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Reader Comments (100)

Posted: Mar 8th 2011 3:45PM TheDarkWayne said

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@A Sandwich Not sure I understand your guys' meaning. Are you disappointed by that? Or do you enjoying creating a story and explanations for your dudes actions? I never really thought about it quite like that before,but I feel like it would be strange for your character to have a really fleshed out backstory, motivations and personality and then make him subject to your whims.
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Posted: Mar 8th 2011 4:07PM TheDarkWayne said

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@TheDarkWayne This might be because I'm both really tired and really hungry, but I can't really think of a game at all that has a previously deeply detailed character that you take full control of and determine their actions. By that I meant something deeper than a bad FPS dude with a troubled past, I mean full on morality system determination. I feel like I'm almost definitely wrong about this but hey, ill still post it.
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Posted: Mar 8th 2011 4:37PM A Sandwich said

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@TheDarkWayne

No, I like that I have to fill in the gaps. And it doesn't make sense from a character development standpoint for them to design it in a different way.
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Posted: Mar 8th 2011 1:12PM baby sea tuna said

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So, why was this review embargoed until noon today? (I assume it was anyway, based on the timestamp and the fact that I couldn't find any online reviews before I went to lunch.) Don't they usually reserve day-of embargoes for Kane and Lynchian garbage?

Posted: Mar 8th 2011 2:09PM TheRedComet said

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@baby sea tuna
They probably just figured they wouldn't be showered with 9.0+ review scores, hence, the embargo. DA2 is still a great game but it isn't of the GOTY masterwork variety.
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Posted: Mar 8th 2011 1:13PM frickandfrak said

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DA:O was amazing on PC... waiting for amazon to drop off my DA2 so I can finally see what Hawke is up to. Also, I seriously hope there is some resolution/explanation to Witch Hunt, because that DLC annoyed the hell out of me with its non-ending.

Posted: Mar 8th 2011 1:18PM baby sea tuna said

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@frickandfrak

I feel like it was setting up something. If not, I'm going to be pretty pissed.
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Posted: Mar 8th 2011 1:33PM littlepunkryo said

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@frickandfrak Spoilers: it doesn't. They're saving the Morrigan storyline for the next game, I'd bet; too much huge setup not to do something with that, although Flemeth does play a part.
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Posted: Mar 9th 2011 4:52AM Da Mr said

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@littlepunkryo
I killed Flemeth in DA:O, I was truly confused to see her in the DA:2 Demo

I bet if you load your save from DA:O where you killed Flemeth,
you will meet Morrigan instead of Flemeth =O
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Posted: Mar 11th 2011 2:32AM (Unverified) said

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@Da Mr Y'know, the part of the demo was just after Ostagar/before Lothering was completely destroyed, so Flemeth could not have been killed at that point.

Course it all is explained further in DA2 anyway.
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Posted: Mar 8th 2011 1:20PM The Albatross said

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Justin is an excellent reviewer.

Justin, you are an excellent reviewer.

Posted: Mar 8th 2011 2:02PM JustinMcElroy said

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@The Albatross And you're a sweetheart.
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Posted: Mar 8th 2011 4:24PM Phathom said

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@JustinMcElroy I'm either going to be a caster or a warrior, which class do you think is more fun?
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Posted: Mar 8th 2011 1:26PM Mazrael said

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Streamlined it by stipping out most of the RPG elements.. and adding tits

Posted: Mar 8th 2011 2:49PM kentuckyfried said

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@Mazrael

Tits are always good. Just not the fake ones.
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Posted: Mar 8th 2011 1:32PM KazamaSogetsu said

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No beard, not drunk, not a Chris Tucker-style sidekick... Varric has to be the most original dwarf ever.

Posted: Mar 8th 2011 1:56PM TheRedComet said

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@KazamaSogetsu

And no Scottish accent either! He sounds American.
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Posted: Mar 8th 2011 8:38PM Chareth Cutestory said

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@TheRedComet

That's fairly carried over from DA:O. As I remember it, none of the dwarves had real world region specific accents.
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Posted: Mar 8th 2011 1:32PM iceveiled said

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I was going to pick this up today, but the more reviews I read the more I'm shying away from it. I thought the first game was merely 'okay'...I never stuck with it enough to beat it, and now a lot of the reviewers (I'm avoiding 100% or 'perfect' reviews for obvious reaons) are saying it's actually a step back from the first one. Take into mind that I'm talking about the PC versions of both games.

I think I'll wait for the bargain bin and get my RPG kicks by sticking with RIFT for now.

Posted: Mar 8th 2011 1:32PM GenBanks said

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I grew so attached to the story, characters and setting in DA:O (even though some of it was a bit generic), that DA2 is a must buy for me.

But even though I'm probably going to grow attached to the DA2 story, I REALLY WANT TO KNOW WHAT HAPPENS TO MY WARDEN AND MORRIGAN AFTER WITCH HUNT!
Yes, Morrigan fan here :)

Posted: Mar 8th 2011 1:33PM FluffyBunni said

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Sorry, but any one that complains of games being too difficult loses all credibility to me. Life is difficult. Get over it - work through it - and over come some obstacles.

Posted: Mar 8th 2011 2:18PM Ospov said

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@FluffyBunni

You do know it's just a game, right?
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Posted: Mar 8th 2011 1:35PM CommanderCool said

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I am curious how this review could be published so quickly. I'm guessing Joystiq received a copy a bit early. It's awesome that the review can come out on release date, but my one concern is that Justin had to rush through the game to get the review out on time. In a game like this, hurrying through the story could be somewhat detrimental to the experience. Anyone have any insight about this?

Posted: Mar 8th 2011 1:35PM iceveiled said

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BioWare really should stick to sci fi. Their ME games are incredible, they really have a knack for creating unique alien races each with their own mannerisms.

Dragon age is just so generic. Dwarves, elves and humans, swords and steel and magic. *yawn*

I'll take geth, quarians and salarians over dwarves, elves and humans any day.

Posted: Mar 8th 2011 1:51PM TXYeti said

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Hate to nit-pick here, but first you say, "Rather, I found myself with the distinct feeling of being led through a haunted house where the next encounter was being set up just moments before my arrival."

...which seems at odds with the ultimate criticism of the story being *too* autonomously-driven for your liking... which yet seems at odds with the comment, "The result is a lead character that I feel I have real stock in..."

I feel like I'm getting mixed signals in this review... was the character shapeable and like-able, creating a charming self-driven story, or was the story "canned" and predictable, like being "led through a haunted house?"

I realize character and story are two different things here, but they're necessarily related, especially in terms of choice and development and especially how you've critiqued each here.

Posted: Mar 8th 2011 2:05PM JustinMcElroy said

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@TXYeti I think you're answering your own question there when you acknowledge they're two separate things.

The character was likeable, and I liked his interactions. But the story that was built by said interactions was a little too slapdash, just by the nature of the game's structure.
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Posted: Mar 8th 2011 2:27PM arkweld said

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"much-improved graphics"

If much-improved means using any other color except brown then yes, but the graphics in DA2 are flat, empty and without detail.

The overused locations are only there to provide areas for combat. Bioware stripped out all the detail. The environments look barely lived in and like unfinished pre-renders just to get the pathfinding correct.

Posted: Mar 8th 2011 2:30PM Integral said

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Not surprised by the lack of content. They spit this game out in under a year.

Posted: Mar 8th 2011 2:34PM 343 Guilty Fart said

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Never played the first game, but I tried the demo and just could not get past the big beast thing that kills one of your companions. I tried and tried and couldn't take him down. I guess I didn't get the strategy of it.

Posted: Mar 8th 2011 3:02PM baby sea tuna said

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@343 Guilty Fart

It helps to actively switch between characters and use the "wait" commands, also run around a lot.
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Posted: Mar 8th 2011 2:52PM Anderjak said

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I find it funny that, by the end of the review, the author makes the criticism that he couldn't help but feel he was writing this story. Game design theory at the moment is really trying hard to figure out how to create these stories which have a heavy player authorship in new and interesting ways, which is proving to be intensely difficult; you still reach an ultimate end that is predecided before you even lift your sword. Having weight in your decisions is what developers seem to be focusing on a lot.

So, is it that this player authorship is poorly handled? Does this authorship feel tacked on, or less impactful BECAUSE it's the player in this grand world, or because Bioware didn't do their job?

Posted: Mar 8th 2011 3:39PM 2late2die said

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@Anderjak I think there needs to be a balance. On one hand you want to feel like you're influencing the world and the characters around you, and that you have some control over how the story goes. On the other hand, you want the world to feel somewhat independent, like some characters and events don't need you or your input, because if you're in complete control then nothing is scary or exciting or unexpected.
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Posted: Mar 8th 2011 2:55PM Aquaryon said

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Help me Joystiqers!

Please, without spoiling anything, do I need to play Awakening to play DA2?? Nothing transfers over correct?? I have like 2 hours left in DA:O and I bought Awakening and DA2... and to be honest, I can't wait to sink my teeth into DA2.

Thanks!

Posted: Mar 8th 2011 3:16PM baby sea tuna said

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@Aquaryon

While I think only the "hooks" come from Origins, it probably couldn't hurt to finish DO:A first. I know how you feel though, I had Dead Space 2 staring at me from the shelf for almost a week while I finished up DS1, and it was painful!
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Posted: Mar 8th 2011 3:25PM littlepunkryo said

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@Aquaryon Well...I'm trying to avoid spoilers, but there is a character that shows up in Awakening that plays a pretty big role in DA2. But if you're only worried about plot details - you will be able to perfectly understand everything that happens in DA2, it's just that you'd have more backstory finishing Awakening.
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Posted: Mar 8th 2011 3:52PM TheDarkWayne said

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@Aquaryon Bioware has said, if memory serves, that decisions from everything, meaning Origins, Awakening, Witch Hunt, even Golems of Amgarrak will transfer over to some measure. Awakening's final boss type deal , and also the wtich hunt dlc, feels like something hugely important to the world, so i'd bet if it doesn't have an immediate impact in DA2 it might be saving itself up Mass Effect 2 style to have a big effect in DA 3. I don't think it's going to be totally necessary to understand what's going on in DA2, but like others have said there's one character that you will probably have a much deeper understanding of if you play Awakening.
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Posted: Mar 8th 2011 3:57PM Aquaryon said

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Thanks guys!! I deff will finish everything before I get my feet wet in DA2. I really appreciate it. So if memory serves me correctly, I should finish DA:O > DA: Awakening > Witch Hunt DLC before I move onto Hawke's story, right?
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Posted: Mar 8th 2011 3:33PM 2late2die said

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An escapist review opined that the "less epic" feel has been replaced by a more personal story. Which sounded fine (i.e. different but still good), but I'm getting from this review that that personal story seems too artificial, too much geared towards your exact choices. To me that sounds like the world in DA2 revolves around you, which is unlike some RPGs that tout a breathing, living world that doesn't always wait for your choices. That's not very encouraging to me, though it's also one of those things that I might not even notice. (and it's certainly a matter of preference)

In any case, I think I'll end up enjoying the game either way, though whether I'll enjoy it more, or less, than than Origins is still very much up in the air.

I can say one thing for sure though - I still do not like some of the "streamlining" that games do for consoles. For example, creating these tight hubs of activity separated by loading screens, to me that just takes away from the feeling of a large world. I felt that in ME2, and looks like it's going to be the same for DA2. One of my favourite things I like about Fallout: New Vegas (as an example) is that I can walk from one town to another, see something off to the side in the distance, go investigate it and discover a whole new area with some quests, or creatures or look. In ME2 I didn't feel a strong need for an experience like that because it's a different kind of setting, but the world of DA is exactly the kind place where for me, that kind of an open, living world, would enhance things immensely. I guess I was hoping that DA2 will "expand" the world in comparison to DA:O, not "contract" it, which is what I'm getting from the review.

But I guess that's okay, because I do have F:NV to play through, and Skyrim, I'm sure, will have a similar world, so maybe it's fine that DA is a different type of experience. Can't wait for March 15th (that's when amazon said it'll arrive) to discover myself.

Posted: Mar 8th 2011 3:55PM TheDarkWayne said

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@2late2die I know exactly what you mean. I really wish there was some kind of game that could combine the detail and tailored storytelling of games like dragon age to the openness and freedom of Fallout or Oblivion.
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Posted: Mar 8th 2011 4:40PM A Sandwich said

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@Deschain

You're a joke. You've forgotten the face of your father.

Posted: Mar 8th 2011 5:52PM Benstamania said

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This JUST in on the PS3 vs 360 versions - Who gives a shit?

As for some enviroments looking the same... I could say the same thing about DAO and yet I still enjoyed that game. Well... Minus ANYTHING to do with the Deep Roads or the Fade.

Posted: Mar 8th 2011 6:01PM matthargett said

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What about GLBT characters? Can your choices giude your character into a gay relationship that lasts, and is referenced, for the duration of the game?

Posted: Mar 8th 2011 8:52PM Jennacide said

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@matthargett From what I understand, yes. For guys there is Anders, who is still a chode, even with Justice inside him now, and Isabella for girls.
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Posted: Mar 8th 2011 8:51PM Jennacide said

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And for the millionth time: Combat is completely different for PC users, in multiple facets.

The main thing I still can't get over (other than the vastly different combat between PC and consoles) is how they took a game that looked decent, and for the sequel tweaked two elements and then tossed the rest out the window. Character models and lighting are vastly improved, but world geometry, animations, and enemy models all went down the shitter. WTF Bioware?

Posted: Mar 9th 2011 2:37AM mulli10 said

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Hell they removed tactical camera from the PC version. Also there is no auto attack. ITs so different from DAO.

Posted: Mar 10th 2011 10:37AM Emmenthal said

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It is a lot different from DA:O, very heavily combat based, and does fray into the hack-and-slash if you started with a Warrior like I did. From the first few hours it is a lot fun, some of the side quests seem a wee bit repetitive.

Art direction has been completely re-booted too it seems, which is a bit odd considering DA2 does overlap DA:O chronologically. Seems like two separate games in that sense, may sound daft.

Posted: Mar 12th 2011 3:26AM conceiveplus said

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I have many dragon versions with good features and different colours. I have played this version it has many features and excellent colours. so i am looking forward for next version to come.

Alex
http://www.conceiveplus.com

Posted: Mar 14th 2011 2:59AM (Unverified) said

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I completely agree with this review. Some of the epic feeling is lost by having it take place almost completely in one city. There aren't any quests that feel large and sweeping.
Every quest basically follows this pattern:
1)Talk to NPC to get quest.
2)Go to this location and beat bad guys.
3)Go back to NPC to receive reward.

I'm getting tired of Bioware and the rest of the industry saying they're making games more "streamlined" - which I'm finding out means that they're taking features away - taking depth away. The same thing happened with Mass Effect 2.
Part of the fun of an RPG is all the inventory management and stat assignment, but "streamlining" makes these things hardly even matter.

I've been a huge fan of Bioware for a long time, but I don't think I'm going to buy any of their games on release day any more. I'm going to wait to read reviews, and if I see the word "streamlined" one more time I know I'm gonna have to skip it.

Posted: Mar 14th 2011 10:15PM Voe Guy said

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I'm 20 hours into this game, and I don't feel an epic tale coming on. It just feels like I'm stopping people from bickering. The length of this game is padded by the fact that you have to run to exit points. Why not just have a map that you can fast travell from? I'll give this game another 10 hours and then I'm done.

Posted: Apr 28th 2011 4:13AM aleonb78 said

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Dragon age 2 is a massive disappointment. The scores and ratings Ive been seeing it be given is a tragedy.

In comparions to dragon age 1 well there is no comparison really. Dragon age one had a massive amount of depth to it. Each quest line in DA 1 had a very interesting story line behind it. DA2 has crap for story depth and a grand total of what... maybe 2 - 4 possible quest lines which all share the same quests for all of them. Furthermore the characters and abilities in DA1 greatly surpases DA2 as well. In DA1 you could make a countless amounts of different builds for each character class. There was so many differentskills/spells/abilities for each class you could make several different types of builds for each one. In DA2 theres basically 6 different builds total.. 2 for each class which is weak and BORING. BTW What happened to the ranger class?.

The biggest tragedy of DA2 and the dragon age line of games period is the switching of rule sets and abilities from one game to another. DA1 and DA2 are two completely different games that share the same story. IMO DA2 sucks compared to DA1

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