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Reader Comments (56)

Posted: Feb 21st 2011 10:35PM BananaBoat said

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@Seasqwaa - The sexual situations are already censored via furniture arrangements and things like that (I haven't cleared the game, but I don't think it gets any more explicit). I couldn't imagine Atlus feeling the need to do any additional censoring for a western market because it isn't as if their sales would increase at a Teen rating over a Mature rating anyway. They'd have to cut a lot of content to get a Teen rating because of the gore as well, and it wouldn't be worth their time or money.

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Posted: Feb 21st 2011 7:09PM golobulus said

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next, they should release a patch for calculus... and anything else that requires time to master.

Posted: Feb 21st 2011 7:18PM gatotsu911 said

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This story has got me thinking: in an age in which flaws as major as misjudged level design can be fixed away with a patch within weeks of a game's release, how will this affect game reviewing? Will reviewers need to put up "follow-up" reviews a month or more after the game's release to assess its quality after patching in relation to its quality at release?

Posted: Feb 21st 2011 8:12PM (Unverified) said

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@gatotsu911 People review MMO all the time and your question would fall in how they review those type of games. People can purchase the game on release day so review should take into account what consumers are expecting from a game upon the week of release. I don't see re-reviews of WoW on any major review site so I don't think something like this will effect games this gen.
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Posted: Feb 21st 2011 9:56PM Ender7 said

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I watched a video of one of the levels. It looks like it has a time limit on some of them which I hate because you have to do EVERYTHING perfectly to win them usually. However, the level was pretty intense, between the climbing the infinite tetris cubes and the time limit. It would be easy to keep dying which would be annoying. This is why I had to stop playing demon souls, I just have not got the time nor the patience to finish it. A patch as an OPTION to simplify the game is fine in my eyes. I am more interested in the story than the combat.

On a side note, isn't this released for the PS3? If so, I hope they bring it over stateside UNCENSORED and with the option of original Japanese voices with subtitles.

Posted: Feb 21st 2011 10:52PM BananaBoat said

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@Ender7 - You're spot on about Catherine. Even on Easy mode, the time limit is far too short, and you've really got to be constantly moving if you want to beat the level (moving correctly, I should say). I've seen it called a puzzle game, but that really doesn't do it justice. Someone might confuse "puzzle" for "logic puzzle", which I didn't find it to be. It's as much of a puzzle as a word jumble. To get a sense of Catherine, get the word jumble out of your paper, and then set an egg timer to a minute. If you can't figure out the word jumble in a minute, it resets (playing annoying music, and showing you a clip of yourself dying) and makes you do it again. That's Catherine in a nut shell. There is no time to think about what you are doing, because if you do, the "time limit" (in the form of a boss character) kills you. If you had time, it wouldn't be that difficult. Deriving difficulty from a hard time limit is probably the worst way, in my opinion.



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