In doing so, Lucid will have assistance from economic development company Liverpool Vision, which hopes to keep the Bizarre talent in Liverpool. "This world class talent combined with a very credible and experienced management team, we believe offers the best future for a sustainable and viable business within the significant Liverpool gaming sector," said Liverpool Vision digital industry director Steve Smith. "It should be stressed that Bizarre was very successful and Activision's actions were driven by global economics and not by any failure of the creative talent based in Liverpool."
Lucid plans to "build a studio which encourages open communication with its partners, customers and other developers," according to Wallace. Lucid is currently accepting CVs via email, and representatives of the studio will be on hand at GDC next week to meet with interested parties.
And they have announced a search for the best creative minds to join them in the venture which could create more than 50 new jobs.
Formed by senior management and experienced industry professionals, the Lucid team has been responsible for creating pioneering products over the last 10 years across action, arcade and racing genres.
Titles include Geometry Wars, the Project Gotham Racing series, and most recently Blur and James Bond 007: Blood Stone.
Pete Wallace, managing director of the studio said: "With the great history of Bizarre behind us, we are proud to be part of Lucid and are committed to the UK game development community.
"We plan to build a studio which encourages open communication with its partners, customers and other developers."
The studio is currently talking to several publishers regarding potential projects, and beginning the process of building a world class team of artists, designers and programmers to build innovative products.
Steve Smith, Digital Industry Director at Liverpool Vision, the city's economic development company, said: "Liverpool Vision has been keen to keep what is some of the best games talent in the global games market in Liverpool and from day one we have been very supportive of this initiative.
"This world class talent combined with a very credible and experienced management team, we believe offers the best future for a sustainable and viable business within the significant Liverpool gaming sector."
"It should be stressed that Bizarre was very successful and Activision's actions were driven by global economics and not by any failure of the creative talent based in Liverpool".
Mr Wallace added: "Our approach is to create for fun, quality and simplicity – it's how our games make you feel that matters to us. We are committed to hiring character, hiring talent and training skill.
"It's not about qualifications or years in the industry, we are looking for creatives with a positive attitude and plenty of aptitude.
"If you are interested in being a part of something new and feel you can meet or exceed the standards you have seen in our previous games then get in touch."
Interested applicants can submit CV's to email@example.com
Members of the team will be at the Game Developers Conference in San Francisco from 28th February to 3rd March 2011, to arrange a meeting email firstname.lastname@example.org
About Lucid Games
Founded in 2011, by Professor Paul Morrissey, Lucid Games Ltd. is an independent game development studio based in the North West of England. The studio was formed by members of the award winning studio Bizarre Creations, developers of Geometry Wars and the Project Gotham Racing series. More information about the company will be available at www . lucidgames . co . uk You can also follow Lucid on Twitter, Facebook and LinkedIn.
About Bizarre Creations
Bizarre Creations was an independent developer, based in Liverpool, UK. Established in 1994, the company was famed for such high profile franchises as Formula 1, Fur Fighters, Geometry Wars, Project Gotham Racing, Boom Boom Rocket, The Club, Blur and James Bond 007: Blood Stone. Bizarre prided itself on providing high-quality next-generation gaming experiences that excelled in gameplay, graphics, audio and technology and worked with Microsoft, EA, Sony, Disney and SEGA prior to being acquired by Activision, inc. in 2007.