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Reader Comments (74)

Posted: Mar 14th 2011 2:33PM bshido said

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wasnt too excited about these characters anyhow. Regardless if i was excited or not, there are definitely more pressing issues for the country.

Posted: Mar 14th 2011 2:34PM Batzarro The worlds WOrst Detect said

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I think it bears mentioning they are delaying it because of the earthquake in Japan.

Posted: Mar 14th 2011 2:37PM mandarin said

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Really? People will pay for a 1-eyed tentacle monster?

Posted: Mar 14th 2011 2:45PM Lordd G said

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@mandarin Well, it's "free" for me since I got the Special Edition.

But, I don't know why Shuma was chosen... I read that Capcom was the one that really pushed for him (it?) to be on the roster and Marvel wanted other characters instead, but ultimately gave in to Capcom's choice.
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Posted: Mar 14th 2011 2:46PM CaptainProtonX said

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@mandarin

Yes.
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Posted: Mar 14th 2011 2:47PM zero2dash said

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@mandarin I know, only 2 eyed tentacle monsters are any good; this one should be 1/2 price since he's only 1 eyed. AMIRITE?
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Posted: Mar 14th 2011 2:58PM collinc said

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@mandarin Hell yes, Shuma was one of my favorite characters in MVC2. If they hadn't done a redesign on Jill I would be excited for her as well.
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Posted: Mar 14th 2011 5:29PM False said

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@Lordd G

That would explain a lot. I don't think Shuma's graced a Marvel comic book in years.

Capcom asking for the tentacle monster. There's a joke in there somewhere.
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Posted: Mar 14th 2011 6:19PM Liquidfingers said

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@Lordd G

i was wondering the same thing. why shuma gorath? he's pretty obscure. they might as well have planet ego as a playable character. seeing as how it's a japanese developed game, it's not really surprising that they would push for a tentacle monster to be in their game...
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Posted: Mar 14th 2011 2:41PM Mama Luigi said

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Jill and a tentacle monster in the same screenshot.

Mm... implications unpleasant.

Posted: Mar 14th 2011 3:14PM Prox said

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@Mama Luigi
You know what they say; one man's "unpleasant" is another man's "fappable."
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Posted: Mar 14th 2011 5:02PM eat it said

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@Prox

Who says that?! No one says that!
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Posted: Mar 14th 2011 6:20PM Liquidfingers said

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@eat it

oh but he just did
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Posted: Mar 14th 2011 2:41PM Fuzunga said

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This is weird. These two were at PAX and everything.

Posted: Mar 14th 2011 2:41PM bitcrusherrr said

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$5 per character? Rip off.

Posted: Mar 14th 2011 2:47PM CaptainProtonX said

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@bitcrusherrr

Exactly what the Capcom board of Executives said when they agreed to the plan.
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Posted: Mar 14th 2011 2:50PM zero2dash said

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@bitcrusherrr Or just don't buy it.
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Posted: Mar 14th 2011 3:07PM Art84 said

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@bitcrusherrr

Yeah, if they were priced at $1.99 i would gladly buy them but $5 each no way.
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Posted: Mar 14th 2011 4:28PM eNriqeu said

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@bitcrusherrr
TOTAL rip off
When most of the content is already on the disc...

http://playstationlifestyle.net/2011/02/22/hacker-unlocks-jill-valentine-in-marvel-vs-capcom-3/
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Posted: Mar 14th 2011 5:50PM Hoops said

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@bitcrusherrr Yeah, that's horrible. Just another reason to wait on this game. I'll either buy it when it's $20, or when Capcom releases the inevitble 'super' or 'game of the year' edition. And I think they're intentionally starting off with a character most people don't want to pay for to satisfy the LE obligation, the next set will probably be a lot sexier, like Megaman and Venom or something.
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Posted: Mar 14th 2011 10:19PM Dlord said

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@zero2dash

I really don't think he was planning on it, bub
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Posted: Mar 14th 2011 2:47PM raeloneq said

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Bummer. Guess we will have to wait to play a Wesker clone

Posted: Mar 14th 2011 3:00PM gamerkim28 said

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@raeloneq

Jill is not even remotely close to Wesker or even how Wesker plays for that matter.
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Posted: Mar 14th 2011 4:05PM AmethystHarp said

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@gamerkim28 Actually if you see her gameplay videos and combo possibilities, they are pretty much similar... She's is fast like him, and a special move that teleports like him (with almost the same visual effect).
Shuma seems awesome, btw...

Most of Capcom servers must be on Japan, so the earthquake and tsunami caused some mess on them, I believe...

"Capcom launches 2 dlc overpriced chars for MvC3! Nature sends tsunami... COUNTER!"
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Posted: Mar 14th 2011 2:55PM Evil Hayato said

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I heard about this at another site, but the title of this article freaked me out since it didnt state so far ONLY for JAPAN. Im excited since im getting them for free and it ll bring new life in my game.

Posted: Mar 14th 2011 3:00PM emperorzeroxx said

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Delaying characters that are already on the disk?! confusion indeed.....

Posted: Mar 14th 2011 3:21PM zero2dash said

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Posted: Mar 14th 2011 3:40PM CaptainProtonX said

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@zero2dash

Only shoryuken.com forum members get excited to learn the data is already on the disc and paint it as a sign "more stuff is coming from Capcom!"
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Posted: Mar 14th 2011 4:11PM Jack Kevorkian said

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@CaptainProtonX Hopefully one days guys like Geohot will make it easier to crack discs of content already on them. I'd gladly mod a console to get what I already paid for. Over and over again.
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Posted: Mar 14th 2011 4:20PM zero2dash said

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@Jack Kevorkian If they lock content on the disc, cracking it would be illegal.

You buy and pay for what you get access to. Just because something is on the disc but locked doesn't give you free reign to crack it and get it for free. Maybe it's not supposed to be free. Maybe it's not supposed to be released at all. (see also: hot coffee)
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Posted: Mar 14th 2011 6:46PM Red Runner said

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@CaptainProtonX

Hey, they're unpleasant, rude, ill-behaved jerks with no lives otherwise -- let them at least have this.

Who am I kidding SRK users are losers

But yeah, $5 for each character? That places the actual cost of the game at $70 if you want all characters. Capcom probably made a killing on initial game sales, so why charge for DLC? Especially DLC that's partly on the disc itself. It's called releasing a patch, for free, and it's been done for years.

Not as bad as the wallet r**e shenanigans Arc System Works pulled with BlazBlue 2, but still.
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Posted: Mar 14th 2011 8:45PM The Aquacharger said

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@Red Runner
But with BB:CS the characters were all worked on after the game came out and each got delayed for further play testing and balancing. I doubt capcom will really playtest and balance these characters. while $7 was a bit for each, at least I knew it was $7 worth it. This doesn't feel worth it. Characters who're partly on disc, or on disc, and more then likely wont be play tested? Doesn't sound worth it compared to the $2 more for characters being worked on after launch and play tested to living hell. That's why Platinum got delayed from Dec to Mar 3 months of pure playtesting.
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Posted: Mar 14th 2011 8:56PM Red Runner said

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@The Aquacharger

Explain to me how they weren't "disc-locked content" when they released a DLC character THE FIRST WEEK of the game's release. Arc had the data finished, but they withheld the characters to make a quick buck off the mindless weeaboo slaves.
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Posted: Mar 14th 2011 8:59PM The Aquacharger said

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@zero2dash
While it is true if something's on disc we technically don't have the right to it if it's locked, however it's still very upsetting to have to pay $5+ just to unlock something that was part of the actual development, you know what you pay for when you buy a game. DLC released afterwards and is brand new, see BadCompany 2 Vietnam, seems more fair. It's something our original 50-60 didn't go to. It was something they had an entirely new budget to make to keep the game alive longer.

Now if something was part of inital development and did get stopped they should atleast do the smart thing and simply remove it. Then we'll never know if it was intended to come out with the game or not. This makes us feel better, at least. It'll still piss us off if we found out, but it's a better safety net. Take Splatterhouse for example when I bought the DLC rooms for it I didn't feel like I was getting ripped off as much (hell $2 per trial room) and I wasn't downloading 100kb. They were atleast 30mb+.
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Posted: Mar 14th 2011 9:04PM The Aquacharger said

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@Red Runner
Makoto was not ready when the game launched in it's first week. They had her voice and moves done. They were still in the phase of playtesting and balancing her. That's a reason why the 1.01 patch was so big was because you had to download Makoto's data with the rest of the update to be able to play against her online. Plus Arc System had been working on Makoto since the game went gold, it was confirmed, through reverse engineering (like the above Capcom one which showed Jill is almost finished on disc and Shuma is finished) showed no data of Makoto other then from her parts in story mode. The game went gold a while before it came to America, so when it reached America of course they had her fighting style and talking done. By then all they needed to do was play test.
With Arc you were atleast paying for content being worked on after the game went gold and after it's initial release.
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Posted: Mar 14th 2011 9:11PM Red Runner said

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@The Aquacharger

I still feel what Arc did was dirty, and that "it wasn't ready by launch" thing is limp. They should have offered the characters for free. Paying to unlock fighting game characters is the height of mental illness.
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Posted: Mar 14th 2011 9:12PM The Aquacharger said

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@Red Runner
Also for Japan's launch of BB:CS was July 1st. America was July 27th.
Makoto launched August 3rd. That is not a week, no where near within a week. Also take into account July 1st was their release date for BB:CS. So they went gold atleast a month, month and a half, before then. That means back in April or May, depending on if it was a month or a month and a half or it could've been two to three, that they had time to work on Makoto. You know since the going gold time period is often seen as break time for developers, or work on DLC time, as by then they spend their budget to make the actual game and this is stuff being worked on after the game has been finalized, or getting finalized. All DLC made during the gone gold phase is stuff made with an additional budget that doesn't come from the original.
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Posted: Mar 14th 2011 9:16PM The Aquacharger said

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@Red Runner
Really? I'd much rather pay $7 for a new character instead of 30-40 every year for one character and slight balance tweaks. Need I remind you of SF2, or Guilty Gear? This is way better of an option then paying for that many title updates. I get balance tweaks for free and new content I pay for. 5-7 is great thing for a fighter, just get your head out of your ass. It's either 30-40 for a title update, sometimes 50. Or free patches and just pay for content adders: characters. Seeing as how there's more then one budget for games, a DLC and a core budget, it's pretty dumb to expect characters for free.
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Posted: Mar 14th 2011 9:38PM Red Runner said

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@The Aquacharger

...LOL. It's dumb to expect characters for free?

Need I remind you of MvC2, where you could unlock everything without paying extra? And that the total roster was 56 characters?

Why is it stupid to expect content that would be on the game as-is to be free? Arc knew it could milk the weeaboos and it did, end of story. Your posts make that obvious, given your venomous defense/justification of their actions.

YOU'RE PAYING $5-$7 FOR A COLLECTION OF PIXELS AND DATA MOST LIKELY ALREADY ON THE DISC.

Think that over.
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Posted: Mar 14th 2011 10:07PM The Aquacharger said

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@Red Runner
Need I remind you those characters were finished before the game went gold and most of 'em were clones and exact rips? Hell Cyclopse had the same exact move set Ken did and used his old sprite. This was why many characters looked like crap compared to say Sonson and Amingo because those sprites were made for MvC2. While Morgan was ripped from Dark Stalkers and was much lower res/quality. So it costed them next to nothing to make most of 'em especially since most of 'em weren't play tested. That's just how games used to be. You were told you had 56 characters but only given 14 and told to unlock the rest. Now they tell you you're getting 36 characters and you get 36. Which all 36 are made for the game, updated, and given new features and re-playtested. A difference to how games were done and how they're done now. You get more as DLC that should be made after the game has gone gold. If the data's on disk when it launches I agree it should be free.

It's stupid to expect stuff made with a seperate budget to be free. Say you bought a 2009 Charger should you get the 2010 one for free? I mean the only added a few small additional features. I should expect those for features for free.(That's essentially your logic)
Like I tried to tell you. There's now two budgets for games, which you don't seem to get. If something's made with the first core product budget I agree it should be free. If something's made with the post DLC budget I think it should be paid for. As the money they make from selling the disk doesn't cover the DLC budget. And venemous defense? How do you mean? Because I know how games are made/developed because I've quite a few friends who work in the game industry? I've questioned a few other game developers about this too, and they also explained it this way aswell.

Also like I said before every character sold as DLC for BB were not on disk. Reverse engineering can prove that.So no, I did not pay for stuff on disk. I paid for stuff that was not to be featured on disk. I paid for something made after the game went gold and launched.
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Posted: Mar 14th 2011 10:21PM Red Runner said

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@The Aquacharger

Why does someone always bring a car analogy into these (the Charger)?

And why do they always fail on the level of fundamental logical fallacies?
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Posted: Mar 14th 2011 10:31PM The Aquacharger said

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@Red Runner
Cars are the easiest to be honest, but that is what your argument comes to, and you know your argument is flawed when you can only pick out a certain part to nit-pick at. The fact you can't really say anything other then the car part says a lot. Also, reason for Charger, just heard a commercial for it.
But car one works here. Often when they're working on say the 2009 they research stuff and it gets slightly added in then when the 2010 version comes out it's finished and a new feature. Rinse repeat. That's how car companies work.
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Posted: Mar 14th 2011 11:10PM Red Runner said

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@The Aquacharger

I don't get how any of this justifies what these companies do. MvC3 was guaranteed to make huge sales, no questions asked. Capcom knew they were gonna get money from it anyway. That's why I think charging for DLC on top of a $60 game that will sell in droves is BS.
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Posted: Mar 14th 2011 11:20PM The Aquacharger said

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@Red Runner
Now you see, here in my original argument was where I agreed with you. Yes the stuff made in production should be free. Ofcourse they knew it would sell alot. They for somereason decided to cut product short, mostly likely due to fan complaints. Had production been able to be longer there should be more characters.

So I agree Jill and Shuma should be free. They were started production money, not DLC money, and either finished or mostly finished with production money. I'll not be getting these characters. From what somepeople digged up through reverse engineering there were quite a few people who were being worked on during the production phased and then dropped at random stages.

Also you changed your argument. Instead of it being DLC characters are BS it's now DLC for top profile games are BS.
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Posted: Mar 14th 2011 11:39PM Red Runner said

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@The Aquacharger

My original point still stands, DLC fighters for any fighting game is BS. Arc System Works included. Just because of who they are and their reputation doesn't excuse charging $7 a pop for three other characters over a roster that's largely the same as the first game.
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Posted: Mar 14th 2011 11:56PM The Aquacharger said

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@Red Runner
See now you're slightly altering it again. So what that the original roster is a lot like BB:CS? Atleast their characters are unique and properly play tested compared to MvC3's play testing.
You've changed your argument a few times now, or slightly altered it.
So far you've said DLC for fighters is BS, then stuck with it. Then you stated for Capcom, such a large company who knew they'd have a good ammount of sales shouldn't have done DLC characters. Now it's DLC for fighters who have a largely similar roster.

But as I said before DLC characters in a fighter are a much better alternative to 40-60 new iterations for balance tweaks, giving out free now, and a character. Even if you waited 4 iterations which would net you 4 characters that'd be either $20-28 dollars. It would take a total of either 6-8 characters, depending on pricing, before you made the cost of a new iteration.
There ignoring all the developer stuff, which you seemed to ignored, is the simplist way. It's much cheaper for have DLC characters in the long run. Since developing new characters and balance tweaks is free right? I mean say you spent all that money making a game and you sell it. You decided to give out 10 characters free. You're going to be hurting your profit massively, especially if you give voice over work, proper play testing, smooth animations, challenges, moves, and all the works needed for a fighter. Believe it or not but that ain't cheap. It cost a lot of money to do it effectively. Especially in HD, which is a demand these days.
Also so much for giving up,right?
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Posted: Mar 14th 2011 11:59PM The Aquacharger said

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@The Aquacharger
Also you'll be hurting your overall profit not by the costs to make said character but for each download of said character. As Sony and MS don't allow free patches or DLC updates. That's why Brutal Legend's PS3 patch never came out, the one that fixes the end of the game free roam never loading. Because EA says it's not worth it for a game that sold poorly to pay for hosting that update (as there's a hosting fee) and for each download.
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Posted: Mar 15th 2011 12:33AM Red Runner said

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@The Aquacharger

At this point, all I'm hearing is "I gladly bent over and let Arc System Works have it it and I am going to defend my decision to pay $7 per character in a game where they should have been unlockable through normal gameplay, like they would be in the old days. But who cares! DLC! WHEEEE"

I love the reasons people justify DLC for. It's kind of sad yet funny at the same time, and it's even worse that people seem to think "WELL THESE DAYS YOU SHOULDN'T EXPECT STUFF TO BE FREE WHEN IT WOULD HAVE BEEN ON THE CARTRIDGE/DISC BEFORE DLC BECAME A MAJOR SOURCE OF REVENUE!"

Ugh
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Posted: Mar 15th 2011 1:42AM The Aquacharger said

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@Red Runner
No now adays games are so expensive that it'd be impossible to make a profit with all the stuff people want. Sure they could've delayed BB:CS about 7-8 months to add in 3 DLC characters. But that causes way less profit.
However I all read from your posts are" LOL I DESERVE EVERYTHING SINCE I BOUGHT THE CORE PRODUCT!!!! LOLOLOLOL! I'M BETTER THEN YOU BECAUSE I'M TOO COOL TO PAY FOR HARD WORK!"
Nevermind expansions existed in the past. Hell DoW1 was about $50 at launch and each expansion launched at $40. Each expansion added minor bits of story and a race. That was it. You act like DLC is new. Before it was called expansions, or title updates, and you were priced a full games content for one new feature.

You say I'm bending over when I realise before I was bending over. I was willing to pay $40 for expansions that came out yearly and did nothing but add nerfs/buffs and a new race. Sure I got a bit of an extra SP campaign but those campaigns took less than 3 hours to beat. Hell even with DoW2 Chaos rising that Chao Rising campaign took me 4 hours to beat and just added the Chaos marines to MP. IT was $40, yet you hear no one complain about it.

And are you kidding. Makoto, Valk, or Platinum wouldn't have been on disc before. Wait a year then Makoto, then another year Valk, then another year Platinum. SF did the same thing, every fighter did. Why do you think every year there was a new KoF, GG, SF, MK, or any fighter? Because they had no way of updating the roaster.

Not all DLC is justifiable. Maps for FPS' aren't. Maps don't cost much to make, especially older maps ported over. Alt costumes I agree should be free. Guns and such should be free. New game modes I think not. New characters for a game where that's the entire gameplay, yes. Something that changes the gameplay up should be paid for. New fighters change the gameplay up quite a bit. New tatics to learn, framedata, counters, everything. Ofcourse this is with the exception of characters made before game gone gold should be free.
Ofcourse as I said before Arc Sys didn't work on characters untill the game went gold. That's why with the Eur release they got both Valk and Makoto free on disc since by then they were completed.

Oh but why would Arc sys give away 2 DLC characters free? I mean all they want is our money? No, because for the Eur version they were part of the main budget not DLC budget.
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