Empty Clip Studios porting Monaco into multiplatform engine
by JC Fletcher
on Jul 25th 2011 11:00PM

Andy Schatz's four-player rob-em-up
Monaco is currently built in Microsoft's XNA framework, a format that is fine for PC and Xbox Live Indie Games, but precludes a release on any other platform. Schatz is solving that problem with the help of Empty Clip Studios, who is using its
RapidFire Engine to make a more multiplatform-friendly
Monaco.
Schatz announced this porting process on
Twitter, but didn't specify any platforms but one -- in a followup
tweet, he revealed that " at the very least it means that Monaco will be on Mac... still haven't announced other platforms."