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Reader Comments (33)

Posted: Mar 11th 2011 12:04AM The Aquacharger said

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Man I hope I get in the Dark Millennium beta.

Posted: Mar 11th 2011 12:07AM Jennacide said

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You scoff at the thought of releasing a Warhammer 40k MMO when you shouldn't. If it's going to be another WoW clone like most other MMOs, then you'd be in the right. But if it plays like Tribes, which as far as they've shown it appears to, then it will stand to do fairly well for itself.

Also, sick of the concept that if you can't stand up to WoW, don't bother. Most MMOs only need a user base of 200-300k to turn a profit in the first months. (Look at Age of Conan) Once your original capital was made the rest is gravy. You don't need millions upon millions of subscribers to succeed.

Oh, and $50M budget is not actually that crazy. GTA4's budget broke $100M.

Posted: Mar 11th 2011 12:49PM Johnnynumber5 is powered by cell said

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@Jennacide

But GTA IV is the most expensive game ever made. It's not like 100 million dollar games are routine.

I pulled a list of the most expensive game budgets in history from the web and here they are as of about 1 year ago. Anything thats come out since then thats higher I really don't know about.

God of War 3 - $44 Million
Killzone 3 - $45 Million
Final Fantasy XII - $48 Million (FFXIII budget is rumored at $72 Million)
LA Noire - $50 Million
APB - $50 Million
Halo 3 - $55 Million
Metal Gear Solid 4 - $60 Million
Too Human - $60+ Million
Shenmue - $70 Million
Gran Turismo 5 - $80 Million
Gran Theft Auto IV - $100+ Million

So, a $50 Million budget for a warhammer MMO puts it right around the 6th highest development of all time. It's not like its some regular number that is common in the industry. Another interesting note is only Shenmue and FFXII are not current generation titles. So, while your right that $50 Million isn't unheard of in the industry its also really far from common.

If anyone has current figures on games thats released since FEB last year I'd love to see them. I think that new Starcraft game had a budget approaching $100 Million.
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Posted: Mar 11th 2011 3:13PM Jack Kevorkian said

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@Johnnynumber5 is powered by cell Its hard to believe Too Human cost that much.
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Posted: Mar 11th 2011 12:12AM Shig said

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Yeah, this is going to end well.

Posted: Mar 11th 2011 12:24AM Oldtaku said

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*choke* I can just see the executive signoff meeting on this. 'It's going to be just like World of Warcraft! But in space! But BETTER! Yeah, this is nothing like the total failure we just made, this is IN SPACE.' 'Okay.'

Posted: Mar 11th 2011 12:38AM The Aquacharger said

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@Oldtaku
Different company made Warhammer Online. EA with Mythic made Warhammer Online. THQ is making WH:40k Online. And THQ has always made the WH:40k games.
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Posted: Mar 11th 2011 12:47AM Oldtaku said

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@The Aquacharger I did actually look up the Wiki page on it. But to be serious, I haven't seen anything from THQ that says they can make a $50M investment recouping game. I like the DoW games, so I'd love to be wrong, but getting investors to put up $50M for a THQ MMO involved a snow job of some sort.

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Posted: Mar 11th 2011 1:08AM The Aquacharger said

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@Oldtaku
I'm playing the hoping and praying game too, but I've a bit more trust with them, seeing as how they atleast somewhat work with GW.
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Posted: Mar 11th 2011 12:38AM Fuzi0n said

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Best of luck to them.

Posted: Mar 11th 2011 12:38AM fdisk said

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They would probably have a better return on investment if they used that money to purchase Activision Blizzard stocks...

Posted: Mar 11th 2011 1:25AM sicsided said

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Vigil! THQ is just publishing.
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Posted: Mar 11th 2011 1:24AM sicsided said

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Vigil is delevoping, THQ is just publishing.
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Posted: Mar 11th 2011 1:04AM CleanUndies said

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Its ok we all mess up sometimes and this is how you can tell this is how you can tell

Posted: Mar 11th 2011 1:15AM Cleric said

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Come on THQ. I like you, I like WH40K, I like Vigil, I like Relic, but this is a REALLY bad idea. Investing that much money at least.

Posted: Mar 11th 2011 8:32AM TheDarkWayne said

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@Cleric it's not an awful idea, I saw another post about this that went a little more in depth into it, THQ said they're comfortable waiting on it and letting it make it's profit or 7, 8 years. That sounds pretty reasonable, I think, especially given the fairly rabid following 40k has
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Posted: Mar 11th 2011 1:28AM Epoque said

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I wonder if that cost also includes the price of their purchase of Vigil Games.

Posted: Mar 11th 2011 1:38AM drakino said

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@Epoque THQ acquired Vigil back in March 2006, well before Darksiders was even announced. THQ licensed the rights to a W40k MMO in early 2007. So the cost shouldn't include anything related to the acquisition.
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Posted: Mar 11th 2011 1:48AM TheRepublic said

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1.7 million? This seems like a lot to predict with a plethora of new hardware on the horizon....

Posted: Mar 11th 2011 4:45AM geoff0011 said

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The only MMO I'm currently looking forward to at all is Guild Wars 2. I really hope they'll usher in the new evolution in the MMO genre. It REALLY needs it.

Posted: Mar 11th 2011 5:36AM KillaPat said

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@geoff0011
Right there with you on that one.
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Posted: Mar 11th 2011 6:31AM LaughingTarget said

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I would have liked to see 40k more along the lines of your character being a sergeant or similar and controlling a stable of squad mates which function like pets and a shield. The visual size of your squad depends on faction. Imperium and Ork would have squads with large numbers, Space Marine smaller numbers. Pet death cuts into your shield and reduces damage output. So Imperium slowly loses damage but squad members are easier to kill individually while Marines are hard to kill individually but lose large amounts of power in dispersed chunks.

Posted: Mar 11th 2011 8:35AM Spookimitsu said

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Did I smiss something? why is this tagged "Wii" and "Nintendo" in addition??

Posted: Mar 11th 2011 8:36AM Spookimitsu said

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@Spookimitsu

and by "smiss" of course I mean "miss"
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Posted: Mar 11th 2011 8:42AM ND92 said

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@Spookimitsu Because of the uDraw tablet mentioned in the article.
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Posted: Mar 11th 2011 8:49AM Spookimitsu said

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@ND92

Oh ok thanks, for a moment there I almost allowed myself to feel excited about a wii release.

(I'm looking at you, The Last Story)

...

(...well I really wasn't, but I am now)
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Posted: Mar 11th 2011 8:46AM Jack Kevorkian said

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500K subs = 7.5 Million a month = $90,000,000 a year

do you see why people are willing to take a risk on MMO development? WoW will not last forever and even if it does last until end days you can find a place beside it.

Posted: Mar 11th 2011 12:55PM Johnnynumber5 is powered by cell said

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@Jack Kevorkian

That number would be great if they actually averaged 500K subscriptions each month for the entire first year.
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Posted: Mar 11th 2011 3:13PM Jack Kevorkian said

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@Johnnynumber5 is powered by cell Right, that's a a reasonable goal for a prospector I'd think. If I didn't think I could get those numbers I wouldn't bother.
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Posted: Mar 11th 2011 10:29AM GeneralStobo said

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WINNING!

Posted: Mar 12th 2011 7:25PM Kunikos said

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SWTOR budget is pretty high-- I have to guess way over $50 mil but I'm not sure about $100 mil (although I hope they spend the time to polish it).
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Posted: Mar 11th 2011 2:06PM kevin949 said

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Only if I can play as a necron will I truly be excited about this.

Posted: Mar 11th 2011 2:20PM RasenganFury said

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Completely unrelated, but does anyone remember Project H.A.M.M.E.R that was announced around Wii launch? Did that ever come out?

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