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Reader Comments (31)

Posted: May 9th 2011 4:12PM holyice7 said

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Less being outspoken on game development strategies, more Eternal Darkness sequel.

Posted: May 9th 2011 4:12PM Obelix the Gaul said

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I wish these guys the best of luck, as I really want them to be successful for many years to come.

Granted, Too Human had it's fair share of problems, but I know that this studio has the chops to produce brilliant games. Here's to a successful year, with regards to the upcoming X-Men Role-Playing game.

Posted: May 9th 2011 4:13PM FriedConsole said

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I think he just isn't using previews right. If he was smart he would craft very careful previews like Rockstar does for LA Noire. Those previews have everyone in line despite it seems like nobody has played it. Even people who pre-ordered it probably don't know understand how the gameplay works. They just saw Rockstar and pretty screen shots. That's how you do previews.

Posted: May 9th 2011 4:38PM commonperson said

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@FriedConsole He sites Rockstar and Blizzard (as stated in the article) as having done it right (hence L.A. Noir's controlled release of information and Diablo's near media blackout outside scripted events.) I can see what he's talking about. I mean look at MS' golden boy Monlineux, I would NEVER argue he doesn't love his games but he's a prime example of the deceptive preview at work. A very small portion is displayed to the press, there are feature after feature hyped and when release hits most of those features didn't make it in to the game.

Dyack was at best "abrasive" when Too Human tanked, I think it's because he was so invested and he felt betrayed. I don't agree with that feeling but I can understand it. Simply put games and video gaming is not the same thing as when I started playing in 1979 on an Magnavox Oddysey, it's grown and matured and how it interacts with the press needs to grow and mature. Some companies (Blizzard and Rockstar) are doing that others are not. We'll see what time brings us. Good luck to Dyak et all.
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Posted: May 9th 2011 4:14PM QuePasa87 said

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"If those expectations aren't met in the final product, it can set off a negative reaction that ultimately hurts everyone involved."

Maybe if the final product merited positive reactions in the first place, then previews might not be the subject in question here...

Posted: May 9th 2011 5:28PM Knight Marquise said

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@QuePasa87

Let's be fair here. Dyack was treated less than fair by many game "journalists", and I use that term loosely. They spanked Too Human over graphic pop up. Mass Effect came out around that time, had horrible pop up, hell Gears had pop up, but it didn't seem to hurt their scores.

They spanked the game over "weapons not even touching" the character in game when not in use. Funny...Dragon Age, in both games, did the same thing; yet, once again, Bioware is given a pass.

To any unbiased person, the treatment Too Human received, and the reasons why, compared to other "AAA" games was not even handed.

Were there issues? Of course, but I find it hypocritical to ding a game over issues, that other games are given a pass on. As such, I can understand Mr. Dyacks opinion on this.
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Posted: May 9th 2011 8:09PM Pugnaciousturtle said

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@Knight Marquise You're right on the point that games at the time had problems similar to Too Human, but I think the major issue was that Too Human had ALOT of those little aforementioned problems working against it. I don't think it was treated unfairly at all, because where other games had similar issues, they also managed to make up for those issues with great strengths. Too Human, for it's few strengths, simply had too many small problems that added up to a mediocre game at best.
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Posted: May 9th 2011 8:48PM aughscreennames said

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Know what else hurts everyone involved? Not previewing a game and then releasing it only to find out that everyone hates a certain feature that the lead designer thought was the greatest idea ever. Previews can save games from being shitty, its important to get criticism while its still in the development phase so they can actually change something that everyone thinks is terrible.
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Posted: May 18th 2011 9:35PM Metatron said

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@Knight Marquise Flaws are much harder to overlook, when you spend as much time as Dyack did, telling the world, that this mediocre game is going to alter the face of gaming forever, and still sticks to that story after it's release!

Denis has made all sorts of excuses, and they all boil down to
"It's everyone's fault, but mine"

When you keep saying that your game, is the best game the world has ever seen, it makes dealing with the flaws, that much more insulting.
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Posted: May 9th 2011 4:17PM QuePasa87 said

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It's not fair to blame previews. Previews generate positive hype if you've got something impressive to present. And if not, then why be defensive about negative reactions? Did he even stop to think, "hmm...maybe if our game is worth celebrating, we won't have bad feedback!"

Posted: May 9th 2011 4:20PM Pugnaciousturtle said

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So it needs to be in reviewable form to be previewable? That doesn't seem right at all, and besides that, how else will he create reasonable hype if he's unwilling to show the game until like, a month before it's released?

It seems like it's either that, or holding a game that's ready for distribution for the sole purpose of previews and building hype.

Posted: May 9th 2011 4:23PM KiDPANDA said

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Alli want out of SK is a Eternal Darkness sequel

Posted: May 9th 2011 4:25PM aristokrat said

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@TheFirstLegionnaire
Stopped reading after "butthurt." God I hate that word, it sounds so dumb.

Posted: May 9th 2011 4:36PM Truant said

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They made the mistake of previewing a build that was nearly broken. It would have been better to not show anything at all. If anything should have shown gameplay videos that could have hidden some of the bigger flaws.

Take ownership of your mistakes. Accept it. Then move on and try to do better.

Posted: May 9th 2011 4:38PM sammo21 said

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Make a good game and you don't have to worry about it Dennis. Anyone who ever listened to the one up show knows it was ALL his fault.

Posted: May 9th 2011 4:50PM KungFuChaosNinja said

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I may be a crazy man, but I liked Too Human a good bit. However, the unbalanced difficulty, the death scene, and more, were VERY frustrating. And, of course, Eternal Darkness was fantastic. Anyways, I do like a lot of things about Too Human, and I like the narrative aspect, the hub world that they had, some of the right stick combat, and a few other things. I'd like to see a sequel with things done right. I mean, who doesn't like loot?

I wonder what engine this X-Men game uses? It looks quite crude. Similar to Shattered Dimensions less stunning environments.

Posted: May 9th 2011 4:57PM Dirty said

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I think the best strategy would be to not let Dyack talk to the press. Dude has obvious talents and PR is not one of them.

Posted: May 9th 2011 5:05PM Juelz345 said

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Wow, dud eis suffering from the worst case of denial ever.

First: It didn't take 10 years, it changed a lot over the ten years sice you first saw it...wait...nvm

Then: Despite horrible reviews and bad sales, he still insists that it wasn't a failure.

Now he's obviously blaming "previews" for the failure that "didn't happen".

How about admitting that Too Human was not a good game and trying to improve it for a sequel? If you can't accknowledge the flaws with Too Human and fix them, then what chance does a sequel have of succedding?

Posted: May 9th 2011 5:07PM Dizazter said

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No doing preview until a game is completed?
How is that a preview then? As far as I understand the "pre" part is for pre-completion, not pre-release date.

Most game reviewers get games well before they're released, so to me, that's just a normal review then. So I'd think the solution he's looking for is just to skip the preview.

To me previews are a risk, an attempt to create hype at the possible cost of deceiving gamers or showing things that don't make the final game. Accept the risk, or don't do it all.

Posted: May 9th 2011 5:40PM twesterm said

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So what he's basically trying to tell us is he has never heard of a vertical slice?

Posted: May 9th 2011 5:53PM (Unverified) said

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Dyack can not just admit his game ( in some areas) was flawed. Stop crying and make us all eat our words, with a good game. He still didn't apply any fixes to the game , nor did he give us too human 2, better stronger and faster. But i do agree that no game should be previewed until 3 months before its release. We see too many games, years before their release and it's becomming kind of old. P.S. dennis, when our character dies in a game, don't make us sit through his funeral.

Posted: May 9th 2011 6:07PM MrAlex said

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Is that some kind of thing/colossus combo?

Posted: May 9th 2011 6:08PM Sylvrfonic said

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Was anyone reminded of Too Human while watching Thor at the movies this weekend. I sure was. The technology as magic angle that Too Human did so well was also well done in Thor.

I really liked Too Human's mythology. I want a sequel. Although I'd really like it if it were multiplatform. (PS3 or PC)

Posted: May 9th 2011 7:22PM mietha said

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Isn't "previewing" a completed game a review? And, yeah, Too Human sucked.

Posted: May 9th 2011 9:39PM Purple Gryphon said

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@mietha Denis is talking about using a movie model for game releases. Reviews get a pre-screening of movies to do their reviews. I don't think the game has to be 100% finished before showing but some games do get shown way too early and it hurts the game.

Too Human was shown way too early and the bad reporting about the 10 years of development which is false and the over blown reports of the cost did not help. The game shown at E3 was on a completely different engine than the final game.

Oh yeah your opinion that TH was bad is just that. I think it was great and still one of my most played games this gen.
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Posted: May 9th 2011 9:05PM Urethra Alfredo said

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This is just like when Kevin Smith got all pissy when early reports rightly pegged Cop Out as being a piping hot piece of shit. Or when Warren Spector claimed that people simply "did not get" Epic Mickey's hateful, drunken camera.

Go ahead and get pissed at the media. Right.

Though I don't recall the media ever busting his balls over previews of Blood Omen, Eternal Darkness or Twin Snakes. Probably because those were good games.

The reason the media publicly clowned Too Human at E3 was because Dyack presented a disastrous, bug-riddled pre-alpha revision of a game that didn't have a strong foundation to begin with.

If you don't want the media to talk shit about how your demo can't even maintain a consistent fifteen frames per second, or how the collision detection seems non-existent, or that the graphics generally look like they dribbled out of a horse's penis...then don't show off your pre-alpha code at E3.

People can't hate on what they can't see. Wait until your demo doesn't shit the bed, and have some magazine do a cover story.

Crystal Dynamics didn't trip over it's own dick trying to get the Tomb Raider reboot demo ready for last year's E3. They waited, and successfully revealed the game on the cover of Game Informer. It's why no one's saying "God-awful cockshit ass-sandwich" and "Tomb Raider" in the same sentence.

It seems that blaming Too Human's shortcomings on Epic and their Unreal Engine licensing shenanigans was only the beginning. Now Dyack is simply going to blame the gaming journalists.


You've made plenty of good games, Dyack. Too Human was not one of them.

It happens.

Get over it.

Move on.

Posted: May 10th 2011 3:33AM OnToGloryReturns said

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@Urethra Alfredo

Could not agree more. Dyack's whole reaction from that preview to the release of Too Human just reeked of insecurity and defensiveness.

And the game was awful. Awful. Gave it the old college try and I could not believed how mind numbingly repetitive it was.

He's got a point about previews but I can't think of a game that previewed badly that turned out great. Funny how the true AAA titles don't have that problem.

Hey Dyack - when you have a problem with everybody, maybe everybody isn't the problem.
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Posted: May 9th 2011 9:26PM 2late2die said

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@Grimcicle I agree with his point about not showing the game until it's ready. However, if a developer shows off a game with features that not make it to the final product it's their own damn fault. Development is a fluid process and things change but the stuff you show, you better be prepared to deliver that. Honestly, it sounds a bit like sour grapes (though as I said, I do agree with the general idea).

One of the reasons I agree is that I hate this culture of pre-orders that you mentioned. Here's how I see it - the only way in which pre-orders work financially is by deceiving customers. If the game is good then (assuming pre-orders don't exist) everyone who would've gotten a pre-order would get the game - same sales. Where pre-orders give publishers the advantage is that they basically encourage people to get the game before they read the reviews, and even though, AFAIK the policy of most stores is that you can cancel the pre-order, most folks don't take advantage of that even if they do read bad reviews about the game. So basically...

1) Hype the shit out of a game
2) Offer some pre-order bonus (which these days is often a 10% discount)
3) ??? (and then regardless of quality of final product)
4) Profit

Of course now, thanks to the big publishers, not doing a pre-order is practically a financial suicide and so everyone's forced to come up with some stupid pre-order gimmicks.

Posted: May 10th 2011 8:41AM greenthumb said

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Why the f**k cant I upload a profile pic for some reason it iritates the crap out of me when shit dont work properly.

Posted: May 10th 2011 10:04AM spid said

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I agree with Dyack's concept. I would rather hear about a game that is about to come out instead of be teased about a game that is not coming out for months.

Posted: May 18th 2011 9:22PM Metatron said

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Dennis Dyack is the only person who complains about previews. Why? Because previews allow players, to see the game he's actually making, rather than all the hype he spews.

He only hates previews now, because Too Human was a mediocre game, that he hyped as being an Earth shattering revolution, in modern gaming, and he uses the preview as an excuse, even though the finished game was pretty much the demo with more levels.

He's a a deluded, ego driven narcissist, that still believes it's everyone else' fault that we just don't "get" how amazing his decade long vanity project was.. He's an excuse maker. He hates previews because they show everyone the truth about his games. Nothing more.

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