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Reader Comments (48)

Posted: Jun 1st 2011 1:06PM PR0F3TA said

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i figured as much, now to actually see it and play it would be much much better.

Posted: Jun 1st 2011 1:08PM Dance Mofo said

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KOJIMMMMMMAAAAAAHHHHH!!!

Posted: Jun 1st 2011 1:13PM SpiderPrime said

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*prays for touchscreen buttons to switch camouflage*

Posted: Jun 1st 2011 1:16PM shabby329 said

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@SpiderPrime YES THIS

I feel like there were so many games from the PS2 generation that had cool aspects I rarely used because you had to navigate annoying, slow menus to do it. All the camo in mgs3 is a prime example!
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Posted: Jun 1st 2011 1:54PM captplut9465 said

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@SpiderPrime

That would be great if there some sort of touch pop-up menu that disappeared right after you select camo/weapons/items.
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Posted: Jun 1st 2011 2:44PM foxhound said

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@SpiderPrime
It would be nice, compared to just the map/inventory alone. Though if they cheapen the experience with a TRAUMA CENTER style healing system for Snake, "teh internets" will be lively with OPERATION style humor yet again.
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Posted: Jun 1st 2011 1:16PM NaeemTHM said

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I usually don't get too excited about ports but I honestly can't wait for this one. More than any other game I can think of, MGS3 needs that bottom inventory/map screen. Switching camo and checking out my surrounding will no longer be a chore!

Posted: Jun 1st 2011 1:20PM baby sea tuna said

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@NaeemTHM

As well as eating and healing injuries, I hope. What they added to the sense of immersion they completely destroyed in pacing and flow (not to be confused with Hustle 'n Flow, obviously.)
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Posted: Jun 1st 2011 1:16PM CaptainProtonX said

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I can sorta see his million-dollar smile in the reflection of the top screen.

Posted: Jun 1st 2011 1:17PM Themariohenri said

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SNAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKE!!!!!!!!

Posted: Jun 1st 2011 1:34PM CaptainProtonX said

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@Themariohenri

...in 3DEEEEEEEEEEEEEEEEEE!
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Posted: Jun 1st 2011 1:22PM baby sea tuna said

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Dear God I hope they keep the Subsistence camera and update to the controls from MGS4. Snake Eater was my favorite Metal Gear, but like the old Resident Evil games, I sure don't ever want to go back to their archaic control schemes.

Posted: Jun 1st 2011 2:37PM gatotsu911 said

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@baby sea tuna
My only concern with that is how they're going to handle the camera control on the single-analogue 3DS. I was NOT happy with the way they attempted to do it in Peace Walker. At all.
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Posted: Jun 1st 2011 3:40PM foxhound said

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@gatotsu911
PEACE WALKER *really* needed to be played on a regular controller(of which I'm glad it's getting a console port, btw). An otherwise fun entry in the MG saga was slightly tarnished by this. Even something as simple as item switching, especially in boss or vehicle confrontation battles, was damn near fatal. I didn't even bother with playing multiplayer much as a result.
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Posted: Jun 1st 2011 3:48PM baby sea tuna said

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@foxhound

Is Peach Walker confirmed on consoles? I've been waiting to play it since I heard the camera was iffy and it was hard as hell to beat some of the bosses without multiplayer co-op. Also, I can't currently find my PSP.
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Posted: Jun 1st 2011 10:09PM gatotsu911 said

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@foxhound
Exactly. Peace Walker was clearly designed with a DualShock controller in mind, and playing with the PSP's available controls never felt like anything less than a compromise (and a frustrating one at that).
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Posted: Jun 1st 2011 1:23PM religiousjedi said

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Can I haz now Kojima?

Posted: Jun 1st 2011 1:23PM SolidSnakeEyes said

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This is one of the reasons I bought a 3DS, can't wait. Got it pre-ordered for $31.49. I hope they show more of it at E3.

Posted: Jun 1st 2011 2:10PM SolidSnakeEyes said

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@Mr Esc is the namesarcasm is my
Most systems launch with a small library, that's normal. 3DS launch lineup did suck though. They had to get it out before the NGP.
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Posted: Jun 1st 2011 2:46PM foxhound said

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@Mr Esc is the namesarcasm is my
If there's a special edition 3DS for this... well, I'll sell my current one for/toward it. But I doubt *that* is the anniversary lead-in surprise. ;]
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Posted: Jun 1st 2011 3:37PM KaBob799 said

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@Mr Esc is the namesarcasm is my
Compared to the DS launch, the 3DS is much much better. I think they release like this so that the system can pick up speed before the holiday season.
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Posted: Jun 1st 2011 1:24PM mguniverse said

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Can you use the gyroscope without messing up the 3D perspective for the 3DS? I know the accelerometer requires you to tilt the device around, but with the gyro you can probably turn your whole body around with the 3DS to make it work just fine.

Is spinning around to play a portable game plausible? Probably not, but i'm glad they found a way to make it more interactive.

Posted: Jun 1st 2011 2:12PM blahblah55 said

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@mguniverse
Is blowing into a mic and rubbing the screen as fast as you can funny to watch? Yes, yes it is.

But in all seriousness, spinning yourself around doesn't ruin the 3D perspective.
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Posted: Jun 1st 2011 4:41PM Urethra Alfredo said

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@blahblah55

But you know what spinning yourself will ruin?

My morning commute.


See, I play my portables when I'm on the train to work...and I adamantly refuse to be "that guy."

You know, "that guy," the one who stands up in the middle of the train while holding his little video game system and starts spinning around in circles while muttering, "don't fall off, Snake...you can do it!"


Or course, you don't.

Because "that guy" looks like a f*cking crazy person.


The innovation Nintendo brings to their hardware seems to taunt the user to publicly humiliate themselves.

I'm sure the follow-up to the 3DS will offer up some seriously bad-ass games...that I can only play by rubbing my nipples on the screen while screaming voice-activated commands like, "baby loves mayonnaise! Baby needs more!"


I'm on to you, Nintendo.
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Posted: Jun 1st 2011 7:56PM blahblah55 said

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@Urethra Alfredo
People already had to make a fool out of themselves with a good number of games on the DS. I'd often see embarrassed players hiding their face away from onlookers as they had to blow into the mic...

:) In all honesty they probably should take themselves less seriously... they still are playing a game in public - no need to be such a snob about it.

But yes, looking like a crazy person spinning around would be a problem for many. .......................... which is solved easily by making the 3DS a popular item amongst the majority of casual players. Get everyone to spin like an idiot, and you'll look normal.
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Posted: Jun 1st 2011 1:25PM Acosta02 said

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I'm really really worried about this port. I love this game to death but the 3DS is about 8 analog buttons short of properly controlling it.

Posted: Jun 1st 2011 1:33PM baby sea tuna said

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@Acosta02

When you say "properly" do you mean like how you had to use 3 buttons and 2 sticks to actually land a decent shot on The Fear without blowing all your ammo and getting poisoned in the process? I'm sure that could have used a little streamlining.
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Posted: Jun 1st 2011 1:52PM Acosta02 said

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@baby sea tuna

I'm not sure what you mean. Shooting takes a button and a stick to aim and another button to shoot – not really different from any game with iron sights. Maybe you're thinking of MGS4? I didn't play a lot of that so I don't remember the specifics, but I recall the control scheme being really wacky.

I meant more like how some of the pressure-sensitive options were pretty critical – fire/lower your weapon and kill/hold a guard come to mind.
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Posted: Jun 1st 2011 2:09PM SolidSnakeEyes said

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@Acosta02 I hated the pressure sensitive controls of MGS3, the MGS4 controls are such a huge improvement.
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Posted: Jun 1st 2011 2:12PM baby sea tuna said

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@Acosta02

It's been a while but I seem to remember having to go into 1st person with 1 button, aim with another, zoom with another, 1 stick to move, and 1 stick to shoot. Also, in the case of The Fear, I think I had to be in infra-red to actually see him through his camo. Either way, way too complicated. And yeah, don't even get me started on how many guards' throats I slit while trying to interrogate them. Oof!
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Posted: Jun 1st 2011 3:28PM Acosta02 said

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@baby sea tuna

Yeah that sounds more like MGS4 to me (one button to ready gun, one button to first person, one button to fire). MGS3 used R1 as first person and square as shoot. You can't move in first person, so just first-person, aim stick), fire.
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Posted: Jun 1st 2011 1:35PM TheMichaelJackson said

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This game makes me want to buy a 3DS.

Posted: Jun 1st 2011 2:15PM baby sea tuna said

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@Mr Esc is the namesarcasm is my

It's funny that people did that (and awesome that people *could* do that) or *SPOILER?* snipe him when he's wheeled onto the docks when his fight was probably the most memorable thing about that whole game. Well, aside from the world's longest ladder...

Posted: Jun 1st 2011 2:16PM Trunks said

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"Last year's E3 demo of MGS 3D was little more than an interactive movie."
To be fair, most of the Metal Gear Solid games are little more than interactive movies.

Badump-tish.

Posted: Jun 1st 2011 2:18PM blahblah55 said

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@Mr Esc is the namesarcasm is my
You could always kill him before the fight. Just snipe him when he's being pushed away on the wheelchair.

Posted: Jun 1st 2011 2:19PM blahblah55 said

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@blahblah55
Darnit I just got sniped in the comment before I got wheelchaired away.

Posted: Jun 1st 2011 2:30PM ColorblindMonk said

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2 screens are definitely useful for this game. Hope there won't be much hassle changing camouflage this time around.

Posted: Jun 1st 2011 2:36PM Red Deer said

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Oooofft!!

Loving how the top screens purely action whilst everything else (which is usually displayed on a singular screen) is placed on the bottom screen. This is going to make most aspects of the game 10x better.

Posted: Jun 1st 2011 2:43PM gatotsu911 said

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Having map, weapon and camo information on the bottom screen definitely seems like a good move, but like several other people here I'm pretty concerned about the controls. MGS3 incorporated every single button and functionality of the DualShock 2, and the control scheme will have to be changed significantly for the 3DS to replicate it. I'm also curious to see what, if anything, has been changed about the game other than the controls. Is it a straight port, or a comprehensive remake?

Posted: Jun 1st 2011 3:30PM isotrex said

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Just release the awesome games already so I can buy the goddamn 3DS. geez!!! Without these games, 3DS is nothing. Hopefully, so far from Ocarina of Time to Resident Evil 3D... it's looking good. And now this... couldn't get any better. I hope there's still more in the oven.

Posted: Jun 1st 2011 3:38PM making11s said

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Is this supposed to be the big mystery announcement? I was hoping for HDified versions of MGS and MGS2.

Posted: Jun 1st 2011 4:12PM Mad said

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This looks good. But where's Metal Gear Solid: Rising for the 360, it's been taking ages...! It will be on the 720 at this rate..!

Posted: Jun 1st 2011 7:06PM dooms33ker said

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This is the kind of game that deserves a 3DS bundle, not Ubisoft shovel-ware.

Posted: Jun 1st 2011 7:19PM Johnnynumber5 is powered by cell said

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I'll buy pretty much any game kojima has a hand in and any game in the MGS franchise. I hope we start to see more of these type of console experiences on the 3DS and less of the stuff that's launched so far. I also want to know what the eff ever happened to the mgs4 trophy patch kojima promised 2-3 years ago on the podcast.

Posted: Jun 1st 2011 10:46PM Master Marik said

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Why is the 3D slider red?

Posted: Jun 1st 2011 11:05PM blahblah55 said

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@Master Marik
I'm guessing every 3DS dev kit came with a proto-3DS with an obvious red-3D slider.
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Posted: Jun 2nd 2011 5:52AM badaboompowman said

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the whole gaming industry is little by little looking like a damn zoo...

you got eyepet or kinetimals (did i get it right?)
you got bat dressed like a man
you got snakes sneaking like they about to eat a rat.


Please no more snakes.

Posted: Jun 2nd 2011 1:38PM Playace said

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Anyone else notice how the 3D light is on even though the depth slider is all the way down?

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