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Reader Comments (16)

Posted: Jul 26th 2011 11:37PM Alex Trebek said

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If the iPad is good for, it's point and click adventures! But I think we can all agree a Machinarium 2 is in order, we've been patient.

Posted: Jul 26th 2011 11:38PM Alex Trebek said

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@Alex Trebek
good for anything*
...awks.
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Posted: Jul 26th 2011 11:49PM Vladeon said

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If I had an Ipad I'd buy this again in a heartbeat. I guess I'll just have to wait patiently for Machinarium 2.

Posted: Jul 27th 2011 1:16AM Hivetyrant said

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Instant buy for me, despite having played through it once, I would love to do it again on my ipad.

Posted: Jul 27th 2011 2:08AM GamingNerd said

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Can't wait for this game to come to the iPad. Still no idea on what the filesize is or how much it's going to cost.

http://www.gamingnerd.com

Posted: Jul 27th 2011 11:52AM robotoid said

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@GamingNerd

Why is there a link in your post that has seemingly nothing to do with the story and/or your own comment? Honestly.
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Posted: Jul 27th 2011 4:03AM Kevadu said

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How about Android, guys? It's flash-friendly.

Actually, I read somewhere that people have even managed to install the PC version on an Android tablet, but it sounded pretty hacky. I would much prefer an official release. Come on, porting it ought to be a breeze.

Posted: Jul 27th 2011 12:17PM sigma8 said

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@Kevadu
I don't know. Everyone I know with an Android phone leaves Flash disabled because it's not really all too friendly...to the device's performance or its battery life.
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Posted: Jul 27th 2011 7:20AM Marshillboy said

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Oh my goodness yes. Indie games on the iPad are made to be, first World of Goo & Osmos and then this.

Just make it 5 bucks por favor.

Posted: Jul 27th 2011 8:33AM DBuckEye said

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Wasn't Adobe Flash CS5 supposed to be able to develop for iOS? Whatever happened to that?

http://www.mockinggamingnerd.com

Posted: Jul 27th 2011 10:40AM Vladeon said

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@DBuckEye

You actually can develop for iOS (and a ton of other things as well), but the apple store has a specific SDK that you have to use in order to publish it and it's completely different than Google's Android SDK for example. Making the game run on a computer in flash is actually really simple, but then you have to add the code that makes it work on the specific SDKs which actually requires a fair bit of recoding. All the calls for clicking and dragging have to be completely re-written for example. It's quite an undertaking especially with a game as complex as this.
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Posted: Jul 27th 2011 11:15AM yomachaser said

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@Vladeon I'm fairly certain there's an automated tool that does what you're saying.
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Posted: Jul 27th 2011 8:43AM Tuxy79 said

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Sweet, I can dust off my ipad. I really like this game, it is a very charming experience.

Posted: Jul 27th 2011 11:17AM yomachaser said

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@Tuxy79 Damn! Ipad is so officially a game system it gets dusting off jokes.
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Posted: Jul 27th 2011 3:55PM Solais said

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Welcome Home (Machinarium)

Posted: Jul 27th 2011 7:26PM carr76013 said

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This would be PERFECT on the HP TouchPad!


Same dimensions as the ipad and Flash friendly!

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