Former Team Bondi employees dish on LA Noire's troubled development
98
Perfection comes at a price, kid, and payday ain't for weeks. Capisce?
LA Noire spent seven years in fiery development Hell under production by Team Bondi, and now the gritty details about its tumultuous birth are surfacing like a quick glance away on a pretty face. Following dozens of reports of inhumane work conditions, 60-hour weeks and extreme turnover, IGN Australia contacted 11 unnamed former Team Bondi employees and bossman Brendan McNamara for the lowdown on developing LA Noire Down Under.
One recurring point of contention was overtime: "No overtime was officially paid in the three years and three months that I worked at Team Bondi," one of the anonymous former employees said. McNamara responded to this complaint (and many others), saying Team Bondi had overtime pay in place, "but contractually, we don't have to do that."
Another anonymous source described McNamara as a "24/7 corpse grinder with perpetual crunch and weekend overtime." McNamara didn't seem to have a response to that one. Read all of the complaints and McNamara's rebuttals in the full interview.
LA Noire spent seven years in fiery development Hell under production by Team Bondi, and now the gritty details about its tumultuous birth are surfacing like a quick glance away on a pretty face. Following dozens of reports of inhumane work conditions, 60-hour weeks and extreme turnover, IGN Australia contacted 11 unnamed former Team Bondi employees and bossman Brendan McNamara for the lowdown on developing LA Noire Down Under.
One recurring point of contention was overtime: "No overtime was officially paid in the three years and three months that I worked at Team Bondi," one of the anonymous former employees said. McNamara responded to this complaint (and many others), saying Team Bondi had overtime pay in place, "but contractually, we don't have to do that."
Another anonymous source described McNamara as a "24/7 corpse grinder with perpetual crunch and weekend overtime." McNamara didn't seem to have a response to that one. Read all of the complaints and McNamara's rebuttals in the full interview.
Reader Comments (98)
Posted: Jun 25th 2011 4:59PM TheBrainninja said
@Prboi
Much like diamond or tempered steel, great things come from harsh situations.
Reply
Much like diamond or tempered steel, great things come from harsh situations.
Posted: Jun 25th 2011 6:20PM (Unverified) said
@Prboi Because when you're doing something ambitious it exponentially increases the difficulty and effort to execute it correctly. If you're creating a game that is not breaking a ton of new ground you might be able to get things done in a reasonable amount of time with an incompetent leader like McNamara. But as you make a bigger and more ambitious game, having a bad leader makes everything much, much worse.
For a counter example, look at Bungie. They have a stable workforce and strong leadership. They've shipped multiple AAA titles that have raised the bar in FPS games. But you don't hear disgruntled Bungie employees complaining about mistreatment.
Reply
For a counter example, look at Bungie. They have a stable workforce and strong leadership. They've shipped multiple AAA titles that have raised the bar in FPS games. But you don't hear disgruntled Bungie employees complaining about mistreatment.
Posted: Jun 25th 2011 10:38PM OnToGloryReturns said
@(Unverified)
Same thing w/ Naughty Dog - another great example of a studio others should model. I'd put Insomniac, Valve and BioWare on that list too.
Reply
Same thing w/ Naughty Dog - another great example of a studio others should model. I'd put Insomniac, Valve and BioWare on that list too.
Posted: Jun 26th 2011 5:16AM kentuckyfried said
@Prboi
The only studio immune to this seems to be Naughty Dog.
It could be they're just simply a better place to work that the employees actually want to give it their all.
Reply
The only studio immune to this seems to be Naughty Dog.
It could be they're just simply a better place to work that the employees actually want to give it their all.
Posted: Jun 25th 2011 4:54PM PlagueDoctor357 said
@Breakdown Haha, that's the article writer trying to throw a game mechanic into his writing to sound like a smarty pants.
Reply
Posted: Jun 25th 2011 4:55PM MatthewBlackwell said
@Breakdown - I think it's a film noire-ism. (Also check the name. Definitely a female writer.)
Reply
Posted: Jun 25th 2011 6:05PM ShadowOp814 said
@Breakdown
Mobsters say things that don't make sense all time.
*20 Hours Later*
ShadowOp814 and his family are swimmin with da fishes like Roosevelt on payday. (see what I did there?)
Reply
Mobsters say things that don't make sense all time.
*20 Hours Later*
ShadowOp814 and his family are swimmin with da fishes like Roosevelt on payday. (see what I did there?)
Posted: Jun 26th 2011 10:08PM MatthewBlackwell said
@PlagueDoctor357 - No no no! I didn't mean it explained anything. Two unrelated comments: first, that the thing was a film noire-ism, AND a response to the person above me who said "his" writing. Sorry to anyone who thought I was some sort of sexist or something.
Reply
Posted: Jun 25th 2011 4:45PM ptcamn said
"No overtime was officially paid in the three years and three months that I worked at Team Bondi," So then, why did you work there for THREE YEARS?!!!! I hardly doubt they kept you in a cage.
As for the "24/7 corpse grinder with perpetual crunch and weekend overtime.", I work in the creative industry and 60hr weeks and 7 day a week work are common specially at crunch time. But really what it comes down to it is this: if those were the issues former employees had, then (just like with any other job) they could have left the company at any point. To stick around for years and now come out and say they worked under "inhuman conditions) sounds like just prepping the groundwork for a lawsuit to get some easy money.
Nobody forced you to join the company, and nobody forced you to stick with it.
Reply
As for the "24/7 corpse grinder with perpetual crunch and weekend overtime.", I work in the creative industry and 60hr weeks and 7 day a week work are common specially at crunch time. But really what it comes down to it is this: if those were the issues former employees had, then (just like with any other job) they could have left the company at any point. To stick around for years and now come out and say they worked under "inhuman conditions) sounds like just prepping the groundwork for a lawsuit to get some easy money.
Nobody forced you to join the company, and nobody forced you to stick with it.
Posted: Jun 25th 2011 5:02PM themisanthrope said
@ptcamn
it's not that easy when you have to eat and put a roof over your head. You probably live in your mom's basement.
Reply
it's not that easy when you have to eat and put a roof over your head. You probably live in your mom's basement.
Posted: Jun 25th 2011 5:03PM itsANDREW said
@ptcamn
You didn't bother to read the original article now, did you? Because directly right after that, it was said:
"According to this source, staff contracts were worded in a manner which ensured that the only way employees would be paid for their overtime would be to wait until three months after project completion. Those who left the company before this time were not entitled to overtime payments."
Reply
You didn't bother to read the original article now, did you? Because directly right after that, it was said:
"According to this source, staff contracts were worded in a manner which ensured that the only way employees would be paid for their overtime would be to wait until three months after project completion. Those who left the company before this time were not entitled to overtime payments."
Posted: Jun 25th 2011 5:03PM SpookyApparition said
@ptcamn try reading the article. many people did leave. that's one of the reasons among many the game took forever to complete. also in the article you didn't read are numerous references to the fact the workers were not given what was contractually obligated to them. and it's not them suddenly coming out, it's them responding anonymously to a interview questions about what it was like to work for team bondi during those years. yeah, nothing lays the groundwork for a lawsuit like answering a few questions anonymously. get a clue, and leave your vapid "common sense" comments on the glenn beck board or something.
Reply
Posted: Jun 25th 2011 5:08PM TheDarkWayne said
@ptcamn I don't know how it is in Australia, I'd guess it's mostly the same, but in America it has been and still is an incredibly stupid idea to just quit your job and hope you'll have a new one in a week. Terrible working conditions are terrible, and people shouldn't have to stand them, but they're still probably better than being unemployed.
Reply
Posted: Jun 25th 2011 6:38PM SisypheanLife said
@MatthewBlackwell
Unions are a scam and their only interest is in collecting union dues.
While they once had their place and helped change working conditions, they're an outdated and unnecessary relic.
Reply
Unions are a scam and their only interest is in collecting union dues.
While they once had their place and helped change working conditions, they're an outdated and unnecessary relic.
Posted: Jun 25th 2011 8:06PM mmmfishtacos said
@SisypheanLife Shows how little you know. My union charges 2 hours of pay a month, very small price to pay for getting the kick ass benefits and retirement contracts that we would never have gotten with out it.
Reply
Posted: Jun 25th 2011 8:56PM SisypheanLife said
@mmmfishtacos
Anyone that's worth the kickass benefits could get them without a union's interference. Unions enable the lazy and incompetent to drag down the capable.
Reply
Anyone that's worth the kickass benefits could get them without a union's interference. Unions enable the lazy and incompetent to drag down the capable.
Posted: Jun 25th 2011 9:12PM ptcamn said
@MatthewBlackwell
??? And this is related to the article.... how exactly?
@themisanthrope
That's a cop out answer. So, under your logic you would stay in an abusive job that doesn't pay the extra hours and demands excessive hours that would prevent you from seeing your family much at all, instead of leaving for a job without extra hours paying you the same? A father does everything for his family, but if the company or the contract are not good you move on. Not to mention none of these people mentioned joining the team for that reason.
@itsANDREW
I did, hence what I wrote. Are you gonna tell me you don't read the contracts you sign BEFORE signing them? Then you are a fool.
I would like the specifics of who these people are. While the article claims they have several years of experience combined, it seems that they committed basic mistakes if they didn't read that clause in the contract until after the fact.
@SpookyApparition
I'm not even going to entertain your comment.
@TheDarkWayne
You are right. Specially in Australia several studios have closed in the last couple of years. We could argue, though, that while the issues with Team Bondi happened until the release of the project, a lot of the people that left or that are commenting in the article were around before the economy tanked (7 year development after all), and even over a period when many studios popped up.
With that said, it is unquestionable that Team Bondi was a mess and that the working conditions were less than stellar. I've had my share of experiences with studios I don't want to work with again
@onan
It's sad but true. I am not sure about Australia, but in the US people are a little trigger happy when it comes to starting lawsuits for about everything. I wouldn't be surprised to see one against this company coming up at some point, deserved certainly if it failed to pay contractual salaries..
Reply
??? And this is related to the article.... how exactly?
@themisanthrope
That's a cop out answer. So, under your logic you would stay in an abusive job that doesn't pay the extra hours and demands excessive hours that would prevent you from seeing your family much at all, instead of leaving for a job without extra hours paying you the same? A father does everything for his family, but if the company or the contract are not good you move on. Not to mention none of these people mentioned joining the team for that reason.
@itsANDREW
I did, hence what I wrote. Are you gonna tell me you don't read the contracts you sign BEFORE signing them? Then you are a fool.
I would like the specifics of who these people are. While the article claims they have several years of experience combined, it seems that they committed basic mistakes if they didn't read that clause in the contract until after the fact.
@SpookyApparition
I'm not even going to entertain your comment.
@TheDarkWayne
You are right. Specially in Australia several studios have closed in the last couple of years. We could argue, though, that while the issues with Team Bondi happened until the release of the project, a lot of the people that left or that are commenting in the article were around before the economy tanked (7 year development after all), and even over a period when many studios popped up.
With that said, it is unquestionable that Team Bondi was a mess and that the working conditions were less than stellar. I've had my share of experiences with studios I don't want to work with again
@onan
It's sad but true. I am not sure about Australia, but in the US people are a little trigger happy when it comes to starting lawsuits for about everything. I wouldn't be surprised to see one against this company coming up at some point, deserved certainly if it failed to pay contractual salaries..
Posted: Jun 25th 2011 9:50PM rowd149 said
@SisypheanLife Let me guess: you're one of those, "Everything I know about economics, I learned from Atlas Shrugs," kinda guys, right? Might want to keep your uninformed opinions to yourself until you've read a textbook and a newspaper. Fairy tales don't help much.
Reply
Posted: Jun 25th 2011 10:43PM OnToGloryReturns said
@ptcamn
You're missing the point that the people who did stay the length of time stipulated by the contract were not paid the overtime they were due
Reply
You're missing the point that the people who did stay the length of time stipulated by the contract were not paid the overtime they were due
Posted: Jun 26th 2011 5:27AM kentuckyfried said
@ptcamn
I hate it when people say garbage like that.
Maybe your one of those people with a magical pedigree that lets you waltz from job to job, but for most people, finding a new job is a royal pain in the ass. Especially if it's in the U.S. right now.
Reply
I hate it when people say garbage like that.
Maybe your one of those people with a magical pedigree that lets you waltz from job to job, but for most people, finding a new job is a royal pain in the ass. Especially if it's in the U.S. right now.
Posted: Jun 26th 2011 5:50AM SisypheanLife said
@mmmfishtacos
No, I have the misfortune of being in a union.
Reply
No, I have the misfortune of being in a union.
Posted: Jun 26th 2011 3:33PM MAINEiac4434 said
@ptcamn I think you've now, officially, lost any shred of respect within this community.
Reply
Posted: Jun 26th 2011 4:45PM byaboy said
@ptcamn Maybe because the video game industry isn't what you call stable some people have to make money to live i know you and to your pet rock* are jobless living in your mums basement.Well your pet rocks striper job could have gone better.
*PET ROCKS ARE AWESOME!
Reply
*PET ROCKS ARE AWESOME!
Posted: Jun 26th 2011 6:28PM CamelCamelCamel said
@SisypheanLife So THAT'S why you're down there, as capable as you are. You were DRAGGED. By UNIONS. lol ayn rand.
Reply
Posted: Jun 25th 2011 4:55PM copa said
Interesting. These are almost identical to the stories that were coming out in the months before Red Dead Redemption was released.
Both games have been huge financial successes. I hope the developers who put in all of these hours have been rewarded appropriately.
Reply
Both games have been huge financial successes. I hope the developers who put in all of these hours have been rewarded appropriately.
Posted: Jun 26th 2011 12:12AM The Wicker Man said
I find it repugnant that games that make so much earn so little for the average staff. It seems all things Rock Star have had a great deal of controversy in recent years. (Red Dead, Max Payne 3, and now this game) Is this exclusive to Rock Star or does it trickle down from Take Two?
Reply
Posted: Jun 26th 2011 6:19AM Xero Theory said
@The Wicker Man Eh, if you really think about it from a business perspective it makes sense. The publishers (in this case R*) are the ones laying out the huge budgets of these games. Worst case scenario for the people working on the game is that the game will come out and not sell at all, and they would be out nothing since they received all their pay for working on the games but the publisher would be out sometimes in the neighborhood of $100 million.
It wouldn't be logical to say that if the game underperforms that the average employees should help cushion the loss and not be paid their full salaries to help offset the losses. That's how a lot of publishers justify not rewarding their employees. That is why they see more of the return because they accept infinitely more risk.
Some studios do it right, they give their main staff bonuses if the game explodes and surpasses expectations, but others go into it with the mindset of "I'm risking my money I'm taking the reward".
Reply
It wouldn't be logical to say that if the game underperforms that the average employees should help cushion the loss and not be paid their full salaries to help offset the losses. That's how a lot of publishers justify not rewarding their employees. That is why they see more of the return because they accept infinitely more risk.
Some studios do it right, they give their main staff bonuses if the game explodes and surpasses expectations, but others go into it with the mindset of "I'm risking my money I'm taking the reward".
Posted: Jun 26th 2011 3:40PM MAINEiac4434 said
@The Wicker Man
I don't know if this is "Trickle-down from Take Two", but I don't think that Rockstar and the independent developers it works with (like Team Bondi) are the only game companies treating their workers this way.
Reply
I don't know if this is "Trickle-down from Take Two", but I don't think that Rockstar and the independent developers it works with (like Team Bondi) are the only game companies treating their workers this way.
Posted: Jun 25th 2011 5:22PM MLC said
I feel bad for all those ex employees of Bondi if this is true. That's really wild. Going thru all that like that.
I wonder how much did Sony spend before they backed out of their deal and how much did R* end up paying total right before the game actually shipped.
At least the game did turn out pretty good though.
Reply
I wonder how much did Sony spend before they backed out of their deal and how much did R* end up paying total right before the game actually shipped.
At least the game did turn out pretty good though.
Posted: Jun 25th 2011 5:27PM darkhellmutt said
You can't run a company based off a turn and burn philosophy. I work for a company with that mindset and peoples' good will for them is horrible. I'm in fact leaving next week because of that. I can relate to ex-Bondi employees.
Reply
Posted: Jun 25th 2011 5:56PM themisanthrope said
@darkhellmutt
yeah... I know how they feel. I am getting ready to leave my job, too. Shame it is so hard to find another one.
Reply
yeah... I know how they feel. I am getting ready to leave my job, too. Shame it is so hard to find another one.
Posted: Jun 25th 2011 10:53PM Mcmax3000 said
@darkhellmutt - My situation wasn't near as bad as the one described in the article but I also just left a company that had a similar attitude.
Morale was shit amongst my team during my last few weeks. It's just not how you run a successful business.
Reply
Morale was shit amongst my team during my last few weeks. It's just not how you run a successful business.
Posted: Jun 26th 2011 9:44PM An Unnamed Mob said
@darkhellmutt
That's the thing. Rockstar and their affiliates CAN run a company just like this and make obscene profits doing so.
And why would upper management care if the company tanks in 2 years because of talent leaving, if they're making millions this year? Everyone's out of a job, but they're out of a job with gobs of money, so who cares?
Unions aren't magical unicorns or anything, but these sorts of abuses are exactly what they're designed to combat.
Reply
That's the thing. Rockstar and their affiliates CAN run a company just like this and make obscene profits doing so.
And why would upper management care if the company tanks in 2 years because of talent leaving, if they're making millions this year? Everyone's out of a job, but they're out of a job with gobs of money, so who cares?
Unions aren't magical unicorns or anything, but these sorts of abuses are exactly what they're designed to combat.
Posted: Jun 26th 2011 11:02PM The Aquacharger said
@An Unnamed Mob
Problem is the game industry has no unions and can't seem to get one.
Reply
Problem is the game industry has no unions and can't seem to get one.
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