Minecraft hits the motherlode, reaches two million purchases
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Slowly but surely, Mojang's indie blockbuster Minecraft is working its way into the collective consciousness of every human being on the planet. According to the game's official site, over two million people have purchased the game -- that's about 28 percent of Minecraft's seven million-odd registered users.
The title first hit one million paid downloads back in January, meaning to complete its mission for world domination, it only has to keep up this pace of one million purchases every three months for another ... 1,700 years? Oh, man. They better keep those free content updates coming.
The title first hit one million paid downloads back in January, meaning to complete its mission for world domination, it only has to keep up this pace of one million purchases every three months for another ... 1,700 years? Oh, man. They better keep those free content updates coming.
Reader Comments (47)
Posted: Apr 24th 2011 7:11PM eatmewhileirot said
2,000,000 satisfied customers.
Posted: Apr 25th 2011 12:07AM FreakSheet said
@xcgsdfasdafsg
These customers are not very happy.
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These customers are not very happy.
Posted: Apr 24th 2011 7:12PM HybridPara said
Having that many registered users is a feat all its own.
Posted: Apr 24th 2011 7:18PM Red Deer said
Demo for a game in Beta = Success.
Seems those 90 minutes simple aren't enough.
Seems those 90 minutes simple aren't enough.
Posted: Apr 24th 2011 7:20PM (Unverified) said
That game is crack.
Posted: Apr 24th 2011 8:00PM sonicspike41 said
@(Unverified)
Minecraft is to me what Peggle is to the Joystiq Overlords: pure crack.
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Minecraft is to me what Peggle is to the Joystiq Overlords: pure crack.
Posted: Apr 24th 2011 7:53PM PlagueDoctor357 said
This game is the best!
Posted: Apr 24th 2011 7:56PM Once known as Shadsy said
Wow that's a ton of userssssssssssssssssssssssssssssssssssssss. It'd be a ssssssssssssssshame if something happened to them.
Posted: Apr 24th 2011 8:27PM Paradox596 said
@Once known as Shadsy
I sssssssssssssee what you did there...
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I sssssssssssssee what you did there...
Posted: Apr 24th 2011 8:16PM OneManFreakShow said
I don't know what Notch did to the game, but I have found that ever since beta it runs rather poorly on my computer.
Posted: Apr 24th 2011 8:23PM FakeKevinButler said
@OneManFreakShow
Uh.. definitely a problem with your computer. No hitches at all on mine.
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Uh.. definitely a problem with your computer. No hitches at all on mine.
Posted: Apr 24th 2011 8:39PM Once known as Shadsy said
@OneManFreakShow Try the new update out, it fixes some slowdown issues by doing some technical work on the graphics.
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Posted: Apr 24th 2011 9:06PM PoisonedAl said
@OneManFreakShow Also run it in a browser.The standalone Java player is a pos. That's Sun's fault, not Majong's as far as I can tell.
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Posted: Apr 24th 2011 9:28PM BananaBoat said
@PoisonedAl - Is that...is that a real thing I can do? If so, how do I do that? If it will run better through a browser, I'm all over it.
I just found nuclear TNT the other day. One brick, and a mountain gets destroyed. I can't seem to set off too many at once without the POS Java client crashing though.
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I just found nuclear TNT the other day. One brick, and a mountain gets destroyed. I can't seem to set off too many at once without the POS Java client crashing though.
Posted: Apr 24th 2011 8:20PM MrMagicMushroom said
Played it late last year a lot in Beta and quite liked it, don't play it now because I'm bored and the online needs a serious amount of overhaul.
Ace of Spades has the online bit alright in its first two weeks out, guns, grenades and physics are great, if only Minecraft could have those. Maybe we'll get cannons and artillery units from gunpowder and you can use that to storm castles/defend against creeper waves. Still so much potential.
Ace of Spades has the online bit alright in its first two weeks out, guns, grenades and physics are great, if only Minecraft could have those. Maybe we'll get cannons and artillery units from gunpowder and you can use that to storm castles/defend against creeper waves. Still so much potential.
Posted: Apr 24th 2011 8:21PM MrMagicMushroom said
@MrMagicMushroom *Played it late last year till Beta and a bit afterwards*
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Posted: Apr 24th 2011 9:24PM saturn118 said
I'll stick to stealing it
Posted: Apr 25th 2011 3:21AM Mechazawa Prime said
@Anticrawl
Not to justify anything, but Notch has a team to handle most of the work now, and on top of that a huge portion of updates are simply incorporated from popular mods.
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Not to justify anything, but Notch has a team to handle most of the work now, and on top of that a huge portion of updates are simply incorporated from popular mods.
Posted: Apr 24th 2011 9:46PM MysticMaven said
I will never understand why people just don't play SecondLife? Maybe the Minecraft players weren't born yet to know what Second Life is? anyway, both of them are boring as hell.
Posted: Apr 24th 2011 9:52PM PR0F3TA said
This game is insane, not the gameplay, the way it takes over your life. I don't even see me not playing Minecraft. This game makes my addiction to Fallout 3 (162 hours) look like Call of Duty game. I'm logged into MC as we speak.
Notch you're the man, fcuk the haters, and keep bringing those updates!!
I'm FEINDING for an Adventure story mode though, like BADDLY.
Notch you're the man, fcuk the haters, and keep bringing those updates!!
I'm FEINDING for an Adventure story mode though, like BADDLY.
Posted: Apr 24th 2011 10:43PM Once known as Shadsy said
@PR0F3TA The gameplay is pretty insane too. I can't wait for the official mod API to roll out, just to see what crazy things people make.
The server I'm playing on right now has a few unofficial custom mods, and it's ridiculous. Now we have a permanent negaworld that's filled with creepers and constantly getting desecrated. Given the number of craters, it looks roughly like the surface of the moon, but with trenches and many deaths.
If that's what we can make NOW, just imagine...
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The server I'm playing on right now has a few unofficial custom mods, and it's ridiculous. Now we have a permanent negaworld that's filled with creepers and constantly getting desecrated. Given the number of craters, it looks roughly like the surface of the moon, but with trenches and many deaths.
If that's what we can make NOW, just imagine...
Posted: Apr 24th 2011 10:19PM mrmobius said
Why did you have to go and post a Minecraft post at this time of night?
I was about to go to bed! Now I have Minecraft loading!
I was about to go to bed! Now I have Minecraft loading!
Posted: Apr 24th 2011 11:02PM The Wicker Man said
LMAO! MINEcraft...MOTHERlode! I C whut u did there! I...DIG it!
Posted: Apr 24th 2011 11:36PM (Unverified) said
I've never been able to take Minecraft seriously as a game. It's an interactive creative tool with no inherit goal. Essentially, it's MS Paint with more bells and whistles. That's not to say it's bad or diminish the potential quality*, but I personally can not view it as a game since there is no inherit way to "win" Minecraft. It's no more a game than making a nice garden or building a ship in a bottle or painting something.
Again, this is not a complaint against Minecraft. I'm NOT saying Minecraft sucks, I'm saying that it is not, in it's base form, a game.
*I have not used Minecraft, so I can not judge it as a personal creative tool, nor can I judge it as a game, since I do not consider it one
Again, this is not a complaint against Minecraft. I'm NOT saying Minecraft sucks, I'm saying that it is not, in it's base form, a game.
*I have not used Minecraft, so I can not judge it as a personal creative tool, nor can I judge it as a game, since I do not consider it one
Posted: Apr 24th 2011 11:59PM Colin said
@(Unverified)
Ok. It's like MS Paint. Where you have to handcraft the pencil tool. And then mine for the pixels. And make dyes for the colours.
Actually, it's not like MS Paint at all remotely. If I were to pick two entirely unrelated programs I would pick iTunes and Metro 2033, but my second choice would be Minecraft and MS Paint.
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Ok. It's like MS Paint. Where you have to handcraft the pencil tool. And then mine for the pixels. And make dyes for the colours.
Actually, it's not like MS Paint at all remotely. If I were to pick two entirely unrelated programs I would pick iTunes and Metro 2033, but my second choice would be Minecraft and MS Paint.
Posted: Apr 25th 2011 12:03AM Colin said
@(Unverified)
Irregardless, it IS a game. You are in a world, and you interact with it. You have enemies, a health bar, exploration, goals, rewards, achievements. I'm sorry, but you're just being narrow minded if you don't consider this a game. Creative mode? That might be considered more of a tool or art program. But Beta has all of the common elements of "games".
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Irregardless, it IS a game. You are in a world, and you interact with it. You have enemies, a health bar, exploration, goals, rewards, achievements. I'm sorry, but you're just being narrow minded if you don't consider this a game. Creative mode? That might be considered more of a tool or art program. But Beta has all of the common elements of "games".
Posted: Apr 25th 2011 12:07AM (Unverified) said
@Colin
It is a creative tool where a person manipulates blocks of various colors to form patterns
Minecraft and MS Paint are not the same by any means, but they are both creative tools with no set goal. Just because Minecraft is more complicated does not mean the two are not related
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It is a creative tool where a person manipulates blocks of various colors to form patterns
Minecraft and MS Paint are not the same by any means, but they are both creative tools with no set goal. Just because Minecraft is more complicated does not mean the two are not related
Posted: Apr 25th 2011 12:21AM (Unverified) said
@Colin
Minecraft has game like elements, but has no set goal. You can not "win" Minecraft, therefore as far as I define the word Minecraft is not a game.
Allow me to try and explain my reasoning better by using a similar example. Starcraft 2* is a sport, WoW raiding is not. The difference is in how you play. Starcraft pits two people against each other in real time, allowing players to react in realtime. In WoW raiding, players are compeating against each other, but any reaction to others actions is delayed. Therefore, WoW raiding is a competition, not a sport.
In a similar vain, while Minecraft can certainly be fun and entertaining, it has no set goal at this time. Just because it has game like elements, does not mean it qualifies as a game. Interestingly, in this regard Minecraft resembles real life quite a bit. Anything done in game is accomplished as a personally set goal. Notch gives no direction on what to do, only instruction in the activities the world allows
Again, this does NOT make Minecraft bad, people aren't wasting their time using it, and if you have fun then by all means continue. I'm just saying that, by a specific definition, it does not qualify as a game
*This example refers to online play. Single player Starcraft is not a sport, though it is a game ;-)
Reply
Minecraft has game like elements, but has no set goal. You can not "win" Minecraft, therefore as far as I define the word Minecraft is not a game.
Allow me to try and explain my reasoning better by using a similar example. Starcraft 2* is a sport, WoW raiding is not. The difference is in how you play. Starcraft pits two people against each other in real time, allowing players to react in realtime. In WoW raiding, players are compeating against each other, but any reaction to others actions is delayed. Therefore, WoW raiding is a competition, not a sport.
In a similar vain, while Minecraft can certainly be fun and entertaining, it has no set goal at this time. Just because it has game like elements, does not mean it qualifies as a game. Interestingly, in this regard Minecraft resembles real life quite a bit. Anything done in game is accomplished as a personally set goal. Notch gives no direction on what to do, only instruction in the activities the world allows
Again, this does NOT make Minecraft bad, people aren't wasting their time using it, and if you have fun then by all means continue. I'm just saying that, by a specific definition, it does not qualify as a game
*This example refers to online play. Single player Starcraft is not a sport, though it is a game ;-)
Posted: Apr 25th 2011 12:42AM Once known as Shadsy said
@(Unverified) Eh, I don't think that's the best way to define a game.The fact that you're having to differentiate "game" from "sports" is kind of a problem. Traditionally, games usually involve some kind of competition, goal, etc., but I think it has much more to do with the rules than the end-game. Think about something like The Sims or SimCity. I would consider an endless dungeon crawler to be a game just as much as Mario 64 or something.
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Posted: Apr 25th 2011 12:47AM Colin said
@(Unverified)
By a specific definition anything can mean anything. "All games are RPGs because you're playing a role!" is technically right, but just being really minute about details and over-exaggerating a technicality.
Regardless, Notch calls it a game and Mojang a game developer so I'll keep calling it a game. But please, try the new 90 minute demo and judge for yourself if it is a game. I think if you try it you might change your mind.
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By a specific definition anything can mean anything. "All games are RPGs because you're playing a role!" is technically right, but just being really minute about details and over-exaggerating a technicality.
Regardless, Notch calls it a game and Mojang a game developer so I'll keep calling it a game. But please, try the new 90 minute demo and judge for yourself if it is a game. I think if you try it you might change your mind.
Posted: Apr 25th 2011 12:49AM Colin said
@(Unverified)
Also, Notch himself was worried there wasn't really enough of a regimented goal, and achievements were the first step he took to fix it. These aren't things like "fall 100 yards" but rather things like "build your first sword" and "upgrade your equipment" which gives the game very specific goals rather than the earlier freeform gameplay if you choose to use them.
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Also, Notch himself was worried there wasn't really enough of a regimented goal, and achievements were the first step he took to fix it. These aren't things like "fall 100 yards" but rather things like "build your first sword" and "upgrade your equipment" which gives the game very specific goals rather than the earlier freeform gameplay if you choose to use them.
Posted: Apr 25th 2011 12:21PM ARRoobs said
The beesssssssssss kneessssssssss.








