At the tail end of Satoru Iwata's GDC keynote, the Nintendo prez took an unlikely turn asking if "maintaining high value games" was a top priority. After comparing the Wii and DS software libraries to those of the Xbox 360 and PS3 (Nintendo has more games!), Iwata inexplicably suggested that "the big app sites" had too many games.
For Nintendo, it's about managing consumers' pricing expectations; in a world of $3 Super Monkey Balls, it's hard to sell a $40 copy of Super Monkey Ball 3DS. "We want consumers to see value in the software, whatever that appropriate value is," Nintendo of America prez Reggie Fils-Aime told Gamasutra. "And we want to see that value maintained over time."
When asked if the Big N was reaching out to app store devs to bring their $1 games to the presumably more lucrative plains of the Nintendo portable savanna, Fils-Aime said that Nintendo is "absolutely reaching out to the independent developer," but he made a distinction. "Where we've drawn the line is we are not looking to do business today with the garage developer," Fils-Aime said. "In our view, that's not a business we want to pursue." Fils-Aime suggested that these so-called "hobbyist" developers are akin to amateur musicians in the music industry and ...
Wait, is that really the example you want to go with, Nintendo? The same music industry pummeled by its unwillingness to embrace alternative methods of pricing and distribution? That one?
Reggie: Nintendo not interested in 'the garage developer,' still likes indies (just don't mention the garage)
98
Reader Comments (98)
Posted: Mar 18th 2011 2:05PM PR0F3TA said
just admit the casual gaming crowd you thought you once ruled over is now more interested in "disposable games" that are good for a quick gaming. People still buy Mario and Zelda. Its odd that Nintendo seems rather mad at Apple and their store.
Posted: Mar 18th 2011 2:27PM baby sea tuna said
@PR0F3TA
It's odd that they're mad at losing money and market share to another company?
Reply
It's odd that they're mad at losing money and market share to another company?
Posted: Mar 18th 2011 3:26PM Spartan117458 said
@PR0F3TA
This is what Nintendo does. Rides the success of one or two products for as long as possible, then a couple years past that, then they wonder why everyone isn't rushing out to snatch up that product. Nintendo is an innovator....about once every 6-7 years.
Reply
This is what Nintendo does. Rides the success of one or two products for as long as possible, then a couple years past that, then they wonder why everyone isn't rushing out to snatch up that product. Nintendo is an innovator....about once every 6-7 years.
Posted: Mar 18th 2011 4:15PM Hunter141072 said
@PR0F3TA
the irony in all this??? ALL the major publisher and companies right now WERE garage developers, even miyamoto was a garage developer, don´t tell me that they can´t get quality on a game that could be full price, that was done millions of times in the good old year and it´s being done right now. minecraft is the best example, so yeah right, this sounds more like they don´t want to face the fact that those "small" games are many times better than a full retail title.
Reply
the irony in all this??? ALL the major publisher and companies right now WERE garage developers, even miyamoto was a garage developer, don´t tell me that they can´t get quality on a game that could be full price, that was done millions of times in the good old year and it´s being done right now. minecraft is the best example, so yeah right, this sounds more like they don´t want to face the fact that those "small" games are many times better than a full retail title.
Posted: Mar 18th 2011 4:26PM OverMuch said
@Spartan117458
I think innovation is a word that's thrown around too often.
True Nintendo innovations:
1. With the Famicom: the 3rd party developer model that Atari could have embraced, but didn't, to their chagrin.
2. The Game Boy
3. The DS, maybe sorta. It has a touchscreen. Not a huge leap, but we'll throw it in here just for sharts & gaggles.
4. The Wii
5. Virtual Boy (a failure, yes, but very innovative)
Reply
I think innovation is a word that's thrown around too often.
True Nintendo innovations:
1. With the Famicom: the 3rd party developer model that Atari could have embraced, but didn't, to their chagrin.
2. The Game Boy
3. The DS, maybe sorta. It has a touchscreen. Not a huge leap, but we'll throw it in here just for sharts & gaggles.
4. The Wii
5. Virtual Boy (a failure, yes, but very innovative)
Posted: Mar 18th 2011 4:53PM arrrdawg said
@Spartan117458
Disagreed. Nintendo is an innovator all the time. You just don't realize it.
After a few years of doing the same thing everybody else was, they created Donkey Kong which was the first platform game and the first multi-screen arcade game (like multiple games in one). They emphasized a Gunpei Yokoi philosophy of using inexpensive and established older tech for new products. The Famicom/NES used the old 6502 to do just that. Portable games existed but were crap, they used watched technology to make game&watch and created the dpad in the process. The dpad sucks on most non-nintendo controllers because it's patented by nintendo! After video games were labeled a fad and the industry crashed, they introduced the NES with it's hidden cartridge slot and VCR/cable box appearance to get back into the living room. They created their main competitor (Sony) during the SNES era, the Playstation was originally a joint project and an inexpensive (but powerful) sound chip created by them is used in the SNES. They made analog control the standard for 3D games and introduced force-feedback to consoles with the rumble pack. They emphasized local multiplayer by including four controller ports. For years they said to stop focusing on movies and instead focus on games, something it took several years for people to finally get. They created the best portable console because it had amazing battery life and was affordable.. it killed off all competitors. They popularized touch screen gaming and mini games with DS. They made motion control and casual gaming successful. Now they are probably are going to be the one to popularize 3d since you don't need glasses.
6-7 years my arse. That's just a short list. Other important things, they also created a third party licensing program which has become standard. Yeah the original version was limited and kinda evil but it wasn't a bad thing. Many competitors such as Atari, NEC, and Sega have all died off and become irrelevant yet Nintendo is still there and now doing better than Sony and MS. Just sayin
Reply
Disagreed. Nintendo is an innovator all the time. You just don't realize it.
After a few years of doing the same thing everybody else was, they created Donkey Kong which was the first platform game and the first multi-screen arcade game (like multiple games in one). They emphasized a Gunpei Yokoi philosophy of using inexpensive and established older tech for new products. The Famicom/NES used the old 6502 to do just that. Portable games existed but were crap, they used watched technology to make game&watch and created the dpad in the process. The dpad sucks on most non-nintendo controllers because it's patented by nintendo! After video games were labeled a fad and the industry crashed, they introduced the NES with it's hidden cartridge slot and VCR/cable box appearance to get back into the living room. They created their main competitor (Sony) during the SNES era, the Playstation was originally a joint project and an inexpensive (but powerful) sound chip created by them is used in the SNES. They made analog control the standard for 3D games and introduced force-feedback to consoles with the rumble pack. They emphasized local multiplayer by including four controller ports. For years they said to stop focusing on movies and instead focus on games, something it took several years for people to finally get. They created the best portable console because it had amazing battery life and was affordable.. it killed off all competitors. They popularized touch screen gaming and mini games with DS. They made motion control and casual gaming successful. Now they are probably are going to be the one to popularize 3d since you don't need glasses.
6-7 years my arse. That's just a short list. Other important things, they also created a third party licensing program which has become standard. Yeah the original version was limited and kinda evil but it wasn't a bad thing. Many competitors such as Atari, NEC, and Sega have all died off and become irrelevant yet Nintendo is still there and now doing better than Sony and MS. Just sayin
Posted: Mar 18th 2011 11:57PM mguniverse said
@Hunter141072 Yes they were, just read the Ask Iwata for the Game & Watch series. That was hardcore 'garage' development.
Reply
Posted: Mar 19th 2011 12:20PM Hunter141072 said
@mguniverse
and there are more examples:
molyneux- a guy who created financial software.
sierra online- founded by a couple at their kitchen
activision- founded by 3 ex atari workers and a bag of peanuts
team 17- used to sell PD software
reflections- two guys programming at their houses
DMA now rockstar- the first game menace was programmed in the bedroom of dave jones.
I think we NEED more garage programmers, maybe returning to the good old times, all those companies were founded by garage programmers, but now they want to hide in the " corporate shield" maybe because they don´t want to give the power that they got, after being garage programmers.......
Reply
and there are more examples:
molyneux- a guy who created financial software.
sierra online- founded by a couple at their kitchen
activision- founded by 3 ex atari workers and a bag of peanuts
team 17- used to sell PD software
reflections- two guys programming at their houses
DMA now rockstar- the first game menace was programmed in the bedroom of dave jones.
I think we NEED more garage programmers, maybe returning to the good old times, all those companies were founded by garage programmers, but now they want to hide in the " corporate shield" maybe because they don´t want to give the power that they got, after being garage programmers.......
Posted: Mar 18th 2011 2:08PM TraceurRyuk Part III said
Nice. I agree. Indie games are fine and all, but they aren't worth paying retail price for. So the app store is a perfect place for them.
Posted: Mar 18th 2011 4:07PM Helghast102 said
@TraceurRyuk Part III
Why exactly was this downvoted?
I wholeheartedly agree
Reply
Why exactly was this downvoted?
I wholeheartedly agree
Posted: Mar 18th 2011 8:43PM Nintendo Tim said
@TraceurRyuk Part III - I agree in part, but a lot of games (and I mean a /lot/ of games) are overpriced.
Most games nowadays are not worth $60 (some handheld games aren't worth their $40 threshold). Some are, but it's few and far between. The "bargain bin" price of $20-40 is actually perfect for a lot of crap, especially if it's the same thing, rehashed with a new coat of paint and one new feature that could otherwise be DLC/title update (Madden).
Angry Birds is worth $5, max; possibly the most underpriced mobile phone game out there (right next to Infinity Blade, which could have went for $10-15, considering it's brethren, Shadow Complex, released for $15 and was effing fantastic).
Madden/Call of Duty/Halo are probably worth $40, $50 tops. Considering the money they rake in on sales, Activision made back the development cost on Black Ops in hours upon release. Madden's roster updates/new features could easily be the aforementioned DLC or title updates for pennies on the dollar. Want the Madden '11 update? Give us $20 and it's yours, rather than spending $60 and clogging up retail shelves with new copies on release day and bargain bins a week later, sitting there for months, even years, before being "DEVO'd" by a clerk.
App stores left and right have shown quality games can be made and sold for fairly cheap. However, the "console experience" is where a lot of gamers - like myself - feel their money can go towards a HELL of a better game.
Besides: Controller > Touch Screen. Any day.
Reply
Most games nowadays are not worth $60 (some handheld games aren't worth their $40 threshold). Some are, but it's few and far between. The "bargain bin" price of $20-40 is actually perfect for a lot of crap, especially if it's the same thing, rehashed with a new coat of paint and one new feature that could otherwise be DLC/title update (Madden).
Angry Birds is worth $5, max; possibly the most underpriced mobile phone game out there (right next to Infinity Blade, which could have went for $10-15, considering it's brethren, Shadow Complex, released for $15 and was effing fantastic).
Madden/Call of Duty/Halo are probably worth $40, $50 tops. Considering the money they rake in on sales, Activision made back the development cost on Black Ops in hours upon release. Madden's roster updates/new features could easily be the aforementioned DLC or title updates for pennies on the dollar. Want the Madden '11 update? Give us $20 and it's yours, rather than spending $60 and clogging up retail shelves with new copies on release day and bargain bins a week later, sitting there for months, even years, before being "DEVO'd" by a clerk.
App stores left and right have shown quality games can be made and sold for fairly cheap. However, the "console experience" is where a lot of gamers - like myself - feel their money can go towards a HELL of a better game.
Besides: Controller > Touch Screen. Any day.
Posted: Mar 18th 2011 2:08PM LaughingTarget said
Yet they'll let any throw away party game or animal petting simulator on their system. Garage devs may improve their image.
Posted: Mar 18th 2011 4:08PM jsx said
For the last decade or more, in order to even get a $10k Wii dev kit you have to have a 100 person office in an industrial zoned area, among a few other requirements.
They're also quite keen on putting more restrictions on developers and publishers once they've got you by the balls (read: you've already invested in the platform), particularly with anything relating to online, gore, or personal identity.
Why people keep buying Nintendo and expecting third-party support is beyond me.
Reply
They're also quite keen on putting more restrictions on developers and publishers once they've got you by the balls (read: you've already invested in the platform), particularly with anything relating to online, gore, or personal identity.
Why people keep buying Nintendo and expecting third-party support is beyond me.
Posted: Mar 18th 2011 2:10PM CaptainProtonX said
"Where we've drawn the line is we are not looking to do business today with the garage developer,..."
Is Nintendo not looking at the Wii library recently? I think Nintendo has been pursuing these people for years now.
Is Nintendo not looking at the Wii library recently? I think Nintendo has been pursuing these people for years now.
Posted: Mar 18th 2011 2:12PM BPMOmega XBL PSN Steam said
@CaptainProtonX
He said "Garage", Not "garbage". :p
Reply
He said "Garage", Not "garbage". :p
Posted: Mar 18th 2011 2:35PM PN04 said
@CaptainProtonX
So wait, after like 2 or 3 different versions of Cave Story which is so garage that it was free on a half dozen platforms and made by a single developer in his spare time while working a saleryman job. Let's keep in mind this guy had like a handful of offers to port Cave Story to pay platforms before, just how much money did Nintendo drop on this one single "Garage developer" to convince him to work with them?
Reply
So wait, after like 2 or 3 different versions of Cave Story which is so garage that it was free on a half dozen platforms and made by a single developer in his spare time while working a saleryman job. Let's keep in mind this guy had like a handful of offers to port Cave Story to pay platforms before, just how much money did Nintendo drop on this one single "Garage developer" to convince him to work with them?
Posted: Mar 18th 2011 2:18PM Purduecoz said
Wow. So called "Garage developers" are some of the best developers I know with some of the greatest ideas, albeit not always with enough money to even attain "Indie" status. Nintendo would be wise to try to cultivate a relationship with some of them.
Besides, Nintendo is pretty amateur hour themselves when it comes to the current state of console gaming. Haven't turned on my Wii in years.
Besides, Nintendo is pretty amateur hour themselves when it comes to the current state of console gaming. Haven't turned on my Wii in years.
Posted: Mar 18th 2011 2:48PM TraceurRyuk Part III said
@Purduecoz
"Haven't turned on my Wii in years. "
Try buying games for it.
Reply
"Haven't turned on my Wii in years. "
Try buying games for it.
Posted: Mar 18th 2011 3:54PM Jack Kevorkian said
@Rikerbot You must havevreally small hands if you can find enough games on the wii to fill them.
Reply
Posted: Mar 18th 2011 2:19PM slickie said
Obviously, all the shovelware on the Wii is aptly made in the garden shed, not the garage.
Posted: Mar 19th 2011 1:33PM aristokrat said
@slickie
I think they might have been made in the toilet. I'm making one right now...
Reply
I think they might have been made in the toilet. I'm making one right now...
Posted: Mar 18th 2011 2:19PM Bluebrake said
>"And we want to see that value maintained over time."
Ah, I guess that's why you still sell all your five-year-old games at full launch price. Thanks for the value, Nintendo!
Ah, I guess that's why you still sell all your five-year-old games at full launch price. Thanks for the value, Nintendo!
Posted: Mar 18th 2011 3:17PM Punkrawk Bbob said
@Bluebrake
Ya, I don't quite get why Mario 64 DS, Mario Kart DS, Pokemon Diamond/Pearl/Platinum, New Super Mario Bros, Nintendogs, and Animal Crossing are all still $30-35. I mean really, just let the prices drop already. Surely enough people aren't still buying them to warrant a full price, right?
Reply
Ya, I don't quite get why Mario 64 DS, Mario Kart DS, Pokemon Diamond/Pearl/Platinum, New Super Mario Bros, Nintendogs, and Animal Crossing are all still $30-35. I mean really, just let the prices drop already. Surely enough people aren't still buying them to warrant a full price, right?
Posted: Mar 19th 2011 6:20PM gettinmoney662 said
@Punkrawk Bbob
You're wrong, which is why they are still at those prices.
Reply
You're wrong, which is why they are still at those prices.
Posted: Mar 18th 2011 2:22PM verymetal said
Nintendo are leaders not followers.
Posted: Mar 18th 2011 2:25PM baby sea tuna said
@verymetal
And that seems to have worked out great for them. Unfortunately, not all of us are completely happy with where we've been "led" by them.
Reply
And that seems to have worked out great for them. Unfortunately, not all of us are completely happy with where we've been "led" by them.
Posted: Mar 18th 2011 3:24PM Punkrawk Bbob said
@baby sea tuna
agreed. The Wii was a hardcore let down in my book. For a system with such a huge install base and a 4+ year lifespan, having like 3-5 "must own" games is kinda bad. Especially given that those "must owns" are just Wii versions of existing franchises (Mario Kart and Smash Bros). With Zelda: Twilight Princess out the gates so much deeper than it's predecessors, and arguably more adult then Wind Waker... And (even if it sucked) Red Steel's overall audience it was aiming for, was kinda excited for this gen for the big N. Sadly, the Wii is kinda a snoozer. Sure, lots of casual pick up and play titles that are fun for an evening w/friends. Nothing that I'm gonna remember next generation though like I remember like WCW vs nWo, Starfox 64, GoldenEye, BlastCorps, Mario 64, Mario Kart 64, Zelda: OoT, or Smash Bros.
I realize some of those games are franchises, but their N64 iterations either started the franchise or very clearly created a distinct mark on the series. The Wii failed to deliver that I think.
Reply
agreed. The Wii was a hardcore let down in my book. For a system with such a huge install base and a 4+ year lifespan, having like 3-5 "must own" games is kinda bad. Especially given that those "must owns" are just Wii versions of existing franchises (Mario Kart and Smash Bros). With Zelda: Twilight Princess out the gates so much deeper than it's predecessors, and arguably more adult then Wind Waker... And (even if it sucked) Red Steel's overall audience it was aiming for, was kinda excited for this gen for the big N. Sadly, the Wii is kinda a snoozer. Sure, lots of casual pick up and play titles that are fun for an evening w/friends. Nothing that I'm gonna remember next generation though like I remember like WCW vs nWo, Starfox 64, GoldenEye, BlastCorps, Mario 64, Mario Kart 64, Zelda: OoT, or Smash Bros.
I realize some of those games are franchises, but their N64 iterations either started the franchise or very clearly created a distinct mark on the series. The Wii failed to deliver that I think.
Posted: Mar 18th 2011 10:43PM verymetal said
The console war for this generation is already over. Nintendo is the leader with more systems sold. The 3ds will be even more popular than the Wii.
Like it or not, Nintendo is here to stay, and as history repeats itself, others will copy what they are doing.
Reply
Like it or not, Nintendo is here to stay, and as history repeats itself, others will copy what they are doing.
Posted: Mar 18th 2011 2:22PM TylerDurden102680 said
Nintendo needs to face the facts. People want quick and cheap games and if they don't begin to supply those it will hit them right in their bottom line. I am more than willing to buy $40 games for my kids when they get their 3DS's but I will not buy them junk games! I would be more than happy to take a risk for $.99 - 4.99 though.
Posted: Mar 18th 2011 2:25PM Maximo said
Nintendo is so full of crap. Does anyone else see it?
Posted: Mar 18th 2011 2:26PM BananaBoat said
It would be interesting to know where exactly in his home Notch created Minecraft (I know he didn't build it from the ground, but bear with me) or where Jonathan Blow created Braid, etc. Is Reggie saying that they only want games from established indie studios, and not from guys that are working alone?
Maybe my inability to code Hello World has me star struck, but anyone that can put something that could be called a "game" together, whether in their basement, garage, or in a studio, is amazing to me. Unless "amateur" refers to the guys that put out fart apps on the iPhone, I think they should be given a chance. I would love to see a 3DS Wiiware that is dominated by small, cheap games that take advantage of the 3D in some unique way. Doing something like that may be beneath a large studio, but it should be perfect for a guy coding in his garage.
Maybe my inability to code Hello World has me star struck, but anyone that can put something that could be called a "game" together, whether in their basement, garage, or in a studio, is amazing to me. Unless "amateur" refers to the guys that put out fart apps on the iPhone, I think they should be given a chance. I would love to see a 3DS Wiiware that is dominated by small, cheap games that take advantage of the 3D in some unique way. Doing something like that may be beneath a large studio, but it should be perfect for a guy coding in his garage.
Posted: Mar 18th 2011 3:28PM Punkrawk Bbob said
@BananaBoat
There is a difference between being garage and being indie. You can create your own business and get incorporated and as such are considered a company, even if working alone. Garage devs don't take those extra steps.
I think Reggie is trying to stress they don't want to work with anyone not willing to take it seriously enough to define themselves as a business. Kind of like even though you can rock at a job and clearly be able to handle it, without a degree to show you're investing in yourself towards such a path you probably won't get the job. This is just N's test to make sure you're dedicated and this isn't just a weekend fling.
Reply
There is a difference between being garage and being indie. You can create your own business and get incorporated and as such are considered a company, even if working alone. Garage devs don't take those extra steps.
I think Reggie is trying to stress they don't want to work with anyone not willing to take it seriously enough to define themselves as a business. Kind of like even though you can rock at a job and clearly be able to handle it, without a degree to show you're investing in yourself towards such a path you probably won't get the job. This is just N's test to make sure you're dedicated and this isn't just a weekend fling.
Posted: Mar 18th 2011 2:29PM HaVoK308 said
Apple puts zero effort into gaming and still makes tons of cash. This is what angers Nintendo...they are jealous. Basic human nature.
Posted: Mar 18th 2011 2:30PM Johnnynumber5 is powered by cell said
Just traded in my dsi towards a 3DS. The bad thing was none of the launch titles seemed worth $40. So until I see some reviews or get to play demos of pilot wings, samurai warriors and ghost recon I think my 3DS will function solely as a dsi.
Are there going to be cheap downloadable 3DS at launch on the online shop? I want to play something on it and a $40 copy of nintendogs isn't what I had in mind. Even like a 3D version of something like that blob game where you connect the little black goo to make structures would be good. Just remembered it's called world of goo :)
I hope Sony (NGP) and Nintendo (3DS) embrace the app store format of affordable downloadable titles. A 3D version of angry birds would be the BOMB.
Are there going to be cheap downloadable 3DS at launch on the online shop? I want to play something on it and a $40 copy of nintendogs isn't what I had in mind. Even like a 3D version of something like that blob game where you connect the little black goo to make structures would be good. Just remembered it's called world of goo :)
I hope Sony (NGP) and Nintendo (3DS) embrace the app store format of affordable downloadable titles. A 3D version of angry birds would be the BOMB.
Posted: Mar 18th 2011 2:34PM BPMOmega XBL PSN Steam said
@Johnnynumber5 is powered by cell
Well, J#5, the good news for you is that Rovio did, indeed, announce a 3DS version of Angry Birds is in the works.
Reply
Well, J#5, the good news for you is that Rovio did, indeed, announce a 3DS version of Angry Birds is in the works.
Posted: Mar 18th 2011 3:32PM Punkrawk Bbob said
@Johnnynumber5 is powered by cell
I was in the same boat as you man. Traded in my DSi towards the 3DS but wasn't really won over by the launch offerings. I ended up preordering Pilotwings because it seemed like a good mellow experience, as well as a good tech demo. Apparently I was right because all their display units at retailers are loaded with a Pilotwings demo.
The eShop for the 3DS won't launch until May, so you have a month or two until that option is there.
Head down to your local best buy, they should have a unit set up. Try out Pilotwings and see if you like it. I don't regret my decision (it was admittedly kind of peaceful and fun at the same time). Just really wish they had launched Starfox64, Zelda:OoT, or a sequel to New Super Mario Bros.
Reply
I was in the same boat as you man. Traded in my DSi towards the 3DS but wasn't really won over by the launch offerings. I ended up preordering Pilotwings because it seemed like a good mellow experience, as well as a good tech demo. Apparently I was right because all their display units at retailers are loaded with a Pilotwings demo.
The eShop for the 3DS won't launch until May, so you have a month or two until that option is there.
Head down to your local best buy, they should have a unit set up. Try out Pilotwings and see if you like it. I don't regret my decision (it was admittedly kind of peaceful and fun at the same time). Just really wish they had launched Starfox64, Zelda:OoT, or a sequel to New Super Mario Bros.
Posted: Mar 18th 2011 5:23PM Johnnynumber5 is powered by cell said
@BPMOmega
Schweeeeet! Angry Birds 3D is a day 1 for sure.
@Punkrawk
My best buy & Gamestop have yet to receive their 3DS demo units. The cool thing for me is I won that DSi 2 weeks ago out of the stacker arcade machine. My kids have ds lites so we don't have to trade them in now.
@oxyrt
Yes that's true Sony has embraced that model to an extent with minis. I just hope minis and psn games are a big part of their ngp strategy. I love me some intense console type games but I also want something to play on the crapper at work ;)
Reply
Schweeeeet! Angry Birds 3D is a day 1 for sure.
@Punkrawk
My best buy & Gamestop have yet to receive their 3DS demo units. The cool thing for me is I won that DSi 2 weeks ago out of the stacker arcade machine. My kids have ds lites so we don't have to trade them in now.
@oxyrt
Yes that's true Sony has embraced that model to an extent with minis. I just hope minis and psn games are a big part of their ngp strategy. I love me some intense console type games but I also want something to play on the crapper at work ;)
Posted: Mar 18th 2011 2:30PM MisterSmith said
"Where we've drawn the line is we are not looking to do business today with the garage developer"
Like Daisuke "Pixel" Amaya? I don't think you get more garage than spending 5 years making a single game alone. And considering Cave Story is about to get its 3RD re-release on a Nintendo platform on the 3DS later this year...
Like Daisuke "Pixel" Amaya? I don't think you get more garage than spending 5 years making a single game alone. And considering Cave Story is about to get its 3RD re-release on a Nintendo platform on the 3DS later this year...
Posted: Mar 18th 2011 2:31PM Lerkero said
Fine then. I guess indie developers will just have to settle with making games in their basement instead of the garage.
By the way, somebody should inform Nintendo about Wiiware and DSiWare cause there is some bottom barrel stuff in there that somehow got past their "value" filter.
By the way, somebody should inform Nintendo about Wiiware and DSiWare cause there is some bottom barrel stuff in there that somehow got past their "value" filter.
Featured Stories
Super Joystiq Podcast 004: 38 Studios meltdown, Gravity Rush, Civilization 5: Gods & Kings, Dragon's Dogma
Posted on May 25th 2012 3:30PM







