Upcoming Civilization 5 update to add 'Hot Seat' multiplayer
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As the countless hours we've poured into Dance Central and Wii Fit can attest, we're big fans of gaming activities that also help keep our bodies from atrophying into nothingness. Firaxis is sympathetic to our aerobic cause, and is implementing a bit of movement into its latest turn-based strategy title, Civilization 5: A "Hot Seat" multiplayer mode, which allows two players to take turns ... taking turns on a single computer.
Just think about how much physical activity this oft-requested gameplay mode will bring to your lengthy Civilization skirmishes! Hoisting yourself up and standing for minutes at a time, then sitting back down when your friend is done taking their turn? Why, that's practically doing squats, if you think about it. You can look forward to blasting your glutes and delts and stuff when the feature arrives in the game's next patch, which launches in June or early July.
Just think about how much physical activity this oft-requested gameplay mode will bring to your lengthy Civilization skirmishes! Hoisting yourself up and standing for minutes at a time, then sitting back down when your friend is done taking their turn? Why, that's practically doing squats, if you think about it. You can look forward to blasting your glutes and delts and stuff when the feature arrives in the game's next patch, which launches in June or early July.
Reader Comments (18)
Posted: May 11th 2011 10:38PM Special Agent Steve said
Taking turns... while taking turns?
Turnception.
Turnception.
Posted: May 11th 2011 10:55PM etlgfx said
"blasting your glutes and delts"? ass and shoulders?
Posted: May 11th 2011 11:08PM Mr McChew said
Finally.
I love this feature, but why only 2 players?
And have they updated with a play by email type feature yet?
I love this feature, but why only 2 players?
And have they updated with a play by email type feature yet?
Posted: May 12th 2011 5:28AM LaughingTarget said
@Mr McChew
I'm waiting for carrier pigeon mode.
Reply
I'm waiting for carrier pigeon mode.
Posted: May 11th 2011 11:08PM The Scout said
You mean it didn't already have it???
Posted: May 11th 2011 11:36PM eyeball2452 said
How about multiplayer animations, replays and a combat log?
I guess patching in a semi-feature complete multiplayer game 9 months later is better than nothing? Just wish I had waited until this upcoming June or July to actually have bought the game instead of having done so last year.
I guess patching in a semi-feature complete multiplayer game 9 months later is better than nothing? Just wish I had waited until this upcoming June or July to actually have bought the game instead of having done so last year.
Posted: May 11th 2011 11:59PM wcarnation said
@eyeball2452 Did you miss the 500 previous Civ games that did... THE EXACT SAME THING?
Reply
Posted: May 11th 2011 11:40PM eyeball2452 said
I'm guessing the next Civ 5 patch is related to this article also.
http://www.joystiq.com/2011/05/11/civilization-on-facebook-aiming-for-summer-launch/
Right now, I wouldn't purchase another game from Firaxis or try anything they developed after their poor showing with Civ 5. The core of the game was great, but the AI was awful and the multiplayer is not playable in its current state.
http://www.joystiq.com/2011/05/11/civilization-on-facebook-aiming-for-summer-launch/
Right now, I wouldn't purchase another game from Firaxis or try anything they developed after their poor showing with Civ 5. The core of the game was great, but the AI was awful and the multiplayer is not playable in its current state.
Posted: May 12th 2011 2:46AM Rylan said
@eyeball2452
I'm totally with you on this.
Several months after release and Firaxis/2K are only now implementing the features they originally intended to be part of the core game. Then they said it wouldn't make release but would be available "shortly after release" and then, when that was called out on the forums they edited their forum posts and said they never made any such claim. Such a shame they forgot to update their website and were found out.
Multiplayer is still unplayable. Games with more than 2 or 3 players either crash or won't start. Theirs no save feature and no way for someone to step into their own Civilization if they drop out for a turn. No animations in multiplayer and the game continues to have a gamebreaking bug which means the game slows down to a crawl in the later stages resulting in 5 to 10 minute delays between every turn.
But as long as you've got hot-seat right?
Utter fail and proof that metacritic reviews aren't always right.
Reply
I'm totally with you on this.
Several months after release and Firaxis/2K are only now implementing the features they originally intended to be part of the core game. Then they said it wouldn't make release but would be available "shortly after release" and then, when that was called out on the forums they edited their forum posts and said they never made any such claim. Such a shame they forgot to update their website and were found out.
Multiplayer is still unplayable. Games with more than 2 or 3 players either crash or won't start. Theirs no save feature and no way for someone to step into their own Civilization if they drop out for a turn. No animations in multiplayer and the game continues to have a gamebreaking bug which means the game slows down to a crawl in the later stages resulting in 5 to 10 minute delays between every turn.
But as long as you've got hot-seat right?
Utter fail and proof that metacritic reviews aren't always right.
Posted: May 12th 2011 7:35AM Haggard said
@Rylan
I think games journalists tend to dip in and out of hundreds of games, rather than learning and getting engrossed in what they enjoy. It's a difficult balance and some do well, but it means that generally a game can be a bad entry into a franchise on a deeper level, but be flashy enough to win someone's 9/10 based on a few days with it. I also call as evidence that whenever you see gameplay footage on most sites of shooter games, the journalist's play style is to run directly forward, avoid all cover and not start shooting, or even seem to notice enemies for about four seconds.
Reply
I think games journalists tend to dip in and out of hundreds of games, rather than learning and getting engrossed in what they enjoy. It's a difficult balance and some do well, but it means that generally a game can be a bad entry into a franchise on a deeper level, but be flashy enough to win someone's 9/10 based on a few days with it. I also call as evidence that whenever you see gameplay footage on most sites of shooter games, the journalist's play style is to run directly forward, avoid all cover and not start shooting, or even seem to notice enemies for about four seconds.
Posted: May 13th 2011 3:06AM Rylan said
@Haggard
I understand what you're saying but 10 minutes on multiplayer would be enough to realise something is wrong. The fact that at release the time to end a turn was about one minute ( that's time spent waiting on an eggtimer ) and the total lack of animation would merit further investigation.
Reply
I understand what you're saying but 10 minutes on multiplayer would be enough to realise something is wrong. The fact that at release the time to end a turn was about one minute ( that's time spent waiting on an eggtimer ) and the total lack of animation would merit further investigation.
Posted: May 12th 2011 2:54AM ClanPsi said
I hope 2 players was just an example, and they support at least 4, if not a human player for every civ in the game you're playing.
Posted: May 12th 2011 10:44AM AsherR said
I haven't tried to play MP Civ in a while. Did they ever add the ability to save a standard MP game? Friend and I started without realizing they didn't have that feature in and we played for about 5 hours before realizing we had to just close everything.
Posted: May 12th 2011 10:00PM jp182 said
they need to focus on balancing the game out alittle better first.






