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Reader Comments (86)

Posted: Aug 8th 2011 12:25PM ToastyBiggins said

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I'm actually...kinda diggin' this. I'll admit that I enjoyed Sonic Adventure 2 (last good 3d sonic in my opinion, although I didn't play colors), so seeing the 3D gameplay mixed with the classic 2D was pretty cool. Also enjoying the use of the classic music. Also, keep in mind that Sonic games tend to look crappy when someone who sucks is playing because they can't keep up the momentum.

On a related note, I really, really want to punch whoever is playing this demo in the face. Like a lot.

Posted: Aug 8th 2011 1:35PM PR0F3TA said

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@ToastyBiggins

geez take the elitest ass tone down a notch, its a preview played by someone who hasnt played the game. Unless you're a dev i can promise you that you'd play the same way too. So feel free to punch yourself in the face.
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Posted: Aug 8th 2011 2:04PM CaptainProtonX said

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@PR0F3TA

O_o

It's SONIC. You RUN quickly. That hasn't changed since 1991.

The sonic dash also doesn't need 10 seconds to be reved.
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Posted: Aug 8th 2011 2:05PM NetOperator Wibby said

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@ToastyBiggins I really *really* tried to watch this god-awful playthrough all the way to the end, but I just couldn't. Kudos to you for actually having the patience to watch it to the end.

On that note, the game looks nice, but they definitely should not release this particular video to advertise it. Anywhere.
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Posted: Aug 8th 2011 2:18PM Nap said

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@PR0F3TA At first I thought this guy was a pro because he took the alternate higher path on Chemical Plant zone in the beginning, but watching the rest of it, I was just facepalming at how he was missing beautiful timed platforms that were clearly laid out if you just knew the rhythm of the jumps JUST like classic Sonic.

This game looks amazing because it does what every Sonic game should've, rewarded you for alternate paths. I saw alternate paths riddled all over that would boost your speed. Like in the last part, the guy misses the platforms to the truck and is punished by taking a lower path with a slower bumper and even winding up on the bottom where he would have had to slow down and make all those jumps, instead he missed and died.

Had he made the platforms that weren't destroyed by the truck I guarantee there was an alternate path higher that would make you FLY through that part. I'm very excited for this game based on seeing the beautiful level design in retro and modern views. Good job Sega
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Posted: Aug 8th 2011 2:20PM Saiyan26 said

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@ToastyBiggins

I understand that some Sonic fans are still divided on this game; but I believe there is one thing we can all agree on, this player is awful.

I swear I was so close to screaming "FOR THE LOVE OF GOD MOOOOVE!" for the first minute. I cringed every time he missed a 1-up. I swear, my little sister could play Sonic better.
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Posted: Aug 8th 2011 2:35PM ToastyBiggins said

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@Saiyan26

Exactly, I mean, I'm not asking for perfection, I understand that everybody makes mistakes, but if you're already taking the time to record this demo, how hard would it be to practice a bit and...you know...try again?

Then they wouldn't look like an idiot, and I wouldn't get a stomach ulcer watching them play Sonic. Boom, everybody wins.
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Posted: Aug 8th 2011 4:48PM PR0F3TA said

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wow ok... you all need to take your nerd rage down a bit. If watching someone who doesnt know from experiance or isn't good at picking up games quickly then don't get girlfriends... none of you... or you could just take a chill pill, whatever suits you
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Posted: Aug 8th 2011 12:35PM Startingline13 ArmlessOctopus said

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Oh man, soooo pumped for the new Sonic, especially Chemical Plant Zone

Posted: Aug 8th 2011 12:41PM TheShaper said

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I actually enjoyed the limited demo, even though there were still some things outta place. Thankfully, it was a major improvement over Sonic 4 Episode 1 (they totally gave the rest of the other episodes the finger, didn't they?) whereas Generations at least tries to be a little more faithful to, you know, newtonian physics (inertia says hello).

Things I didn't like in the demo: the control still doesn't respond as perfectly as it did in the Genesis days (why does it seems to be so hard, my GOD!) and sometimes the game got so fast (or blurry, I don't really know what the hell was going on) that I lost track of Sonic himself. At first I was worried that I'm getting old and this is the reason, but after talking to some people who experienced the same thing, I was somewhat relieved.

If Sega addresses these two issues (especially the latter, the former is something I might be able to get used to, it's gonna be the first Sonic game I'm buying since Heroes - I think Sonic Heroes is a good game, despite what people say)

Posted: Aug 8th 2011 1:19PM Tiptup300 said

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@TheShaper

Exactly my thoughts. Horizontal movement was wrong and the environments are too complicated so its easy to lose track of yourself or miss rings.
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Posted: Aug 8th 2011 1:31PM Shockwave said

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@TheShaper

I thought it was just me. Good to hear the screen blur/can't tell where I'm going problem wasn't just isolated to my play of the demo. In fact, I played the demo about 5 times because I was trying to figure out if it was me or the game.

This footage seems like they addressed part of the problem by panning the controller farther from Sonic so you can see more of where you're going ahead of you. Hopefully, this will alleviate the issue.
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Posted: Aug 8th 2011 2:47PM Androu1 said

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@TheShaper Ya'll going blind. Sorry to say.
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Posted: Aug 8th 2011 4:05PM TheShaper said

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@Androu1
It's not what I meant... It was more along lines with the classic quote Sgt. Murtaugh: "I'm too old for this shit"
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Posted: Aug 8th 2011 12:42PM jtenma said

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OMG guys I think they've done it finally! THAT MAGIC IS.....it is there!

When the water started to fill up in chemical, I started having flashbacks.

Also 2dSonic makes the truck zone look hella easy. Probably because he is boss.

Posted: Aug 8th 2011 12:43PM Rowsdower said

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3-D Chemical Plant Zone is genius! Love how they put it together and the music. Hope the rest of the game is as interesting.

Posted: Aug 8th 2011 12:45PM b2trumpet said

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That City Escape Truck is one BAMF!
This game actually looks cool and fun though.

Posted: Aug 8th 2011 12:46PM Jon Jon said

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I really, really, hope this game is as good as it looks.

Posted: Aug 8th 2011 12:48PM Chichok said

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Anyone else not liking the jump sound?

Posted: Aug 8th 2011 3:59PM d134 said

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@Chichok i was thinking that exact same thing before reading your comment

i also dont like how the camera zooms in and out, and that lame music in the second stage.

other than that looks like something ill be reminiscing over as i play it, which is a good thing
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Posted: Aug 8th 2011 12:51PM Leetninja muffin said

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This game looks.....awesome *gasp* I dunno how to give a proper response but to be excited for the game

Posted: Aug 8th 2011 12:54PM shing86 said

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Sega should have done this like 10 years ago,

Posted: Aug 8th 2011 6:44PM whatisdelicious said

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@shing86 It looks and sounds like a sweet HD remake of a Dreamcast game. Especially that weird city surfing stuff.
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Posted: Aug 8th 2011 12:54PM DougKaplan said

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Did they fix the physics issue that was in Sonic the Hedgehog 4 that made it impossible to play?

Posted: Aug 8th 2011 1:15PM foxhound said

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@DougKaplan
I almost wish they'd subtitle this "EPISODE 2" of SONIC4, so I can completely forget the original haphazard mess.
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Posted: Aug 8th 2011 4:13PM TheShaper said

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@DougKaplan
The gameplay still doesn't feel quite like the classic ones (seriously, it feels like Sonic is wearing cement shoes while jumping) but it's a huge leap from that mess they called Sonic 4 and something you probably can get used with.
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Posted: Aug 8th 2011 4:16PM DougKaplan said

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@TheShaper

That's awesome. The abomination known as Sonic 4 needs to be fixed and I hope this game is it. Why they bothered added physics like that to a Sonic game that was supposed to be "retro" and "classic" style is still beyond me.
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Posted: Aug 8th 2011 1:02PM Batzarro The worlds WOrst Detect said

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What's...happening!? It's washing my cynicism away! It's just Chemical Plant zone, damnit! NOOOOO!

Posted: Aug 8th 2011 1:03PM Naked Samurai said

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Just so I'm getting this right, the skateboard powerup... moves him forward? Like, y'know, holding left or right otherwise would?

Posted: Aug 8th 2011 1:13PM baby sea tuna said

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@Naked Samurai

Yes, but it's not nearly as "radical, dude."

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Posted: Aug 8th 2011 1:27PM jtenma said

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@Naked Samurai

It's more of a tribute to SA. As, you know, it is the same exact stage....just 2d.
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Posted: Aug 8th 2011 2:08PM Zertoss said

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@Naked Samurai

From earlier City Escape footage, it looked like the skateboard allows Classic Sonic to grind rails.
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Posted: Aug 8th 2011 2:31PM Hoops said

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@Naked Samurai Left doesn't move Sonic forward. Clearly you need this powerup.
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Posted: Aug 8th 2011 2:52PM Naked Samurai said

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@Hoops THAT'S what I was missing.
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Posted: Aug 8th 2011 1:05PM AMonkey said

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Well the remix music is pretty horrible but the gameplay looks awesome.

Posted: Aug 8th 2011 2:45PM Androu1 said

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@AMonkey The remix was the best part!
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Posted: Aug 8th 2011 1:10PM Tihn said

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Um. Maybe.

Posted: Aug 8th 2011 1:11PM FriedConsole said

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I stopped watching when I saw a jump to another platform that wasn't visible.

Posted: Aug 8th 2011 1:14PM TreeFoxx said

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Thank God. I finally understand what this game is. I was like "Ok. Old Sonic and New Sonic in the same game, but why?" But now I see it's just an excuse to show what the old levels would have been like with new tech and what the new levels would have been like with old tech, while maintaining them in their original form, but with updated graphics.

So it's basically a Sonic HD collection with a huge bonus. I'm fully on board.

Posted: Aug 8th 2011 1:15PM Xiegfried said

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I used to replay the City Escape level over and over in SA2 just so I could listen to the song. I'm happy they kept it in. This definitely looks like a step in the right direction for Sonic, but we'll have to wait and see.

Posted: Aug 8th 2011 1:45PM ToastyBiggins said

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@Xiegfried

Same here. I've always felt like a huge dork for liking that song...but that doesn't make me like it any less. Still on my iPod.
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Posted: Aug 8th 2011 1:21PM Abob Lyndsae said

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So half of the game is in the classic gameplay style, and half of that isn't just a rehash of Genesis Sonic levels? I guess 25% of a good new Sonic game is better than none at all?

Posted: Aug 8th 2011 1:25PM Shockwave said

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This actually looks like what I've wanted from Sonic. Normally I'd congratulate them, but honestly, 'bout freakin' time guys.

I'll pick this one up for sure.

Posted: Aug 8th 2011 1:31PM Sinn said

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What makes them think we want sonic on any sort of board?! why the hell would he even need one!?!?
Aside from that it looks pretty good.

P.s who the Hell is driving that truck?!

Posted: Aug 8th 2011 2:01PM DarkNightRJ said

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@Sinn

They're just doing it how it was in Sonic Adventure 2.
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Posted: Aug 8th 2011 4:42PM tendoboy1984 said

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@Sinn
Sonic was on a snowboard in Ice Cap Zone (both versions from Sonic 3 and Sonic Adventure 1)
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Posted: Aug 8th 2011 1:46PM Trilancer said

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meaningful trophies please.And as a thank you to whoever is still a fan, have a free DLC released once a certain number of players get a trophy.
Also, be the first game to switch platinum & gold trophies, since gold is now worth more than platinum.
"I got all 5 Platinum trophies in Sonic, WOW!!!"
"But I still cant get the Gold"

Posted: Aug 8th 2011 1:47PM AssassinJordi said

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I'm gonna go and give Sonic Team a HUGE compliment, especially about the music. Keeping the original tune, but not trying to be the original too hard, not overusing the classic instruments. Also, the level design looks pretty good, and the physics, thought not yet perfect, seem fine as well.

Posted: Aug 8th 2011 1:51PM 8bitartist said

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the sonic cycle begins again...

Posted: Aug 8th 2011 2:05PM (Unverified) said

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@8bitartist More like the moronic comments cycle begins again.
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