If you ain't plannin' on dying together, you'd best get learnin' to fight together. We got our first bite of Dead Island's co-op at E3, which adds a lot more dimension to the overall game than the single-player experience we had before.
Getting the zombified elephant out of the room first, though, publisher Deep Silver says the game's animations and combat feel aren't yet finalized yet. A good thing, since many of the melee weapons still aren't satisfying. For a game that has three of its four core characters focused on beating the infected stuffing out of the undead, the melee looks like chaotic slashing and feels incongruent with the effort put into the rest of the game.
That's not to say all the melee weapons feel awkward, which makes the whole situation even more bizarre to explain. The baseball bats actually seem to have a heft to them, so when you're attacking a zombie there's a reaction. You'd expect the same kind of look from a heavy metal rod, but it just doesn't seem to jive. Whether it's the animations, zombie reactions or something I'm just not pinpointing, the melee combat still needs work. I didn't have an opportunity to try out a gun, but Dead Island if very focused on melee combat being core to the overall experience.
As for the co-op of Dead Island, now that's something worth possibly getting stuck on an island of the undead for.
Dead Island's co-op is designed to work peer-to-peer, a disconnection will just boot you back to your own world solo. Friends can jump into their buddy's vacation nightmare as one of four characters. Multiple players can be the same character, so it's possible to have a team of four "tanks "or four "rogues," but that's not recommended.
The characters can be broken down into some basic class types. Logan is the "jack of all trades" and can support the team with stat boosting shouts. Xian Mei is the rogue, specializing in pointy weapons and can even gain a backstab ability later on. Sam B. is the tank and is designed to collect undead aggro. Finally, Purna is the "mage" or "hunter," the only character proficient in guns, who is supposed to stand back and pew-pew from afar.
I played as Sam B. during my preview. However, without messing around with the class tree or having any real knowledge that I was supposed to play the "tank" role, the whole experience felt more like Left 4 Dead. Our job was to leave the Church safehouse and put up some posters, but I was just a tag-a-long on the quest. In the end I think I completed the quest, but without actually interacting with the other three players verbally, I just followed the one person who grabbed the quest and pushed foward by punching, stabbing and beating any zombies that crossed our path.
It's pretty easy to tell that Dead Island will have less of that Left 4 Dead arcade experience and feel more like a Borderlands style RPG once you're playing with real friends, coordinating skill trees and actually having a care for the other members of the party.
Not that you actually have to play with friends when you inhabit their Dead Island world. Four players can play "together," but still wander off and do their own thing. A quest tracker allows you to see what everyone else is up to and coordinate if you desire.
The game will also have collectibles like Crackdown's orbs or Assassin's Creeds feathers. However, there won't be an easy map function to track these and each player's collectibles live separately in their world. Meaning, if your buddy grabs a collectible, they will have to tell you where it is so you can also get it.
The co-op experience will also be online only. No split-screen couch co-op. There will also be no bots available to control the other characters. If you're playing alone, you are dying alone.
Despite the kinks that still have to get worked out of the melee combat, if you're looking for a co-op RPG experience with friends, Dead Island is shaping up to deliver a solid drop-in/drop-out experience.
Reader Comments (37)
Posted: Jun 8th 2011 10:11AM Aesir Renegade said
Borderlands + melee combat + zombies + some exploration = perfection?
I am a very happy man right now. Please let September 8th come very soon :)
I am a very happy man right now. Please let September 8th come very soon :)
Posted: Jun 8th 2011 10:12AM archipelagos said
That sounds promising. This bit specifically sounds good: "Four players can play "together," but still wander off and do their own thing." I have been looking for a co-op zombie game that isn't as arcade as L4D for a while, this could be it.
Posted: Jun 8th 2011 12:31PM archipelagos said
@Altairio I think that there is more freedom involved. The way I read it - and I could be completely off base here - is that it would be like you and your three co-op mates exiting the vault in Fallout 3 together. You can go wherever and do whatever you liked. Stay together and help each other survive or don't. The choice would be yours.
That kind of freedom really appeals to me.
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That kind of freedom really appeals to me.
Posted: Jun 8th 2011 1:15PM Cobra Commander said
@archipelagos
The exact reason I'm getting this game upon release, I've been wanting something like this for a while.
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The exact reason I'm getting this game upon release, I've been wanting something like this for a while.
Posted: Jun 8th 2011 10:12AM Godslegion said
From this preview I feel Dead Island will be fun but not fun.
I was looking semi-forward to this too. Owell, we shall see when the game releases how I truly feel *maniacal laughter/fade to darkness*
I was looking semi-forward to this too. Owell, we shall see when the game releases how I truly feel *maniacal laughter/fade to darkness*
Posted: Jun 8th 2011 10:13AM CaptainProtonX said
GIMME GIMME GIMME!
Posted: Jun 8th 2011 10:13AM Adhesive said
This article has the phrase "heavy metal rod" in it.
game better have dio on the soundtrack or ill be diassapointed.
still buying it:)
game better have dio on the soundtrack or ill be diassapointed.
still buying it:)
Posted: Jun 8th 2011 11:15AM Captain Planet Planeteer Power said
@Adhesive
Shhhhhh...I'll be gentle...
:dims lights:
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Shhhhhh...I'll be gentle...
:dims lights:
Posted: Jun 8th 2011 10:20AM Adhesive said
Im still buying this.....but have zombies become passe??
Posted: Jun 8th 2011 10:26AM PR0F3TA said
i'll pass... its like L4D but with melee weapons. Plus CQC will get old.
Posted: Jun 8th 2011 10:38AM radioactivez0r said
3 months to release and they will fix the combat? Hope there isn't too much else to fix up.
Posted: Jun 8th 2011 10:52AM skiscaraudio said
no couch co-op no buy....sorry
Posted: Jun 8th 2011 11:53AM (Unverified) said
@skiscaraudio
Agreed. I miss the days of 4-player splitscreen...I mean, if the N64 could handle it with Goldeneye, there's no reason they couldn't support this on the current-gen consoles.
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Agreed. I miss the days of 4-player splitscreen...I mean, if the N64 could handle it with Goldeneye, there's no reason they couldn't support this on the current-gen consoles.
Posted: Jun 8th 2011 1:18PM JasonA said
@102Geoff
It does make sense that they don't have split-screen - split-screen is not that in demand now as most people play online and the core gaming community is getting older and less likely to have friends over to play video games and also, they simply want you and your friends to each buy a copy of the game and play online instead of playing off one copy of the disc.
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It does make sense that they don't have split-screen - split-screen is not that in demand now as most people play online and the core gaming community is getting older and less likely to have friends over to play video games and also, they simply want you and your friends to each buy a copy of the game and play online instead of playing off one copy of the disc.
Posted: Jun 8th 2011 2:51PM wardo said
@JasonA
My feeling is you couldn't be more wrong about the first part of your post, and sadly more right about the second part. I can only speak to the circles of friends I have, but yes we have gotten older. And many of us have found significant others with whom we love to play games.
Gamers who are married and play games together have a pathetic selection this generation. It's mostly playing CoN or Baldur's Gate from the PS2 days, Sacred 2, Borderlands, and Lego games. That's about it for in-home co-op and I know a lot of people around me who long to have more options to play with their spouses/fiances. It seems to me there is a large market for local co-op play.
But sadly, I believe that yes you are right that the companies want to make more money, which means limiting ways that people can play without buying another copy of the game.
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My feeling is you couldn't be more wrong about the first part of your post, and sadly more right about the second part. I can only speak to the circles of friends I have, but yes we have gotten older. And many of us have found significant others with whom we love to play games.
Gamers who are married and play games together have a pathetic selection this generation. It's mostly playing CoN or Baldur's Gate from the PS2 days, Sacred 2, Borderlands, and Lego games. That's about it for in-home co-op and I know a lot of people around me who long to have more options to play with their spouses/fiances. It seems to me there is a large market for local co-op play.
But sadly, I believe that yes you are right that the companies want to make more money, which means limiting ways that people can play without buying another copy of the game.
Posted: Jun 8th 2011 3:24PM skiscaraudio said
@wardo
yeah thats the thing i'm married and i just got hunted the demons forge (even tho it has shitty ratings) just for the couch co-op, if you have 2 kids you basically have to assign times to play non local co-op games. not to many people can afford another 40" screen and an xtra 360 just to enjoy playing on the same couch. it's silly not to add it (local)as people will buy local games just so they don't have to interact with some of the crazies on xbox live.
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yeah thats the thing i'm married and i just got hunted the demons forge (even tho it has shitty ratings) just for the couch co-op, if you have 2 kids you basically have to assign times to play non local co-op games. not to many people can afford another 40" screen and an xtra 360 just to enjoy playing on the same couch. it's silly not to add it (local)as people will buy local games just so they don't have to interact with some of the crazies on xbox live.
Posted: Jun 8th 2011 10:06PM (Unverified) said
@wardo Well... I agree with everything you said, except there are a lot more splitscreen co-op titles than that. Both L4Ds, Castle Crashers, Army of Two, RE5, Gears... NSMBWii... Lara Croft and the Guardian of Light is awesome albeit under the radar... can't remember if Portal 2 is, but it probably isn't.
I wish there were more though.
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I wish there were more though.
Posted: Jun 10th 2011 6:53PM kentuckyfried said
@Jenks
As much as this is logical, I can't seem to get my friend excited about making the leap. He seems fixated on split screen co-op instead of two tvs/two ps3's.
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As much as this is logical, I can't seem to get my friend excited about making the leap. He seems fixated on split screen co-op instead of two tvs/two ps3's.
Posted: Jun 8th 2011 10:56AM Coffinfeeder said
I want this game. It better not let me down.
Posted: Jun 8th 2011 11:07AM Fillem said
What's happening to split screen enjoyment? It seems to be featured less and less :(
Posted: Jun 8th 2011 12:26PM Baron Samedi said
@Fillem I don't like it either but this is their way of getting more money. This forces the friend to buy the game also so they can play together.
I'm glad they mentioned this in the article or else I would have bought the game. Now it's just gonna be a rent. :(
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I'm glad they mentioned this in the article or else I would have bought the game. Now it's just gonna be a rent. :(
Posted: Jun 10th 2011 6:55PM kentuckyfried said
@Fillem
People enjoyed it, but then realized the eyestrain headaches and fatigue from black ops wasn't worth it. Plus the often deplorable k/d ratios when pairs so people can't see sh1t downtown on their half of the screen.
I love splitscreen as a convenience feature but it can be hard on the eyes.
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People enjoyed it, but then realized the eyestrain headaches and fatigue from black ops wasn't worth it. Plus the often deplorable k/d ratios when pairs so people can't see sh1t downtown on their half of the screen.
I love splitscreen as a convenience feature but it can be hard on the eyes.
Posted: Jun 8th 2011 11:08AM Leafhopper said
@sweetbrother Im sorry this game is about zombies not demons, capcom, or 2 minute battle movie.
Posted: Jun 8th 2011 11:45AM LinkRazr said
.....go on....
Posted: Jun 8th 2011 11:46AM LinkRazr said
Holy sh- I didn't know this was a questbased RPG like Borderlands game. That got me even more excited!
Posted: Jun 8th 2011 1:19PM JasonA said
Anyone know if you will be able to aim down the sights of your gun in this game? I hated the fact that you couldn't do this in L4D and I loved the gact that you can do this in COD Zombie modes.
Also, the fact that it's an RPG makes me worried that the shooting mechanic won't be that good - any thoughts on this?
Also, the fact that it's an RPG makes me worried that the shooting mechanic won't be that good - any thoughts on this?
Posted: Jun 8th 2011 1:54PM OmgUmad said
@JasonA
In the gameplay video you could aim down the sights. And since guns are scarce you'd have to conserve ammo and hip firing would be the smartest thing. So id assume sight aiming is in.
And from the gameplay the shooting looked just fine. No way to know how it feels though
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In the gameplay video you could aim down the sights. And since guns are scarce you'd have to conserve ammo and hip firing would be the smartest thing. So id assume sight aiming is in.
And from the gameplay the shooting looked just fine. No way to know how it feels though
Posted: Jun 8th 2011 4:29PM Simstim said
Is the black guy suppose to be kayne west? If I can't use his giant gold chain as a flail I'm going to be disappointed.
Posted: Jun 8th 2011 5:59PM VitaminEH said
Awe man, I think my interest has faded away. I'll wait for RE: Operation Raccoon City, and "Class3"
Thanks for the article report.
Thanks for the article report.
Posted: Jun 10th 2011 6:56PM kentuckyfried said
@VitaminEH
ORC looks like so much fun. I just like the overall look of it already.
I just pray it doesn't play anything like Socom 4.
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ORC looks like so much fun. I just like the overall look of it already.
I just pray it doesn't play anything like Socom 4.
Posted: Jun 29th 2011 6:08PM Keithustus said
No split-screeners = thank god! Too many games of L4D are ruined by those useless idiots.







