- Eurogamer (90/100): "If you want the full-body physical experience - feeling part of the music, sweeping your arms like a conductor in wide arcs that call the timpani section to action at your signal - then Kinect is the way to play Child of Eden. With the lights down low and the right ambiance and mind-set, it's a dance-like experience - but not in the orthodox video game understanding of Simon-says rhythm-action routines. "
- IGN (85/100): "It's rare for me to play a game and feel nothing but happiness, but that's what happened when I stepped in to save Eden. In a way, Child of Eden touched my soul. Yes, that sounds cheesy, but it's true. There's one downside -- even though it costs 50 bucks, Child of Eden can be beaten in only a few hours. While this is a fault, there are lots of unlockables and leaderboards to keep people's interest once the campaign is over. This is a game everyone should experience, especially with Kinect. "
- Gamespot (85/100): "Child of Eden is a bold artistic experiment that's also accessible and fun. It's easy to pick up and play, offers bursts of pure joy, and is even a pleasure to watch others play. It's over quickly, but the amount of unlockable content means it's something you can keep coming back to. "
- Game Informer (80/100): "A few unlockables give Child of Eden replay value, including an additional challenge mode level, art and video galleries, and decorations for Lumi's garden in the main menu screen. However the most valuable prize is new visual effects. Selecting a different cosmetic effect drastically changes the aesthetic of each archive, giving the levels a whole new feel. Though brief, Child of Eden offers one of the most unique Kinect experiences to date. It's unfortunate our time in Eden's gorgeous confines ends too soon."
Posted on Dec 11th 2013 5:00PM
Posted on Dec 11th 2013 12:45PM
Posted on Dec 11th 2013 9:34AM