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Reader Comments (21)

Posted: Apr 21st 2011 5:04PM ovoon said

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Consoles are on the decline. Not a horribly steep decline, but a decline nonetheless. I wuv you PC. :3

Posted: Apr 21st 2011 5:08PM sigma8 said

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@ovoon
Wait, consoles are down, PC futures are up? I thought it was still the other way around?

Wait, you're including Facebook, aren't you..
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Posted: Apr 21st 2011 5:16PM jmood88 said

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@ovoon Huh?
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Posted: Apr 21st 2011 5:06PM Uncle Jesse said

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I always hate hearing about studios closing their doors. Good luck to the employees.

Posted: Apr 21st 2011 5:07PM sigma8 said

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Maybe they meant "difficulties of being a light-gun game developer in a declining console-based light-gun game marketplace"? It looks like the company did a lot of "assist" work with other, bigger studios. I'm guessing there's a lot of individual talent there, but no one, great ideamaker to lead them to glory.

I wish them all the best of luck in finding new gigs asap. I doubt they'll have problems.

Posted: Apr 21st 2011 5:08PM NyghtcrawleR said

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Make better games, then you wont close. It has nothing to do with console sales. If they make games worth buying, they would still be around.

Posted: Apr 21st 2011 5:16PM Uncle Jesse said

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@NyghtcrawleR

What an ignorant comment. Do you even realize how many people are losing their jobs in this industry lately?
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Posted: Apr 21st 2011 5:31PM mywhitenoise said

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@Uncle Jesse
The Shoot is pretty awful.
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Posted: Apr 21st 2011 5:44PM Axe99 said

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@mywhitenoise No it ain't, the shoot's a pretty good light gun game. Not perfect, but I've been playing them since PSOne, and the Shoot scrubs up just fine. Shame to see them go down, deffo hope they all find work elsewhere.
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Posted: Apr 21st 2011 5:50PM Epoque said

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@mywhitenoise Do you know what wasn't awful?

Okami and God Hand, by Clover
Halo Wars, by Ensemble
Blur, by Bizarre Creations
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Posted: Apr 21st 2011 7:44PM NyghtcrawleR said

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@Uncle Jesse

Of course I know how many people are losing their jobs lately. Its a tough market. My industry is no different, but the point still remains, if they made good games they wouldnt have to close because they would be making enough money.

The Shoot wasnt really good and short, so probably made hardly any money on it. The point remains.
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Posted: Apr 22nd 2011 1:12AM onlysublime said

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@Uncle Jesse The Shoot wasn't awful. But it was pretty bad. A snoozefest and not a great "light gun" game (even though it doesn't use any light gun technology).
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Posted: Apr 22nd 2011 3:55PM kentuckyfried said

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@Uncle Jesse

After reading the annual salary survey at game developer magazine,and just some of the overall industry complaints in that issue (overworked, yet underpaid), as much fun as it sounds, I'm not even compelled to even try and jump in anymore.

It's one thing to do what you love, but another thing to try and survive on it when game companies pretty much only want to pay by the hour, treating employees mostly as contractors, or worse, offshoring alot of the effort.

Horrifically unstable for the most part. By comparison, working at Bethesda or Naughty Dog is like dying and going to heaven, lat least on the surface.
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Posted: Apr 21st 2011 5:16PM Truant said

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That's too bad. Good luck to all involved.

Me Monstar: Hear Me Roar is a decidedly peppy name for a final project before shutdown.

Posted: Apr 21st 2011 5:36PM DigitalEmporer said

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They should attempt a new studio, and gain the rights to Leisure Suit Larry, and make it a light gun game, no larry - just women, shoot their bra-straps etc.

Could work... no?

Anyone? No?

Doh.

Posted: Apr 21st 2011 6:05PM kentuckyfried said

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@DigitalEmporer that idea is gold.
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Posted: Apr 21st 2011 7:25PM GreenElf said

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@DigitalEmporer

Nah man... That idea is fly.
...
Spanish Fly!
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Posted: Apr 21st 2011 5:41PM FriedConsole said

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I really wish a corporation would just for once release news that they were unsuccessful with "well we fu*ed up".

Posted: Apr 21st 2011 6:04PM kentuckyfried said

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Cohort reps must be talking about a parallel universe where $1 mobile apps completely dominate the market...

Posted: Apr 22nd 2011 8:42AM darester said

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from a post on EG by Lol Scragg...

"To clarify the declining console marketplace comments, I was referring to the developers getting work-for-hire in this market rather than consumer spend. It is a fact that over the past 18 months, the amount of work-for-hire for independent developers has dropped tremendously and for a truly independent developer who doesn't have investment nor masses of cash, it is an incredibly difficult marketplace out there."

Posted: Apr 22nd 2011 9:53AM johnlucas said

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It's so hard to make a living in the videogame business. Most who join MUST be doing it for a labor of love. All these studios shutting down is depressing.

John Lucas

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