Let's be upfront here: we don't know thing one about chipsets and motherboards. We play video games, we don't build the hardware they come on. But our friends at Engadget, well, they're all about that kinda stuff. So when they tell us that Nintendo's Wii U console will come packing a custom Radeon GPU with a chip similar to the R770, and that the chip is competitively stronger than the GPUs of the Xbox 360 and PlayStation 3, we believe them.
Additionally, the chip is said to run DirectX 10, and is capable of handling four SD video streams -- presumably only one of those streams will be necessary, however, given Shigeru Miyamoto's statements about the WiiPad. As GAME Watch points out, the Xbox 360 was limited to a variation of DirectX 9, while the PS3 employs OpenGL APIs. But now we've gone right off the deep end -- what we're trying to say is this: the Wii U has a pretty decent graphical processor. Or, more simply, Wii U games will look good, and likely even better than Xbox 360 and PlayStation 3 games. There, that wasn't so bad!
Reader Comments (191)
Posted: Jun 14th 2011 5:52PM Integral said
A last gen chip on a system that hasn't been released yet is very, very far from good news.
Posted: Jun 14th 2011 5:56PM Therion said
It is funny, but to be honest I don't feel like, graphics-wise, a new console is needed at this point. Some years ago I remember drooling over how ps2 was technically superior to PS1 (ahem, Squaresoft tech demo).Eventually consoles reached a totally incredible level with ps3 and 360 and I just realized that at this point we don't need better graphics but maybe more media storage (blu-ray). I'm perfectly fine with these graohics and if by any chance ps4 and Xbox 720 are released, their lifespan will be of more than 10 years. Evolve gaming and storytelling: at this point graphics are not as relevant as they use to be (at least to me).
Posted: Jun 14th 2011 6:08PM Fearmonkey said
@Therion
Go check out the the Unreal Engine Samaritan Demo, then check out the Battlefield 3 trailers, etc, etc.
If you don't know what your missing, then you can say that.
It's not just graphics, it's memory.
Watch the animations is Battlefield 3.... Animations, world size, sounds, high res textures all take a huge amount of ram, the current max of 512mb just doesn't cut it.
Reply
Go check out the the Unreal Engine Samaritan Demo, then check out the Battlefield 3 trailers, etc, etc.
If you don't know what your missing, then you can say that.
It's not just graphics, it's memory.
Watch the animations is Battlefield 3.... Animations, world size, sounds, high res textures all take a huge amount of ram, the current max of 512mb just doesn't cut it.
Posted: Jul 5th 2011 12:17AM stakd said
@Therion Fully agree, I think TV technology will have to be upgraded before game developers can start rolling out new systems. From what I've read Microsoft is focusing mostly on Kinect games right now and possibly releasing some info about the "720" next year - http://xbox720release.org/xbox-720-at-e3-2012/
Who knows when it will actually be released though. I am happy with the 360 for now.
Reply
Who knows when it will actually be released though. I am happy with the 360 for now.
Posted: Jun 14th 2011 6:10PM TwEE said
This list was floating around Neogaf..
NES - Ten-year-old CPU, PPU uses around four-year-old tech
Genesis - Ten-year-old CPU, recycled seven-year-old VDC
SNES - Seven-year-old CPU, custom PPU based on five-year-old tech
Saturn - CPU uses five-year-old tech, same with VPU
PlayStation - CPU uses seven-year-old tech, 3D relies on CPU, graphics processor about the same
N64 - CPU uses five-year-old tech, same with graphics/sound processor
Dreamcast - CPU development of eight-year-old tech, PVR uses three-year-old tech
PS2 - CPU based on five-year-old tech, Graphics Synthesizer completely new
GCN - CPU based on four-year-old tech, Flipper completely new
Xbox - CPU based on two-year-old tech, XGPU completely new
Xbox 360 - CPU completely new, GPU completely new
PS3 - CPU completely new, GPU completely new
Wii - CPU based on nine-year-old tech, Hollywood based on five-year-old tech
I wonder where the wii u would fit into this.
NES - Ten-year-old CPU, PPU uses around four-year-old tech
Genesis - Ten-year-old CPU, recycled seven-year-old VDC
SNES - Seven-year-old CPU, custom PPU based on five-year-old tech
Saturn - CPU uses five-year-old tech, same with VPU
PlayStation - CPU uses seven-year-old tech, 3D relies on CPU, graphics processor about the same
N64 - CPU uses five-year-old tech, same with graphics/sound processor
Dreamcast - CPU development of eight-year-old tech, PVR uses three-year-old tech
PS2 - CPU based on five-year-old tech, Graphics Synthesizer completely new
GCN - CPU based on four-year-old tech, Flipper completely new
Xbox - CPU based on two-year-old tech, XGPU completely new
Xbox 360 - CPU completely new, GPU completely new
PS3 - CPU completely new, GPU completely new
Wii - CPU based on nine-year-old tech, Hollywood based on five-year-old tech
I wonder where the wii u would fit into this.
Posted: Jun 14th 2011 6:15PM picxel said
I find it kind of sad that people regard this as good news. The Wii U being more powerful than 5 year old consoles is not a triumph. This is a joke, and I'm really losing faith in the big N. This system doesn't even have a DX11 card in it. Basically when all is said and done it's a medium level console. This system is going to have a hard enough time digging into the established console's markets. But when the real next gen consoles come out they'll out class it by a great margin. If it weren't for the first party titles I wouldn't even consider throwing down $300+ for another current gen console. And if I'm hesitant as a gamer, I find it hard for the casual PS3/360 owners to jump ship specifically for Nintendo's first party games and the same 3rd party titles as their current consoles. The controller doesn't really do much new when all is said and done. They're making a huge risk by creating a console to compete with the already well established PS3 and 360. In my opinion they should of just focused on creating a next gen console. Such an utter disappointment. To me at least. It's also a wasted opportunity to be first out the gate for Nintendo. My guess is that the next iteration or Playstation and Xbox will be packing something around a GTX 460 since they're rumored to hit 2 to 3 years from now. Now that's going to be something to get excited about.
Posted: Jun 14th 2011 6:32PM Kougeru said
@picxel look at the latest steam survery if you think it's "sad" that they dont have DX11. like 5% people using DX11...and even less DEVS using it. of course pushing for it would be good, however a good priced DX11 card [by 2012] will still be pretty weak compared to a similarly priced DX10 card. Also, if you did any research the R770 chip that the Wii U is SIMILIAR to is used in HD4870 [joystiq links to HD4870x2 which is overkill for any game tbh]. HD4870 is stronger than my 200 [now 100] dollar GTX260. It's a VERY strong chipset. It is NOT "Current gen". Current Gen is stuck on DX9. Moving onto DX11 would be smarter but like I said, the cost would end up on the consumer. As it stands right now I see no reason the Wii U should cost more than 299.99 in the US, and controller 59.99 [all it's technology is cheap now days]. If they used ANY GOOD DX11 card...it would probably be 399.99+, which is NOT a price point Nintendo wants...nor I. For 399.99 I could get a GPU twice as strong, or another 6 core processor.
Reply
Posted: Jun 14th 2011 6:47PM picxel said
@Kougeru
And my sentiment is that they don't need to release a new console quite so soon. It WILL be a current gen console because its tech will be stuck in the middle when the next entries of the Playstation and Xbox hit. Nintendo is playing very risky card here. And do you honestly think the controller will retail for 59.99 when a dualshock 3 currently retails at 49.99? I'm highly doubting it. Regarding you comment of DX11 usage: Of course devs aren't utilizing DX11 as of now. The primary focus for developers right now are the current gen consoles (I'm speaking of the PS3 and 360 of course). DX11 will not be supported until developers start to branch off into creating games for the next generation. You seem pretty knowledgeable, so you yourself should know this. Don't give me a silly statistic that won't be relevant later on in the future. The Wii U's chipset is going to go to waste since this system is being created to compete with the current "powerhouse" consoles. To me it seems like Nintendo is not making this system with the thought of future-proofing it in mind.
Reply
And my sentiment is that they don't need to release a new console quite so soon. It WILL be a current gen console because its tech will be stuck in the middle when the next entries of the Playstation and Xbox hit. Nintendo is playing very risky card here. And do you honestly think the controller will retail for 59.99 when a dualshock 3 currently retails at 49.99? I'm highly doubting it. Regarding you comment of DX11 usage: Of course devs aren't utilizing DX11 as of now. The primary focus for developers right now are the current gen consoles (I'm speaking of the PS3 and 360 of course). DX11 will not be supported until developers start to branch off into creating games for the next generation. You seem pretty knowledgeable, so you yourself should know this. Don't give me a silly statistic that won't be relevant later on in the future. The Wii U's chipset is going to go to waste since this system is being created to compete with the current "powerhouse" consoles. To me it seems like Nintendo is not making this system with the thought of future-proofing it in mind.
Posted: Jun 15th 2011 1:59AM Foetoid said
@picxel
Take the Ps3 for example, shipped with an equivalent 7800GTX gpu, which was realllllly outdated when the Ps3 LAUNCHED. Its an ancient card that would fall over dead when shown Crysis, that pales in comparison to the GPU in the WiiU, but still pumps out incredible 1080p graphics. Taking that into consideration, the WiiU gpu being at LEAST triple the power of the Ps3 gpu, the WiiU is going to have AMPLE power to do anything in Full HD without breaking a sweat. Its AMAZING what an old GPU can do in a console when games are optimised specifically for it. A 7800GTX would die at the thought of Crysis, but Crysis 2 runs very well on a PS3. Putting a HD4890 in a console now, will give it enough power to play every game for the next 4-5 years in 1080p and look very comparable to the PC versions of same games. You can't compare PC and Console hardware.
Reply
Take the Ps3 for example, shipped with an equivalent 7800GTX gpu, which was realllllly outdated when the Ps3 LAUNCHED. Its an ancient card that would fall over dead when shown Crysis, that pales in comparison to the GPU in the WiiU, but still pumps out incredible 1080p graphics. Taking that into consideration, the WiiU gpu being at LEAST triple the power of the Ps3 gpu, the WiiU is going to have AMPLE power to do anything in Full HD without breaking a sweat. Its AMAZING what an old GPU can do in a console when games are optimised specifically for it. A 7800GTX would die at the thought of Crysis, but Crysis 2 runs very well on a PS3. Putting a HD4890 in a console now, will give it enough power to play every game for the next 4-5 years in 1080p and look very comparable to the PC versions of same games. You can't compare PC and Console hardware.
Posted: Jun 14th 2011 6:59PM Blackbird said
It seems from reading many very assuming comments that hating on Nintendo is the new "cool" thing to do. Nintendo did a great job selling the Wii to "casuals", and I'm glad they did. Sure it got a ton of shovelware, but so did the PS2, the SNES, basically any console that is the hottest selling at the time. The Wii allowed my me to play video games with my mom, something she hasn't done since she tried Mario on the NES when I was little, and declared it a waste of time. Now she plays Mario Galaxy and loves it. Thanks for that Nintendo.
Posted: Jun 14th 2011 7:26PM picxel said
@Blackbird
You probably thought that if you read my comments. lol A lot of people aren't simply "hating" on Nintendo. Me, among others, are genuinely disappointed with them. This is not coming from a standpoint based on their software of course. I love the first part titles for the Wii. But that's where the problem starts. The first party titles are nearly the only games I enjoy on my Wii. The big N is starting to disappoint from a hardware standpoint. They could of made the Wii an HD console from the beginning. If they had done this then they would of had great first party AND third party support. You can't compare the Wii to the SNES or PS2. The overall quality of the gaming libraries are not comparable. I'm not going to thank them for creating a system on dated tech. I hardly even play my Wii anymore compared to my PS3 and 360 and that's just a shame.
Reply
You probably thought that if you read my comments. lol A lot of people aren't simply "hating" on Nintendo. Me, among others, are genuinely disappointed with them. This is not coming from a standpoint based on their software of course. I love the first part titles for the Wii. But that's where the problem starts. The first party titles are nearly the only games I enjoy on my Wii. The big N is starting to disappoint from a hardware standpoint. They could of made the Wii an HD console from the beginning. If they had done this then they would of had great first party AND third party support. You can't compare the Wii to the SNES or PS2. The overall quality of the gaming libraries are not comparable. I'm not going to thank them for creating a system on dated tech. I hardly even play my Wii anymore compared to my PS3 and 360 and that's just a shame.
Posted: Jun 14th 2011 8:11PM BPMOmega XBL PSN Steam said
@picxel
If the Wii were an HD console, it wouldn't have sold NEARLY as much as it has. Its pricetag (for hardware and software) would be more on par with PS3/360, so it MIGHT get more multiplatform releases... but it'd also likely end up as another GameCube: a technical equal, but generally ignored by third-parties. At that price tag, not as many people would be as welcoming to its unusual control scheme.
Reply
If the Wii were an HD console, it wouldn't have sold NEARLY as much as it has. Its pricetag (for hardware and software) would be more on par with PS3/360, so it MIGHT get more multiplatform releases... but it'd also likely end up as another GameCube: a technical equal, but generally ignored by third-parties. At that price tag, not as many people would be as welcoming to its unusual control scheme.
Posted: Jun 14th 2011 8:48PM picxel said
@BPMOmega XBL PSN Steam
Fair enough, but I don't think you can push the success of the Wii due to its price tag more than anything. It introduced a completely new way to play games which brought some attention its way. I also think it's likely that the 3rd party devs would of supported it a lot more than you're making it seem. This generation has changed the mindset of developers. The days of 3rd party console exclusives are beginning to vanish. I think saying it would of went the way of the Gamecube is a bit much.
Reply
Fair enough, but I don't think you can push the success of the Wii due to its price tag more than anything. It introduced a completely new way to play games which brought some attention its way. I also think it's likely that the 3rd party devs would of supported it a lot more than you're making it seem. This generation has changed the mindset of developers. The days of 3rd party console exclusives are beginning to vanish. I think saying it would of went the way of the Gamecube is a bit much.
Posted: Jun 14th 2011 7:55PM totalysharly said
I can't fully agree with your statement. Most motion controls do not make games better. Most of those controls are far too gimmicky to actually feel natural. In fact playing playing an FPS with any of these motion controls they are trying simulate the accuracy of a mouse and keyboard. I use to play my xbox all the time but honestly since I got steam and Starcraft 2 console controls feel weird with any game genre.
Reply
Posted: Jun 14th 2011 7:41PM K3ViNPwNz said
ps vita will have better gfx than wii lol!
Posted: Jun 14th 2011 7:43PM Gooblechev said
You know what I really like about Joystiq? Their news post headlines don't give just half the story. I can imagine certain sites naming an article like this in a way that creates drama, or something.
Props for respectable journalism, Joystiq.
Props for respectable journalism, Joystiq.
Posted: Jun 14th 2011 7:47PM Nook said
Cool, the Wii can do some decent stuff graphically - however it just can't do the same level of stuff as PS3/360. Sometimes having more power does allow a deeper experience.
Posted: Jun 14th 2011 7:50PM totalysharly said
I know Wikipedia cant be completely trusted but they have the ps3 as having no GPU to speak of. Obviously there should be some sort or GPU in it. Does anyone know what GPU is in there?
Posted: Jun 15th 2011 12:02AM nerdydesi1 said
@totalysharly Some Nvidia chip roughly comparable to a Geforce 7900GT, very outdated now!
Reply
Posted: Jun 15th 2011 1:42AM d3sc3nd3ncy said
@nerdydesi1
7900 > RSX > 7800.
The Xbox has a similar chip is basically a custom ATI X1900. (code named Xenos)
Reply
7900 > RSX > 7800.
The Xbox has a similar chip is basically a custom ATI X1900. (code named Xenos)
Posted: Jun 14th 2011 8:22PM ch3burashka said
By the time it comes out, it will be considerably less impressive.
As for the other consoles, I recommend you guys wait until you can relatively affordably pack it with guts powerful to run the Samaritan Unreal demo in real time. Then we can talk.
As for the other consoles, I recommend you guys wait until you can relatively affordably pack it with guts powerful to run the Samaritan Unreal demo in real time. Then we can talk.
Posted: Jun 14th 2011 8:44PM Camilomf said
Probably because it's still too early? The WiiU is probably not coming out until later next year, and they probably will show much more of it come next E3. It's more than understandable that they need to concentrate on the AMAZING 3ds lineup right now... And why should they kill the Wii even earlier if they cam squeeze out buyers for another year or so....
Reply
Posted: Jun 14th 2011 10:52PM Mr Khan said
Multiple SD display output is the better thing here. Hopefully means Nintendo can open this thing up for multiplayer (especially since gamers have been willing to tolerate sub-720p games like Halo 3 if they're actually good games)
Posted: Jun 14th 2011 10:56PM Mr Khan said
@Alex Oglitchkin
Yes, but as we get up into these higher levels, it will get harder to push graphics yet further still. Depending on what the Wii U can offer, it will likely be within easy porting range (like a minimum/maximum settings difference in PC games) with whatever Sony and Microsoft toss out
Yes, but as we get up into these higher levels, it will get harder to push graphics yet further still. Depending on what the Wii U can offer, it will likely be within easy porting range (like a minimum/maximum settings difference in PC games) with whatever Sony and Microsoft toss out
Posted: Jun 15th 2011 2:24AM MaulerX said
To put things into perspective....When the 360 launched in 2005, it was ahead of the PC. That's how cutting edge the 360 was at that time. When the Wii U releases next year, it would be at least 3 gens behind the PC. Not even close to cutting edge. Nintendo could have done a little more to future proof the system. As it stands the Wii U will be decent hardware that will easily be blown out of the water by Sony's and Microsoft's next offerings.
Posted: Jun 15th 2011 3:15AM Crayola Q Pants ESQ said
@MaulerX [source?]
I don't ever recall the 360 being ahead of PC, and would be interested to know where this line of thinking comes from.
Reply
I don't ever recall the 360 being ahead of PC, and would be interested to know where this line of thinking comes from.
Posted: Jun 15th 2011 11:39AM R Planteer said
@Crayola Q Pants ESQ
How many people had triple core CPU's in 2005?
Reply
How many people had triple core CPU's in 2005?
Posted: Jun 15th 2011 8:02AM 3DLink said
your're all missing the point.
Nintendo never ever cares what technical magickery Microso$t or Sony put in thier machines. Nintendo cares about it's own machine, and does things its own way.
this is a HUMUNGOUS leap from Wii. it's so next gen from WII it hurts. it is simply the next generation of Nintendo hardware, nothing more. not competing with PC. not trying to outdo anyone else. just being Nintendo.
It won't be released at a ridiculous price either. Just imagine F-Zero GX but on WiiU... F-ZerUx or whatever. my face nearly bled to death with the GC graphics!! can't wait myself..
Nintendo never ever cares what technical magickery Microso$t or Sony put in thier machines. Nintendo cares about it's own machine, and does things its own way.
this is a HUMUNGOUS leap from Wii. it's so next gen from WII it hurts. it is simply the next generation of Nintendo hardware, nothing more. not competing with PC. not trying to outdo anyone else. just being Nintendo.
It won't be released at a ridiculous price either. Just imagine F-Zero GX but on WiiU... F-ZerUx or whatever. my face nearly bled to death with the GC graphics!! can't wait myself..
Posted: Jun 15th 2011 2:46PM iceveiled said
If consoles made it so that GPUs could be swapped out to keep things updated (like they do now with hard drives), things would be much more interesting in the console market.
And FYI, swapping a new GPU into a PC is about 10 times easier than doing a HDD swap - and you don't have to worry about installing the OS, transferring your files from old to new,etc.
Install the new card, download the proper driver from PSN/Live, etc and you're off. There wouldn't be compatability issues. My new PC graphics cards can obviously run 10 year old PC games.
Seems like a no brainer if you ask me.
And FYI, swapping a new GPU into a PC is about 10 times easier than doing a HDD swap - and you don't have to worry about installing the OS, transferring your files from old to new,etc.
Install the new card, download the proper driver from PSN/Live, etc and you're off. There wouldn't be compatability issues. My new PC graphics cards can obviously run 10 year old PC games.
Seems like a no brainer if you ask me.
Posted: Jun 15th 2011 9:10PM Vion Heart said
I respect the decision to create this hardware, but I think its too late (or too early). I wanted an HD Wii 2 years ago and here we are starting early... for the next gen of consoles with slightly better hardware than competitors. Historically early starts mean inferior hardware in relation to the market, unless you revolutionize the industry with implementation and software... Motion controls hit the mainstream thanks to their efforts, but I don't think a very large touch screen controller will resonate with consumers. Am I getting one... of course, will I be disappointed a few months afterwards (much like the Wii)... an astounding yes; unless they have the software to support it; but looking at the mistakes of the 3ds... lighting is going to strike twice, and "the N" will be the only supporter of their product with software, and that sounds like a disaster waiting to happen.
Posted: Jun 16th 2011 7:26AM BrianZeluz said
Hahahahaha a nintendo that's better in hardware spec than an xbox or playstation? Oh nintendo you funny funny b##tards tell me another joke!
Posted: Jun 16th 2011 9:10AM Helghast102 said
I don't get why everyone here is so excited about this? most comparisons of Wii U are to the 360 and PS3, that's already a pretty bad sign imo.
Is this a current gen console released too late, or a next gen console too early?
Not a fan of the controller either, nice concept though.
Is this a current gen console released too late, or a next gen console too early?
Not a fan of the controller either, nice concept though.
Posted: Jun 16th 2011 5:53PM SquallRinoa89 said
4000 Series radeon's are garbage for the most part considering the 3000 series has proven to be better in every regard vs the re bandaged and die shrunk 4000-5000 series. They would have had better luck going with a 5000 series vs a 4000 series but whatever. PS4.X720 will own the Wii-U later on.
Posted: Jun 16th 2011 6:01PM djremixed said
Joy, a great graphix chip and still Mario will look BOXIE! Mark my works, it will have a great Video card, but the EDEV. team will fail to use it (except for maybe RE) Gamecube all over again. Good system, very few (wow, i am glad i bought this system) games
Posted: Jun 16th 2011 6:08PM djremixed said
If it's about price for DVD and BLURAY watching, then make a app we can download or buy for the system. not sure why I'm hearing the same excuses that the XBOX fan boys say about the xbox 360 not having a DVD drive because it no big deal. It is a big deal with you have expensive hardware that reads bluray and dvd's. it's all software cost, not hardware. Pass the cost on the user. Also wished systems were made for video expansions. I would like to have DEV teams make games with two diff type video cards so i could upgrade later and play a old game again with better graphix when the upgrade come to market. instead of making new games for new hardware all of the time.
Posted: Jun 17th 2011 11:34AM Gunwing said
As I said without real proof to back up what Nintendo is saying.......... All we have to go on is that Zelda tech demo and that was not even a real playable game it was just a tech demo for the Video Card, and rendering ability's.
If they use Open GL, and have a poor custom code for it ala the PS3 the same problems Sony has with third party titles will persist on the Wii U as well.
Open GL is a rather old API and while it works just fine for most MACs doing it with games built for DX9.0c and above via a conversion tool is harder then it looks theres a reason all MAC versions of PC games come out a year later. It's because it takes that long to get them to the same details as DX titles on Open GL regardless of Open GLs features it's much harder to work with as an API then Direct X is. Microsoft has games and has had games locked into Direct X for over 10 years now and to expect Open GL to beat the PC backed, and Xbox360 backed Direct X market is a foolish and hopless vender.
Fact is Open GL is harder to optomize, harder to code for, and takes much longer to get the same code strings done then Direct X dose. Simple as that and the PS3 has an even bigger problem beyond that with the fact that it's got an over powered CPU with some of it's internal cache being stupidly used for the OS, and on top of that it has a GPU with no internal memory thats only 500MGhrz in speed. WHile thats the low end for todays GPUs the biggest bottle neck the PS3 has is the fact that it uses old FAT32 formated drives, and uses short intager code systems that became obsolite like 5 years ago.
To do that massivly awsome train derail bit in Uncharted 2 took over 1000 lines of code, to do the same thing in Direct X on Xbox360, or PC would only take 500, to 200 lines of code. The facts don't lie.
If they use Open GL, and have a poor custom code for it ala the PS3 the same problems Sony has with third party titles will persist on the Wii U as well.
Open GL is a rather old API and while it works just fine for most MACs doing it with games built for DX9.0c and above via a conversion tool is harder then it looks theres a reason all MAC versions of PC games come out a year later. It's because it takes that long to get them to the same details as DX titles on Open GL regardless of Open GLs features it's much harder to work with as an API then Direct X is. Microsoft has games and has had games locked into Direct X for over 10 years now and to expect Open GL to beat the PC backed, and Xbox360 backed Direct X market is a foolish and hopless vender.
Fact is Open GL is harder to optomize, harder to code for, and takes much longer to get the same code strings done then Direct X dose. Simple as that and the PS3 has an even bigger problem beyond that with the fact that it's got an over powered CPU with some of it's internal cache being stupidly used for the OS, and on top of that it has a GPU with no internal memory thats only 500MGhrz in speed. WHile thats the low end for todays GPUs the biggest bottle neck the PS3 has is the fact that it uses old FAT32 formated drives, and uses short intager code systems that became obsolite like 5 years ago.
To do that massivly awsome train derail bit in Uncharted 2 took over 1000 lines of code, to do the same thing in Direct X on Xbox360, or PC would only take 500, to 200 lines of code. The facts don't lie.
Posted: Jun 17th 2011 2:30PM antv said
Waiting for Mark Rein to make a BS excuse as to why the unreal engine won't work on Wii U
Posted: Jun 18th 2011 2:17PM KevlarDelMarr said
What it really comes down to is the controller. Not only price but how it can "change" how we play games. How it "changes" videogames is still a mystery.
Posted: Jun 18th 2011 4:52PM twilitezoner said
Everyone is talking about graphics when in the end it's the game play that will bring you back.
If they make good games people will get the system not because of flashy graphics.
If they make good games people will get the system not because of flashy graphics.






