Activision Blizzard banks $503 million in first quarter profits
36
Beneath the Southern California headquarters of Activision Blizzard there lies a zeppelin-sized vault, near-bursting with piles of gold and riches -- or at least that's how we imagine it. The company today reported its first quarter 2011 earnings, reaping a record $1.4 billion in sales revenue, an increase of $100 million over the same period last year. Net income came to $503 million, up from $381 million in Q1 2010.
Not surprisingly, the publisher attributed a hefty chunk of those profits to continued sales of Call of Duty: Black Ops -- which it also confirmed is not just the best-selling game ever (in terms of revenue) in the US, but in Europe as well. In addition, the company noted that digital sales were up 30 percent over Q1 2010 and accounted for 30 percent of Activision Blizzard's revenue last quarter.
Finally, although it comes second in the "Activision Blizzard" name, Blizzard was first in profit for the quarter. The unit accounted for a whopping $170 million in income, compared to Activision Publishing's $48 million.
Not surprisingly, the publisher attributed a hefty chunk of those profits to continued sales of Call of Duty: Black Ops -- which it also confirmed is not just the best-selling game ever (in terms of revenue) in the US, but in Europe as well. In addition, the company noted that digital sales were up 30 percent over Q1 2010 and accounted for 30 percent of Activision Blizzard's revenue last quarter.
Finally, although it comes second in the "Activision Blizzard" name, Blizzard was first in profit for the quarter. The unit accounted for a whopping $170 million in income, compared to Activision Publishing's $48 million.
Reader Comments (36)
Posted: May 9th 2011 5:47PM Apakal said
Sparkle Pony must be proud.
Posted: May 9th 2011 6:02PM Tempes Magus said
@trinica
It's an absolutely awesome mount, despite being overpriced especially for a game with a subscription.
Reply
It's an absolutely awesome mount, despite being overpriced especially for a game with a subscription.
Posted: May 9th 2011 6:27PM Tempes Magus said
@Apakal
Invincible isn't made of stars and transparent/translucent though. :P
Seriously, I love the looks of the Celestial Steed over every other mount ever in any game that I have ever seen.
Of course, they haven't made a Celestial Netherwing Drake type mount yet so... :P
Reply
Invincible isn't made of stars and transparent/translucent though. :P
Seriously, I love the looks of the Celestial Steed over every other mount ever in any game that I have ever seen.
Of course, they haven't made a Celestial Netherwing Drake type mount yet so... :P
Posted: May 9th 2011 5:55PM DeadInside said
Don't forget to buy your $175 BlizzCon tickets.
-_-
-_-
Posted: May 9th 2011 6:06PM Skarn said
Yep, BlizzCon will be a lot of fun! The ticket price also helps Blizzard recover some of the costs of the event, but they actually lose money putting it on.
Yes, seriously. Ticket prices do not cover all the costs of BlizzCon. Blizzard LOSES money hosting it.
Reply
Yes, seriously. Ticket prices do not cover all the costs of BlizzCon. Blizzard LOSES money hosting it.
Posted: May 9th 2011 6:08PM Drakkenfyre said
You realize they actually lose money on BlizzCon, right?
They lost something like $1-2 million last year.
The tickets don't even pay for the event, let alone make them a profit. And the goody bags used to be stuffed with almost $100 worth of items.
Reply
They lost something like $1-2 million last year.
The tickets don't even pay for the event, let alone make them a profit. And the goody bags used to be stuffed with almost $100 worth of items.
Posted: May 9th 2011 6:14PM ticklefist said
@Drakkenfyre
They don't lose a dime hosting Blizzcon. Whatever temporary losses they may incur they get right back with the customer loyalty those events encourage.
Reply
They don't lose a dime hosting Blizzcon. Whatever temporary losses they may incur they get right back with the customer loyalty those events encourage.
Posted: May 9th 2011 6:30PM DeadInside said
@ticklefist
At least somebody gets it. Its called looking at the big picture, not isolating the profit vs overhead of the event like a junior high bake-sale. Even if the event is a financial loss, that loss is such an insignificant amount of chump change to the company that (IMHO) the tickets could be $50 without hurting their coffers in any meaningful way.
Reply
At least somebody gets it. Its called looking at the big picture, not isolating the profit vs overhead of the event like a junior high bake-sale. Even if the event is a financial loss, that loss is such an insignificant amount of chump change to the company that (IMHO) the tickets could be $50 without hurting their coffers in any meaningful way.
Posted: May 9th 2011 7:19PM Drakkenfyre said
Of course it encourages loyalty. That's one of the reasons they hold it, and customer appreciation.
No one is failing to see "the big picture", there are other companies out there where a loss of $2 million at once will sink them, and their parent companies would close them down.
It's still a big chunk to lose and bank on for the future. It also takes considerable manpower. Almost the entire staff, minus the security and the hired performances (the bands, the host, ect.) are Blizzard employees. That takes time away they could be working on other projects. They literally stop working for the three days the event is held, and it's basically a small staff hanging back at Blizzard Headquarters watching the games, and making sure everything's going ok. There are companies out there who won't even let their employees go home on weekends when it comes to crunch time. It's more than just "they'll make it back eventually."
Reply
No one is failing to see "the big picture", there are other companies out there where a loss of $2 million at once will sink them, and their parent companies would close them down.
It's still a big chunk to lose and bank on for the future. It also takes considerable manpower. Almost the entire staff, minus the security and the hired performances (the bands, the host, ect.) are Blizzard employees. That takes time away they could be working on other projects. They literally stop working for the three days the event is held, and it's basically a small staff hanging back at Blizzard Headquarters watching the games, and making sure everything's going ok. There are companies out there who won't even let their employees go home on weekends when it comes to crunch time. It's more than just "they'll make it back eventually."
Posted: May 9th 2011 9:41PM Drakkenfyre said
There's a reason why they won't do a BlizzCon on the East coast. The personel is just one of them. I am not underestimating anything. I am going on what they said themselves.
As far as finances, $2 million may not be alot to Blizzard, but it's still a good chunk to lose and have to wait and assume you are going to make it back quickly.
Name one other company that's willing to take a loss like that on a yearly schedule (in fact, the losses get higher because each year they have to rent out a bigger building) and hope to get it back?
Reply
As far as finances, $2 million may not be alot to Blizzard, but it's still a good chunk to lose and have to wait and assume you are going to make it back quickly.
Name one other company that's willing to take a loss like that on a yearly schedule (in fact, the losses get higher because each year they have to rent out a bigger building) and hope to get it back?
Posted: May 10th 2011 9:13AM HedonisticKai said
@Skarn
ummm..
why do you think they host it at all?
to make more money after.................................................................................................................
Reply
ummm..
why do you think they host it at all?
to make more money after.................................................................................................................
Posted: May 9th 2011 6:00PM sjenky said
And yet Bizzare Creations couldn't get a second chance..
Posted: May 9th 2011 6:01PM Tempes Magus said
Well, the subscription revenue from just those 3 months, if all 12 million accounts were standard subscriptions, is 540 million dollars.
Profit is after everyone, even shareholders, get paid too.
Blizzard, do you think you could reduce the subscription to $5 monthly now? Don't you want more customers, like me returning, so you can make more money without milking each person to the point that "the teat is raw"?
Wishful thinking. :(
Profit is after everyone, even shareholders, get paid too.
Blizzard, do you think you could reduce the subscription to $5 monthly now? Don't you want more customers, like me returning, so you can make more money without milking each person to the point that "the teat is raw"?
Wishful thinking. :(
Posted: May 9th 2011 6:05PM DeadInside said
@Tempes Magus
$5 would be pretty sweet. That might tempt me to come back for 6 months or so.
Reply
$5 would be pretty sweet. That might tempt me to come back for 6 months or so.
Posted: May 9th 2011 6:23PM mattsmeesh said
Activision announced a dividend of around $200 million, payable on May 11.
Reply
Posted: May 9th 2011 6:30PM Tempes Magus said
@Stevorino
Well they still have room to lower the sub price and make more money as their subscription numbers increase from "economy of scale" economics and more word of mouth advertising.
More sales is far preferable to more money per sale because of all the benefits of popularity.
After all, politicians win by popularity, not who is the best person for the job. :P
Reply
Well they still have room to lower the sub price and make more money as their subscription numbers increase from "economy of scale" economics and more word of mouth advertising.
More sales is far preferable to more money per sale because of all the benefits of popularity.
After all, politicians win by popularity, not who is the best person for the job. :P
Posted: May 9th 2011 7:21PM Drakkenfyre said
Not every customer pays $15 a month. Subscriptions that are bought in large-block chunks are cheaper, and Asian customers don't have a monthly fee at all. They pay hourly, but the cost is so low it usually works out to what a monthly subscription would be.
Reply
Posted: May 9th 2011 9:09PM akeso said
@Tempes Magus
Not every part of economy to scale is a direct ratio of price drop of x% equals a gain of x% of costumers.
$15 likely is shown to be the ideal point of both by internal blizzard market analysis.
Otherwise they would have likely made a drop already.
Reply
Not every part of economy to scale is a direct ratio of price drop of x% equals a gain of x% of costumers.
$15 likely is shown to be the ideal point of both by internal blizzard market analysis.
Otherwise they would have likely made a drop already.
Posted: May 9th 2011 6:02PM EazySCT said
I don't care how much money Activision makes. I still hate them.
Mostly because of the Bizzare incident.
No, actually mostly because of COD.
Mostly because of the Bizzare incident.
No, actually mostly because of COD.
Posted: May 9th 2011 6:26PM Silent Protagonist said
I don't really want to be a hater but you would think that with all these profits coming in Activision could stand to NOT fire so many developers and shut down all kinds of studios. I'm just saying.
Posted: May 9th 2011 6:41PM AceManUSC said
Can imagine, if this company keeps this pace, will net $2 BILLION in profits for the FY 2011! That's insanity.
Posted: May 9th 2011 7:57PM WeRequireMOARMinerals said
You would think that Activision can push new IPs with that kind of money. But when I think about it, some wouldn't buy it because it's published by them, and there would be less chances of said new IP getting at least a 10 million copies sold figure.
Why bother when they can make another CoD next year and swim in their pools of money once it sells. As much as I hate Activision, they know how to make a ton of cash.
Why bother when they can make another CoD next year and swim in their pools of money once it sells. As much as I hate Activision, they know how to make a ton of cash.
Posted: May 9th 2011 8:04PM CyberNigma said
So, on one hand players are going through content too fast. On the other hand there were no new raids in 4.1 because players weren't progressing fast enough.
I believe both are true.
Cataclysm (not to be confused with the new, vanilla wow post-4.0) did not have nearly as much content as Wrath or TBC. Again, the revamped world is the new vanilla, you get that without Cataclysm. The put less in, and required a greater time investment to get through the repeatables (dungeons-to-heroics-to-raids).
Too little content plus repeating content much more near the end to get to the end MAY seem to equate to few players. Then again, it's 5%, so it may mean nothing.
I believe both are true.
Cataclysm (not to be confused with the new, vanilla wow post-4.0) did not have nearly as much content as Wrath or TBC. Again, the revamped world is the new vanilla, you get that without Cataclysm. The put less in, and required a greater time investment to get through the repeatables (dungeons-to-heroics-to-raids).
Too little content plus repeating content much more near the end to get to the end MAY seem to equate to few players. Then again, it's 5%, so it may mean nothing.
Posted: May 10th 2011 7:12AM (Unverified) said
@CyberNigma
Doesn't sound right. Wrath launched with the main raid being a re-tuned vanilla raid. The only new raid content was Malygos and Sartharion until later patches. Hard mode existed only by doing Sarth 3 Drakes. There wasn't a significant amount of non-recycled raid content in wrath until 3.1 was launched with Ulduar.
Reply
Doesn't sound right. Wrath launched with the main raid being a re-tuned vanilla raid. The only new raid content was Malygos and Sartharion until later patches. Hard mode existed only by doing Sarth 3 Drakes. There wasn't a significant amount of non-recycled raid content in wrath until 3.1 was launched with Ulduar.
Posted: May 10th 2011 12:23PM CyberNigma said
@(Unverified)
Sorry, I should have been a bit more clear. When I was referring to content, I was referring to everything leading up to raiding (where Blizz says we are stuck right now) - to include content while leveling (dungeons, quests, zones - both in number and size) as well as the the larger number of dungeons and heroics.
Cataclysm did introduce more raids initially over Wrath. However, the rest of the content leading up to those raids was considerably less than the previous two expansions, which was emphasized through the greater pre-raid requirements in cata over wrath.
It's likely they are losing players after they play through the new non-raid content very quickly, run dungeons a few times (maybe even trying heroics and/or raids) and then quitting until something new comes along. In both TBC and Wrath, the pre-raid and pre-repeatable content lasted these people quite a while.
Reply
Sorry, I should have been a bit more clear. When I was referring to content, I was referring to everything leading up to raiding (where Blizz says we are stuck right now) - to include content while leveling (dungeons, quests, zones - both in number and size) as well as the the larger number of dungeons and heroics.
Cataclysm did introduce more raids initially over Wrath. However, the rest of the content leading up to those raids was considerably less than the previous two expansions, which was emphasized through the greater pre-raid requirements in cata over wrath.
It's likely they are losing players after they play through the new non-raid content very quickly, run dungeons a few times (maybe even trying heroics and/or raids) and then quitting until something new comes along. In both TBC and Wrath, the pre-raid and pre-repeatable content lasted these people quite a while.
Posted: May 9th 2011 8:53PM Helghast102 said
Today; ActiBlizz announce profits
tomorrow: ActiBlizz announce layoffs
Yay profits!
tomorrow: ActiBlizz announce layoffs
Yay profits!
Posted: May 9th 2011 8:59PM FreakSheet said
Feels like reading Binary with all those zeros...
Posted: May 9th 2011 9:00PM akeso said
And yet the sequel heavy / dumbing down gaming monster that is E.A. is about 1/5 as far in th red.
Wonder why.
Wonder why.
Posted: May 9th 2011 9:45PM Cap Morgan said
@akeso
Actually Activision is the one that relies on established IP's the most.
EA's evil but slightly less so than Activision.
Reply
Actually Activision is the one that relies on established IP's the most.
EA's evil but slightly less so than Activision.
Posted: May 10th 2011 9:16AM HedonisticKai said
@Cap Morgan
I have one word. and one number.
Battlefield 3
-------------
Still evil?
Reply
I have one word. and one number.
Battlefield 3
-------------
Still evil?






