Creator curators, your wait for LittleBigPlanet 2's promised suite of PlayStation Move functionality is drawing to a close. Jack Tretton just announced at Sony's E3 press conference that an update scheduled for this September will allow users to fill their levels with the Move-based tools that were teased way back when the Move was first announced.
LittleBigPlanet 2 is about more than a game storyline. It is about player creativity. Loaded with a powerful new set of tools that vastly widen the scope of possibilities in-game, LittleBigPlanet 2 moves far beyond familiar level editing and delivers the power to literally create whole games. It is in fact, a platform for games. Whether you are talking racing games, mini-games, action/adventure games and even multiplayer shooters, using the Direct Control feature you can create/recreate a mapping for objects and abilities from the Sixaxis controller for use directly in gameplay. You can also link levels to extend the fun and/or create a new gameplay experience. Bring your characters to life, compose your own music, direct cinematic masterpieces, wire controllers directly in to your contraptions, connect easy to use switches, microchips and circuit boards to build epic bosses, vehicles, machines, and puzzles. All the tools are at your fingertips. And with custom heads-up displays (HUDs) for scoring and game data exported to a game ending grid, allowing winners in created multiplayer games to celebrate while opponents look on in shame, the sky is truly the limit.