough coolant to last 36 hours, which is why Nedry was in such a hurry to get it to the guy on the boat? The embryos would be effectively useless if they weren't kept refrigerated. I seem to remember that, having watched the movie a couple dozen times.
Posted: Feb 18th 2011 7:19PM Shockwave said
@Bakeriffic
True, but if they found it, they could put it in a new container so they could get to the ship. I'd assume that while it's going to take you a while to complete this game, it's one of those "this happened in one day" type of things so that things made sense with the story.
Also, I'm SO glad someone is doing something with this license. I had a feeling more stuff would be coming since that short release of JP figures they had for like 2 weeks in stores a few months ago. They really captured the lighting perfectly. I just hope it's fun to play.
Reply
True, but if they found it, they could put it in a new container so they could get to the ship. I'd assume that while it's going to take you a while to complete this game, it's one of those "this happened in one day" type of things so that things made sense with the story.
Also, I'm SO glad someone is doing something with this license. I had a feeling more stuff would be coming since that short release of JP figures they had for like 2 weeks in stores a few months ago. They really captured the lighting perfectly. I just hope it's fun to play.
Posted: Feb 18th 2011 9:47PM Drakkenfyre said
Also, even if the embryos had expired, the DNA still existed. The hard work was done. It would be better to have living embryos to work with, but if they died, the DNA still existed. However that would basically make them have to recreate the steps, only leaving out a few parts.
Reply
Posted: Feb 18th 2011 6:57PM matthargett said
I was hoping to hear more about them adopting the branching storyline aspect of Heavy Rain. QTEs are cool, so long as it's used to branch the scenes based on performance and not just pass/fail.
I wonder if they'll be using the score, sound effects, and foley assets from the films? can't wait to have the roar and stomp surround me and make my family room shake! this is one game where crappy MP3-sounding assets
won't cut it.
I wonder if they'll be using the score, sound effects, and foley assets from the films? can't wait to have the roar and stomp surround me and make my family room shake! this is one game where crappy MP3-sounding assets
won't cut it.
Posted: Feb 18th 2011 7:19PM Pojomofo said
Dang! I was hoping this was a Capcom announcement of a new Dino Crisis game...
Posted: Feb 18th 2011 7:37PM bm111 said
Oh god no, this is the antithesis of everything I've ever wanted from a modern day Jurassic Park game.
Posted: Feb 18th 2011 8:06PM Ashkental said
Dinosaurs shall be the next Zombie!
Posted: Feb 18th 2011 8:57PM milespieri said
@Ashkental Zombies shall be the next zombies. Telltale are also working on a series of Walking Dead games.
Reply
Posted: Feb 18th 2011 8:09PM McSmack said
Press X to Nedry.
Posted: Feb 18th 2011 8:27PM EliminatorZigma said
At least there's a hot chick in it.
Posted: Feb 18th 2011 9:33PM emperorzeroxx said
Please god I hope this sells well xD maybe it will spark a fourth movie!! The game looks like it has some promise, hopefully it makes its way to ipad like other telltale releases... I kinda like playing on the go these days
Posted: Feb 18th 2011 9:50PM Drakkenfyre said
Not looking like it's happening.
It's been in development since 2001. It was supposed to have been released in 2005. It's never left the prescript phase. It's been tossed around, back and forth, from writer to writer. Steven Spielburg has gone back and forth saying he was, then he wasn't going to direct, that he wanted to, then he didn't want to.
When Micheal Crichton died a couple of years ago, they said that might have been "a sign", and that they should stop working on it.
Reply
It's been in development since 2001. It was supposed to have been released in 2005. It's never left the prescript phase. It's been tossed around, back and forth, from writer to writer. Steven Spielburg has gone back and forth saying he was, then he wasn't going to direct, that he wanted to, then he didn't want to.
When Micheal Crichton died a couple of years ago, they said that might have been "a sign", and that they should stop working on it.
Posted: Feb 18th 2011 9:54PM Urethra Alfredo said
@emperorzeroxx
Years ago there was some talk from Dreamworks' camp about re-launching Jurassic Park as a loving tribute to 50 sci-fi Z-grade movies. It was never concrete, but the rumors would pop up every now and again. I believe there was mention of dinosaurs with jetpacks and rocket launchers and shit.
It still stands as one of the greatest unmade movie concepts I've ever heard of.
Reply
Years ago there was some talk from Dreamworks' camp about re-launching Jurassic Park as a loving tribute to 50 sci-fi Z-grade movies. It was never concrete, but the rumors would pop up every now and again. I believe there was mention of dinosaurs with jetpacks and rocket launchers and shit.
It still stands as one of the greatest unmade movie concepts I've ever heard of.
Posted: Feb 19th 2011 8:58AM Drakkenfyre said
It wasn't exactly a "loving tribute", it was a serious script concept.
There have been a couple of the rough draft scripts leaked. One, for Jurassic Park 3, was by Steven Speilberg.
Grant, having become fascinated by the dinosaurs, and because there was no way to study them with InGen's help, goes to Site B when he hears about it, hides in a tree, and studies the dinosaurs. He lives in a treehouse. No one else knows he's there, but when his friends fine out, they set out to rescue him.
That was an actual concept that was leaked out, and Speilberg himself confirmed it was one of his script ideas. It was rejected.
One of the rough scripts for Jurassic Park 4 involved the shaving cream can. A rich, agressive man has someone go to the island, and take it. And using the DNA still in it, recreates his own dinosaurs. By this point the dinosaurs from the two islands have escaped into the regular world and are creating havok. The man hires a mercenary and gives him a squad of specially modified raptors. Their intelligence has been increased so they can follow orders, and are numbered 1-9 or whatever. They have been trained to wear harnesses that let them use weapons.
Guy goes out, hunts down the wild dinosaurs, then finds out the guy who hired him was really trying to take over the world, and has to use his squad to fight him.
It was a really, really stupid concept, and it was admitted to after it leaked out. It was an authentic rough script, one of the producers or Speilberg confirmed it, can't remember which, but it was rejected, quickly.
Reply
There have been a couple of the rough draft scripts leaked. One, for Jurassic Park 3, was by Steven Speilberg.
Grant, having become fascinated by the dinosaurs, and because there was no way to study them with InGen's help, goes to Site B when he hears about it, hides in a tree, and studies the dinosaurs. He lives in a treehouse. No one else knows he's there, but when his friends fine out, they set out to rescue him.
That was an actual concept that was leaked out, and Speilberg himself confirmed it was one of his script ideas. It was rejected.
One of the rough scripts for Jurassic Park 4 involved the shaving cream can. A rich, agressive man has someone go to the island, and take it. And using the DNA still in it, recreates his own dinosaurs. By this point the dinosaurs from the two islands have escaped into the regular world and are creating havok. The man hires a mercenary and gives him a squad of specially modified raptors. Their intelligence has been increased so they can follow orders, and are numbered 1-9 or whatever. They have been trained to wear harnesses that let them use weapons.
Guy goes out, hunts down the wild dinosaurs, then finds out the guy who hired him was really trying to take over the world, and has to use his squad to fight him.
It was a really, really stupid concept, and it was admitted to after it leaked out. It was an authentic rough script, one of the producers or Speilberg confirmed it, can't remember which, but it was rejected, quickly.
Posted: Feb 18th 2011 10:01PM jocaju said
That's what I was afraid, the gameplay with either QTE and/or with choices like others Telltale games. I love Telltale games and Heavy Rain was one of the best 2010 games for me, but this is a dinosaur game, we don't get one that often and when we do most suck. I wish this was more like an action game where you have full control of your character.
I'm gonna keep an eye out for this, but I'm not sold on the gameplay choice. If only Capcom could release a new Dino Crisis game or at least remake the first two.
I'm gonna keep an eye out for this, but I'm not sold on the gameplay choice. If only Capcom could release a new Dino Crisis game or at least remake the first two.
Posted: Feb 18th 2011 10:56PM Darth Tigris said
So it's kinda like an updated version of the Sega CD game.
:(
:(
Posted: Feb 18th 2011 11:30PM AquaPimp82 said
Any platforms besides Mac and PC announced?
Posted: Feb 19th 2011 2:21AM alcais said
I thought it would be an adventure game :( Well, I'll give it a chance when I find it really cheap someday U_U
Posted: Feb 19th 2011 2:32AM Dawg605 said
Definitely had no idea this game even existed.
Posted: Feb 19th 2011 9:04AM mrmobius said
18 years later, with massive improvements to CGI techniques, and still that moment in Jurassic Park where they, and us, first see the bronchosaurus after arriving on the island is the best moment of CGI I've ever seen.
Posted: Feb 19th 2011 5:51PM Drakkenfyre said
It's because it's before the time of "Oh my God, let's do everything in CGI!" "Hey, that cup of water spills? CGI! That guy takes a bite of a hamburger? CGI! That dog took a dump? CGI!"
Using it wisely, and doing it well is better than using it for everything, and being crappy about it.
Reply
Using it wisely, and doing it well is better than using it for everything, and being crappy about it.
Posted: Feb 19th 2011 5:59PM xJimmeh said
That was the GREATEST trailer I have ever seen.
Posted: Feb 21st 2011 4:03PM Patricio87 said
if this game has a stegosaurs then I am in
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