Report: Emails show Team Bondi/Rockstar schism, long hours for L.A. Noire devs
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More and more, its seems that L.A. Noire's most perplexing mystery is how the detective game got made without any of its developers sizing each other up for concrete shoes. Late last month, a story in IGN Australia painted a pretty miserable picture of the working conditions at developer Team Bondi. Now, original author Andrew McMillen has returned to GamesIndustry.biz to reveal some of his whistle-blowing emails.
In the story, we see a fracture begin to form in the developer's relationship with publisher Rockstar when the latter pulled out of E3 in 2010. We read why some environments in L.A. Noire seemed lifeless, and about developers scared to quit before the production wrapped, for fear that they wouldn't received accrued overtime pay.
We're familiar enough with crunch time in the industry, but this sounds like a particularly egregious case. We know we should be able to separate art from its artist but, frankly, stories like this make us appreciate the end product just a little bit less.
In the story, we see a fracture begin to form in the developer's relationship with publisher Rockstar when the latter pulled out of E3 in 2010. We read why some environments in L.A. Noire seemed lifeless, and about developers scared to quit before the production wrapped, for fear that they wouldn't received accrued overtime pay.
We're familiar enough with crunch time in the industry, but this sounds like a particularly egregious case. We know we should be able to separate art from its artist but, frankly, stories like this make us appreciate the end product just a little bit less.
Reader Comments (70)
Posted: Jul 5th 2011 12:53PM ORTHROK said
wahhhh
Posted: Jul 5th 2011 2:34PM Faceless Troll said
@Ilikesoup I didn't realize Brendan McNamara had a Joystiq account.
Reply
Posted: Jul 5th 2011 8:19PM The Cole Train said
@ORTHROK
Why do you post some many negative and trolling comments? Stop it.
Reply
Why do you post some many negative and trolling comments? Stop it.
Posted: Jul 5th 2011 12:56PM Assmar said
I'm with you on that last sentiment McElroy, I was very much looking forward to this game on PC. If they can't, however, at least get the credits fixed or get agree upon a settlement by then, I will not buy (and therefore will never get to play) LA Noire.
Posted: Jul 5th 2011 1:23PM Osnaz said
@Assmar
They should really take these things into consideration when reviewing games. Sure the product may be outstanding (which it really isn't in this case), but if it meant that 100's of devs were abused and treated so poorly, then it's not worth buying the game.
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They should really take these things into consideration when reviewing games. Sure the product may be outstanding (which it really isn't in this case), but if it meant that 100's of devs were abused and treated so poorly, then it's not worth buying the game.
Posted: Jul 5th 2011 1:37PM MLS said
@Osnaz
I can understand making a moral consumer choice, but no way should this type of thing be considered in reviews. Are you saying The Shining should be docked stars, or whatever rating system you use, because Kubrck treated Shelley Duvall poorly? Should we give bad ratings to the new iPhone because they're made in sweatshops?
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I can understand making a moral consumer choice, but no way should this type of thing be considered in reviews. Are you saying The Shining should be docked stars, or whatever rating system you use, because Kubrck treated Shelley Duvall poorly? Should we give bad ratings to the new iPhone because they're made in sweatshops?
Posted: Jul 5th 2011 3:42PM Courtney said
@MLS
I think it's fair to consider this type of information in the context of a review or consideration for GOTY if this knowledge affects your enjoyment of the product. If knowledge of the crappy working conditions keeps you from being able to fully engage and enjoy something, then it has affected the end product.
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I think it's fair to consider this type of information in the context of a review or consideration for GOTY if this knowledge affects your enjoyment of the product. If knowledge of the crappy working conditions keeps you from being able to fully engage and enjoy something, then it has affected the end product.
Posted: Jul 5th 2011 12:58PM Faceless Troll said
"Wouldn't received"? Can we get a grammar check here?
Posted: Jul 5th 2011 2:21PM Stevetrop Man of Mystery said
@Faceless Troll
*Hands faceless troll a badge*
Here you go, you can take the job, no longer just a simple faceless troll, but also a grammar troll.
Book 'em troll
Reply
*Hands faceless troll a badge*
Here you go, you can take the job, no longer just a simple faceless troll, but also a grammar troll.
Book 'em troll
Posted: Jul 5th 2011 3:11PM (Unverified) said
@Faceless Troll
I don't think anyone even proof read this article.
"More and more, it is seems?" C'mon editor.
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I don't think anyone even proof read this article.
"More and more, it is seems?" C'mon editor.
Posted: Jul 5th 2011 3:55PM Deuce said
@Stevetrop Man of Mystery
It always puzzles me how people who are, by definition, too damned lazy to spell correctly (much less, learn how to properly use a comma), will get their dander up and put in so much effort to lambast anyone who calls them on it.
Poor spelling and grammar make the writer look stupid. It's especially poor form when seen on a news site, even if it is "just a gaming blog." Proofreading is a good thing.
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It always puzzles me how people who are, by definition, too damned lazy to spell correctly (much less, learn how to properly use a comma), will get their dander up and put in so much effort to lambast anyone who calls them on it.
Poor spelling and grammar make the writer look stupid. It's especially poor form when seen on a news site, even if it is "just a gaming blog." Proofreading is a good thing.
Posted: Jul 5th 2011 4:54PM freaparn said
@Deuce
They're not journalists, there is little to no editing, and gaming blogs are really just a way for people to elbow their way into the periphery of the industry so they can feel they have a voice. The only difference between a post in the comment section and a post on the site is that the site posters are (presumably) getting a paycheck for their contributions.
While a love of language is admirable, perspective is always important.
Reply
They're not journalists, there is little to no editing, and gaming blogs are really just a way for people to elbow their way into the periphery of the industry so they can feel they have a voice. The only difference between a post in the comment section and a post on the site is that the site posters are (presumably) getting a paycheck for their contributions.
While a love of language is admirable, perspective is always important.
Posted: Jul 5th 2011 6:24PM freaparn said
@gordeaux
Exactly my point. Gaming blogs are generally shit for writing, but they're useful for collecting news articles from various sites with a common theme. Fast food joints sell shit for food, but they're useful when you want a quick bite on the go. You don't walk into McDonald's expecting filet mignon, and you don't go to a blog expecting professional journalism.
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Exactly my point. Gaming blogs are generally shit for writing, but they're useful for collecting news articles from various sites with a common theme. Fast food joints sell shit for food, but they're useful when you want a quick bite on the go. You don't walk into McDonald's expecting filet mignon, and you don't go to a blog expecting professional journalism.
Posted: Jul 5th 2011 6:40PM Faceless Troll said
@freaparn It's kind of hilarious that your standards for professional journalism amounts to "capable of writing at a 6th grade level."
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Posted: Jul 5th 2011 8:14PM freaparn said
@Faceless Troll
Is it almost as hilarious as you attempting to extrapolate that claim out of what I wrote? I never gave one example of, or made reference to, what I would consider professional journalism. I know it's contrary nature for a troll, but don't go reading into something that isn't there.
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Is it almost as hilarious as you attempting to extrapolate that claim out of what I wrote? I never gave one example of, or made reference to, what I would consider professional journalism. I know it's contrary nature for a troll, but don't go reading into something that isn't there.
Posted: Jul 5th 2011 1:00PM oOWallaceOo said
When did Rockstar become "Rockstavision" ?
Posted: Jul 5th 2011 2:37PM Stevetrop Man of Mystery said
@Osnaz
From what I read via e-mails and information conditions were atrocious.
It grown so far that as quoted by eurogamer that "Rockstar will NOT publish Team Bondi's next game out of "disdain""
Here are some quote through emails and messages from anonymous individuals in the condition in the games development.
Source: "We barely had any animators for such a long time, it was crazy. People have mentioned how the open world in L.A. Noire is wasted because the world is so boring. The reason was because no animators wanted to work at Team Bondi. There was no Lead Animator from January 2008 until the end of the game, and for large parts of production we only had one animator working on gameplay animations (any others were doing cinematic animations). This meant that there was no way to add life to the world. It's a perfect example of why staff retention is important, was ignored by the leads at Team Bondi, and the game suffered for it."
Source: "The other point that was a huge point of contention was a line in the additional working hours scheme: "Should your employment end, prior to 3 months after the end of the project, it will be at the Company's discretion whether payment will be made."
"This meant that many people felt obligated to continue working under the poor conditions because they feared that the company would not pay up the overtime they had accrued. "Company's discretion" is incredibly vague, so nobody wanted to publicly speak out about the working conditions in case there was retribution from management. Then there was the issue of when the overtime was due to be paid - we (rightly) assumed that people would be made redundant at the end of the project, so would these people still be paid their overtime since they wouldn't be with Team Bondi three months after the end of the project? Also, since the overtime was only to be paid out at the end of the project, it meant that if the game failed and Team Bondi went bankrupt, then nobody would have received overtime payment. Team Bondi being shut down was always a very real possibility for us, it was only thanks to Rockstar's bankrolling that they continued to survive. I mention these points to enforce that it was always very unclear whether this overtime would be paid."
Neogaf has a slew of information about the issues dealing with the game. From gameindustry and eurogamer and the like
http://www.neogaf.com/forum/showthread.php?t=436228
Reply
From what I read via e-mails and information conditions were atrocious.
It grown so far that as quoted by eurogamer that "Rockstar will NOT publish Team Bondi's next game out of "disdain""
Here are some quote through emails and messages from anonymous individuals in the condition in the games development.
Source: "We barely had any animators for such a long time, it was crazy. People have mentioned how the open world in L.A. Noire is wasted because the world is so boring. The reason was because no animators wanted to work at Team Bondi. There was no Lead Animator from January 2008 until the end of the game, and for large parts of production we only had one animator working on gameplay animations (any others were doing cinematic animations). This meant that there was no way to add life to the world. It's a perfect example of why staff retention is important, was ignored by the leads at Team Bondi, and the game suffered for it."
Source: "The other point that was a huge point of contention was a line in the additional working hours scheme: "Should your employment end, prior to 3 months after the end of the project, it will be at the Company's discretion whether payment will be made."
"This meant that many people felt obligated to continue working under the poor conditions because they feared that the company would not pay up the overtime they had accrued. "Company's discretion" is incredibly vague, so nobody wanted to publicly speak out about the working conditions in case there was retribution from management. Then there was the issue of when the overtime was due to be paid - we (rightly) assumed that people would be made redundant at the end of the project, so would these people still be paid their overtime since they wouldn't be with Team Bondi three months after the end of the project? Also, since the overtime was only to be paid out at the end of the project, it meant that if the game failed and Team Bondi went bankrupt, then nobody would have received overtime payment. Team Bondi being shut down was always a very real possibility for us, it was only thanks to Rockstar's bankrolling that they continued to survive. I mention these points to enforce that it was always very unclear whether this overtime would be paid."
Neogaf has a slew of information about the issues dealing with the game. From gameindustry and eurogamer and the like
http://www.neogaf.com/forum/showthread.php?t=436228
Posted: Jul 5th 2011 2:55PM oOWallaceOo said
@Osnaz
Ok, maybe I was quick to point the finger squarley at Rockstar. After reading the rest of the comments here (I will read the full source article when I can) I can see that the blame does fall at the management of Team Bondi, but personally I don't think Rockstar is completely innocent in the whole ordeal.
Reply
Ok, maybe I was quick to point the finger squarley at Rockstar. After reading the rest of the comments here (I will read the full source article when I can) I can see that the blame does fall at the management of Team Bondi, but personally I don't think Rockstar is completely innocent in the whole ordeal.
Posted: Jul 5th 2011 1:06PM DigitalEmporer said
LA Noire - so it was 40's style brutality when it came to the work force.
No wonder the reality of the game shone through!
Shame on you Rockstar. Shame on you!
No wonder the reality of the game shone through!
Shame on you Rockstar. Shame on you!
Posted: Jul 5th 2011 1:20PM FriedConsole said
@DigitalEmporer
Yeah maybe it was just them being authentic and paying them at a 1940's pay scale.
Reply
Yeah maybe it was just them being authentic and paying them at a 1940's pay scale.
Posted: Jul 5th 2011 1:34PM freaparn said
Everything I've read about this incident makes McNamara out to be the real villain, and every time he opens his mouth he confirms it. The man celebrates the fact that he ruined people's lives in order to produce an average game with some impressive mocap technology tacked on.
Reply
Posted: Jul 5th 2011 3:21PM DigitalEmporer said
@Osnaz
Exactly. The source we CAN NOT see. So please, refrain from making claims you have no proof over.
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Exactly. The source we CAN NOT see. So please, refrain from making claims you have no proof over.
Posted: Jul 5th 2011 1:07PM The Tim said
All this would make a sequel seem unlikely, doesn't it?
Posted: Jul 5th 2011 1:08PM Faceless Troll said
@The Tim They'll just have another studio work on it.
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Posted: Jul 5th 2011 1:55PM copa said
@The Tim
The bizarre thing is that in their most recent earnings call, Rockstar implied that LA Noire would be a continuing franchise for them. It makes you wonder who owns the rights to the IP.
The source article says that Rockstar doesn't intend to work with Team Bondi again in the future.
And in the previous IGN article, McNamara himself said his studio won't be based in Australia for future games. Which basically means laying off almost all of his existing workforce and starting from scratch somewhere else. Who's up for a brand new 7-year adventure working for McNamara!!! Anybody?
Unless Rockstar has acquired all IP rights to LA Noire and is hiring the Team Bondi guys into its own Australia-based studio, I don't see how a sequel gets made this decade.
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The bizarre thing is that in their most recent earnings call, Rockstar implied that LA Noire would be a continuing franchise for them. It makes you wonder who owns the rights to the IP.
The source article says that Rockstar doesn't intend to work with Team Bondi again in the future.
And in the previous IGN article, McNamara himself said his studio won't be based in Australia for future games. Which basically means laying off almost all of his existing workforce and starting from scratch somewhere else. Who's up for a brand new 7-year adventure working for McNamara!!! Anybody?
Unless Rockstar has acquired all IP rights to LA Noire and is hiring the Team Bondi guys into its own Australia-based studio, I don't see how a sequel gets made this decade.
Posted: Jul 5th 2011 1:14PM CPRxChris said
I expected this from Take-Two, reading past reports and such, but not Rockstar. For shame.
Posted: Jul 5th 2011 1:23PM Faceless Troll said
@CPRxChris It's not as if Rockstar's history is spotless. http://www.gamasutra.com/view/news/26907/Rockstar_Saddened_By_Employee_Treatment_Allegations.php
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Posted: Jul 5th 2011 1:27PM aughscreennames said
Apparently you didnt hear about Red Dead Redemption's development. Moral of the story is dont work on a Rockstar project.
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Posted: Jul 5th 2011 2:11PM The Cole Train said
@CPRxChris
It wasn't Rockstar, it was the heads of Team Bondi that overworked the employees.
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It wasn't Rockstar, it was the heads of Team Bondi that overworked the employees.
Posted: Jul 5th 2011 3:31PM Faceless Troll said
@Lucky48 "And although the existence of the highly-reported employee claims were acknowledged, they were broadly dismissed; Rockstar's response did not explicitly mention any of the specific complaints."
Complaints. Plural. Implies more than one person.
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Complaints. Plural. Implies more than one person.
Posted: Jul 5th 2011 1:27PM New Waster said
I don't really get where all these "Shame on you, Rockstar!" comments are coming from. The article clearly indicates that the fault lay with Team Bondi founder and project lead, Brendan McNamara, and that Rockstar's intervention may have saved the game from infinite development hell.
Posted: Jul 5th 2011 2:29PM PedoJokerBear said
Reading comprehension isn't big around these parts. We 'stiqers follow hearsay and scuttlebutt.
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Posted: Jul 5th 2011 1:34PM Twigg said
why do people continuously blame rockstar when they are in the right in this scenario? Are you guys so quick to blame that you can't take the 2 minutes to read the damn article before you vomit out your stupidity??
If you need someone to blindly hate, hate Team Bondi, and specifically the studio head Brendan McNamara, he's the one responsible for it.
If you need someone to blindly hate, hate Team Bondi, and specifically the studio head Brendan McNamara, he's the one responsible for it.
Posted: Jul 5th 2011 1:55PM collinc said
@Twigg To be fair Joystiq didn't link the article in question, merely linked another Joystiq article and the ability to search for L.A. Noire on Joystiq. You're right though, the majority of the blame should go on Team Bondi management. At the same time a publisher does have a lot of control over a developer and should have had a general idea of what was going on in the studio. If they didn't know what was going on, that is not a good thing for them. If they did, it's even worse.
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Posted: Jul 5th 2011 2:03PM Twigg said
@collinc From what I heard, Rockstar did everything it could to help out, including having their own employees (programmers, designers, artists, etc) to help finish the game. I know Rockstar doesn't have a great history, but I think we have to give them the credit they deserve on this one and give them a tip of the hat.
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Posted: Jul 5th 2011 1:35PM HydrophobicFish PSN ID Hydrophob said
Buying LA Noire means you support slavery...
Do you want to be supporting slavery? I know I don't! Matter of fact, I'm gonna go out and steal a bunch of copies, and then return them to the store as if I had bought them.
That's taking money away from slavery!
Do you want to be supporting slavery? I know I don't! Matter of fact, I'm gonna go out and steal a bunch of copies, and then return them to the store as if I had bought them.
That's taking money away from slavery!








