Hour-long documentary goes behind the scenes at Volition
17
Game Informer's story on Saints Row: The Third started with just a few screenshots, but apparently the magazine had some extra video footage around, so it decided to turn it into a nearly one hour long documentary on the entire Volition studio, from its PC beginnings with Descent: Freespace, up into the big console series Red Faction and Saints Row.
There's a lot of fascinating behind-the-scenes stuff here for old-school Volition fans, including a lot of thinking on why Volition has made the games it has, how the company has built up its growing legacy piece by piece, and even why some developers on the staff didn't want anything to do with Saints Row in the first place. The last 18 years of Volition's work makes for some excellent weekend watching.
There's a lot of fascinating behind-the-scenes stuff here for old-school Volition fans, including a lot of thinking on why Volition has made the games it has, how the company has built up its growing legacy piece by piece, and even why some developers on the staff didn't want anything to do with Saints Row in the first place. The last 18 years of Volition's work makes for some excellent weekend watching.
Reader Comments (17)
Posted: Apr 3rd 2011 2:06PM dapharmic1st said
Every game developer is now doing BHT and Dev. Diaries; the lengths studios go to for more product promotion. Some are interesting and some I remain apathetic towards.
Posted: Apr 3rd 2011 2:47PM Arsenic13 said
That man is so "hood" it is unbelievable.
Posted: Apr 3rd 2011 3:02PM sonicspike41 said
That was pretty amazing.
I remember owning Descent 3 when I was young but I never really knew where it came from or what it's origins were. It's neat to see how they started out as just a group of guys without a real huge focus and how they grew into this huge studio.
I remember owning Descent 3 when I was young but I never really knew where it came from or what it's origins were. It's neat to see how they started out as just a group of guys without a real huge focus and how they grew into this huge studio.
Posted: Apr 3rd 2011 3:06PM Rob Liv said
tl;dw
Posted: Apr 3rd 2011 3:35PM PointlessPuppies said
@Rob Liv
Thank you for this RIVETING commentary. We all care.
Reply
Thank you for this RIVETING commentary. We all care.
Posted: Apr 3rd 2011 3:48PM sonicspike41 said
@Rob Liv
To sum it up:
We made some early corridors shooter demos for Apogee who funded us, but they wanted a Doom-like game, so they eventually backed out. We then did a bit more work and shopped it around before Interplay started funding us for 2 games.
Paychecks were a scary business back then and I [the president of Volition] often considered bringing in my own personal checkbook to pay employees.
We made Descent and it did really well. We then started on an expansion pack which we ended up selling as the sequel, Decent II.
After that we split into two studios, made 2 more Descent games which did moderately well but were not huge hits, and eventually got bought out by THQ and dropping out last contracted game with Interplay amidst their financial problems.
We made an RPG for the PS2 that did alright as a launch title before starting on Red Faction based on code work we'd done for our dropped Interplay game, Descent 4. RF was a huge hit so we started on RF2. It wasn't received as well as the first title, so we decided to put the franchise on hold for awhile while we worked on some other concepts.
After finishing up Summoner 2, and having what looked like a really cool game about thieves canned, we decided to make a licensed Punisher game that was almost rated AO.
Our company kept growing, now starting to have over 100+ employees, so we made sure we had a concrete direction for most of our future titles to avoid any canceled projects.
The decision to make Saints Row, a game about the life of gangs, was pretty controversial and even drew ire from some of our own employees. After cutting up footage of other games and movies to the tune of F*** The Police, THQ immediately jumped on board the project. Upon releasing the game it did amazingly well so we went to work on the sequel.
With all the new consoles out we felt it was time to revisit destructible environments, either with Saints Row or Red Faction, so we decided to make RF:G the open world game it is. This allowed us more freedom to create better environments that didn't rely on destruction to bypass every puzzle. The game featured lots of red and yellow hues due to being set on Mars, so we felt for the next game we should mix it up a bit.
[I think that covers most of the basics of it.]
Reply
To sum it up:
We made some early corridors shooter demos for Apogee who funded us, but they wanted a Doom-like game, so they eventually backed out. We then did a bit more work and shopped it around before Interplay started funding us for 2 games.
Paychecks were a scary business back then and I [the president of Volition] often considered bringing in my own personal checkbook to pay employees.
We made Descent and it did really well. We then started on an expansion pack which we ended up selling as the sequel, Decent II.
After that we split into two studios, made 2 more Descent games which did moderately well but were not huge hits, and eventually got bought out by THQ and dropping out last contracted game with Interplay amidst their financial problems.
We made an RPG for the PS2 that did alright as a launch title before starting on Red Faction based on code work we'd done for our dropped Interplay game, Descent 4. RF was a huge hit so we started on RF2. It wasn't received as well as the first title, so we decided to put the franchise on hold for awhile while we worked on some other concepts.
After finishing up Summoner 2, and having what looked like a really cool game about thieves canned, we decided to make a licensed Punisher game that was almost rated AO.
Our company kept growing, now starting to have over 100+ employees, so we made sure we had a concrete direction for most of our future titles to avoid any canceled projects.
The decision to make Saints Row, a game about the life of gangs, was pretty controversial and even drew ire from some of our own employees. After cutting up footage of other games and movies to the tune of F*** The Police, THQ immediately jumped on board the project. Upon releasing the game it did amazingly well so we went to work on the sequel.
With all the new consoles out we felt it was time to revisit destructible environments, either with Saints Row or Red Faction, so we decided to make RF:G the open world game it is. This allowed us more freedom to create better environments that didn't rely on destruction to bypass every puzzle. The game featured lots of red and yellow hues due to being set on Mars, so we felt for the next game we should mix it up a bit.
[I think that covers most of the basics of it.]
Posted: Apr 3rd 2011 3:52PM sonicspike41 said
@sonicspike41
Oh, and they got the name Volition from a random glossary in a book at the very last minute before paperwork was due.
Reply
Oh, and they got the name Volition from a random glossary in a book at the very last minute before paperwork was due.
Posted: Apr 3rd 2011 3:43PM Vespene said
I just re-installed Freespace 1 and 2 with all the latest source code mods. Saint's Row might be cool, but games like Freespace are what they should be doing. They were true masterpieces and the industry should be ashamed of having forgotten them.
Posted: Apr 3rd 2011 3:56PM GuardianLegend said
@Vespene
The FS games are gorgeous games once the Source Code mods are installed. It was gorgeous when the games were released too.
Something about the game play never felt right though. The combat somehow felt repetitive and shallow compared to Lucasarts' X-wing series of games. Starlancer's combat felt more entertaining too.
Still, it would be awesome to see a return of the Freespace series.
Reply
The FS games are gorgeous games once the Source Code mods are installed. It was gorgeous when the games were released too.
Something about the game play never felt right though. The combat somehow felt repetitive and shallow compared to Lucasarts' X-wing series of games. Starlancer's combat felt more entertaining too.
Still, it would be awesome to see a return of the Freespace series.
Posted: Apr 3rd 2011 4:02PM The Only Girl said
Fun times.
Posted: Apr 3rd 2011 5:26PM Verb4tim said
Still waiting for Freespace 3!
Posted: Apr 3rd 2011 6:17PM Crayola Q Pants ESQ said
The latest Saints Row trailer is the best thing I've seen all year.
Posted: Apr 3rd 2011 11:12PM iHavePants said
@(Unverified)
I thought Red Faction 2 was a lot of fun at the time and I hate the Saints Row series. Silly opinions...
I thought Red Faction 2 was a lot of fun at the time and I hate the Saints Row series. Silly opinions...
Posted: Apr 4th 2011 11:25AM Dukk420 said
The Red Faction and Saints Row series are great! I love both of them and I'm SERIOUSLY looking forward to the next installment of each. PLEASE put Saint's Row: The Third out before the end of the year!! :-)
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