Some of the added features are far more significant: the addition of split-screen multiplayer (with a brand new Horde-inspired co-op mode!), for example. The experience is fleshed out with an in-game store system that allows you to purchase new weapons and don new perks with a persistent character across both single and multiplayer. Finally, the campaign adds a feature most FPS games are missing today: boss battles.
Does all this newness amount to a better game? That's up to debate, of course. But no one can argue that Conduit 2 -- when broken down into numbers -- is a far more significant game than its predecessor.
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| Weapons | 16 | 21 |
| Multiplayer Maps | 7 | 12 |
| Multiplayer Modes | 9 | 14 |
| Friend List Size | 32 | 64 |
| # of Multiplayer Ranks | 25 | 60 |
| # of Campaign Missions | 9 | 16 |
| Campaign Playtime (hours) | 4-6 | 6-8 |
| # of Enemy Types | 14 | 23 |
| Controller Support | Wii Remote | Wii Remote, Classic Controller, Wii MotionPlus |





