Though I wouldn't characterize any of Q-Games' titles as being especially easy, none possess the penchant for punishment boasted by the recently announced PixelJunk Sidescroller. That's fairly appropriate, considering the hellacious difficulty barriers that are customary for the shoot-em-up genre. Still, it's tough to stop and smell the audiovisual roses that pepper the stylish developer's games when you're also concerned with weaving through wall after wall of small, spherical bullets.
Preparing myself for a somewhat relaxing synesthetic experience, my decision at PixelJunk Sidescroller's difficulty screen was absentminded: "Normal should be fine," I said, with unknowing hubris. It was far from fine.
Folks who managed to unlock the secret last level of PixelJunk Shooter 2 should be familiar with Sidescroller's set-up: It's a Gradius-style shooter which pushes the player's ship ever rightward as they blast through wave after wave of serpentine-patterned foes. A handful of Shooter's elemental elements make a return, as players' health can still be restored by dousing themselves with water, or depleted by dousing themselves in flame. (You probably could have figured that last part out on your own.)
Players can swap between three different weapons at will on their eastbound flight: A rapid-fire machine gun, a slower but more powerful laser beam and an even slower homing missile attack. Each can be upgraded by collecting power-ups from fallen enemies, and each serves a specific purpose depending on what ring of bullet hell you're currently navigating. Need to focus on dodging? The missiles are where it's at. Need to take down a line of enemies? Laser beams, friend.
It's a new direction for the franchise, but it's far from untreaded territory for the industry-at-large. Q Games is clearly courting a retro audience, here -- though that much should be evidenced by the game's very display, which is made to simulate a crummy, scanline-covered monitor. If, for some reason, you miss that revealing clue, you only have to play the game for a few minutes before you realize it also possesses a difficulty level rarely implemented outside of classic quarter-guzzlers.
My instinctual decision to play the game on it's "Normal" difficulty -- there was no "Hard" option on the demo I played, thank goodness -- resulted in my frequent failure, and a humbling decline to "Easy." After my third or fourth death in the lower gear, the demo handler explained that the game will possess another difficulty mode which will allow players to customize the game's every element: Enemy types, enemy health, player health and, presumably, number of bullets.
With it's local co-op and its focus on arcadey, score-chasing competition, PixelJunk: Sidescroller seems like it could be a neat accompaniment to the Shooter series. However, it's promised capacity to make the game as easy as your fragile heart desires -- or as difficult as your completely insane robot heart desires -- might just end up being its standout feature.
Reader Comments (9)
Posted: Jun 9th 2011 3:24AM CleanUndies said
Well to be fair... its not a normal game so normally you should go with the abnormal normaly formed response and pick easy, like a normal person that doesn't want to play a fun chalanging game. Normaly anyway...
Posted: Jun 9th 2011 3:33AM jimmyn28 said
You know, while I'm happy to witness the continuing growth of such a talented independent developer, I can't help but feel like Q-Games is simply riding on the coattails of PJ Shooter's success. No doubt Sidescroller will contain all the silly quirks and impressive soundtrack now associated with the indie dev, but for me, what made them so successful was how distinct their titles were from each other (save for the "Encore" editions of said titles). I just hope that I'm unexpectedly rewarded for my lack of faith.
Posted: Jun 9th 2011 4:11AM Amish Gramish said
@jimmyn28
Sidescroller is 1-4b, and the tag line is something like, "Side story," or something like that, showing that with this they kind of are, but it's not saying that they aren't going to be making new, creative games anymore. Also, have you seen Lifelike? (I haven't seen any "gameplay" of it yet, but Baiyon seemed to be proud of it.)
Reply
Sidescroller is 1-4b, and the tag line is something like, "Side story," or something like that, showing that with this they kind of are, but it's not saying that they aren't going to be making new, creative games anymore. Also, have you seen Lifelike? (I haven't seen any "gameplay" of it yet, but Baiyon seemed to be proud of it.)
Posted: Jun 9th 2011 5:02AM jimmyn28 said
@Amish Gramish
There's a video floating around somewhere of an E3 demonstration by Baiyon of "Lifelike." It seems like a novel concept but in practice appears only mildly entertaining. The visuals are everything you'd expect from Q-Games though. I suppose I'll reserve judgment until I am able to form a proper summation of the game (in a later build of the game perhaps).
Reply
There's a video floating around somewhere of an E3 demonstration by Baiyon of "Lifelike." It seems like a novel concept but in practice appears only mildly entertaining. The visuals are everything you'd expect from Q-Games though. I suppose I'll reserve judgment until I am able to form a proper summation of the game (in a later build of the game perhaps).
Posted: Jun 9th 2011 3:42AM eNriqeu said
Can't wait to see the trophies for this one!
(Not that I'm got to get 100%)
(Not that I'm got to get 100%)
Posted: Jun 9th 2011 4:06AM Amish Gramish said
Dylan Cuthbert was giving me an overview of this early Tuesday morning, and I just kept dieing!
Luckily I've been getting better when I'm not doing stuff for Journey, so I should be able to kick butt by the end of E3!
Luckily I've been getting better when I'm not doing stuff for Journey, so I should be able to kick butt by the end of E3!
Posted: Jun 9th 2011 4:29AM GordoJones88 said
I'm buying this the day it comes out.
Posted: Jun 9th 2011 8:41AM VXXXJesterXXXV said
I just want to say these guys really, really need to do a Pixeljunk Monsters 2. That is still my favorite game from them and I think the best tower defense game on consoles.
Posted: Jun 9th 2011 11:18AM Levi said
I thought Shooter 1 was way easy in comparison to Eden and Monsters. I didn't play Shooter 2. I'm totally looking forward to this.




