Dstroyd by Peter Angstadt, a side-scrolling ballistics game (like Worms) with real-time strategy elements, is the first-place winner, receiving $175,000. Engient's Rigonauts: Broadside, a game about assembling rickety battleships out of assortments of parts in real time, and then fighting with said ships, took the second-place spot, earning $75,000. Activision didn't say whether it was pursuing publishing contracts for either game, but a note in an interview with Angstadt mentions that he retains the IP, with Activision claiming the first opportunity to publish the game.
Activision will hand out another $250,000 in the second phase of its indie contest, but no details have been announced. It might take a while.



