Encouraged by recent revelations regarding Team Bondi's working conditions during L.A. Noire's production, former Gameloft Auckland Head Studio Programmer Glenn Watson delivered his own testimonial during an interview with games.on.net, claiming that the studio's work environment is "dangerous."
According to Watson, Gameloft's senior management manufactured a constant sense of urgency among the studio's employees by creating false deadlines, which required employees to work 12- to 14-hour days, amassing hundreds of hours of unneeded overtime. Watson says he realized he needed to resign after "four consecutive weeks of fourteen-hour days - including weekends."
The studio's employees are contractually required to work any "reasonable hours" requested of them, however the definition of "reasonable hours" can reportedly be changed by senior management at any time. Watson claims that these conditions constitute "fatigue working" under New Zealand's 2002 Health and Safety in Employment Act, and that Gameloft's employees are legally entitled to refuse the work, regardless of their contractual obligations. He also claims that the studio's poor performance has been the direct result of the staff's working conditions, and that the employees would be able to meet the same deadlines with fewer mistakes, if only given a chance to rest.
Reader Comments (44)
Posted: Jul 19th 2011 12:35AM HybridPara said
Are any gameloft games even good enough to warrant this kind of treatment, anyway?
Posted: Jul 19th 2011 12:56AM squallgengar said
@HybridPara
After playing through Hero of Sparta on PSP minis (it was free for PS+ a while ago), any morbid curiosity I had in Gameloft died. I thought it might be fun in a B-movie bad sorta way but I haven't felt that dead inside playing a video game in a long, long time.
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After playing through Hero of Sparta on PSP minis (it was free for PS+ a while ago), any morbid curiosity I had in Gameloft died. I thought it might be fun in a B-movie bad sorta way but I haven't felt that dead inside playing a video game in a long, long time.
Posted: Jul 19th 2011 12:39AM Mustang Fanboy said
Hey joystiq, R3 Beta is available now for the socom codes
Posted: Jul 19th 2011 12:48AM Mustang Fanboy said
@Mustang Fanboy
By the way,
wayyyy out of topic,
If you have a R3 beta code that was included in SOCOM4 you can download it now from the PSN Store.
Reply
By the way,
wayyyy out of topic,
If you have a R3 beta code that was included in SOCOM4 you can download it now from the PSN Store.
Posted: Jul 19th 2011 12:41AM Space Cobra said
This just in; actual footage of Gameloft's working conditions!
http://www.youtube.com/watch?v=tLSNuU1Im_g&feature=player_embedded#at=58
http://www.youtube.com/watch?v=tLSNuU1Im_g&feature=player_embedded#at=58
Posted: Jul 19th 2011 12:50AM Mustang Fanboy said
If this was dangerous working environment, then why not just quit? I know I would have and even if I needed the cash bad.
Posted: Jul 19th 2011 1:25AM milespieri said
@Mustang Fanboy I believe the above story does state that this is exactly what the whistleblower did, immediately before blowing his whistle.
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Posted: Jul 19th 2011 1:46AM Kimchi Kommando said
@Mustang Fanboy
Unfortunately life is a game of chess not checkers . . its not that simple. I spoke up against a manager that was harassing, bullying, and at time even yelling at fellow employees. I put in my notice shortly after and quit, All water under the bridge right? Nope. I was given bad referrals and management even claimed it just quit without warning. Really, after years of working there I just quit for no reason?
Anyway, its never that simple. It just pisses me off when people try to make it sound like its no bid deal when management is abusive. Well some of us have bills to pay and have little choice but to put up with it. . . that doesn't make it right.
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Unfortunately life is a game of chess not checkers . . its not that simple. I spoke up against a manager that was harassing, bullying, and at time even yelling at fellow employees. I put in my notice shortly after and quit, All water under the bridge right? Nope. I was given bad referrals and management even claimed it just quit without warning. Really, after years of working there I just quit for no reason?
Anyway, its never that simple. It just pisses me off when people try to make it sound like its no bid deal when management is abusive. Well some of us have bills to pay and have little choice but to put up with it. . . that doesn't make it right.
Posted: Jul 19th 2011 1:51AM Kimchi Kommando said
@Mustang Fanboy
FYI, watch the movie Horrible Bosses. Kevin Spacey character was just like my boss. I even had a similar conversation about being a minute late. Not 2, 3, 4, or 5. One minute, had not been late for months. Was late two days in a row a minute and he scolded me in front of everyone I worked with. Yeah, @ss hole boss to the power of 10.
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FYI, watch the movie Horrible Bosses. Kevin Spacey character was just like my boss. I even had a similar conversation about being a minute late. Not 2, 3, 4, or 5. One minute, had not been late for months. Was late two days in a row a minute and he scolded me in front of everyone I worked with. Yeah, @ss hole boss to the power of 10.
Posted: Jul 19th 2011 3:31AM Mr Tastix said
@Kimchi Kommando
Some advice for next time: Find a new job before quitting your old one, make sure you actually obtain it and have signed all the necessary contracts before leaving your old one behind completely.
If possible, get proof of the horrible working conditions you and your co-workers were forced to work under, get some other co-workers to help out if necessary and then file a lawsuit.
Is this hard and complicated? Sure it is, but nobody should have to work under those conditions. The first point is mostly to avoid the circumstance you encountered when quitting your job (I had a family member go through the same bullshit), though I'm sure you know that now.
Reply
Some advice for next time: Find a new job before quitting your old one, make sure you actually obtain it and have signed all the necessary contracts before leaving your old one behind completely.
If possible, get proof of the horrible working conditions you and your co-workers were forced to work under, get some other co-workers to help out if necessary and then file a lawsuit.
Is this hard and complicated? Sure it is, but nobody should have to work under those conditions. The first point is mostly to avoid the circumstance you encountered when quitting your job (I had a family member go through the same bullshit), though I'm sure you know that now.
Posted: Jul 19th 2011 1:51AM The Minn said
My opinion only, the game is a pussy....4 weeks of 14 hr shifts? big deal...this does happen with game companies because they have to meet a deadline. I once worked 96 hour shifts for four weeks in my life. It really sucked and I hated it but I knew why I had to do it. I'm sure I will be voted down for this comment but yeah...guy is a pussy...Suck it up, if it was like that all the time, which is not addressed, then sure...otherwise, the older you get you realize how the world works...sometimes you have to do this stuff. dangerous? not really...more like sleep deprivation.
Posted: Jul 19th 2011 2:03AM ed511df3 said
@The Minn The problem is, you don't believe that sleep deprivation is dangerous. Sleep deprivation is very dangerous if it goes on for extended periods of time. It leads to ill health, and can get people killed.
Also, I believe the point of this was that the deadlines were NOT necessary, and didn't require so much overtime. If conditions were truly that bad, then chances are they probably had to redo much of their work repeatedly because of mistakes being made from being overtired.
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Also, I believe the point of this was that the deadlines were NOT necessary, and didn't require so much overtime. If conditions were truly that bad, then chances are they probably had to redo much of their work repeatedly because of mistakes being made from being overtired.
Posted: Jul 19th 2011 2:34AM darkhellmutt said
@The Minn
Really? The guy is a pussy for saying 14 hour days are not acceptable? I totally agree with him. I've had long days, and towards the end of them I wasn't as focused as I was in the beginning. Not only that, but the massive amount of overtime usually isn't compensated in any way.
Working at 7/11 with 14 hour days, multiple in a row, doesn't compare to coding a game. At least you got free Slurpees and actual overtime pay.
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Really? The guy is a pussy for saying 14 hour days are not acceptable? I totally agree with him. I've had long days, and towards the end of them I wasn't as focused as I was in the beginning. Not only that, but the massive amount of overtime usually isn't compensated in any way.
Working at 7/11 with 14 hour days, multiple in a row, doesn't compare to coding a game. At least you got free Slurpees and actual overtime pay.
Posted: Jul 19th 2011 2:37AM MasterYogurt said
@The Minn
Unsafe? Yes, working 14 hour days for six days on end for a month is absolutely unsafe. You can kind of balk at the effects it has on the long-term body, but let's look at immediate effects.
Your boss has you push a large cart with supplies, maybe a TV or a heavy piece of equipment. You're tired and not paying attention, you slam into another person while pushing too fast. They're injured. Unsafe.
You have to drive some data to another location, or go file some paperwork or something (I'm keeping this on the clock just for your pedantry.) Because you're horribly overworked and sleep-deprived, you nod off at the wheel or react slowly and crash into a tree or child. Unsafe.
In your singular focus on delivering paperwork or making a meeting because of the excessive penalties you fear, you trip down the stairs or on some loose carpeting. Unsafe.
You don't notice the strange noise the electrical outlet is making, or neglect some other obvious hazard that should have been caught. Unsafe.
Even when Frick worked his steel mill employees to death in the mills he only made them work 12 hour days, and that was 100 years ago. 14 hours is beyond absurd. Sleep deprivation and continuous, absurd stress IS dangerous, both immediately (as I've posted) and in the long term, from causing all sorts of health problems, to traffic accidents, to mental breakdowns, to excessive weight gain...
This isn't just working two part time jobs. These are jobs with constant, overbearing bosses and responsibility, which is much harder. And you're not even making Assassin's Creed in the end. You're making Modern Combat. So talk about unrewarding.
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Unsafe? Yes, working 14 hour days for six days on end for a month is absolutely unsafe. You can kind of balk at the effects it has on the long-term body, but let's look at immediate effects.
Your boss has you push a large cart with supplies, maybe a TV or a heavy piece of equipment. You're tired and not paying attention, you slam into another person while pushing too fast. They're injured. Unsafe.
You have to drive some data to another location, or go file some paperwork or something (I'm keeping this on the clock just for your pedantry.) Because you're horribly overworked and sleep-deprived, you nod off at the wheel or react slowly and crash into a tree or child. Unsafe.
In your singular focus on delivering paperwork or making a meeting because of the excessive penalties you fear, you trip down the stairs or on some loose carpeting. Unsafe.
You don't notice the strange noise the electrical outlet is making, or neglect some other obvious hazard that should have been caught. Unsafe.
Even when Frick worked his steel mill employees to death in the mills he only made them work 12 hour days, and that was 100 years ago. 14 hours is beyond absurd. Sleep deprivation and continuous, absurd stress IS dangerous, both immediately (as I've posted) and in the long term, from causing all sorts of health problems, to traffic accidents, to mental breakdowns, to excessive weight gain...
This isn't just working two part time jobs. These are jobs with constant, overbearing bosses and responsibility, which is much harder. And you're not even making Assassin's Creed in the end. You're making Modern Combat. So talk about unrewarding.
Posted: Jul 19th 2011 12:01PM PointlessPuppies said
@The Minn
Here's a tip: calling people "pussies" doesn't make you "cool".
I know for a fact that you've never worked under those conditions, or else you wouldn't be so smug about proclaiming said people are "pussies" for acting the way they should.
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Here's a tip: calling people "pussies" doesn't make you "cool".
I know for a fact that you've never worked under those conditions, or else you wouldn't be so smug about proclaiming said people are "pussies" for acting the way they should.
Posted: Jul 19th 2011 4:20PM (Unverified) said
@The Minn how do you have internet over there in north korea?
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Posted: Jul 19th 2011 1:51AM The Minn said
damnit! need an edit function. game = guy...
Posted: Jul 19th 2011 3:05AM ch3burashka said
This is completely unsurprising. Gameloft is a meat grinder for games, only makes sense it would be the same for the people.
"You don't get to 500 knock-offs without making some enemies."
"You don't get to 500 knock-offs without making some enemies."
Posted: Jul 19th 2011 3:35AM Xemplar said
Oh no bro, I'm sleep deprived as!
Posted: Jul 19th 2011 4:03AM SilentSoul said
Wow, Senior management sound like asshats. Why lie to your employees; The human condition under duress will always produce lack luster results; even if your products are rip off of other games.
Gameloft "Modern day gaming sweat shop"
Gameloft "Modern day gaming sweat shop"
Posted: Jul 19th 2011 7:09AM FakeJamaican said
sounds like a Grade- A whiner. Lots of professions do just as much, if not more work for more productive results. Nurses come to mind. I'm a teacher and I likely get paid a lot less than this dude, and I put in a lot of OT and my fatigue level is pretty high most times.
Oh well, summer off.
Oh well, summer off.
Posted: Jul 19th 2011 9:55AM eat it said
@FakeJamaican
you ain't kidding. Nursing here in america is atrocious. they force those people to work 12-16 hour shifts dealing with life or death situations non stop
I know a group of 7 nurses. all of them but one either has developed a pill problem, or drinking problem.
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you ain't kidding. Nursing here in america is atrocious. they force those people to work 12-16 hour shifts dealing with life or death situations non stop
I know a group of 7 nurses. all of them but one either has developed a pill problem, or drinking problem.
Posted: Jul 19th 2011 7:25AM TheShaper said
All of that due to a gas leak?
Posted: Jul 19th 2011 7:25AM Zal said
It's very disappointing to be hearing about this so often with game companies.
I'm currently doing a degree in Computer Animation intending to join a game company some day but every time I hear about this (not to mention all the studios closing left and right) it really puts me off. :(
I'm currently doing a degree in Computer Animation intending to join a game company some day but every time I hear about this (not to mention all the studios closing left and right) it really puts me off. :(
Posted: Jul 19th 2011 7:52AM Yuglyoshi said
This shit is why I chose to take general Computer Science rather than go into Video Game design.
Posted: Jul 19th 2011 9:34AM HaVoK308 said
Who knew it was that hard to blatantly steal and copy other people's work.
I'll gladly trade them jobs for the remaining summer though. They can spend 15hr days roofing in the blazing sun and I'll sit around copying popular games for awhile.
I'll gladly trade them jobs for the remaining summer though. They can spend 15hr days roofing in the blazing sun and I'll sit around copying popular games for awhile.
Posted: Jul 19th 2011 9:57AM (Unverified) said
Time to brush off that "Fair Labor Standards Act". Let's be frank about it, it's not slavery, but salaries are now being used as a form of indentured servitude. Wonder why there's no US job growth, yet businesses are reporting growth? Companies are getting more out of less because the law is on their side.
Posted: Jul 19th 2011 9:59AM eat it said
good on him for quitting.
Posted: Jul 19th 2011 10:06AM eat it said
There are times when I could kill someone over a fake deadline.
Posted: Jul 19th 2011 10:16AM IronClawt said
I was almost bitten by a snake once at my high school job.
(snake wondered next to building door and i was trying to grab him to through him back in the grass)
(snake wondered next to building door and i was trying to grab him to through him back in the grass)
Posted: Jul 19th 2011 10:24AM Apakal said
I don't want to hear shit about "dangerous" working conditions at a friggin' developer studio. I've been using Allen hover mowers (look it up) almost every day for the past 6 years in every weather condition imaginable. It takes 2 seconds to lose a limb and slipping is a common occurrence.
You want to talk about dangerous working conditions? I've got some things to show you.
You want to talk about dangerous working conditions? I've got some things to show you.
Posted: Jul 19th 2011 8:57PM MrGreen said
Any other twat wants to one up this guy?
Because that's what this thread really needs.
Because that's what this thread really needs.








