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Reader Comments (14)

Posted: Jul 13th 2011 3:09PM adr916 said

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only neather realm can be spiffy and use the "K" instead of the "C"

Posted: Jul 13th 2011 3:20PM Stevetrop Man of Mystery said

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They were inches away from a lawsuit had the title of the game had been Kard Kombat.

Hothead games like to play it dangerous.

Posted: Jul 13th 2011 3:28PM Altairio said

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How does this compare with Shadow Era?

Posted: Jul 13th 2011 4:00PM Dhexodus said

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*wipes sweat away*

Boy that was a close one.

I thought Gameloft finally crossed that path.

Posted: Jul 13th 2011 5:42PM Tihn said

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@Dhexodus
My exact thoughts exactly, to a T.
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Posted: Jul 13th 2011 4:59PM EgoPoisoning said

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Spectromancer was Garfield's previous computer game, and it sounds extremely similar to this. Interesting that for this one he dropped any pretense of a high-falutin' name. Otherwise they sound near-identical.

Posted: Jul 13th 2011 10:11PM Chronomaster said

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@EgoPoisoning It's a new iteration of the game, which is what irks me about the review, because the reviewer is trying to shoehorn aspects of a CCG into a standalone card game.
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Posted: Jul 13th 2011 5:41PM Asakura H said

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MORTAL...!! Wait?

Posted: Jul 13th 2011 5:49PM sleepwheel said

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i slip into comatose whenever a game has heavy card mechanics. :P

Posted: Jul 13th 2011 5:59PM mguniverse said

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iOS seems to be a great platform for card games, but the great ones are few and far between.

Posted: Jul 13th 2011 9:13PM mxpowar said

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As far as I'm concerned, no one will ever be able to top the Marvel Trading Card Game for the PSP/DS! Would you rather play with dragons and wizards or with SPIDERMAN and the XMEN!? I know what my answer is...

Posted: Jul 13th 2011 10:00PM yomachaser said

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@mxpowar That game was unplayable for me after playing the real one for so long. Decent version of the rules it all just ran so slowly and lacked all the broken cards from the DC expansions.

But seriously iOS if chock full of great ccgs now, more than any other handheld by far at this point.
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Posted: Jul 13th 2011 10:13PM Chronomaster said

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I swear if I hear 'Virtual Booster Pack' one more time in the same breath as this game, I'm going to deliver a Virtual Pimp Slapping. That's not how the series was designed. Yes, it plays quite a bit like Magic (in the sense that there are Creatures, Spells, a Strength stat, and a life total), and I'm glad that comparison was made, but that's where it stops. There's no deck to draw from. There's no sense in duplicate cards. It just wasn't designed with that in mind.

And that's what I love about this game. I could care less that there's no deckbuilding, because there's rules to the randomization that allows you to figure out what your opponent has before he plays, and the game is so refined at this point that only truly skilled players can play any deal. Alexey and Richard have taken a very simple rules set and made an excellent game out of it, and Hothead has seen to it to keep that sense about it and present as a standalone product and not muddy it up with a lackluster distribution model.

The expansions come from the scenarios, which is how it should be if it were to continue following the board game sensibility, and there's no worry about a shortage there. Spectromancer has 12 classes at this point. They're fairly comfortable at this point with the game, and that's good. I don't want this game to become some brazen cash grab.

Posted: Jul 14th 2011 3:32PM butaneko said

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Spent at least 3 hours playing this game -- great stuff!

Thanks for the recommend.

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