The most striking moment of the thoroughly striking E3 demo
for BioShock Infinite
was, undoubtedly, the moment in which Elizabeth momentarily loses control of her powers, opening a rift to a more modern world than that of the floating city of Columbia. It was surprising, effective, and it almost didn't happen. In an interview with Gamasutra
, Ken Levine explained, "It was supposed to be to this primeval forest kind of thing, and it just wasn't striking or different enough ... but we had assets from a game we abandoned."
Levine added that the development team "made a bunch of changes to really sell it, but we had all those assets just sitting around from a game we never shipped."
Well, great. Now we're going to spend the day trying to guess what that canceled game was. Maybe The Lost
? Maybe it's something secret, like Freedom Force: Rise of the Multiplex Menace
No, that's probably not it at all.