Members of defunct developer Bizarre Creations recently provided Edge with more insight into what eventually led to the studio's shuttering. The general impression, beyond former design manager Gareth Wilson's reiteration of a "perfect storm of unfortunate circumstances," is that Bizarre's independent culture began to deteriorate following the Activision acquisition.
"We weren't an independent studio making 'our' games anymore," said former creative director Martyn Chudley. "We were making games to fill slots. Although we did all believe in them, they were more the products of committees and analysts. The culture we'd worked on for so long gradually eroded just enough so that it wasn't 'ours' anymore."
Chudley also claimed that the studio was given the opportunity to buy itself back, but as commercial manager Sarah Chudley explained it, the studio had grown considerably since the Activision takeover and "we just didn't have the skills, capability or finances to look after over 200 people." Without a third party coming in to assume control, it seemed wiser for everyone to walk away.
Reader Comments (55)
Posted: Apr 6th 2011 12:39PM Joelpk said
Goodnight sweet prince :(
Posted: Apr 6th 2011 1:14PM (Unverified) said
@i77ogical
I no way were Project Gotham and Geometry Wars poor games. They are the reasons why I am upset to see Bizarre go down.
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I no way were Project Gotham and Geometry Wars poor games. They are the reasons why I am upset to see Bizarre go down.
Posted: Apr 6th 2011 2:11PM phatman516 said
@i77ogical yea its probably just a coincidence they started making bad games after they were bought by Activision, who never forces people to make games against their will or limit creative freedom in anyway
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Posted: Apr 6th 2011 2:11PM supersonic124 said
@(Unverified)
Blood Stone wasn't too bad either
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Blood Stone wasn't too bad either
Posted: Apr 6th 2011 2:16PM LexStewther said
@i77ogical
PGR 2 - 2003
PGR 3 - 2005
PGR 4 - 2007
but all this goes to show what Activision does to developers. hires them to put out crap to "fill" slots, then when they don't sell well, they dump them.
Reply
PGR 2 - 2003
PGR 3 - 2005
PGR 4 - 2007
but all this goes to show what Activision does to developers. hires them to put out crap to "fill" slots, then when they don't sell well, they dump them.
Posted: Apr 6th 2011 2:19PM i77ogical said
"Bizarre fell into 'making games to fill slots,' says ex-creative director"
Am I the only one reading the headline? Bizarre itself says it was making lousy games. Bizarre itself said it wasn't worth saving the company and buying it back? The company died from self-inflicted wounds. It happens. The employees have moved on. Grab a tissue. It will all work out fine.
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Am I the only one reading the headline? Bizarre itself says it was making lousy games. Bizarre itself said it wasn't worth saving the company and buying it back? The company died from self-inflicted wounds. It happens. The employees have moved on. Grab a tissue. It will all work out fine.
Posted: Apr 6th 2011 3:14PM omgJOHN said
@i77ogical There are plenty of good games that people just don't buy. The market isn't the deciding factor.
People loved Alan Wake, but it was a financial disaster. There are plenty of other factors that decide how well a game sells besides quality. Alan Wake has the misfortune of coming at the same time as one of the biggest games of the year came out.
Blur had the misfortune of being a game for a genre that had lost a lot of popularity. That's hardly the game's fault though, and more the market.
Their shooters were fairly well received, but for the most part were not marketed because they weren't another Call of Duty game, which is what Activision likes to save up their money for.
So yeah. There are many factors besides the games quality that decides how well it does. Not that the quality was in question by the majority of people to begin with.
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People loved Alan Wake, but it was a financial disaster. There are plenty of other factors that decide how well a game sells besides quality. Alan Wake has the misfortune of coming at the same time as one of the biggest games of the year came out.
Blur had the misfortune of being a game for a genre that had lost a lot of popularity. That's hardly the game's fault though, and more the market.
Their shooters were fairly well received, but for the most part were not marketed because they weren't another Call of Duty game, which is what Activision likes to save up their money for.
So yeah. There are many factors besides the games quality that decides how well it does. Not that the quality was in question by the majority of people to begin with.
Posted: Apr 6th 2011 3:20PM phatman516 said
@i77ogical millions of people bought Just Dance, i guess by what you are saying, it is one of the best games of this generation
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Posted: Apr 6th 2011 3:27PM i77ogical said
@omgJOHN
I admire your effort to apologize for Bizarre's output, but quality sells.
I played, or read multiple reviews, for every recent Bizarre game released. The reviews were not even good, but passable, at best.
Hope you really don't believe you can give a "good effort" in this life, and expect to be successful. You have to outperform these days, just to perform. It's obvious that Bizarre sold to Activision, so they could have a big brother to protect them from the marketplace, but Activision wanted stellar results and Bizarrre didn't deliver.
It's better for everyone to respect the standard, and miss it, than to lower the standard so you can crawl over it. Bizarre did their best, given the situation, but to say their games were very good the last 5-6 years helps no one. And I love GeoWars2, by the way. And PGR2 I still have also.
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I admire your effort to apologize for Bizarre's output, but quality sells.
I played, or read multiple reviews, for every recent Bizarre game released. The reviews were not even good, but passable, at best.
Hope you really don't believe you can give a "good effort" in this life, and expect to be successful. You have to outperform these days, just to perform. It's obvious that Bizarre sold to Activision, so they could have a big brother to protect them from the marketplace, but Activision wanted stellar results and Bizarrre didn't deliver.
It's better for everyone to respect the standard, and miss it, than to lower the standard so you can crawl over it. Bizarre did their best, given the situation, but to say their games were very good the last 5-6 years helps no one. And I love GeoWars2, by the way. And PGR2 I still have also.
Posted: Apr 6th 2011 3:30PM i77ogical said
@phatman516
Ah, here is the guy with the extreme arguments. So, Blur sells hardly any copies so it obviously has to be a critical darling?
Blur can sell nothing and be a mediocre game. Just Dance can sell millions and be a mediocre game. Both can be true. You're also mixing casual games-- which are bought by families who don't care about artistry--with AAA titles, which BIzarre was tasked with creating. Bizarre couldn't do it.
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Ah, here is the guy with the extreme arguments. So, Blur sells hardly any copies so it obviously has to be a critical darling?
Blur can sell nothing and be a mediocre game. Just Dance can sell millions and be a mediocre game. Both can be true. You're also mixing casual games-- which are bought by families who don't care about artistry--with AAA titles, which BIzarre was tasked with creating. Bizarre couldn't do it.
Posted: Apr 6th 2011 4:01PM omgJOHN said
@i77ogical
I'm not trying to apologize for Bizarre. I'm simply trying to get you to understand that sales numbers are not directly related to game quality. There are many factors going for and against each game released that determine how well a game sells.
It can be things like marketing, timing, community buzz, whether or not it's a sequel or attached to a pre-existing IP.
Things that are tied with something that existed before are generally posed to sell better because the IP already exists in a known quantity with consumers. That's part of the reason why Call of Duty sells so well every year, because gamers know what to expect from it. Games that are released at around the same time as big AAA titles generally don't fare as well.
Of course, this goes without saying, there are always exceptions.
Blur had an uphill battle with consumers because no one had heard about it before, and nobody but the hardcore gamers knew who Bizarre Creations was. Combine that with the fact that the racing genre was in decline already, and right around the same time another very similar racing game was released, and you got a formula for less than stellar sales. There's not much Bizarre could have done about that.
That is, of course, just one example. As mentioned there is Alan Wake, which was excellent but did poorly in stores. The first Dead Space was an amazing experience, but did not meet expectations for sales. Rock Band 3 has been heralded as the best in the series, but has tanked financially.
I could probably list more, but that would require some more research and I'm sort of at work.
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I'm not trying to apologize for Bizarre. I'm simply trying to get you to understand that sales numbers are not directly related to game quality. There are many factors going for and against each game released that determine how well a game sells.
It can be things like marketing, timing, community buzz, whether or not it's a sequel or attached to a pre-existing IP.
Things that are tied with something that existed before are generally posed to sell better because the IP already exists in a known quantity with consumers. That's part of the reason why Call of Duty sells so well every year, because gamers know what to expect from it. Games that are released at around the same time as big AAA titles generally don't fare as well.
Of course, this goes without saying, there are always exceptions.
Blur had an uphill battle with consumers because no one had heard about it before, and nobody but the hardcore gamers knew who Bizarre Creations was. Combine that with the fact that the racing genre was in decline already, and right around the same time another very similar racing game was released, and you got a formula for less than stellar sales. There's not much Bizarre could have done about that.
That is, of course, just one example. As mentioned there is Alan Wake, which was excellent but did poorly in stores. The first Dead Space was an amazing experience, but did not meet expectations for sales. Rock Band 3 has been heralded as the best in the series, but has tanked financially.
I could probably list more, but that would require some more research and I'm sort of at work.
Posted: Apr 6th 2011 4:01PM i77ogical said
@jmr1986
Because you choose to like niche games doesn't mean anything.
Bizarre was given James Bond--hardly a niche property, and hardly a cheap one to secure--and told, sell a lot of units.
Some non-sellers are good, but Bizarre's games weren't good. So why keep arguing in the abstract, when you can look at the games Bizarre put out? I'm just saying what happened.
If you're so broken up about it, why don't you write a post to all the gamers who were too stupid to buy your favorite Bizarre creations.
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Because you choose to like niche games doesn't mean anything.
Bizarre was given James Bond--hardly a niche property, and hardly a cheap one to secure--and told, sell a lot of units.
Some non-sellers are good, but Bizarre's games weren't good. So why keep arguing in the abstract, when you can look at the games Bizarre put out? I'm just saying what happened.
If you're so broken up about it, why don't you write a post to all the gamers who were too stupid to buy your favorite Bizarre creations.
Posted: Apr 6th 2011 4:04PM i77ogical said
@omgJOHN
You have turned what I've said into a point that you yourself are trying to make. That is your problem, not mine, I'm afraid. You can read what I posted, take a step back, and see where you've done this.
Bizarre had several years to figure out what to do. It wasn't about one game doing poorly, based on some random market fluctuation. It was a track record of mediocrity, which Bizarre admits to itself. Why can't you?
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You have turned what I've said into a point that you yourself are trying to make. That is your problem, not mine, I'm afraid. You can read what I posted, take a step back, and see where you've done this.
Bizarre had several years to figure out what to do. It wasn't about one game doing poorly, based on some random market fluctuation. It was a track record of mediocrity, which Bizarre admits to itself. Why can't you?
Posted: Apr 6th 2011 7:21PM phatman516 said
@i77ogical i never said Blur was a great game, but the way you wrote your comment made it seem like Blur didn't sell well BECAUSE it was a great game. I was just making a point that reviews don't really have as much a factor as people think in sales. ex. Just Dance and Homefront (or on the reverse side of things Alan Wake Brutal Legend)
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Posted: Apr 6th 2011 9:01PM i77ogical said
@phatman516
In the end, gamers here are crying that a developer that hasn't been relevant for over half a decade is closing. Why that is sad I don't know.
You can skew opinions on what review scores mean, but as a whole, good games sell at least a good amount, and great games usually sell good-to-great amount of copies. All the excuse making, and the finding the 1-in-1,000 example that doesn't fit this formula is just broken logic. Making excuses for failure is never going to make people successful.
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In the end, gamers here are crying that a developer that hasn't been relevant for over half a decade is closing. Why that is sad I don't know.
You can skew opinions on what review scores mean, but as a whole, good games sell at least a good amount, and great games usually sell good-to-great amount of copies. All the excuse making, and the finding the 1-in-1,000 example that doesn't fit this formula is just broken logic. Making excuses for failure is never going to make people successful.
Posted: Apr 7th 2011 1:56AM wilkat87 said
@i77ogical The reason why it is sad is because it is a developer that has given us good games previously just because thay have not been relavent does not take away from there past greatness. i personally enjoyed Blood stone,I am sad to see them shut down
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Posted: Apr 6th 2011 12:40PM SpartacusMagnus said
You'd think devs would see this coming from any takeover, let alone a takeover by Activision.
Protip: If you want control of your company, don't sell it.
Protip: If you want control of your company, don't sell it.
Posted: Apr 6th 2011 12:59PM SpishackCola said
@SpartacusMagnus
Agreed. Not sure how people still don't get this. Maybe someone got blinded by too many $$$?
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Agreed. Not sure how people still don't get this. Maybe someone got blinded by too many $$$?
Posted: Apr 6th 2011 1:06PM Kagiroi said
@SpartacusMagnus
I would agree - but, of course, this depends on the circumstances surrounding the companies' terms. That - or you're so financially desperate that you can't help but say 'yes'.
There have been a few developers that have flourished under another's control (e.g. Naughty Dog). You just have to look at the fine print before you sign on the dotted line.
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I would agree - but, of course, this depends on the circumstances surrounding the companies' terms. That - or you're so financially desperate that you can't help but say 'yes'.
There have been a few developers that have flourished under another's control (e.g. Naughty Dog). You just have to look at the fine print before you sign on the dotted line.
Posted: Apr 6th 2011 4:50PM That Burning Sensation said
@SpartacusMagnus
You're right, but things are not always cut-and-dry. I'm not certain if this hold true with Bizzare Creations, but I can tell you this many companies need the capitol to create the games they invision and they need a finacial backer to make these dreams happen. Millions of dollar do not fall out of the sky and in many cases companies have to look to other means to fun projects. Also, many companies are publicly traded and can be sold off by the shareholders to a company like Activision regardless of the feelings of the management in charge of the company.
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You're right, but things are not always cut-and-dry. I'm not certain if this hold true with Bizzare Creations, but I can tell you this many companies need the capitol to create the games they invision and they need a finacial backer to make these dreams happen. Millions of dollar do not fall out of the sky and in many cases companies have to look to other means to fun projects. Also, many companies are publicly traded and can be sold off by the shareholders to a company like Activision regardless of the feelings of the management in charge of the company.
Posted: Apr 6th 2011 12:41PM Crimsic said
They deserved more :(
They deserved Geometry Wars 3!
They deserved Geometry Wars 3!
Posted: Apr 6th 2011 12:43PM Johnnynumber5 is powered by cell said
Protip: Don't sellout to Activision
Posted: Apr 6th 2011 12:52PM An Unnamed Mob said
@Johnnynumber5 is powered by cell
addendum to Protip:
Don't sell out to Activision, unless you own the company and they give you a big fat check in exchange for ruining your company. Then please do sell out to Activision.
Reply
addendum to Protip:
Don't sell out to Activision, unless you own the company and they give you a big fat check in exchange for ruining your company. Then please do sell out to Activision.
Posted: Apr 6th 2011 12:43PM Ezio Auditore da Firenze said
Posted: Apr 6th 2011 12:49PM Gaddes said
They could have been honest about it and hacked away all the excess people they added since their acquisition and gone back to whatever manageable number they had before they joined Activision, so that they could've bought themselves back. Still, it's sad to hear.
Posted: Apr 6th 2011 12:50PM Alexisonfire said
"The general impression is that Bizarre's independent culture began to deteriorate following the Activision acquisition."
Not apologizing for what Activision did, but you'd think that would be the pretty obvious outcome.
Not apologizing for what Activision did, but you'd think that would be the pretty obvious outcome.
Posted: Apr 6th 2011 12:50PM araiza said
I wish those guys good luck, I had a lot of fun with blur.
Posted: Apr 6th 2011 12:58PM Epoque said
Sounds like stint under Activision is like a a trip to one of the sixteen pits of death infested with hostile artificial life forms in The Killing Game Show.
'Tis a sad loss indeed.
'Tis a sad loss indeed.
Posted: Apr 6th 2011 12:58PM (Unverified) said
Wish you would have stuck with Microsoft and kept making PGR games. PGR4 had to have been my favorite racing game ever made!
Posted: Apr 6th 2011 1:09PM TomeOne said
And to think they were talking so happily about being under Activision post-Microsoft.
Posted: Apr 6th 2011 1:23PM Urethra Alfredo said
Hey man, if you can't fill slots, you'll eventually have to go down.
At least, that's what she said.
Hiyo!
At least, that's what she said.
Hiyo!
Posted: Apr 6th 2011 1:24PM MSUHitman said
And yet when Activision steals a sports license from EA that's based on vehicles, they give that to the Big Mutha Truckers team and leave Bizarre out to die putting out a Bond game not tied to a movie and releasing at full price 1 week before Black Ops.
Posted: Apr 6th 2011 1:26PM QuePasa87 said
:( rip bizzare
Posted: Apr 6th 2011 1:37PM baby sea tuna said
While I always hate good studio closings, I also always enjoy a good postmortem look inside the industry.
That said, PGR3 and Geometry Wars helped get me through the first 6 months of the 360 launch, and for that I'll always be grateful.
That said, PGR3 and Geometry Wars helped get me through the first 6 months of the 360 launch, and for that I'll always be grateful.
Posted: Apr 6th 2011 2:49PM (Unverified) said
Welcome to Activision.
Posted: Apr 6th 2011 3:18PM omgJOHN said
To those saying they shouldn't have agreed to be purchased by activision, I think you should think about the time when it occurred.
Activision at that time was the second largest company at the time. People were still pretty high on Guitar Hero and Call of Duty was just starting out being a popular franchise. Tony Hawk's spotlight had gone away, but there was still quality stuff there.
Activision didn't always appear to be the big baddie it is now. At the time Bizarre was sold EA was seen as the soulless husk of a company, and now they are making some of the best games of the year.
It's difficult to predict how things are going to turn out, and in this case Bizarre made the wrong bet. One can hardly blame them though.
Activision at that time was the second largest company at the time. People were still pretty high on Guitar Hero and Call of Duty was just starting out being a popular franchise. Tony Hawk's spotlight had gone away, but there was still quality stuff there.
Activision didn't always appear to be the big baddie it is now. At the time Bizarre was sold EA was seen as the soulless husk of a company, and now they are making some of the best games of the year.
It's difficult to predict how things are going to turn out, and in this case Bizarre made the wrong bet. One can hardly blame them though.
Posted: Apr 6th 2011 3:24PM Hawaii Jeff said
News flash: 90% of games are made to "fill slots" to meet financial targets, and directed by marketing departments and focus groups.
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