Colantonio outlined an emergent gameplay mechanic discovered by testers, in which the player uses a "stop time" spell right when an enemy fires, then possesses that enemy, and walks him in front of his own bullet before exiting the body and restarting time. We think we saw something like that on an episode of Out of this World.
The blubber-based world of Dishonored
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Colantonio outlined an emergent gameplay mechanic discovered by testers, in which the player uses a "stop time" spell right when an enemy fires, then possesses that enemy, and walks him in front of his own bullet before exiting the body and restarting time. We think we saw something like that on an episode of Out of this World.



