Ignition ceases internal game development; confirms Austin studio layoffs
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Eccentric, unapologetically angelic action game El Shaddai: Ascension of the Metatron will debut on Xbox 360 and PlayStation 3 next month, and make for a strange conclusion to Ignition Games' internally developed lineup. The company will move forward with a new studio based in Marina Del Rey, California, and shift its focus to publishing games and seeking out more partnerships with independent developers. From an announcement this morning: "In order to facilitate shifting the publishing focus to more effectively work with innovative independent developers and explore new platform possibilities, Ignition Games has taken the strategic decision not to continue with internal development of games."
New Business Development Director, Shane Bettenhausen, also confirmed a round of layoffs at Ignition's Austin location, which excised an internal console development team working on a unannounced project. According to a Gamasutra report, "around 15" people are believed to have been let go. We're told the status of the studio's first-person shooter, Reich, remains unchanged from when it was last mentioned (and said to be alive).
Ignition's externally sourced range of games -- including an upcoming 3DS version of twin-screen platformer Fractured Soul -- should remain intact while the company slides out of its development jeans.
New Business Development Director, Shane Bettenhausen, also confirmed a round of layoffs at Ignition's Austin location, which excised an internal console development team working on a unannounced project. According to a Gamasutra report, "around 15" people are believed to have been let go. We're told the status of the studio's first-person shooter, Reich, remains unchanged from when it was last mentioned (and said to be alive).
Ignition's externally sourced range of games -- including an upcoming 3DS version of twin-screen platformer Fractured Soul -- should remain intact while the company slides out of its development jeans.
Reader Comments (12)
Posted: Jun 24th 2011 7:03PM Ellimem said
:-/
Ignition is a great company that seems to have some amazing talent. They may make games that are too bizarre, though.
Hope everyone there lands on their feet (I'm glad Shane is okay, at least).
Ignition is a great company that seems to have some amazing talent. They may make games that are too bizarre, though.
Hope everyone there lands on their feet (I'm glad Shane is okay, at least).
Posted: Jun 24th 2011 7:26PM Dance Mofo said
Shane Bettenhausen? Wasn't he part of 1up some years back alongside Dan "Shoe" (don't remember his last name)? I'm on my phone so I wont bother Googling it... too slow
Posted: Jun 24th 2011 7:41PM Brother Unit No 4 said
@Dance Mofo
that would be correct. Personally i remember them both from their egm days. I do wonder what ever happened to sushi-x
Reply
that would be correct. Personally i remember them both from their egm days. I do wonder what ever happened to sushi-x
Posted: Jun 24th 2011 11:47PM Dance Mofo said
@Typhonic that's right. And Bro Unit, same here, I remember them from the EGM days
Reply
Posted: Jun 24th 2011 7:33PM MSKiller aka Sony4life said
We gamers cannot afford to lose all these talented studios, and the people within, this is always bad news.Hope they land at other studios.
Posted: Jun 24th 2011 7:45PM Typhonic said
Bettenhausen, we all love you. Now how about more Broken Pixels episodes?
Posted: Jun 24th 2011 7:49PM Fire Walk With Me said
Bummer, Deadly Premonition is one of the best video games ever made.
I dont understand this move...except they want to be Atlus.
I dont understand this move...except they want to be Atlus.
Posted: Jun 24th 2011 8:14PM onan said
Don't fire the 15" people! That's discrimination!
Posted: Jun 24th 2011 8:30PM KiraXD said
sooo how is this going to effect Wardevil/Project Kane? still have seen zero actual footage of it... and its supposed to come out in the next 7months?
Posted: Jun 25th 2011 1:54AM laser beams said
so as i understand it- Ignition has several studios throughout England, US and Japan. i think i've only played the games they've published. other than El Shaddai, what have they developed internally? and since they've laid off people from the Austin Studio- how does this affect the developers in their Japanese studio? if they are ceasing game development and focusing on publishing, does this mean that they are going to eventually let go of all their developers? this article is kind of confusing. and sad :(






