inFamous 2 mission designer mode dissected on video
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Want to know the ins and outs of the engine that powers inFamous 2's user-generated content? PlayStation Blog recently showed off the customizable innards of the open-world superhero sim's mission creator -- check out the steamy video exposé just past the jump.
Reader Comments (15)
Posted: Apr 18th 2011 8:09PM MGTrey said
Stuff like this is exactly what games need: community driven content. It's a win-win for everyone. The dev doesn't have to do a thing more and their game will have immense replayability. It's beyond the scope of a map editor, as many will point to, because you can tailor interaction wih NPCs and the environment and not just the map.
Amazing stuff.
Amazing stuff.
Posted: Apr 18th 2011 9:59PM Digital Viking said
@MGTrey It might not be to everyone's taste, but there is no good reason to dislike this user made content feature.
People can ignore it, or use it to become of a lot bigger community.
Great stuff!
Reply
People can ignore it, or use it to become of a lot bigger community.
Great stuff!
Posted: Apr 19th 2011 4:02PM MGTrey said
@eat it: You make the mission designer, the community gets an exponential increase in replayability and you get a nigh limitless supply of free content made for your game for fans to enjoy. On no extra effort on the dev's part. See: Halo's Forge mode, PC games' mod scene, the LPB series.
Reply
Posted: Apr 18th 2011 8:17PM chromekreeper said
i had a bit of doubt, but after watching this i know infamous 2 will be killer
Posted: Apr 18th 2011 9:33PM (Unverified) said
Little BigFamous is looking good!
Posted: Apr 18th 2011 9:46PM bluem00se said
I have the beta and it's awesome. One thing I really hope they can add (unless it's already planned) is the ability to do voice overs. Since obviously people who make levels cannot magically use Cole's voice or any other character for that matter, the dialogue is all text, which is off-putting (albeit necessary and obviously not the devs fault). HOWEVER, a compromise could be to allow players to voice over the characters themselves. If the VO's suck, players can disable voice overs (and in all cases text would still be required in case players disabled VO's). Top-notch VO's could be rated up on the community, and players could have filters where only the missions that have high VO ratings automaitcally play the voice overs, streamlining the whole thing. Just a thought! Regardless, this game is going to be awesome, strong GOTY contender for sure.
Posted: Apr 18th 2011 10:38PM IronSnowman said
@bluem00se
If they can't allow complete voice-overs, it'd be cool if there could be some pre-made voice options like, "Go to ____." or "Help! I'm being attacked by _____!" They couldn't create that for every phrase imaginable, but it may help a little bit.
Reply
If they can't allow complete voice-overs, it'd be cool if there could be some pre-made voice options like, "Go to ____." or "Help! I'm being attacked by _____!" They couldn't create that for every phrase imaginable, but it may help a little bit.
Posted: Apr 18th 2011 10:33PM SunnyXnsanity said
Remix? More like Plagiarism.
Posted: Apr 18th 2011 10:43PM IggyFandango said
@SunnyXnsanity Plagiarism? More like fan-freaking-tastic!
Reply
Posted: Apr 18th 2011 11:56PM EliminatorZigma said
Shweet.
Posted: Apr 19th 2011 12:37AM MrGreen said
A for effort but I doubt I bother doing anything with this, personally.
Posted: Apr 19th 2011 4:10AM karlos pilkington said
looks a tad complicated






