In a recent interview with Eurogamer
, Bethesda's Todd Howard discussed the differences between the PC and console versions of the studio's upcoming RPG, The Elder Scrolls V: Skyrim
-- or, rather, the lack thereof. "The game looks the same," Howard said, though he later added, "With the PC, the texture sizes are going to be as big as you want to make them, and you can pump the resolution up, obviously." As far as the visual nitty-gritty (yes, that's a technical term), Howard explained that Skyrim
is "mostly a DirectX 9 game in terms of how the shaders work."
Sure, that may mean that the game could lack some of the technical punch of DX11, but there's an advantage to Skyrim's
platform neutrality. Speaking to Edge
, Howard said that the user-generated content
authored by the game's PC players could be made available to console gamers, as well. "We'd like to see it happen, because it works, it's how we made the game," Howard said. We'd like to see it happen, too -- but only if it results in us getting those pretty environmental updates, and not the creepy ones that make everyone so very naked