Hashino and the team wanted the climbing segments to convey the "thrill of a nightmare" and leave the player with a "clear sense of accomplishment," admitting that perhaps the staff had become too well-versed in the game to realize that it had become too hard for the people who didn't make it. A patch is currently in development at Atlus, aimed at balancing out this difficulty, so people can follow the story instead of merely falling from illusory block towers.
Posted on Sep 19th 2014 2:30PM
Posted on Sep 19th 2014 1:00PM
Posted on Sep 19th 2014 11:35AM