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Reader Comments (9)

Posted: Apr 22nd 2011 2:08PM Red O Magnus said

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Does anyone reading this site actually have onlive? I've never met anyone who has it......

Posted: Apr 22nd 2011 2:15PM BMTelle said

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@Red O Magnus I have it.
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Posted: Apr 22nd 2011 2:22PM eat it said

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@Red O Magnus

I tried to get it when they were giving away the micro console and metro 2033 with a preorder of of homefront but since I only have an old mac I was unable to download their marketplace in order to buy it. haha oh well
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Posted: Apr 22nd 2011 2:25PM YerGaffer said

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@Red O Magnus
I tried it for a while but even with 40mb cable it tells me my connection is too slow 90% if the time
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Posted: Apr 22nd 2011 2:40PM PointlessPuppies said

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@Red O Magnus
What do you mean "HAVE Onlive"? Are you talking about the microconsole? Or the internet client? Because the internet client is free to download and run (and the sale applies to both the PC client and microconsole).
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Posted: Apr 22nd 2011 3:32PM Tachyonic Cargo said

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@Red O Magnus

I've had it for almost a year. Been telling people how great it is most of the time since then (check my profile).

From where I'm sitting (about 400 miles from the nearest OnLive data center), it's a fantastic service only hindered by the dearth of games.

The service needs more games. I mean, for a service that has been around for less than a year, the number of new games is pretty on par to where you would expect it to be. But still, the service could use more of the key gaming IPs and software. Yet while locking down the HUGE publishers like EA (who wants to move as much of it's digital presence as in-house, as it can) and Activision (who know one gives a shit about, outside of CoD games) is presenting a bit problematic. I'd at least hoped by now for Bethesda to have been signed on for full support. So far OnLive's biggest supporters have been Square Enix, SEGA, Take Two, Ubisoft and THQ. There are some great games to be had there for sure, but none of these publishers exactly represents top tier publishers that are going to move people to support a new platform/service.

It's not all bad news though. Some of the good news however, is that so many second tier publishers are fully backing OnLive. Ubisoft support means Assassin's Creed, and all future Tom Clancy games. THQ support means Red Faction, Saints Row, Darksiders, and future titles in the Metro 2033 series. Take Two support means 2K Sports, 2K Games (including the BioShock series), and possibly in the near future, support from Rockstar Games.

By way of comparison, Valve's Steam took almost four years before it got it's first official publisher, Strategy First. And look at Steam now. Said to command ~70% of the digital download market. Using the success of Steam, which at the time was one of the primary pioneers ushering in the era of download distributed games, as the barometer to measure the potential long term success of other companies in similar positions to where Steam was during certain important phases in it's life cycle, OnLive in having any major publisher's at all during it's first year, potentially years ahead of schedule in terms of capturing the emerging on-demand, streaming videogame market.

And the best news is all the sales OnLive puts on. In the nine months I have been an OnLive user, I have seen them mark some of the hottest games down 30%, 40% and even 50% off, within weeks of a game's release even. And older games (been out six months), I have seen marked down 75% to 80% off. For a startup in the games business, these guys put on sales like industry vets. Currently, only Valve has better online sales than OnLive - and that is saying something. And now there are the $5 Fridays, where a game gets marked down to only $5 for 24-hours, every Friday. And there is still the $9.99/mo PlayPack - an all-you-can-play gaming service that works like Netflix's instant stream service. In the two months since launching, PlayPack has gotten up to 51 games.

All of this good news, and OnLive still is preparing to release its best news yet - the ability to play your OnLive purchased games on any Android and iOS device connected over WiFi, or 4G. Those clients already work and are already in beta testing. And when you think about that, that alone is the most impressive feat for the service. Buy your game, any game on the service once, and be able to play it on any connected computer (PC or Mac), or any HDTV (via the OnLive MicroConsole), or portable device (iOS or Android), just about anywhere in the country - and pick up directly from your existing game save, plus have full access to the OnLive community (even for multiplayer games) no matter what device you are gaming on. No more need for dedicated portable game systems, who's games are either not as good, or are graphically handicapped compared to console and PC games - just buy your game and play it with full graphics, whenever, where ever you feel like it. When you think about it, it is like some futuristic, videogaming Nirvana, where the only thing missing are the Holodecks.
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Posted: Apr 22nd 2011 2:49PM (Unverified) said

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@Red O Magnus

I have it, and it seems like the people that have responded to you didn't really state anything relative to it.

First off, 'eat it' mentions he tried it but couldn't download the marketplace, which being a user of OnLive myself, doesn't seem to make sense. You don't download a marketplace, and really there's nothing to download except the client which is around 1MB in size.

Secondly, YerGaffer states that his 40Mb/s connection is too slow, however thats not what the problem is. I have a 12Mb/s connection and I can run two instances of the OnLive service at the same time. This is because I have an extremely stable connection, so if you're getting any internet issues you should contact your ISP.

Now, regardless of what I or anyone says, just take a look at the service for yourself. It's completely free to use and play demos on, or you can buy PlayPasses to play full games like Mafia II for $5. Then there's the PlayPack which is $9.99 a month for 50+ games, and they even give you the first month free.

I use OnLive on the daily basis, and its because I can instantly load it up and jump into the game of my choice. I don't have to worry about updates, patches, downloads, or anything, and all my friends can come and watch me play, chat with me on voice chat, or join me instantly in a multiplayer game. It's easy, its fast, and I never have to worry about my hardware requirement or if its a PC or Mac.

You can give it a try here: http://play.onlive.com/launch/login

And feel free to add me on OnLive, ID: Saieno

Posted: Apr 22nd 2011 3:57PM zerosuitsammich said

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I'm kicking myself that I didn't get Arkham Asylum last Friday. But it'll probably be part of the PlayPack eventually. Maybe once Arkham City comes out. I'm also waiting for them to do another Microconsole with game offer but for a game I'm willing to pay full price for.

Posted: Apr 23rd 2011 11:43AM Tachyonic Cargo said

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Just a heads up for anyone still reading this thread.

OnLive is currently hosting an Easter Weekend, Easter egg hunt on their Twitter feed.

They are tweeting promo codes worth 75% off any game of your choosing, found on the OnLive service.

There is a caveat, however. Each promo code is only good for one game per OnLive account. And each promo code is valid for 30 minutes after it goes live on their Twitter feed. After 30 minutes passes, the code expires and you have to wait for the next code.

The Easter promo started yesterday and runs until Sunday evening. I've already picked up Assassin's Creed: Brotherhood for $12.50, and Just Cause 2 for $7.50. Looking to pick up several more games on the cheap, before this promotion ends Sunday night.

So if you have not already, sign up for an OnLive account (membership is free), and then follow OnLive's Twitter feed (link below) all this weekend to get the promo codes as they appear.

https://twitter.com/#!/OnLive

And as always, happy gaming.

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