Report: Ubisoft's next Rainbow Six to focus on moral dilemmas
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Kotaku reports that it recently checked out an early video demonstration for an upcoming entry in Ubisoft's long-dormant tactical shooter franchise, Rainbow Six -- from which the image above was supposedly culled. According to the report, the game tasks the elite unit with stopping the threat of a homegrown terrorist cell from visiting destruction upon New York City; a goal which will present the player with a multitude of frequent moral dilemmas.
One sequence of the demo apparently puts players in the shoes of a kidnapping victim who must hold down a trigger to keep an explosive vest from detonating. Later in the demo, the player shoots his way to the victim (either killing or incapacitating his enemies), and then must decide between risking the lives of everyone else on the bridge, or tossing the poor sod into the river below. It sounds interesting -- but according to Kotaku, Ubisoft is still on the fence about whether these moral decisions will make it into the final cut of the game.
We've contacted Ubisoft about the report, and will keep our eyes peeled for the reported video. We're also going to go play a few rounds of Terrorist Hunt, because man, we've got the itch.
One sequence of the demo apparently puts players in the shoes of a kidnapping victim who must hold down a trigger to keep an explosive vest from detonating. Later in the demo, the player shoots his way to the victim (either killing or incapacitating his enemies), and then must decide between risking the lives of everyone else on the bridge, or tossing the poor sod into the river below. It sounds interesting -- but according to Kotaku, Ubisoft is still on the fence about whether these moral decisions will make it into the final cut of the game.
We've contacted Ubisoft about the report, and will keep our eyes peeled for the reported video. We're also going to go play a few rounds of Terrorist Hunt, because man, we've got the itch.
Reader Comments (40)
Posted: Jun 23rd 2011 5:40PM Schlecht said
I loved Rainbow Six 2. I just wish the campaign enemies and terrorist hunt spawns weren't so insanely predictable. If this is really in development, it's a day 1 buy from me.
Posted: Jun 23rd 2011 5:40PM Faceless Troll said
Push A for good morality?
Posted: Jun 23rd 2011 5:43PM CranialEruption said
What happened to the days when Rainbow Six was a TACTICAL shooter? You know, when you'd have the map of the place you were supposed to get into, and you could plan out how your team would get in there and get the job done? THAT'S what set Rainbow Six apart from other FPS games. Now it's just a generic shooter, in the same vein as Call of Duty. So sad to see such an awesome series make such a disappointing conversion.
Posted: Jun 23rd 2011 5:50PM xiLeShadow said
@CranialEruption
It was too complicated for the average gamer and Ubi wants to please everyone.
Thing is; when you change the gameplay so much, you abandon your loyal fanbase and hope you get to create a new one. Most games fail to recreate a new fanbase.
Hope this is a lesson to developers and publishers. Enhance the game and pay attention to your current consumers instead of trying to rewrite everything and abandon everyone.
Reply
It was too complicated for the average gamer and Ubi wants to please everyone.
Thing is; when you change the gameplay so much, you abandon your loyal fanbase and hope you get to create a new one. Most games fail to recreate a new fanbase.
Hope this is a lesson to developers and publishers. Enhance the game and pay attention to your current consumers instead of trying to rewrite everything and abandon everyone.
Posted: Jun 23rd 2011 5:51PM studiored said
@CranialEruption
I was a hardcore R6 player from the very first game, and while I agree with you, I do like some aspects of the Vegas series (the handling of the cover system was worlds better than Gears of Wars', IMO). I'm hoping they can find a perfect mix of the old tactical shooter style of the original R6 and the newer "action-oriented" features.
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I was a hardcore R6 player from the very first game, and while I agree with you, I do like some aspects of the Vegas series (the handling of the cover system was worlds better than Gears of Wars', IMO). I'm hoping they can find a perfect mix of the old tactical shooter style of the original R6 and the newer "action-oriented" features.
Posted: Jun 23rd 2011 6:37PM Mmmmz said
@CranialEruption
I concur with a more tactical R6, definitely.
I also lust over a tactical semi-RTS game.
You know, plan your attack in waves (land, air, sea) and be able to update your tactics as the situation changes similar to how you currently play RTS games. Instead of base building you do recon and plot your attack then execute it. Then play as it unfolds. Finding juicy secrets the enemy held and occasionally getting your ass handed to you for poor tactics.
It seems like such a simple, common sense idea, but no one has the balls to code it, it seems. There's a game that exists for each part of it, just not all at once in one compelling, smart and dynamic package.
Anyhow, I digress...
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I concur with a more tactical R6, definitely.
I also lust over a tactical semi-RTS game.
You know, plan your attack in waves (land, air, sea) and be able to update your tactics as the situation changes similar to how you currently play RTS games. Instead of base building you do recon and plot your attack then execute it. Then play as it unfolds. Finding juicy secrets the enemy held and occasionally getting your ass handed to you for poor tactics.
It seems like such a simple, common sense idea, but no one has the balls to code it, it seems. There's a game that exists for each part of it, just not all at once in one compelling, smart and dynamic package.
Anyhow, I digress...
Posted: Jun 23rd 2011 7:57PM Pixel Addict said
@CranialEruption
What's not tactical about running (on what seems to be roller skates) into any room guns a blazing shooting at anything with a pulse, have your health regenerate magicly, lunge five feet for knife kills, or spawn kill with a grenade launcher? You can even use stealth tactics, because everything short of a rocket launcher can be equipped with a suppressor.
Besides this COD type gameplay has to be paper thin. How else would publishers safely beat us over the heads with it?
Reply
What's not tactical about running (on what seems to be roller skates) into any room guns a blazing shooting at anything with a pulse, have your health regenerate magicly, lunge five feet for knife kills, or spawn kill with a grenade launcher? You can even use stealth tactics, because everything short of a rocket launcher can be equipped with a suppressor.
Besides this COD type gameplay has to be paper thin. How else would publishers safely beat us over the heads with it?
Posted: Jun 23rd 2011 7:58PM Pixel Addict said
@Pixel Addict
Also suppressed rocket launchers in MW3, I'm calling it.
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Also suppressed rocket launchers in MW3, I'm calling it.
Posted: Jun 23rd 2011 8:10PM maveric101 said
@Pixel Addict
i wouldn't be surprised. they already have suppressed shotguns, which is already incredibly stupid (it's basically impossible to suppress a shotgun).
anyway, while the Vegas series may have lost some of it's higher-level tactics elements, it's still not even close to the run-and-gun type gameplay that's much more common.
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i wouldn't be surprised. they already have suppressed shotguns, which is already incredibly stupid (it's basically impossible to suppress a shotgun).
anyway, while the Vegas series may have lost some of it's higher-level tactics elements, it's still not even close to the run-and-gun type gameplay that's much more common.
Posted: Jun 24th 2011 8:03AM iceKXG said
@CranialEruption
I was going to come on here to say pretty much what you just said. If Ubi can't do it with R6, then maybe whoever owns the license to SWAT can give us a sequel (preferably more akin to SWAT 3).
I miss the days when there were tactical planning and the objective was NOT to run and gun every criminal in sight. Hell, SWAT penalized you if you shot first. R6 used to have you dealing with the drug dealers hideout, crazed husband holding family hostage and such. Much variety to the missions. Now they have evolved to kill every terrorist you see and rescue your own R6 teammate who got himself captured. Lame.
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I was going to come on here to say pretty much what you just said. If Ubi can't do it with R6, then maybe whoever owns the license to SWAT can give us a sequel (preferably more akin to SWAT 3).
I miss the days when there were tactical planning and the objective was NOT to run and gun every criminal in sight. Hell, SWAT penalized you if you shot first. R6 used to have you dealing with the drug dealers hideout, crazed husband holding family hostage and such. Much variety to the missions. Now they have evolved to kill every terrorist you see and rescue your own R6 teammate who got himself captured. Lame.
Posted: Jun 23rd 2011 5:44PM houser said
Sounds interesting, hope they keep it in and it plays out more indepth than what other games have tried with karma/paragade option.
I DO like that you play the hostage first...harder to make the cold equations when you've BEEN that poor bastard.
I DO like that you play the hostage first...harder to make the cold equations when you've BEEN that poor bastard.
Posted: Jun 23rd 2011 5:46PM xiLeShadow said
Hey look! It is New York City again. I know it is one of the most popular cities in the United States and the world for that matter. It is my city =), but it is becoming overused IMO.
Anyways, as long as Rainbow Six goes back to its tactical and strategic roots instead of the current of action-packed game, I'm all good for it.
:)
Anyways, as long as Rainbow Six goes back to its tactical and strategic roots instead of the current of action-packed game, I'm all good for it.
:)
Posted: Jun 23rd 2011 5:58PM PSYCHOxKING said
@xiLeShadow
I want them to stop generalizing NYC and pick a borough here and there. I'm from Queens NY not Manhattan I would love to see my borough represented. The closest I saw was GTAIV. IJS
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I want them to stop generalizing NYC and pick a borough here and there. I'm from Queens NY not Manhattan I would love to see my borough represented. The closest I saw was GTAIV. IJS
Posted: Jun 23rd 2011 6:13PM StrangeDNA said
I loved the tactical gameplay of the original R6 games, and miss it terribly, I agree the cover mechanics of the Vegas games work pretty well too. I miss the original Ghost Recon gameplay too, but I can't stand the GRAW version.
I'm curious though, how often do morality situations come into play with anti-terrorist team ops? By the time you've called in someone like R6, it's really time to just knock them out and not make hard choices, right?
At any rate, it's just a game fantasy.
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I'm curious though, how often do morality situations come into play with anti-terrorist team ops? By the time you've called in someone like R6, it's really time to just knock them out and not make hard choices, right?
At any rate, it's just a game fantasy.
Posted: Jun 23rd 2011 5:52PM natepetedmb said
I have been wondering why they havent been making more Rainbow Six games. Nice to see one is in development. I still think Rainbow Six Vegas 1 and 2 were two of the best shooters on the 360. Slow and smart makes for much better gaming than guns-a-blazing. Hopefully they keep this formula. One complaint for the screen shot is the graphics. They look like they havent improved since R6V, but I guess one screen shot is not much to base it off of.
Posted: Jun 23rd 2011 6:06PM INTRO said
I'm excited for it. I really loved Vegas 1 and 2 and have been waiting for another Rainbow Six.
Posted: Jun 23rd 2011 6:06PM warmonk said
What I am about to say is going to blow the minds of the gaming design world:
Ubisoft, how about instead you focus on not-shitty gameplay, not-shitty story and not-shitty voice acting?
Ubisoft, how about instead you focus on not-shitty gameplay, not-shitty story and not-shitty voice acting?
Posted: Jun 23rd 2011 6:16PM electriceye said
This sounds interesting, but it sounds like there's a very big chance that it could end up being contrived Bioware stuff that has become cliched. Morality and choice in games is fantastic, don't get me wrong...but at a certain point, you expect these things to evolve beyond "press a to be a good guy or b to be a dick".
Posted: Jun 23rd 2011 6:22PM HSamster said
Kinda tired of morality mechanics at this point. You're shooting stuff - does being good or bad really matter that much in that context?
Posted: Jun 23rd 2011 6:33PM Pure Black World Tendency said
Looking forward to this. I much prefer the Rainbow 6 games to most other modern army shooters so I hope they keep the CoD influence to a minimum.
Posted: Jun 23rd 2011 7:48PM i77ogical said
@Pure Black World Tendency
I hope so as well, but aren't we kidding ourselves? When CoD makes 2 billion dollars on two pretty-mediocre video games, why shouldn't Ubisoft lower the Rainbow series to grab that cash? You need a Ken Levine of military shooters to say, no, we're going to make a great game instead. Waiting for that person. Maybe Respawn, or Bungie's next project.
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I hope so as well, but aren't we kidding ourselves? When CoD makes 2 billion dollars on two pretty-mediocre video games, why shouldn't Ubisoft lower the Rainbow series to grab that cash? You need a Ken Levine of military shooters to say, no, we're going to make a great game instead. Waiting for that person. Maybe Respawn, or Bungie's next project.
Posted: Jun 24th 2011 3:02AM Imminent Fate said
@Pure Black World Tendency
I dont think we've been properly introduced. You like rainbow 6 and demons souls. I fancy you. That is all
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I dont think we've been properly introduced. You like rainbow 6 and demons souls. I fancy you. That is all
Posted: Jun 23rd 2011 6:39PM ghostadv said
I'm half expecting such moral choices to be dropped because they're afraid of some social/polictical backlash.
Posted: Jun 23rd 2011 7:16PM Dick Socrates said
Just as well I'm a psychopath and have no trouble with moral dilemmas. In fact, I don't recognise them. "Kill the innocent school children?" Why the hell not! I've got nowt else t'do.
Posted: Jun 23rd 2011 7:25PM MarkezJM said
Saw this/read this earlier with their headline of "New Rainbow Six Might Be the Most Innovative Shooter in Years" and was reminded of why I always find Kotaku to be about one of the shartiest game blogs out there.
Posted: Jun 23rd 2011 7:29PM Jamvaan said
I was completely unfamiliar of the Rainbow Six franchise prior to recently when I picked up Rainbow Six Vegas 1 and 2. Must say I've had more fun with these than a Call Of Duty or its latest ripoff. Can't wait to see what comes of this
Posted: Jun 23rd 2011 7:30PM wcarnation said
The only moral decision I want in a tacticool shooter is which 500 attachments I'm gonna stick all over my shotgun.
Posted: Jun 23rd 2011 7:42PM iAlejandro said
Toss them into the river below...
Posted: Jun 23rd 2011 9:46PM GuardianLegend2 said
The Vegas games are my fav shooters of all time. :D
Posted: Jun 23rd 2011 10:34PM Dance Mofo said
(A) get the cat out of the tree for the old woman
(B) push the old woman
(B) push the old woman
Posted: Jun 24th 2011 1:57AM Uracat said
Just make Raven Shield 2 already.
Posted: Jun 24th 2011 4:34AM Rylan said
If they want me to buy this then they really need to work on the terrorist hunt side. In Vegas 2 it wasn't a hunt - they came looking for you right from the start. There were no breaching tactics since you couldn't use the snake cam and the AI was pathetically stupid.
Posted: Jun 24th 2011 5:19PM F1shBone said
I stopped caring after I read New York City.
Posted: Jun 25th 2011 7:25AM GlassAgate said
I'd pay $5-$15 to have all of the single and multiplayer
content, in the form of DLC.
Also, if the maps are free, I wish that there would be
an "!...maps to download!" notification, somewhere
in the intro page. It drove me nuts to try to join a round,
only to be told I don't have the map, along with not
telling me what map I'm missing, nor how to get it.
content, in the form of DLC.
Also, if the maps are free, I wish that there would be
an "!...maps to download!" notification, somewhere
in the intro page. It drove me nuts to try to join a round,
only to be told I don't have the map, along with not
telling me what map I'm missing, nor how to get it.







