Hit the jump for the press release and a new trailer showing off the dangers of locking four mages in a closed-off environment. Nobody puts mage in the corner!
Sometimes wizards don´t get along -
PvP Gameplay Trailer Released and Details on Different PvP Modes Announced
E3 2011 Los Angeles , June 6th, 2011 – Fellow mages, in these next couple weeks, start making a hit list of friends who have done you wrong, because the chance for glorious retribution will be coming sooner than you think. The warlocks of Paradox Interactive and Arrowhead Game Studios today announced that the highly anticipated Player vs. Player game mode for Magicka will go live on June 21 and will be available at no charge for owners of the definitive "blow-up-your-friend simulator."
View the new Magicka PvP gameplay trailer here:
At PvP launch, players will be able to wreak havoc in the Havindir Arena and Training Ground maps, and a new Reservoir wizard robe will be available (if you're stuck being Pink, just remember that you know where the diamonds ar e).
Available for sale at PvP launch will be the all-new Final Frontier Map Pack, which will include the Vulcanus Arena for both Challenge and PvP modes (nerve pinch not included). As if that wasn't enough, a chilling Frozen Lake map and a "stop staring at me, you're freaking me out" Watch Tower map will also be available. Players will also be able to don new robes suited for the new PvP game modes- a tank robe, a support robe and rogue robe.
Magicka's PvP will come in three different flavors:
Instead of accidentally zapping your companions, you kill them on purpose! It's every wizard for himself as up to four physically inept beings duke it out in a one mage takes all battle.
In Brawl, each player/team only has a set number of lives, and the last ma...wizard standing wins. Just make sure your "friends" don't squander those preci ous lives.
A fiendish new mode named after a clever Magicka fan who modded the game, the round based Kreitor mode unlocks Magicks at special intervals during the match, forcing players to come up with new strategies as new spells become available.