So far, it seems that the team has been good to the source material, making worthwhile changes and keeping what works, all in an engine that can actually keep up.
Vicious Cycle has tweaked the gameplay in ways that make this stupid fun a bit more fun. Instead of just the standard trooper, you can now choose between four character classes, including the "average" trooper, a heavily armored character, a "tactical" character, or a jetpack trooper, who is clearly the best because he has a jetpack and jetpacks are awesome. Each character has the expected advantages and drawbacks, and each has a special ability: the "tactical" trooper can drop turrets, the heavy "battle" class can create shields, and the jetpack trooper has a jetpack. In addition, you can choose from multiple weapon loadouts, with more equipment available for purchase between missions. All this adds a layer of customization which increases the depth, and allows for more interesting teambuilding in multiplayer.
Pretty much everything is destructible now. Sure, it's kind of counterintuitive to be "defending" the Earth by blowing up all of its office buildings, warehouses, and probably even a few schools and hospitals, but as long as those big ants blow up along with them it's okay, right? Besides, "common sense" and other concerns go out the window when faced with the incontrovertible, scientific fact that blowin' stuff up in a video game is fun.
Based on my experience with the title, Insect Armageddon will carry on the legacy of the series as a B-movie-style shooter that you don't really have to think too hard about. There are giant tarantulas, and they need to be destroyed for the crime of being giant tarantulas. According to the fact sheet, Insect Armageddon will descend upon North America on July 5.