Before there was Dead Island there was -- well, there were gobs of other zombie games. It's not a subject matter lacking in video game interpretation, especially nowadays. But back in 2008, an unannounced game called Gunhero was in development for the Xbox 360 and PS3. It was being built on Unreal and, according to its art director Zach Schläppi, drew heavy inspiration from George Romero's Night of the Living Dead and Zack Snyder's remake, Dawn of the Dead.
Schläppi was going for a visual "palette of abandonment" that aimed to contrast the rural and urban decay in a post-apocalyptic zombie outbreak. Locales included New Orleans and the Delray neighborhood of Detroit -- oh, and an abandoned farmhouse in the sticks, obviously.
There's no word on Schläppi's resume who was to publish Gunhero, but it was either EA or Ubisoft -- Schläppi was employed at Ubisoft when the game was canceled in 2008, but some alternate slides over on Siliconera suggest it may have been an EA game. Schläppi worked at EA before his stint at Ubisoft, and those alternate slides mention that Schläppi was colleagues with the game's Technical Art Director for five years.
To see more of what could have been, hit up the gallery below.
Reader Comments (10)
Posted: May 30th 2011 6:02PM ZombieFever said
Sorry to say, Joystiq, the original box art is much better.
Posted: May 31st 2011 10:01AM ZombieFever said
@Arturis
Ah crap, I didn't even notice. Everything is Zombies nowadays that its getting so hard to tell everything apart. We need less of em I say....eerr...but not me though..I can stay...
Reply
Ah crap, I didn't even notice. Everything is Zombies nowadays that its getting so hard to tell everything apart. We need less of em I say....eerr...but not me though..I can stay...
Posted: May 30th 2011 6:16PM Jimjamyaha said
Zombie games are so boss.
Posted: May 30th 2011 6:17PM TheShaper said
"palette of abandonment"
Read: more of the brown and gray we've grown tired of in the past 6 years.
Read: more of the brown and gray we've grown tired of in the past 6 years.
Posted: May 30th 2011 6:32PM hydro5135 said
I love the look of it.
Posted: May 30th 2011 7:37PM ch3burashka said
Cancellations are always so damn depressing, especially if the game looked like it had potential. Even if it looked crappy, surely someone could have done something with it.
In the past few months, we've seen a bunch of games cancelled in the wake of the earthquake/tsunami/meltdown in Japan. For me in particular, Gun Loco and Bumpy Trot 2 stuck out as heart-wrenching. Sure, Gun Loco looked to be a 7/10 at best, but at least they were trying something crazy (loco, if you will). As for Bumpy Trot 2, man... I'm a fan of the first, and seeing it on a current-gen console would have been amazing. Why did they have to cancel it, after 5/6 years since they announced it? Some games, like Disaster Report, were simply at the wrong place in the wrong time. Unless Bumpy Trot 2's plot also revolved around natural and nuclear disaster, I don't see why they had to do it.
My secret hope is that they're simply keeping these game ideas in the back of their minds, having 6 guys brainstorming ideas for it and making prototypes. However, history has usually proven that cancelled is cancelled. Instead of depriving people of games such as these, how about you just sell off the property to someone who wants it? If anything, that would have been the best thing that could've happened to Gun Loco, especially if it went to a Western developer. As for Bumpy Trot 2, it being a sequel would've been harder to sell off, but at the very least just outsource it! It's unbelievably cruel to rip the rug from underneath people like that.
I'd like to emphasize that I'm making light of the horrible disaster in Japan, but merely focusing on the game industry side of things.
In the past few months, we've seen a bunch of games cancelled in the wake of the earthquake/tsunami/meltdown in Japan. For me in particular, Gun Loco and Bumpy Trot 2 stuck out as heart-wrenching. Sure, Gun Loco looked to be a 7/10 at best, but at least they were trying something crazy (loco, if you will). As for Bumpy Trot 2, man... I'm a fan of the first, and seeing it on a current-gen console would have been amazing. Why did they have to cancel it, after 5/6 years since they announced it? Some games, like Disaster Report, were simply at the wrong place in the wrong time. Unless Bumpy Trot 2's plot also revolved around natural and nuclear disaster, I don't see why they had to do it.
My secret hope is that they're simply keeping these game ideas in the back of their minds, having 6 guys brainstorming ideas for it and making prototypes. However, history has usually proven that cancelled is cancelled. Instead of depriving people of games such as these, how about you just sell off the property to someone who wants it? If anything, that would have been the best thing that could've happened to Gun Loco, especially if it went to a Western developer. As for Bumpy Trot 2, it being a sequel would've been harder to sell off, but at the very least just outsource it! It's unbelievably cruel to rip the rug from underneath people like that.
I'd like to emphasize that I'm making light of the horrible disaster in Japan, but merely focusing on the game industry side of things.
Posted: May 30th 2011 7:42PM ch3burashka said
@ch3burashka
Shit, didn't realize how long this was.
Reply
Shit, didn't realize how long this was.







