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Reader Comments (19)

Posted: Feb 21st 2011 4:42PM killer rin said

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Awesome... I'm assuming this means that the mods would work better when using this than with the third party *hacked* drivers?

Posted: Feb 21st 2011 4:52PM Raffi256 said

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@killer rin

Hopefully it includes access to the higher level stuff like skeletal tracking.
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Posted: Feb 21st 2011 4:54PM Rymix said

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@Raffi256 Yeah, if they release a bunch of middleware libraries I will be very pleased. It would be great to just be able to plumb up applications to 'standardised' Kinect gestures rather than having to build your own (or modify open source ones). Inevitablly this leads to inconsistency and (arguably) lower quality.
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Posted: Feb 21st 2011 4:44PM Rymix said

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This is pretty big news for me. Perfect timing for a project I'm working on :)

Posted: Feb 21st 2011 4:48PM Jack Kevorkian said

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great news cant wait.

Posted: Feb 21st 2011 4:52PM Robborboy said

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I would really much prefer XNA for Xbox 360 support. But whatever.

Posted: Feb 21st 2011 4:54PM Jack Kevorkian said

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@Robborboy I kind of considered this news one and the same. Even though it isnt explicitly mentioned I assume it to be so.
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Posted: Feb 21st 2011 4:56PM Robborboy said

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@Jack Kevorkian According to the press release it is a a Windows SDK. With no mention of XNA at all.
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Posted: Feb 21st 2011 4:59PM Epoque said

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I wonder if they'd also market a 'Kinect for Windows' hardware SKU as well.

Posted: Feb 21st 2011 5:00PM Epoque said

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they'll*
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Posted: Feb 21st 2011 5:22PM Jack Kevorkian said

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@Epoque I dont think MS has any intention of keeping Kinect limited to the 360. They want this thing everywhere. In a decade it will be the size of a quarter taped to your television.
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Posted: Feb 21st 2011 5:06PM Truant said

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That's cool. I don't know much about the technical details involved but Kinect definitely offers some new tools to the industry.

Opening some barriers lets more folks contribute their ingenuity, which will only advance the gaming/electronics industry further.

Posted: Feb 21st 2011 5:33PM SpideyBR said

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This means I shouldn't sell my usb and power outlet adapter. Damn, was home to make some money on them!

Posted: Feb 21st 2011 7:24PM KungFuChaosNinja said

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Honestly, crap move by Microsoft. Don't they like anything to be Xbox 360 exclusive? I guess they make money either way, but it seems like it defeats the purpose of someone buing an Xbox 360 or new PC w/ Windows installed on it. They'll do one or the other, not both.

Posted: Feb 21st 2011 8:04PM Drakkenfyre said

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"Non-commercial" means this thing isn't going to end up in pc games. It's meant for people toying around with it's abilities.

They weren't going to do this at all, until people started hacking it, and putting it to use themselves. So better to release an official "non-commercial" application than to let people keep going willy-nilly with it. You may not like what they are doing, but at least you have better control of it if they flock to the "official" software instead of downloading and using a third party program.
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Posted: Feb 21st 2011 8:59PM benheck said

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Get ready for far cooler stuff than will ever appear in the retail games!

Posted: Feb 22nd 2011 9:34AM eat it said

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@benheck

but without any of the production value!
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Posted: Feb 22nd 2011 12:23AM TheRepublic said

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I am glad to see how well Microsoft is embracing the abstract usage of the Kinect. This is another step in the direction of Microsoft saying, "Yeah guys, keep up the free marketing of our product!"

Posted: Feb 22nd 2011 2:23AM Da Mr said

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what can you do with an device like this ?

I really never saw one live to be honest =$

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