As if owning HD versions of two of the best games of the previous generation wasn't enough reason to pick up the Ico & Shadow of the Colossus Collection, Sony has revealed bonus content that will be included with the PS3 re-release. In addition to the remastered games, the collection will also include two dynamic PS3 themes, one for each title.
Also included with the collection will be "a ton of exclusive video content from ICO, Shadow of the Colossus, and The Last Guardian." While bonus content for Ico and Shadow of the Colossus is certainly nice, any content related to the mysterious Last Guardian is very enticing indeed.
Reader Comments (47)
Posted: Jul 20th 2011 9:04PM mezzaninex said
ICO and Shadow were only 32 bits?
Posted: Jul 20th 2011 9:11PM KungFuChaosNinja said
@mezzaninex
Totally. Didn't you play the PS1 versions?
Oh wait.
PS2 was 128-bit, wasn't it?
Reply
Totally. Didn't you play the PS1 versions?
Oh wait.
PS2 was 128-bit, wasn't it?
Posted: Jul 20th 2011 9:17PM OneManFreakShow said
Posted: Jul 20th 2011 9:30PM Ballistic H said
@OneManFreakShow
Awesome. If it was released on time for the PS1, it would have made gaming history as the best graphics for that generation.
Reply
Awesome. If it was released on time for the PS1, it would have made gaming history as the best graphics for that generation.
Posted: Jul 20th 2011 9:34PM Epoque said
@Ballistic H It would have had some stiff competition from Shenmue on Saturn.
http://www.youtube.com/watch?v=kUe9ASlu9Us
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http://www.youtube.com/watch?v=kUe9ASlu9Us
Posted: Jul 21st 2011 10:22AM Xenobite said
There's no such thing as a #-bit system. There's only #-bit CPUs and GPUs (graphics processing unit).
The NES had an 8-bit CPU. The SNES/Genesis 16-bit CPU. The PlayStation and N64 each had a 32-bit CPU. This is where the confusion comes in, as the N64 was called "64-bit" becuase of it's combination of 32-bit CPU and 32-bit GPU. A miesleading marketting ploy.
The PS2 and Xbox were also "only" 32-bit. The GameCube actually had a 64-bit hybrid PowerPC CPU. It was pretty ahead of its time, so much so that they basically used the same CPU in the Wii (and last-gen's ahead-of-its-time CPU became this gen's behind-the-times CPU). The PS3 and Xbox 360 also both use 64-bit PowerPC-based CPUs.
Though none of this matters as none of these use more than 4GB of RAM, and the "bits" only defines how much memory can be addressed. 32-bit CPUs are capped at 4GB of memory.
There's no such thing as a 128-bit CPU or "system." Not yet, anyway. 64-bit systems can address up to 16 Exabytes of memory, so we're a LONG ways away from needing 128-bits.
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The NES had an 8-bit CPU. The SNES/Genesis 16-bit CPU. The PlayStation and N64 each had a 32-bit CPU. This is where the confusion comes in, as the N64 was called "64-bit" becuase of it's combination of 32-bit CPU and 32-bit GPU. A miesleading marketting ploy.
The PS2 and Xbox were also "only" 32-bit. The GameCube actually had a 64-bit hybrid PowerPC CPU. It was pretty ahead of its time, so much so that they basically used the same CPU in the Wii (and last-gen's ahead-of-its-time CPU became this gen's behind-the-times CPU). The PS3 and Xbox 360 also both use 64-bit PowerPC-based CPUs.
Though none of this matters as none of these use more than 4GB of RAM, and the "bits" only defines how much memory can be addressed. 32-bit CPUs are capped at 4GB of memory.
There's no such thing as a 128-bit CPU or "system." Not yet, anyway. 64-bit systems can address up to 16 Exabytes of memory, so we're a LONG ways away from needing 128-bits.
Posted: Jul 21st 2011 10:47AM DigitalEmporer said
@Xenobite
.... there's always one geek who goes too far :p
Reply
.... there's always one geek who goes too far :p
Posted: Jul 21st 2011 11:09AM The Moof said
@Xenobite Actually, bit size control the sizes of the registers for the CPU/GPU. They dictate the largest native values that a processor can handle without additional work done by the programmer.
While you are right that memory can be affected by this (the pointers are just integers stored in a register), there are techniques for addressing memory space larger than 4GB on 32-bit registers (PAE). The more important aspect of bitsize is the ability to natively handle large integral and better handle floating point numbers.
128-bit cpus do have a very real need in practical usage. They will increase the speed and efficiency which IPv6 and GUID values (both fit into the 128-bit space) are handled and processed. Instead of having to do additional programming to get software to understand and use 128-bit numbers, they can be used natively without any additional overhead (similar to what you thought with the direct access of 4GB vs using PAE).
....and now if you'll excuse me, I'm going go to crawl back into my nerd hole.
Reply
While you are right that memory can be affected by this (the pointers are just integers stored in a register), there are techniques for addressing memory space larger than 4GB on 32-bit registers (PAE). The more important aspect of bitsize is the ability to natively handle large integral and better handle floating point numbers.
128-bit cpus do have a very real need in practical usage. They will increase the speed and efficiency which IPv6 and GUID values (both fit into the 128-bit space) are handled and processed. Instead of having to do additional programming to get software to understand and use 128-bit numbers, they can be used natively without any additional overhead (similar to what you thought with the direct access of 4GB vs using PAE).
....and now if you'll excuse me, I'm going go to crawl back into my nerd hole.
Posted: Jul 20th 2011 9:07PM JoeSway said
Awesome! Like I needed a reason to pick this up...
Posted: Jul 20th 2011 9:12PM psnNukdollars said
September...hurry up...now!!!
Posted: Jul 20th 2011 9:14PM Bewoulf said
I think Joystiq Meant 128 bits.
Posted: Jul 20th 2011 9:15PM Faceless Troll said
It's not coming out soon enough.
Posted: Jul 20th 2011 9:15PM hkfooie said
Actually, the PS2 is 64-bit. http://en.wikipedia.org/wiki/PlayStation_2
When I saw the title, I was hoping you'd get access to an early beta for Last Guardian. :*(
When I saw the title, I was hoping you'd get access to an early beta for Last Guardian. :*(
Posted: Jul 20th 2011 9:19PM bigwhiteyeti said
@hkfooie
Wow really? Did you even bother to READ the Wikipedia entry you linked?
"CPU 128-bit "Emotion Engine" clocked at 294.912 MHz (launch), 299 MHz (newer models)"
Reply
Wow really? Did you even bother to READ the Wikipedia entry you linked?
"CPU 128-bit "Emotion Engine" clocked at 294.912 MHz (launch), 299 MHz (newer models)"
Posted: Jul 20th 2011 9:21PM hkfooie said
@hkfooie Well, technically, according to this, it's not actually 128 bit.
http://en.wikipedia.org/wiki/Emotion_Engine
"Contrary to popular belief, the Emotion Engine is not a 128-bit processor as it does not process a single 128-bit value, but a group of four 32-bit values that are stored in one 128-bit register.[2][3] This scheme is similar to the SSEx extensions by Intel." Anyway........I like turtles
Reply
http://en.wikipedia.org/wiki/Emotion_Engine
"Contrary to popular belief, the Emotion Engine is not a 128-bit processor as it does not process a single 128-bit value, but a group of four 32-bit values that are stored in one 128-bit register.[2][3] This scheme is similar to the SSEx extensions by Intel." Anyway........I like turtles
Posted: Jul 20th 2011 9:27PM hkfooie said
@bigwhiteyeti Yeah, I noticed that same thing after posting. Funny thing is from the same wiki it says:
"CPU: 64-bit[3][4] "Emotion Engine" clocked at 294.912 MHz (299 MHz on newer versions), 10.5 million transistors".
And again from the send wiki I posted:
"The MIPS-based core consists of two arithmetic logic units (ALUs) and a floating point unit (FPU). The integer units are 64-bit, but the FPU was single-precision, or 32-bit. The custom instruction set was implemented by grouping the two 64-bit integer units."
So anyway, considering my previous quote, technically, it looks like it's REALLY 32-bit, with neat little marketing shenanigans to claim it was 128-bit. Whatever.
Reply
"CPU: 64-bit[3][4] "Emotion Engine" clocked at 294.912 MHz (299 MHz on newer versions), 10.5 million transistors".
And again from the send wiki I posted:
"The MIPS-based core consists of two arithmetic logic units (ALUs) and a floating point unit (FPU). The integer units are 64-bit, but the FPU was single-precision, or 32-bit. The custom instruction set was implemented by grouping the two 64-bit integer units."
So anyway, considering my previous quote, technically, it looks like it's REALLY 32-bit, with neat little marketing shenanigans to claim it was 128-bit. Whatever.
Posted: Jul 21st 2011 1:35AM 345link said
@hkfooie
PS2 64bit? First it's clear joystiq made a mistake people. Second we in the 256bit gen of consoles AKA the seventh generation it goes...4 to 8 to16 to 32 to 64 to 128...see a pattern. Come on guys and gals get the facts straight. Ico and Shadow where both made on PS2 that alone makes them "256 bit tech" plus Shadow maxed out PS2. Anyway thanks Joystiq for the info about the extra content.
Reply
PS2 64bit? First it's clear joystiq made a mistake people. Second we in the 256bit gen of consoles AKA the seventh generation it goes...4 to 8 to16 to 32 to 64 to 128...see a pattern. Come on guys and gals get the facts straight. Ico and Shadow where both made on PS2 that alone makes them "256 bit tech" plus Shadow maxed out PS2. Anyway thanks Joystiq for the info about the extra content.
Posted: Jul 20th 2011 9:17PM Weirdo7293 said
Can't wait. Day 1 purchase
I unfortunately never got to play these so u culd imagine how I felt when not only the ps3 I had got messed up (and culd play ps2 games) but newer ps3s wuldnt play them.... lol
But oh the joy when they announced HD remakes! Seriously cannot wait
I unfortunately never got to play these so u culd imagine how I felt when not only the ps3 I had got messed up (and culd play ps2 games) but newer ps3s wuldnt play them.... lol
But oh the joy when they announced HD remakes! Seriously cannot wait
Posted: Jul 20th 2011 9:19PM tendoboy1984 said
Bits don't matter anymore. In fact, they never really mattered, it was just a marketing term.
"The Super NES is 16 bits! It's more powerful than your clunky old 8-bit NES! Buy it now!"
"Oh yeah, my PS1 is 32 bits, beat that!"
"Yeah well I got you all beat, my N64 is 64 bits! It says so right in the name!"
"The Super NES is 16 bits! It's more powerful than your clunky old 8-bit NES! Buy it now!"
"Oh yeah, my PS1 is 32 bits, beat that!"
"Yeah well I got you all beat, my N64 is 64 bits! It says so right in the name!"
Posted: Jul 20th 2011 9:53PM oOWallaceOo said
@tendoboy1984
Yeah people who got fooled by as the bits marketing were really naïve. All real gamers were more interested in something more tangible, like Blast Processing
Reply
Yeah people who got fooled by as the bits marketing were really naïve. All real gamers were more interested in something more tangible, like Blast Processing
Posted: Jul 20th 2011 9:21PM gatotsu911 said
The 32-bit era?? You're a generation off, Joystiq.
Posted: Jul 20th 2011 9:21PM Special Agent Bob said
Oh come on their just adding bacon to the money pile now.
Posted: Jul 20th 2011 9:22PM eNriqeu said
"As if owning HD versions of two of the best games of the 32-bit era wasn't enough reason to pick up the Ico & Shadow of the Colossus Collection"
First, the Playstation 2 was 128 bit, and second, and mos important, ICO and Shadow of the Colossus are two of the best games of ALL TIME, not just that era.
First, the Playstation 2 was 128 bit, and second, and mos important, ICO and Shadow of the Colossus are two of the best games of ALL TIME, not just that era.
Posted: Jul 20th 2011 9:24PM mcnichoj said
Hopefully we all get the lightsaber that was only available to some.
http://www.youtube.com/watch?v=Vc9Jw2huFrg
http://www.youtube.com/watch?v=Vc9Jw2huFrg
Posted: Jul 20th 2011 9:39PM Brettski said
very cool. Preordered months ago
Posted: Jul 20th 2011 10:00PM Hookah said
This will make me and my ps3 very happy.
Posted: Jul 20th 2011 10:12PM RogueJedi86 said
For bonus content how about they give us the stuff they added to the original Japanese version and not the US because we got it a few months before them? IE new game plus with Yorda's subtitles in English, and a co-op mode where another player could play Yorda. God knows a couple PS3 themes isn't going to be the thing to turn these games into a must-buy(more a slight against PS3 Themes as something to entice people than the quality of the games, I love the games).
Posted: Jul 20th 2011 10:12PM dtrain1183 said
Alright you win Sony, I will buy this even though I still have my PS2 versions.
Posted: Jul 20th 2011 10:20PM jkdamian said
So we're not getting that limited edition boxset that Japan is getting after all huh? Lucky I pre-ordered that already then.
Posted: Jul 20th 2011 10:22PM Red Runner said
Replace "32-bit" with "128-bit" and "best" with "overrated by hipster indie gamers" and you're there.
Posted: Jul 20th 2011 10:27PM InDurdenWeTrust said
Awesome. My 32x cartridge for Ico was getting a little unreliable.
Posted: Jul 20th 2011 10:38PM type2red said
Last guardian is a day 1 purchase for me.
Posted: Jul 20th 2011 10:39PM Typhonic said
Maybe they meant 30 frames per second...
Posted: Jul 21st 2011 12:02AM Red Runner said
LOL, racism. We keep going and you'll call me Hitler. The same crowd who thought these games were innovative masterpieces also latched onto Splosion Man, Limbo, and Braid when those games did exactly NOTHING innovative or masterful. Time-bending puzzles, gimmick gameplay and "artsy" graphics were all done before. Ico and SotC had elements that other games did before and better.
And if having a valid OPINION on a game gets idiot children to downvote me, so be it.
Reply
And if having a valid OPINION on a game gets idiot children to downvote me, so be it.
Posted: Jul 21st 2011 4:20AM Vagn Henning said
@Red Runner, if you don't appreciate the games, fine with me, but why do you think your opinion is interesting to anyone else?
No one cares what you think.
Reply
No one cares what you think.
Posted: Jul 21st 2011 7:40AM eat it said
@Red Runner
It was the whole thing where when you are killing the third colossus and you think to yourself, "why am I killing this beautiful creature"
no other game made you question your violent actions before. I don't even know if any game has done that since.
so while you where fixated on finding new gameplay and controls you completely ignored the emotion of it all
Reply
It was the whole thing where when you are killing the third colossus and you think to yourself, "why am I killing this beautiful creature"
no other game made you question your violent actions before. I don't even know if any game has done that since.
so while you where fixated on finding new gameplay and controls you completely ignored the emotion of it all
Posted: Jul 20th 2011 11:00PM auflame said
Day one purchase for me it is. The extras are just the cherry on the icing of the cake. I never had the pleasure of playing either game, but I can tell this is going to be awesome!
Posted: Jul 21st 2011 10:50AM DigitalEmporer said
@auflame
You are in for two very nice surprises then. Team ICO really know how to involve you into not on the game, but the story, the emotion that runs with you by playing the game.
You will not be disappointed!
Reply
You are in for two very nice surprises then. Team ICO really know how to involve you into not on the game, but the story, the emotion that runs with you by playing the game.
You will not be disappointed!
Posted: Jul 21st 2011 12:15AM heyImWyatt said
They need to remake Indigo Prophecy for the PS3
Posted: Jul 22nd 2011 9:59AM Uroboros said
I hope ICO has online multiplayer support.








