Battlefield Heroes is far from 'practically ruined,' GM Ben Cousins says
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Today's GDC panel on Battlefield Heroes had general manager Ben Cousins rectifying the misconceptions about his studio's first free-to-play Battlefield game being "practically ruined." Cousins' talk centered around the allegations made by press (originating with his game's own forumgoers) that paid weapons were introduced that allegedly unbalanced the game in favor of players willing to shell out cash.
Rather than panicking and reacting directly to the loudest voices -- and perhaps some overly reactionary press -- Easy Studio instead applied math. The develoeprs noticed that, despite all the negative attention, user numbers weren't dropping. Furthermore, they took the information of their forum members and discovered that, while the average BFH player would spend around 25 cents per month, forum members were spending -- on average -- about $22 (dollars!) per month.
Moreover, the actively complaining population only made up about 2 percent of the overall player base. What Cousins' team discovered as a result is that most folks playing the game really didn't care about the introduction of the paid weapons. Cousins likened it to fancy sports equipment -- while it might impart a slight advantage to folks willing to pay, the disparity was made up for by the game's mechanics. User numbers remained consistent and, eventually, the complaints subsided.
Having established what he considers to be this working business model in Heroes, Cousins is confident in East Studio's next effort, Battlefield Play4Free.
Rather than panicking and reacting directly to the loudest voices -- and perhaps some overly reactionary press -- Easy Studio instead applied math. The develoeprs noticed that, despite all the negative attention, user numbers weren't dropping. Furthermore, they took the information of their forum members and discovered that, while the average BFH player would spend around 25 cents per month, forum members were spending -- on average -- about $22 (dollars!) per month.
Moreover, the actively complaining population only made up about 2 percent of the overall player base. What Cousins' team discovered as a result is that most folks playing the game really didn't care about the introduction of the paid weapons. Cousins likened it to fancy sports equipment -- while it might impart a slight advantage to folks willing to pay, the disparity was made up for by the game's mechanics. User numbers remained consistent and, eventually, the complaints subsided.
Having established what he considers to be this working business model in Heroes, Cousins is confident in East Studio's next effort, Battlefield Play4Free.
Reader Comments (18)
Posted: Mar 3rd 2011 7:09PM PantsParty said
developers*
Posted: Mar 3rd 2011 9:03PM 24hourpartypal said
@PantsParty
*claps a rythm with his hands*
DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS
God, I love Ballmer
Reply
*claps a rythm with his hands*
DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS
God, I love Ballmer
Posted: Mar 3rd 2011 7:12PM Ballistic H said
Tbh, it's a very good free online game.
Posted: Mar 3rd 2011 7:31PM (Unverified) said
just because 2% complain doesn't mean their complaint isn't valid. when I see a complaint on a forum that I was gonna do, I just don't say anything because somebody else mentioned it.
seems like their math is flawed.
seems like their math is flawed.
Posted: Mar 3rd 2011 7:32PM GohanEgret said
On the other hand ...
- How common is it for players to complain about imbalance on the official forums? Put another way: How can they be certain that the entirety of the vocal minority is found on EA's forums?
- Perhaps those complaining felt that they HAD to spend money to stay competitive ... ?
- How common is it for players to complain about imbalance on the official forums? Put another way: How can they be certain that the entirety of the vocal minority is found on EA's forums?
- Perhaps those complaining felt that they HAD to spend money to stay competitive ... ?
Posted: Mar 3rd 2011 8:28PM (Unverified) said
@GohanEgret in that case they could look at the complaint, then look at the damage and speed numbers and such on the game's weapons to determine if they were in-fact over powered
Reply
Posted: Mar 3rd 2011 7:37PM Jhoalot said
I used to play that, then i got my ass kicked and stopped playing, because i didn't pay. It's fair i guess.
Posted: Mar 3rd 2011 8:10PM MrRandomBFH2 said
"User numbers remained consistent and, eventually, the complaints subsided."
The complaints subsided due to the topics being deleted off the forum..
The complaints subsided due to the topics being deleted off the forum..
Posted: Mar 3rd 2011 8:33PM maguszxz said
I really had only one problem with the game and that was renting weapons. In the good old days of the beta, you could use your vp (or valor points to rent weapons for a period of time up to a week. I only rented a bazooka because my main char was a gunner and you need one to take on a tank or a jeep instead of the crappy dynamite. Renting was fine to me because I was playing the game constantly and always getting VP. Yet then they make the BF (or Battlefunds) price cheaper but shorten the rental time from a week to 3 days. It irked me enough to stop playing for a while but I picked it up 2 weeks ago and still love it like old times. It's the boil on the ass of an otherwise wonderful free game.
Posted: Mar 3rd 2011 8:41PM SmokemeaKipper said
Any time there is a change in a Battlefield game, the complaints of it now being unbalanced are heard.
Posted: Mar 3rd 2011 8:53PM BoBsS said
Haha so just like EVERY other FPS, people are complaining about balancing issues, this time all they're doing is sticking a dollar sign in front of it.
Come on people, exactly HOW MUCH of a difference does a slightly unbalanced gun cause for your enjoyment of a game.
Come on people, exactly HOW MUCH of a difference does a slightly unbalanced gun cause for your enjoyment of a game.
Posted: Mar 3rd 2011 9:07PM Reikon said
I know very little about the game, but numbers can be very misleading. The average BFH pays 25 cents a month? Define average. Is it the mean of all accounts? I'm sure there are a lot of inactive accounts.
Same thing with only 2% complaining. What percentage of active forum members are complaining? I'm sure most people won't go to the effort of going on forums to complain.
The amount of users not declining could easily be because the rate of new players outnumber the rate of quitters.
Same thing with only 2% complaining. What percentage of active forum members are complaining? I'm sure most people won't go to the effort of going on forums to complain.
The amount of users not declining could easily be because the rate of new players outnumber the rate of quitters.
Posted: Mar 3rd 2011 9:42PM gettinmoney662 said
You people must not visit many forums if you think that people signing up to complain about something is a far fetched idea or that people think that's too much work. 90% of posts on gaming forums are complaints about something.
Posted: Mar 4th 2011 10:43AM Machiavellian79 said
""just because 2% complain doesn't mean their complaint isn't valid. when I see a complaint on a forum that I was gonna do, I just don't say anything because somebody else mentioned it. ""
Actually if 2% of your player base is complaining then it's not a real problem. You will get 2% of people complaining no matter what you do. People complain and gamers are the biggest complainers out there. If you are only receiving 2% then even if others just do not say anything, the margin is still small.
Actually if 2% of your player base is complaining then it's not a real problem. You will get 2% of people complaining no matter what you do. People complain and gamers are the biggest complainers out there. If you are only receiving 2% then even if others just do not say anything, the margin is still small.
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