New SSX drops 'Deadly Descents' subtitle
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EA Sports looks to still any bad vibes that have reverberated from negative reaction to the debut teaser for SSX: Deadly Descents by toning down the emphasis on "deadly." The company has officially dropped "Deadly Descents" from the game title, Game Informer confirms, and has begun a marketing campaign that, in part, assures fans that developer EA Canada is not abandoning the series' arcade roots in favor of more realistic gameplay in the reboot.
The cinematic teaser, which portrays a desperate snowboarder skidding down a dark and stormy Himalayan slope -- his last words: "I'm not gonna make it," as he shoots over a cliff side and into the air, deploying his squirrel suit -- seemed to suggest that the new SSX would be "moving away from the bright colors and crazy arcade feel of the early titles in favor of a more realistic tone," as Game Informer observed. "Is this true?" the site asked creative director Todd Batty.
"No, absolutely not," insisted Batty, who described "Deadly Descent" as a "new" event type in the game, "which is all about survival gameplay." SSX will also include "Speed Descent" and "Tricky Descent" events, according to Batty. "We wanted to make sure we hit the over-the-top arcadey gameplay in all of these different gameplay modes. We decided to lead with the new Deadly Descent gameplay in that trailer, but all of the classic SSX style will be there, too."
The image makeover isn't fully complete, however, as the original SSX: Deadly Descents logo and name are still prominent on the EA.com game page (as of publishing); though the new, just SSX logo was used in last week's promotional video and is featured on the game's Facebook page. Of course, as Joystiq commenter "ptcamn" pointed out last week, lost in this little fiasco is the fact that EA tried a very similar, "survive the ride" marketing campaign for 2003's SSX 3 -- skull-face lightning flash and all.
The cinematic teaser, which portrays a desperate snowboarder skidding down a dark and stormy Himalayan slope -- his last words: "I'm not gonna make it," as he shoots over a cliff side and into the air, deploying his squirrel suit -- seemed to suggest that the new SSX would be "moving away from the bright colors and crazy arcade feel of the early titles in favor of a more realistic tone," as Game Informer observed. "Is this true?" the site asked creative director Todd Batty.
"No, absolutely not," insisted Batty, who described "Deadly Descent" as a "new" event type in the game, "which is all about survival gameplay." SSX will also include "Speed Descent" and "Tricky Descent" events, according to Batty. "We wanted to make sure we hit the over-the-top arcadey gameplay in all of these different gameplay modes. We decided to lead with the new Deadly Descent gameplay in that trailer, but all of the classic SSX style will be there, too."
The image makeover isn't fully complete, however, as the original SSX: Deadly Descents logo and name are still prominent on the EA.com game page (as of publishing); though the new, just SSX logo was used in last week's promotional video and is featured on the game's Facebook page. Of course, as Joystiq commenter "ptcamn" pointed out last week, lost in this little fiasco is the fact that EA tried a very similar, "survive the ride" marketing campaign for 2003's SSX 3 -- skull-face lightning flash and all.
Reader Comments (26)
Posted: Apr 7th 2011 2:13PM Jack Kevorkian said
Earthquakes, Tidal Waves and ensuing Nuclear disasters are still going to happen everyone.
Posted: Apr 7th 2011 2:15PM AMonkey said
Hmm...well its not as if the new SSX could get any worse after the first trailer. I'm glad they seem to be keeping the SSX feel though, I'm starting to get excited for it.
Posted: Apr 7th 2011 2:16PM Mareado said
It's tricky to rock a rhyme
To rock a rhyme that's right on time
It's tricky tricky tricky tricky tricky!!
To rock a rhyme that's right on time
It's tricky tricky tricky tricky tricky!!
Posted: Apr 7th 2011 2:20PM Pure Black World Tendency said
SSX Lively Ascent: The most daring ski lift simulator yet known to man.
Posted: Apr 7th 2011 2:20PM That Darned said
"The image makeover isn't fully complete, however, as the original SSX: Deadly Descents logo and name are still prominent on the EA.com game page (as of publishing)..."
OMFG.
OMFG.
Posted: Apr 7th 2011 2:24PM StrangeDNA said
This is cool. I loved the SSX games back in the PS2 days precisely because they were over the top but not ludicrous (played the hell out of SSX and Tricky).
Posted: Apr 7th 2011 2:24PM The Minn said
This is one, of many, series that just needs to stick to its roots and not branch out. The first 3 I played so hardcore.........loved them to death
Posted: Apr 7th 2011 2:30PM xkaosu9x said
Just keep the same play style and bring back Kaori Nishidaki and I'll be happy.
Posted: Apr 7th 2011 3:47PM ComicShaman said
@xkaosu9x
Another Kaori fan!
This announcement heartens me. The whole "survival" thing was starting to bum me out, since one of the most enjoyable parts of SSX to me was to be able to crash into concrete barriers at 75 mph, then pop up a second later swearing in Japanese and cruising on down the slope.
Reply
Another Kaori fan!
This announcement heartens me. The whole "survival" thing was starting to bum me out, since one of the most enjoyable parts of SSX to me was to be able to crash into concrete barriers at 75 mph, then pop up a second later swearing in Japanese and cruising on down the slope.
Posted: Apr 7th 2011 2:31PM butaneko said
Thank god
Posted: Apr 7th 2011 2:40PM oOWallaceOo said
I wish there was another game in the Amped series on the way. Amped 3 had the perfect balance between over the top crazy and realism. I love my SSX but I feel there is nothing EA can do to release another game of Tricky's standard (unless it's a HD remake of Tricky)
Posted: Apr 7th 2011 2:52PM RyogaVee said
I just recently lost my fiancé to a tragic snowboarding accident (not kidding) two months ago. So that title left a bad taste in my mouth. Not that I was going to buy it anyway because the thought of any snowboarding does not sit well for me. But I think given the nature of the game, having "deadly" in there is not a wise move.
P.S.
R.I.P Rahsheka Joyce Keith
P.S.
R.I.P Rahsheka Joyce Keith
Posted: Apr 7th 2011 3:04PM Alexisonfire said
Hopefully this story is followed by "SSX developers smarten up, remove all gameplay elements that aren't meant to be in an SSX game".
Posted: Apr 7th 2011 3:07PM OneManFreakShow said
@Alexisonfire To be fair, they never showed any gameplay from it.
I do hope it's classic SSX, though. I've been waiting for a new game in the series for a very long time now.
Reply
I do hope it's classic SSX, though. I've been waiting for a new game in the series for a very long time now.
Posted: Apr 7th 2011 4:00PM franklinmcmahon said
How about "SSX 2012"?
Amped did have a real SSX feel..very cool game.
I do hope SSX does get back to its roots. I am tired of drab brown/grey colors and modern warfare dire-ness. Lets make it pop and bring on the day-glo!
And please include the N.E.R.D "Rockstar" remix. Just for old times sake. Or maybe, just for me.
Posted: Apr 7th 2011 4:19PM JMoney156 said
Good progress, now add the subtitle: Tricky 2.
Posted: Apr 7th 2011 4:21PM PeteRoyale said
Fair enough, get rid of Deadly Descents, but give us a new "classic" sounding subtitle.
Posted: Apr 7th 2011 7:22PM Kirkpad said
Needs moar Mac!
;) Can't wait.
;) Can't wait.
Posted: Apr 7th 2011 8:25PM JohnDM said
It seems my hunch was correct. They never mentioned the subtitle once in the first behind-the-sceens video. It seems they dropped it so people would second guess the nature of the game, which hope to be AWESOME.
I really hope the dynamic music returns. That always blew me away.
I really hope the dynamic music returns. That always blew me away.
Posted: Apr 8th 2011 12:45AM Aeikozz said
SSX Tricky 2
Posted: Apr 8th 2011 7:55AM Toop said
I've been waiting so long for a new SSX game, but at the same time I didn't get all of the uproar around here when the first trailer came out. I suppose I just had more faith that they wouldn't leave the old SSX behind.
The old games had elements of these deadly descents they have talked about, like out running avalanches and dodging falling trees in a storm. Those moments were intense and provide a welcome variety to the game. If every track was a Tokyo Megaplex it wouldn't be nearly as interesting. I'm glad that when they bring the series back they plan on introducing new types of events, hopefully without losing the old standards.
This is one of my most anticipated titles at the moment, I've been waiting too long. I just hope they don't back out of everything they've thought about adding to enhance the series, just because some fans resist change before they have a clear picture of what it is.
The old games had elements of these deadly descents they have talked about, like out running avalanches and dodging falling trees in a storm. Those moments were intense and provide a welcome variety to the game. If every track was a Tokyo Megaplex it wouldn't be nearly as interesting. I'm glad that when they bring the series back they plan on introducing new types of events, hopefully without losing the old standards.
This is one of my most anticipated titles at the moment, I've been waiting too long. I just hope they don't back out of everything they've thought about adding to enhance the series, just because some fans resist change before they have a clear picture of what it is.
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