Runic: No subscription for Torchlight MMO
30
It seems the MMO-ified version of Runic Games' mine-dwelling RPG Torchlight will attempt to avoid one of the genre's biggest pitfalls: trying to go head-to-head with Blizzard's gigantic, millions-of-players-strong monster. In a recent interview with Charge Shot, Runic CEO Max Schaefer explained, "I don't think really anyone can do [subscriptions] anymore because pretty much everyone that does subscriptions has one for World of Warcraft." Subsequently, the company will not pursue a subscription model for the Torchlight MMO.
We appreciate the sentiment, but we think Schaefer's underestimating how many of us MMO players are just fabulously wealthy. We can afford to subscribe to more than one thing, you know? As of right now, we're subscribed to WoW, EQ2, EVE Online, DC Universe Online, Final Fantasy XIV, Warhammer Online and the Potpourri of the Month Club.
... Let's just pretend that we didn't say that last one, okay?
We appreciate the sentiment, but we think Schaefer's underestimating how many of us MMO players are just fabulously wealthy. We can afford to subscribe to more than one thing, you know? As of right now, we're subscribed to WoW, EQ2, EVE Online, DC Universe Online, Final Fantasy XIV, Warhammer Online and the Potpourri of the Month Club.
... Let's just pretend that we didn't say that last one, okay?
Reader Comments (32)
Posted: Mar 22nd 2011 10:04PM Jhoalot said
@Griffin McElroy
... Let's just pretend that we didn't say that last one, okay?
You cannot now!
... Let's just pretend that we didn't say that last one, okay?
You cannot now!
Posted: Mar 22nd 2011 10:05PM Darklink2009 said
This is great news. Makes me a lot more likely to give it a shot.
Posted: Mar 22nd 2011 10:12PM Stevetrop Man of Mystery said
I really believe that it's going to reach a point where MMO's will have to be FtP. While every one wont try to go for every MMO. Having the ability to play it on a free basis and paying for what you want at least opens some doors for the consumers.
On topic I'm glad to see Torchlight MMO in that direction,
On topic I'm glad to see Torchlight MMO in that direction,
Posted: Mar 22nd 2011 10:12PM omgJOHN said
That's really the only way to do it these days. Any time I read of a new MMO that you need to pay a monthly fee to play, I almost immediately write it off.
There are less and less MMOs that can survive with subscription fees, and that number is only going to get smaller.
There are less and less MMOs that can survive with subscription fees, and that number is only going to get smaller.
Posted: Mar 22nd 2011 10:14PM Lerkero said
It's not just the subscription that gets people, it's the fact that most subscriptions are the same price as WoW.
If you're gonna price yourself on the level of WoW, you need to be better than WoW. That's like coming out with a phone or computer and pricing it the same or more than a comparable Apple product. It's crazy.
If you're gonna price yourself on the level of WoW, you need to be better than WoW. That's like coming out with a phone or computer and pricing it the same or more than a comparable Apple product. It's crazy.
Posted: Mar 22nd 2011 10:26PM Drakkenfyre said
Bad analogy.
Apple prices their equipment sometimes 500% over the original price simply because they can, and people who see Apple as the best will pay.
There is what's called a "Apple tax" added to their hardware for a reason.
Quality does not = price in this case.
Altho in the perception of quality, you are right.
Reply
Apple prices their equipment sometimes 500% over the original price simply because they can, and people who see Apple as the best will pay.
There is what's called a "Apple tax" added to their hardware for a reason.
Quality does not = price in this case.
Altho in the perception of quality, you are right.
Posted: Mar 22nd 2011 10:38PM Lerkero said
@Drakkenfyre
Yes, my point isn't that Apple prices their product competitively. My point is that the market has clearly chosen the bar for what they think is the best price for the money.
Apple is doing very well as a company, and WoW is doing very well as an MMO. I personally do not currently own any Apple or Blizzard products, but I do know they they are both leaders in their respective markets right now.
Trying to go against a clear market leader at the same level is very risky. There has to be a better perceived value somewhere
Reply
Yes, my point isn't that Apple prices their product competitively. My point is that the market has clearly chosen the bar for what they think is the best price for the money.
Apple is doing very well as a company, and WoW is doing very well as an MMO. I personally do not currently own any Apple or Blizzard products, but I do know they they are both leaders in their respective markets right now.
Trying to go against a clear market leader at the same level is very risky. There has to be a better perceived value somewhere
Posted: Mar 22nd 2011 11:52PM Dizazter said
@Lerkero
I think the subscription model is dead. And it will die with WoW when WoW dies, and yes it will, but it will probably take another 5 years or so.
The micro transaction model is crap too. Because 10% of the people are paying for 90% of the game's revenue.
I really think the only model that works is the Guild Wars model where the towns are the only thing massive, and the games are locally hosted. That way you only pay for add ons, instead of passively paying every month, if you play or not.
Reply
I think the subscription model is dead. And it will die with WoW when WoW dies, and yes it will, but it will probably take another 5 years or so.
The micro transaction model is crap too. Because 10% of the people are paying for 90% of the game's revenue.
I really think the only model that works is the Guild Wars model where the towns are the only thing massive, and the games are locally hosted. That way you only pay for add ons, instead of passively paying every month, if you play or not.
Posted: Mar 23rd 2011 12:44AM beano311 said
@Dizazter
The subscription model is not dead, and probably never will be. High profile games come out all the time that still have subscription fees: DC Universe, Star Wars: The Old Republic, Rift. Just because WoW has so many more subscribers does not mean that those games are not profitable, or aren't making more money than they would be if they were free-to-play. Also, your example of Guild Wars makes no sense. How is having cities be the only thing massive profitable? Also, the "games" aren't locally hosted... they're all hosted on NCSoft's servers (http://wiki.guildwars.com/wiki/Server).
But to add to the main comment. Coming from a seasoned MMO veteran (been playing since EQ launched in '99 and have played at least 10 different MMO's), WoW is far from the best MMO (other than in terms of sales and profitability). There are many better MMOs out there that are more original and more fun to play than WoW. Apple is not the best phone or computer manufacturer either, most Android phones are $200 when they are launched, just like Apple's iPhone and their manufacturers are doing fine (not Apple fine, but phones like the Droid line and Galaxy S line sell very well). The point I'm trying to make is that price does not equal quality (not always at least). $15 is the standard for online subscriptions, people who play MMOs are used to and are okay with paying that price. Games that are "free-to-play" are not really free, if you want to really play the game, you either have to pay the "optional" $15 a month fee (even the free-to-play games have an optional subscription) or buy what you want a la cart (which never actually gives you everything, they'll still limit your maximum gold, making it impossible to buy things when you're higher in levels, or limit some feature that's only available to subscribers, etc).
Reply
The subscription model is not dead, and probably never will be. High profile games come out all the time that still have subscription fees: DC Universe, Star Wars: The Old Republic, Rift. Just because WoW has so many more subscribers does not mean that those games are not profitable, or aren't making more money than they would be if they were free-to-play. Also, your example of Guild Wars makes no sense. How is having cities be the only thing massive profitable? Also, the "games" aren't locally hosted... they're all hosted on NCSoft's servers (http://wiki.guildwars.com/wiki/Server).
But to add to the main comment. Coming from a seasoned MMO veteran (been playing since EQ launched in '99 and have played at least 10 different MMO's), WoW is far from the best MMO (other than in terms of sales and profitability). There are many better MMOs out there that are more original and more fun to play than WoW. Apple is not the best phone or computer manufacturer either, most Android phones are $200 when they are launched, just like Apple's iPhone and their manufacturers are doing fine (not Apple fine, but phones like the Droid line and Galaxy S line sell very well). The point I'm trying to make is that price does not equal quality (not always at least). $15 is the standard for online subscriptions, people who play MMOs are used to and are okay with paying that price. Games that are "free-to-play" are not really free, if you want to really play the game, you either have to pay the "optional" $15 a month fee (even the free-to-play games have an optional subscription) or buy what you want a la cart (which never actually gives you everything, they'll still limit your maximum gold, making it impossible to buy things when you're higher in levels, or limit some feature that's only available to subscribers, etc).
Posted: Mar 23rd 2011 7:41AM This Little Man Says His Name Is said
@Lerkero
No one else overprices their products as badly as apple does.
So their isn't anyone else releasing things for the same price which makes it a bad analogy.
Also apple isn't the leader of it's demographic. Windows has like an 80-90% market share. There's twice as many android phones out there as there are iphones.
Reply
No one else overprices their products as badly as apple does.
So their isn't anyone else releasing things for the same price which makes it a bad analogy.
Also apple isn't the leader of it's demographic. Windows has like an 80-90% market share. There's twice as many android phones out there as there are iphones.
Posted: Mar 23rd 2011 9:53AM Lerkero said
@This Little Man Says His Name Is
There are twice as many Android phones as iPhones because multiple phone manufacturers are able to capitalize on the popularity of Google (again, a company with a perceived level of high quality).
With iPhone, only 1 manufacturer provides that phone and it is Apple. Yet iPhone and iPad are the leaders in their market. I'm not saying there aren't products with better specs, I'm saying based on user experience and perceived quality (on average), Apple is the best right now, and it is very risky to try and put yourself on Apple's level.
My analogy to WoW arrives at this point. Whether WoW is the best MMO is debatable, but in terms of the market, WoW is perceived to be the best MMO based on user experience and quality. It's not like WoW arrived at that point by luck, and I don't think any other MMO can release on the same level as WoW and arrive at anything close by luck. It would take a strong effort, and I believe a part of that effort would HAVE to include being cheaper than WoW.
Reply
There are twice as many Android phones as iPhones because multiple phone manufacturers are able to capitalize on the popularity of Google (again, a company with a perceived level of high quality).
With iPhone, only 1 manufacturer provides that phone and it is Apple. Yet iPhone and iPad are the leaders in their market. I'm not saying there aren't products with better specs, I'm saying based on user experience and perceived quality (on average), Apple is the best right now, and it is very risky to try and put yourself on Apple's level.
My analogy to WoW arrives at this point. Whether WoW is the best MMO is debatable, but in terms of the market, WoW is perceived to be the best MMO based on user experience and quality. It's not like WoW arrived at that point by luck, and I don't think any other MMO can release on the same level as WoW and arrive at anything close by luck. It would take a strong effort, and I believe a part of that effort would HAVE to include being cheaper than WoW.
Posted: Mar 22nd 2011 10:15PM LoKuS773 said
I will be all over this. When i get a new PC that is.....
Posted: Mar 22nd 2011 10:21PM Heffer Wolfe said
I've always had trouble staying interested in MMOs. I don't think I'll have that problem with this Torchlight MMO.
Posted: Mar 22nd 2011 10:22PM The Cole Train said
Wow nice, now I might actually give MMOs a shot no that I don't have to drop x amount of cash a month.
Posted: Mar 22nd 2011 10:22PM Drakkenfyre said
F2P = Item store.
They are going to find a way to support themselves, and it they don't charge a monthly fee, it's going to be selling items and stuff in an online store.
"No monthly fee? Yay! Wait, I have to buy stuff to get the best stuff? Boo!"
They are going to find a way to support themselves, and it they don't charge a monthly fee, it's going to be selling items and stuff in an online store.
"No monthly fee? Yay! Wait, I have to buy stuff to get the best stuff? Boo!"
Posted: Mar 22nd 2011 10:25PM Heffer Wolfe said
@Drakkenfyre
At least with an item store you can choose whether or not you spend money.
Reply
At least with an item store you can choose whether or not you spend money.
Posted: Mar 22nd 2011 10:30PM Drakkenfyre said
Be forever delegated to being a second class citizen, and unable to touch other players, or pay and become actually useful, and be able to engage in PVP.
Real choice.
Very few games that offer items for sale offer items that don't impact gameplay. There are a ton of F2P games out there where you HAVE to buy items, or you simply getting screwed by the "free' world.
Some games deliniate free and pay-for players so bad you might as well be playing a separate game.
http://www.penny-arcade.com/comic/2007/5/11/
Reply
Real choice.
Very few games that offer items for sale offer items that don't impact gameplay. There are a ton of F2P games out there where you HAVE to buy items, or you simply getting screwed by the "free' world.
Some games deliniate free and pay-for players so bad you might as well be playing a separate game.
http://www.penny-arcade.com/comic/2007/5/11/
Posted: Mar 22nd 2011 10:53PM Colin said
@Drakkenfyre
Well, it's not exactly a charity. All of these free to play games still need to turn a profit, so if you want to get into the game as hardcore as you would a subscription game, you'd have to drop a little money, and you'd probably end up paying roughly the same amount as a subscription game.
tl;dr Of course you still have to pay for games, it's just a different model.
Reply
Well, it's not exactly a charity. All of these free to play games still need to turn a profit, so if you want to get into the game as hardcore as you would a subscription game, you'd have to drop a little money, and you'd probably end up paying roughly the same amount as a subscription game.
tl;dr Of course you still have to pay for games, it's just a different model.
Posted: Mar 22nd 2011 11:22PM PointlessPuppies said
@Colin
I don't think he's complaining just about the fact that you have to pay. For many people the problem is that introducing a cash shop into F2P games, developers go the lazy route and offer grossly overpowered equipment for sale to entice players, which in turn kills off all sense of balance in the game and turns the game into rampant killing of the "F2P" users by the cash shop buyer users.
Reply
I don't think he's complaining just about the fact that you have to pay. For many people the problem is that introducing a cash shop into F2P games, developers go the lazy route and offer grossly overpowered equipment for sale to entice players, which in turn kills off all sense of balance in the game and turns the game into rampant killing of the "F2P" users by the cash shop buyer users.
Posted: Mar 23rd 2011 1:00AM Drakkenfyre said
@PointlessPuppies
You got one of the complaints.
Let's use STO as an example. It is a pay-for MMO, and has an online store. Half of the games races are purchaseable content, half of the ships are purchaseable content, even minor things like additional slots for multiple outfits, and emotes are purchasable content. They even offer different bridge designs, something that should be selectable in game, for purchase. The item shop has literally half the game in it.
While none of the items are so overpowered that they give a complete and severe advantage over someone without (there are advantages however, if you pay) but it's an example of how greedy companies get.
Reply
You got one of the complaints.
Let's use STO as an example. It is a pay-for MMO, and has an online store. Half of the games races are purchaseable content, half of the ships are purchaseable content, even minor things like additional slots for multiple outfits, and emotes are purchasable content. They even offer different bridge designs, something that should be selectable in game, for purchase. The item shop has literally half the game in it.
While none of the items are so overpowered that they give a complete and severe advantage over someone without (there are advantages however, if you pay) but it's an example of how greedy companies get.
Posted: Mar 22nd 2011 10:36PM Mmmmz said
Good, smart move.
I never subscribe to MMOs. I'm not obsessed with them and I'm a cheap bastard. I want to get my value so that means forgoing most other gaming to pay (time) for the game that I'm constantly paying to play.
Free MMOs on the other hand work quite well for me. I don't stay with an MMO very long, usually a year or three max and then I move on. Sometimes, they give me good enough reasons to throw away a couple bucks here and there for faster progress or neat toys that often make me wonder what the hell I was thinking.
I'll admit, The Old Republic certainly makes me think I could pay for an MMO but if it's really an MMO and it doesn't make things fresh again, after that first month I probably wouldn't be paying to stay.
Smaller games like this? I would never even consider it. Especially when they already made a basic offline version.
That said, the best solution is to just sell the freaking the game for $40-$60 without a subscription fee and go on the micro transaction wagon without overloading on it. I only support that model with MMOs, rather than disguised as DLC.
I never subscribe to MMOs. I'm not obsessed with them and I'm a cheap bastard. I want to get my value so that means forgoing most other gaming to pay (time) for the game that I'm constantly paying to play.
Free MMOs on the other hand work quite well for me. I don't stay with an MMO very long, usually a year or three max and then I move on. Sometimes, they give me good enough reasons to throw away a couple bucks here and there for faster progress or neat toys that often make me wonder what the hell I was thinking.
I'll admit, The Old Republic certainly makes me think I could pay for an MMO but if it's really an MMO and it doesn't make things fresh again, after that first month I probably wouldn't be paying to stay.
Smaller games like this? I would never even consider it. Especially when they already made a basic offline version.
That said, the best solution is to just sell the freaking the game for $40-$60 without a subscription fee and go on the micro transaction wagon without overloading on it. I only support that model with MMOs, rather than disguised as DLC.
Posted: Mar 22nd 2011 10:51PM Credge said
Not subbed to Rift? whyyyyyyyyyyyyyyyyyyy
Posted: Mar 22nd 2011 11:05PM Epoque said
Potpourri of the Month Club > Final Fantasy XIV
Posted: Mar 22nd 2011 11:29PM Fuzunga said
SOLD!
Posted: Mar 22nd 2011 11:31PM xHotPotatox said
@Griffin
Did you get this month's potpourri? Only asking cause mine never came in the mail. Also if I address this towards you no one else can read it right?
......
Right??
Did you get this month's potpourri? Only asking cause mine never came in the mail. Also if I address this towards you no one else can read it right?
......
Right??
Posted: Mar 23rd 2011 1:34AM Hoops said
@Bielzer But conversely, it will be able to stay alive for more than 3 months before being squashed by WoW.
Posted: Mar 23rd 2011 1:43AM OrangeGamer said
I dunno how the Torchlight MMO will play out, but I have to say as a console/PC gamer I can only afford one MMO at any time money-wise and time-wise. Time-wise I can swing a bit more, and I do play other online games(Minecraft, Phantasy Star Portable 2), but the monthly fee on top of other bills every month means 1 game at a time to be worth it for me. So with this news, I'll at least try it!
Posted: Mar 23rd 2011 5:14AM SecondTomorrow said
We aren't all as rich and handsome as you are Mr. McElroy The Youngest.
I'd like a PS3 version, please and thank you.
I'd like a PS3 version, please and thank you.
Posted: Mar 23rd 2011 11:18AM Tuxy79 said
I appreciate the direction they're taking with Torchlight. I don't play MMOs, and certainly don't wish to pay a monthly fee for one game. I was waiting to try my hand at Diablo 3, but Torchlight is a nice little single player experience I can enjoy.
Can't wait for the sequel.
Can't wait for the sequel.
Posted: Mar 23rd 2011 12:10PM willwillywilson said
So does that mean I'll be forced to by "rare" in game items with real money instead? Because that's just as lame.
Posted: Mar 23rd 2011 12:18PM bargaingamer said
I hope it similar to guild wars where u just buy the game and play it.
Posted: Mar 23rd 2011 12:32PM jameskond said
This old news, when they were working on Mythos they said this and even before they shipped Torchlight they had already said this =/
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